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  1. # This is a Quest file. "#" denotes comments, and are put at the front of every line
  2. # you don't want MineQuest to read.
  3.  
  4. # Name sets the human-readable name of the quest. The command line version of the name is the filename, minus the '.quest'.
  5. Name:Test Quest
  6. # Description is the human-readable description.
  7. Description:destroy 5 grass blocks
  8. # Repeatable specifies if one can repeat this quest. It defaults to false, so put this if you want to allow players
  9. # to redo quests.
  10. Repeatable:true
  11. # What world do you want this in? If we use World, then players will be asked to go to that world.
  12. Instance:testing
  13. # On the other hand, if we use Instance, players will be teleported to the other world and by default unable to break
  14. # anything except in the area you specify (more on that later, I think that may be broken a bit)
  15. # Instance:dungeon_world_that_does_instances
  16.  
  17. # Events specify what actually happens. For example, a MessageEvent messages the player:
  18. # EVENT:ID:MessageEvent:TIMEOUT:MESSAGE
  19. Event:1:MessageEvent:1000:Destroy 5 grass blocks.
  20.  
  21. # and DestroyEvents ask the player to destroy things:
  22. # EVENT:ID:DestroyEvent:TASK_TO_TRIGGER:BLOCK_ID:QUANTITY
  23. Event:2:DestroyEvent:1:3:5
  24.  
  25. # Another MessageEvent
  26. Event:3:MessageEvent:1000:Done!
  27.  
  28. # Tasks are batches of events that run all at once. For example, DestroyEvent from task 0 triggers task 1.
  29. # You should always have a task 0, since that specifies the starting events.
  30. # If a task ends without anything happening, then the quest is considered completed successfully!
  31. Task:0:1,2
  32. Task:1:3
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