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- # This is a Quest file. "#" denotes comments, and are put at the front of every line
- # you don't want MineQuest to read.
- # Name sets the human-readable name of the quest. The command line version of the name is the filename, minus the '.quest'.
- Name:Test Quest
- # Description is the human-readable description.
- Description:destroy 5 grass blocks
- # Repeatable specifies if one can repeat this quest. It defaults to false, so put this if you want to allow players
- # to redo quests.
- Repeatable:true
- # What world do you want this in? If we use World, then players will be asked to go to that world.
- Instance:testing
- # On the other hand, if we use Instance, players will be teleported to the other world and by default unable to break
- # anything except in the area you specify (more on that later, I think that may be broken a bit)
- # Instance:dungeon_world_that_does_instances
- # Events specify what actually happens. For example, a MessageEvent messages the player:
- # EVENT:ID:MessageEvent:TIMEOUT:MESSAGE
- Event:1:MessageEvent:1000:Destroy 5 grass blocks.
- # and DestroyEvents ask the player to destroy things:
- # EVENT:ID:DestroyEvent:TASK_TO_TRIGGER:BLOCK_ID:QUANTITY
- Event:2:DestroyEvent:1:3:5
- # Another MessageEvent
- Event:3:MessageEvent:1000:Done!
- # Tasks are batches of events that run all at once. For example, DestroyEvent from task 0 triggers task 1.
- # You should always have a task 0, since that specifies the starting events.
- # If a task ends without anything happening, then the quest is considered completed successfully!
- Task:0:1,2
- Task:1:3
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