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  1. 23:19 *** BlackJax96 joined #projectm [email protected]
  2. 23:19 <Dantarion> OH HAI
  3. 23:19 <BlackJax96> here
  4. 23:19 <NAMQ> ok major coding incomming
  5. 23:19 <BlackJax96> yo
  6. 23:19 <Dantarion> Here
  7. 23:19 <BlackJax96> ?
  8. 23:19 *** NAMQ is now known as NAMQ[readingIRC]
  9. 23:20 <MeowMix> haha
  10. 23:20 <Dantarion> so what sup
  11. 23:20 <Dantarion> someone said u have a brawlbox that can edit .pacs?
  12. 23:20 <BlackJax96> yeah
  13. 23:20 <Dantarion> and rebuild .pac files?
  14. 23:20 <MeowMix> woah
  15. 23:20 <BlackJax96> yes
  16. 23:20 <Dantarion> thats awesome dude
  17. 23:20 <BlackJax96> lol
  18. 23:20 <BlackJax96> I've been working on it for a long time
  19. 23:20 <Dantarion> how did you deal with the unreferenced data sections
  20. 23:20 <BlackJax96> been using resources for everywhere
  21. 23:20 <BlackJax96> I parsed them myself
  22. 23:20 <Dantarion> like the ones between actions
  23. 23:20 <BlackJax96> from*
  24. 23:20 <Dantarion> oh nice
  25. 23:20 <Dantarion> did you look at tabuu any?
  26. 23:20 <BlackJax96> yes
  27. 23:21 <BlackJax96> I credited you
  28. 23:21 <MeowMix> i do have a webpage if you guys want to check that out, it's got stuff that I have done over the past 3 years
  29. 23:21 <Dantarion> oh ok
  30. 23:21 <Dantarion> i was gonna say
  31. 23:21 <BlackJax96> lol
  32. 23:21 <Dantarion> tabuu was rough but it helped me figure out a lot of random stuff
  33. 23:21 <BlackJax96> but yeah all that's left to write are the lookup offsets
  34. 23:21 <BlackJax96> and
  35. 23:21 <BlackJax96> the Header EXT
  36. 23:21 <BlackJax96> that you named it
  37. 23:21 <Dantarion> do you know what the offset table is for?
  38. 23:21 <Dantarion> at the beginning?
  39. 23:21 <BlackJax96> yeah
  40. 23:21 <Dantarion> okay
  41. 23:21 <BlackJax96> it's just offsets to offsets
  42. 23:21 <BlackJax96> lol
  43. 23:21 <Dantarion> do you know WHY its there thought?
  44. 23:22 <Dantarion> though?*
  45. 23:22 <BlackJax96> I use it to get the size of nodes
  46. 23:22 <Dantarion> its really important
  47. 23:22 <BlackJax96> that's it's only use it seems
  48. 23:22 <Dantarion> no
  49. 23:22 <BlackJax96> ?
  50. 23:22 <Dantarion> when the file is loaded
  51. 23:22 <Dantarion> the game uses the file offsets in that list
  52. 23:22 <Dantarion> to turn the relative offsets at those positions
  53. 23:22 <Dantarion> into absolute ones
  54. 23:22 <BlackJax96>
  55. 23:22 <Dantarion> at least, thats what i understand about them
  56. 23:22 <BlackJax96> crazy
  57. 23:22 <Dantarion> so, every place in the file that is a relative memory offset has an entry there
  58. 23:23 <BlackJax96> but yeah the rebuilder is reeeeaaaally close to being done
  59. 23:23 <Dantarion> yeah
  60. 23:23 <Dantarion> thats the only hard part
  61. 23:23 <BlackJax96> there's only minor errors that are screwing the whole thing up
  62. 23:23 <Dantarion> and its not that hard if you can rebuild the entire file
  63. 23:23 *** GuruKid joined #projectm [email protected]
  64. 23:23 <Dantarion> BlackJax96: can you start using http://code.google.com/p/brawldev/
  65. 23:23 <BlackJax96> I would XD
  66. 23:23 <BlackJax96> but
  67. 23:23 <BlackJax96> idk how >.>
  68. 23:24 <Dantarion> do you know how to use svn?
  69. 23:24 <BlackJax96> I can not figure out how to upload
  70. 23:24 <Dantarion> id have to get bero to add you
  71. 23:24 <BlackJax96> nope
  72. 23:24 <Dantarion> hmm
  73. 23:24 <MeowMix> hmmm
  74. 23:24 <Dantarion> its kinda annoying, im only a commiter on the project
  75. 23:24 <Dantarion> so i can't update the code there
  76. 23:24 <BlackJax96> o
  77. 23:24 <Dantarion> hmm
  78. 23:24 <NAMQ[readingIRC]> best conversation yet read for me on IRC today <3
  79. 23:24 NAMQ[readingIRC] keeps reading.
  80. 23:24 <Dantarion> i could make a new google code project
  81. 23:24 <BlackJax96> yeah lol
  82. 23:25 <BlackJax96> you could just name it
  83. 23:25 <BlackJax96> BrawlTools 2
  84. 23:25 <Dantarion> and then we could start working on it together, using your current source as a base
  85. 23:25 <MeowMix> I've used Git in Visual Studio
  86. 23:25 <Dantarion> if you are close to rebuilding the files
  87. 23:25 <BlackJax96> yeah
  88. 23:25 <BlackJax96> I'm REALLY close
  89. 23:25 <Dantarion> can you rebuild fighter.pac
  90. 23:25 <BlackJax96> you have no idea
  91. 23:25 <BlackJax96> I've reopened the file
  92. 23:25 <BlackJax96> no
  93. 23:25 <Dantarion> if you rebuild that file
  94. 23:25 <Dantarion> god damnit
  95. 23:25 <BlackJax96> lol
  96. 23:25 <BlackJax96> but
  97. 23:25 <Dantarion> that is the only thing i even want
  98. 23:25 <BlackJax96> I started parsing it
  99. 23:25 <Dantarion> tabuu shows how to parse it
  100. 23:25 <BlackJax96> most unknowns are just large lists of ints/floats
  101. 23:25 <BlackJax96> yeah
  102. 23:25 <Dantarion> yeah
  103. 23:25 <BlackJax96> I used that for Actions 1 and 2
  104. 23:26 <Dantarion> a lot of those are the ic-constant things
  105. 23:26 <BlackJax96> really!?
  106. 23:26 <Dantarion> yeah
  107. 23:26 <BlackJax96> *dies*
  108. 23:26 <Dantarion> but they are in a different order
  109. 23:26 <Dantarion> like
  110. 23:26 <SupremeDirt> wait the IC constants are in fighter.pac?
  111. 23:26 <BlackJax96> oh damn
  112. 23:26 <Dantarion> all of the constants for one thing are together
  113. 23:26 <Dantarion> int and float in one list
  114. 23:26 <BlackJax96> I've been needing the variable defaults
  115. 23:26 <Dantarion> and then when the game is loaded
  116. 23:26 <BlackJax96> to actually emulate a moveset
  117. 23:26 <Dantarion> it copies them into arrays of int and float
  118. 23:26 <BlackJax96> huh
  119. 23:26 <Dantarion> sl like
  120. 23:27 <Dantarion> the data in fighter.pac might be..
  121. 23:27 <Dantarion> int,int,int,int,float,int
  122. 23:27 <Dantarion> but that float is actually ic-float[0]
  123. 23:27 <BlackJax96> yeah
  124. 23:27 <Dantarion> because the game turns the data into an array of floats and ints
  125. 23:27 <BlackJax96> does it just go in order of appearance?
  126. 23:27 <Dantarion> i think so
  127. 23:27 <Dantarion> i can look at the asm that copies it over
  128. 23:27 <BlackJax96> well no prob then
  129. 23:27 <BlackJax96> yeah
  130. 23:27 <BlackJax96> thatwould be great
  131. 23:28 <Dantarion> and automate the process of getting the right labels
  132. 23:28 <Dantarion> im excited!
  133. 23:28 <BlackJax96> lol
  134. 23:28 Dantarion does a happy dance
  135. 23:28 <BlackJax96> BB shows all the ints and floats
  136. 23:28 <BlackJax96> I made a little function that guess int from float
  137. 23:28 <Dantarion> ohhh
  138. 23:28 <Dantarion> ill look at the asm
  139. 23:28 <BlackJax96> it's usually always right
  140. 23:28 <Dantarion> yeah
  141. 23:28 <Dantarion> the issue is if something is 0
  142. 23:29 <Dantarion> lol
  143. 23:29 <BlackJax96> lol yeah
  144. 23:29 <BlackJax96> defaults to int
  145. 23:29 <Dantarion> i can use the ASM the game uses to copy that data
  146. 23:29 <BlackJax96> yeah
  147. 23:29 <Dantarion> to determine what the values really are
  148. 23:29 <Dantarion> thats simple
  149. 23:29 <BlackJax96>
  150. 23:29 Dantarion does moer dancing
  151. 23:29 <BlackJax96> XD
  152. 23:29 <Dantarion> if you manage to rebuild fighter.pac
  153. 23:29 <BlackJax96> the rebuilder is set up for it
  154. 23:29 <Dantarion> project m can literally take half of the codes and just code them in
  155. 23:29 <BlackJax96> its easy to start rebuilding the file
  156. 23:30 <Dantarion> okay
  157. 23:30 <BlackJax96> more than half the unknowns are already rebuildable
  158. 23:30 <Dantarion> nice
  159. 23:30 <{M}aD> lol namq[readingIRC] im gonna read this too
  160. 23:30 <Dantarion> do you have the things like hurtboxes and bone lists and stuff editable too?
  161. 23:30 <MeowMix> wow
  162. 23:30 <BlackJax96> oh lol yes
  163. 23:30 <Dantarion> good work BlackJax96
  164. 23:30 <BlackJax96> you have no idea
  165. 23:31 <BlackJax96> no bloody idea XD
  166. 23:31 <BlackJax96> your mind might explode
  167. 23:31 <Dantarion> if you finish this you have earned your spot in the heavens with PW, kyral, bero, me, magus, etc
  168. 23:31 <BlackJax96>
  169. 23:31 <MeowMix> lol
  170. 23:31 <BlackJax96> I also added a lot of stuff to the events, etc
  171. 23:31 <{M}aD> magus coded heaven
  172. 23:31 <BlackJax96> added support for enums and bone names
  173. 23:32 <BlackJax96> added support for naming article params
  174. 23:32 <Dantarion> nice
  175. 23:32 <BlackJax96> all using text files
  176. 23:32 <Dantarion> perfect
  177. 23:32 <MeowMix> yeah i had no idea that programmers of this level existed out of college
  178. 23:33 --- Albafika is back
  179. 23:33 <Albafika> It's all on the internet!
  180. 23:33 <BlackJax96> http://i.imgur.com/cxbh5.jpg23:33
  181. <BlackJax96> that's a preview of the real time moveset editor
  182. 23:33 *** JCaesar quit (Quit: Leaving.) [email protected]
  183. 23:33 <MeowMix> wow
  184. 23:33 <Albafika> Haloed often logs they said... He'll be here later they said..
  185. 23:33 <MeowMix> can i get that model exported to Maya or 3DS max?
  186. 23:33 <MeowMix> with it's armature and all?
  187. 23:34 <BlackJax96> yes?
  188. 23:34 <Albafika> What?
  189. 23:34 <MeowMix> wow
  190. 23:35 <NAMQ[readingIRC]> BlackJax96: are you now on the right path about what I quoted in the thread?
  191. 23:35 *** NAMQ[readingIRC] is now known as NAMQ
  192. 23:35 <BlackJax96> what quote
  193. 23:36 <NAMQ> lol about variables and the IC constant
  194. 23:36 <NAMQ> IC memory*
  195. 23:36 <BlackJax96> oh yeah they're where I suspected them to be
  196. 23:36 <BlackJax96> but what about RA & LA & bits?
  197. 23:37 NAMQ begins to grow high in adrenaline.
  198. 23:37 <BlackJax96> lol
  199. 23:37 <NAMQ> Dantarion: thats your queu
  200. 23:38 *** BlackJax96 quit (Quit: http://www.mibbit.com ajax IRC Client) [email protected]
  201. 23:38 <Dantarion> NOOOO
  202. 23:38 *** BlackJax96 joined #projectm [email protected]
  203. 23:38 <Dantarion> lol
  204. 23:38 <Dantarion> wb
  205. 23:38 <Dantarion> RA is like temp space
  206. 23:38 <BlackJax96> there's no defaults?
  207. 23:38 <Dantarion> the games ASM writes to those sometimes
  208. 23:38 <BlackJax96> yeah
  209. 23:38 <Dantarion> and some IC-Basics are ASM based as well
  210. 23:38 <Dantarion> only the ones on that page are just values in memory
  211. 23:39 <BlackJax96> alright
  212. 23:39 <Dantarion> LA and RA are used by both PSA and written to straight from assembly
  213. 23:39 <BlackJax96>
  214. 23:39 <BlackJax96> alright, what about IC bits
  215. 23:40 <Dantarion> same thing
  216. 23:40 <Dantarion> ASM based
  217. 23:40 <BlackJax96> >_>
  218. 23:40 <Dantarion> as in, there is an asm routine that is run that returns true or false
  219. 23:40 *** SupremeDirt quit (Read error: Connection reset by peer) ~exlamatio@CPE485b3913c96f-CM0014e88ef394.cpe.net.cable.rogers.com
  220. 23:40 <Dantarion> we know what most of the asm routines actually do though
  221. 23:40 <BlackJax96> o
  222. 23:42 <Dantarion> yeah
  223. 23:42 <BlackJax96> do you want me to start the Fighter.pac rebuilder as well?
  224. 23:43 <BlackJax96> should be a bit easier than character movesets anyway
  225. 23:43 NAMQ adrenaline rush grows.
  226. 23:43 <BlackJax96> since there's no variations in the file
  227. 23:43 <Dantarion> variations?
  228. 23:43 <BlackJax96> like, different files
  229. 23:43 <Dantarion> oh
  230. 23:43 <BlackJax96> there's only figher.pac
  231. 23:43 <BlackJax96> none otheres
  232. 23:43 <BlackJax96> others*
  233. 23:43 <Dantarion> well
  234. 23:43 <Dantarion> hmm
  235. 23:44 <BlackJax96> there's also even less nodes and offsets to keep track of
  236. 23:44 <Dantarion> shouldn't the rebuilder be the same?
  237. 23:44 <Dantarion> oh
  238. 23:44 <Dantarion> hmm
  239. 23:44 <BlackJax96> no
  240. 23:44 <BlackJax96> data common
  241. 23:44 <Dantarion> ohhh right
  242. 23:44 <BlackJax96> the root rebuilder is the same though
  243. 23:44 <Dantarion> fighter.pac is ONLY dataCommon, right?
  244. 23:44 <BlackJax96> yeah
  245. 23:44 <Dantarion> thats definetly easier
  246. 23:44 <BlackJax96> indeed
  247. 23:44 <BlackJax96> the only hard part are the parts that aren't parsed yet
  248. 23:45 <Dantarion> well i can help with those
  249. 23:45 <BlackJax96>
  250. 23:45 <Dantarion> especially the giant list of float/ints
  251. 23:45 <BlackJax96> oh that's done
  252. 23:45 <BlackJax96> lol
  253. 23:45 <Dantarion> oh
  254. 23:45 <BlackJax96> I can post an image if you want
  255. 23:45 <Dantarion> i meant matching the values up to the IC they represent
  256. 23:45 <BlackJax96> oh
  257. 23:45 <BlackJax96> yeah
  258. 23:46 <BlackJax96> you can do that
  259. 23:46 <Dantarion> ill have to do that maybe this weekend
  260. 23:46 <Dantarion> im busy right now doing job app stuff
  261. 23:46 <BlackJax96> mmmk
  262. 23:46 <BlackJax96> I've got tons of free time lol
  263. 23:46 <MeowMix> ah do you now?
  264. 23:47 <NAMQ> summer vacations I believe.
  265. 23:47 <BlackJax96> yep
  266. 23:47 <BlackJax96> starting after 10 am tomorrow
  267. 23:47 <MeowMix> lol
  268. 23:47 <Dantarion> i wanna be a kid again
  269. 23:47 <Dantarion> lol
  270. 23:47 <BlackJax96> I have one last final
  271. 23:47 <BlackJax96> then I'm outta there
  272. 23:48 <MeowMix> sweet
  273. 23:48 <MeowMix> thank goodness I've graduated from college
  274. 23:48 <MeowMix> with no debt
  275. 23:48 <MeowMix> well in a valiant effort to boot Project M, it ended with a green screen
  276. 23:49 <NAMQ> after dant makes the new source and all of you begins working on it, Brawlbox will grow at a new accelerated pace. I want to se more soon ^.^
  277. 23:49 NAMQ tries breakdancing.
  278. 23:49 NAMQ hurts his neck and back while failing at it.
  279. 23:49 <MeowMix> after I am done releasing my Android app and updating my WP7 app, I want to check it out
  280. 23:49 <NAMQ> T_T
  281. 23:49 <BlackJax96> lol and Kryal said he may return
  282. 23:49 <BlackJax96> maybe
  283. 23:50 *** SupremeDirt joined #projectm ~exlamatio@CPE485b3913c96f-CM0014e88ef394.cpe.net.cable.rogers.com
  284. 23:50 <BlackJax96> man
  285. 23:50 <BlackJax96> Dant, myself and Kryal? all working on BB?
  286. 23:50 NAMQ is afraid that his mind cannot hundle such adrenaline rush...
  287. 23:50 <BlackJax96> *explodes*
  288. 23:50 <Dantarion> https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/601324_3187410055559_10913501_n.jpg
  289. 23:50 <MeowMix> lol
  290. 23:50 <Dantarion> my new workspace setup
  291. 23:50 <BlackJax96> holy swag
  292. 23:50 <Dantarion> notice whats on my desk again?
  293. 23:50 <BlackJax96> that's swaggin
  294. 23:50 <BlackJax96> swag?
  295. 23:50 <Dantarion> my wii was in storage for almost a year
  296. 23:50 <BlackJax96> oh
  297. 23:51 <{M}aD> a wii
  298. 23:51 <BlackJax96> is that an xbox underneath
  299. 23:51 <NAMQ> your wallet on the right
  300. 23:51 <Dantarion> yes
  301. 23:51 *** etiou joined #projectm [email protected]
  302. 23:51 *** MeowMix quit (Quit: http://www.mibbit.com ajax IRC Client) [email protected]
  303. 23:51 <BlackJax96> a JTAG? : D
  304. 23:51 <Dantarion> and...if you want swag
  305. 23:51 <Dantarion> https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/432284_2730623756187_161432831_n.jpg
  306. 23:51 <Dantarion> BlackJax96: thats not the jtag one
  307. 23:51 <BlackJax96> I have a JTAG *bawsface*
  308. 23:51 <Dantarion> thats the other one, the jtag is in a box right now
  309. 23:51 <BlackJax96> wow
  310. 23:51 <BlackJax96> you have 4 like me
  311. 23:51 <BlackJax96> lolwow
  312. 23:51 <Dantarion> only 2 work
  313. 23:51 <etiou> xbox1440
  314. 23:52 <BlackJax96> yeah one of mine is dead too lol
  315. 23:52 <Dantarion> the other two are rrod'd to death
  316. 23:52 <etiou> xbox720
  317. 23:52 <etiou> i hate rrod and ylod
  318. 23:52 <Dantarion> i also have 2 ps2s, 2 dreamcasts, and a few ps1s (one has the serial port on it!)
  319. 23:52 <BlackJax96> lol
  320. 23:52 <BlackJax96> nice
  321. 23:52 <BlackJax96> I've got a purple gamecube
  322. 23:52 <BlackJax96> *instant swag*
  323. 23:53 <etiou> I have 2 sega genesis, an n64(with expansion for majora's mask), a nes, a purple gamecube
  324. 23:53 <Dantarion> i dont have a gamecube at all
  325. 23:53 <Dantarion>
  326. 23:53 <Dantarion>
  327. 23:53 <etiou> and bunch of handhelds, including a sega game gear!
  328. 23:53 <BlackJax96>
  329. 23:53 <BlackJax96> madness!
  330. 23:53 <etiou> go get one they're like 30 bucks
  331. 23:53 <BlackJax96> http://i.imgur.com/8ICR0.jpg
  332. 23:53 <Dantarion> i dont have room to store it
  333. 23:53 <Dantarion> i already have stuff in storage, i have to wait till i have my own place again to get my stuff out and buy new stuff
  334. 23:54 <BlackJax96> the first bunch of unks up to unk19 are all floats/ints
  335. 23:54 <etiou> you have room for 2 garbage xbox's but not 1 gamecube! D:
  336. 23:54 *** Falco400 quit (Quit: Download IceChat at www.icechat.net) [email protected]
  337. 23:54 <BlackJax96> they're ordered by offset
  338. 23:54 <Dantarion> to fix the sorting of the unknows you should pad them with 0s
  339. 23:54 <Dantarion> Unk00
  340. 23:54 <Dantarion> or something lol
  341. 23:54 <BlackJax96> >.>
  342. 23:55 <BlackJax96> ok
  343. 23:55 <Dantarion> anyways
  344. 23:55 <Dantarion> download tortisesvn
  345. 23:55 <BlackJax96> done
  346. 23:55 <Albafika> Things could have gone smoother back in the days had PW dared to use chat rooms.
  347. 23:56 <BlackJax96> lol
  348. 23:56 <Dantarion> yes
  349. 23:56 <Dantarion> omg
  350. 23:56 <Dantarion> i still have that chat convo
  351. 23:56 <Dantarion> when PW came on
  352. 23:56 <BlackJax96> lol
  353. 23:56 <Dantarion> and some person joined the room we were in
  354. 23:56 <Dantarion> randomly
  355. 23:56 <Dantarion> and was like "hey guys, i was just looking for someone to talk to"
  356. 23:56 <Dantarion> it was so fun,
  357. 23:56 <Albafika> Lol, his posts most had a 3 weeks delay between them.
  358. 23:57 <BlackJax96> lol
  359. 23:57 <Dantarion> did anything happen to his galaxy editor?
  360. 23:57 <etiou> foreveralon.jpg
  361. 23:57 <Dantarion> he released that, right?
  362. 23:57 <NAMQ> I only saw him once but can't recall I read the convo
  363. 23:57 <{M}aD> yeah i read that
  364. 23:57 <{M}aD> and at end shadic was like i missed PW!?!
  365. 23:57 *** etiou quit (Quit: http://www.mibbit.com ajax IRC Client) [email protected]
  366. 23:58 <Albafika> Hmm, the Galaxy Editor
  367. 23:59 <Albafika> I believe he released it..
  368. 00:00 <Dantarion> BlackJax96: whats your google account?
  369. 00:00 <Dantarion> http://code.google.com/p/brawldev2012/ btw
  370. 00:00 <Albafika> Good to see Dant sota back. ;o
  371. 00:00 <BlackJax96> [email protected]
  372. 00:00 <Albafika> I would advise avoiding KCMM though, you'll just find stupidity in reply to whatever you post.
  373. 00:01 <SupremeDirt> Dant Soda
  374. 00:01 <BlackJax96> yes
  375. 00:01 <BlackJax96> don't go to kcmm
  376. 00:01 <BlackJax96> haha
  377. 00:01 <Dantarion> i dont host kcmm anymore
  378. 00:01 <Albafika> Oh yeah, that ended badly.
  379. 00:01 <BlackJax96> lol
  380. 00:01 <Dantarion> someone ddosed their site and my webhost said they had to go or I had to go completely
  381. 00:01 <BlackJax96> yeah that site like...
  382. 00:01 <Albafika> Thanks to our "buddy" Aaron.
  383. 00:01 <BlackJax96> failed
  384. 00:01 <Albafika> Yup, Aaron.
  385. 00:01 <BlackJax96> ^
  386. 00:02 <Dantarion> BlackJax96: you are now a co-owner of brawldev2012
  387. 00:02 <BlackJax96> : D
  388. 00:02 <NAMQ> I'm happy that I got both of you to get in touch to talk about brawlbox and it's upcomming stuff
  389. 00:02 <BlackJax96> yay
  390. 00:02 <Dantarion> checkout the SVN to a folder, drop all your source in, and commit it
  391. 00:02 <NAMQ> Dantarion & BlackJax96: good luck guys ^^
  392. 00:02 <BlackJax96> how do I do that ._.
  393. 00:02 <Albafika> Right click, drop it
  394. 00:02 <Albafika> 8D
  395. 00:02 <BlackJax96> XD
  396. 00:02 <BlackJax96> I'll figure it out
  397. 00:02 <BlackJax96> somehow
  398. 00:03 <BlackJax96> so
  399. 00:03 <BlackJax96> Dant
  400. 00:03 <BlackJax96> about that Masquerade
  401. 00:03 <Albafika> Round 8, FIGHT!!
  402. 00:03 <BlackJax96> FOOT IT OVER
  403. 00:03 <BlackJax96> wrong body part
  404. 00:03 <BlackJax96> HAND IT OVER
  405. 00:04 <BlackJax96> !11111!!1!!!!
  406. 00:04 --- Vigilante is back
  407. 00:04 NAMQ begins laughing.
  408. 00:04 <Vigilante>
  409. 00:04 *** Vigilante quit (Quit: http://www.mibbit.com ajax IRC Client) [email protected]
  410. 00:04 <BlackJax96> lol this song is appropriate for the mood
  411. 00:04 <BlackJax96>
  412. 00:04 *** Vigilante joined #projectm [email protected]
  413. 00:05 <BlackJax96> dat pitch change at 47
  414. 00:06 *** BlackJax96 quit (Quit: http://www.mibbit.com ajax IRC Client) [email protected]
  415. 00:06 *** BlackJax96 joined #projectm [email protected]
  416. 00:06 <BlackJax96> Dant!! *shakes fist*
  417. 00:06 <BlackJax96> you'll never get away with that masquerade
  418. 00:07 <NAMQ> I have to head out, night people and BlackJax96 looking forward to some good news in the thread that is, if there are good news.
  419. 00:07 <SupremeDirt> I think we're all looking forward to it.
  420. 00:07 NAMQ can't stop laughing at the masquerade talking.
  421. 00:07 <BlackJax96> k later
  422. 00:07 <BlackJax96> lol
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