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Jun 3rd, 2015
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  1. upstream @6b7fb59 upstream @HEAD
  2. no patches with your PR
  3. RAM [*], fps, view range RAM [*], fps, range
  4. -----------------------------------------------------------------
  5. shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m
  6. (no bump/para)
  7.  
  8. shaders+bumps 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m
  9.  
  10. shaders+bump 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m
  11. +parallax
  12. +parallax_
  13. occlusion_
  14. iterations
  15. = default
  16.  
  17. shaders+bump N/A 14 GB, 39 fps, 74.7m
  18. +parallax
  19. +parallax_
  20. occlusion_
  21. iterations=1
  22.  
  23. maximized window at 1600x1200 on one of my two screens,
  24. AMD R9 280x video with fglrx driver
  25. Using Dreambuilder, on my usual test map.
  26. HDX 512px texture pack with normalmaps, total of 5113 texture files
  27.  
  28. To ensure each test is accurate and records the exactly-chosen modes, Minetest
  29. was closed completely after changing settings and then restarted to measure.
  30.  
  31. Only the map in front of me and perhapos 20 degrees to each sides was ever made
  32. visible.
  33.  
  34. Screenshot of the area under render (taken with all-view-range turned on only
  35. for the several seconds needed to take it, so you can see ALL of the terrain
  36. that's in front of me):
  37.  
  38. http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png
  39.  
  40.  
  41. Map was allowed to load and settle for perhaps 30 seconds on each run before
  42. adding the figures to the chart.
  43.  
  44.  
  45. [*] RAM values measured with top(1), from the resident/"RES" column.
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