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Oct 21st, 2016
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  1.  
  2. // removes the shifting of the arm when crouching down.
  3.  
  4. cl_viewmodel_shift_left_amt "0"
  5. cl_viewmodel_shift_right_amt "0"
  6. m_mousespeed 0
  7. m_mouseaccel 0
  8.  
  9. ////
  10.  
  11.  
  12.  
  13. // removes the bobbing of the weapon back and forth, when you run.
  14.  
  15. cl_bob_lower_amt "0"
  16. cl_bobamt_lat "0"
  17. cl_bobamt_vert "0"
  18.  
  19. // scales the HUD depending on what resolution you use, 1 is max.
  20.  
  21. hud_scaling "1"
  22.  
  23. // lowers delay between sounds.
  24.  
  25. snd_mixahead "0.05"
  26. snd_musicvolume "0"
  27. snd_headphone_pan_exponent "2"
  28. snd_headphone_pan_radial_weight "2
  29. snd_legacy_surround "0"
  30. snd_pitchquality "1"
  31. dsp_enhance_stereo "0"
  32.  
  33.  
  34. // sets interpolation values.
  35.  
  36. cl_interp "0"
  37. cl_interp_ratio "1"
  38.  
  39.  
  40. // usual rate commands
  41.  
  42. cl_cmdrate "128"
  43. cl_updaterate "128"
  44. rate "128000"
  45.  
  46. r_drawtracers_firstperson 1
  47.  
  48.  
  49. // causes the scope to move less while moving scoped and reduces bobbing effect
  50.  
  51. cl_bobcycle "2"
  52.  
  53. fps_max 300
  54. cl_showfps 1
  55.  
  56. cl_radar_scale "0.5"
  57. cl_radar_rotate "1"
  58. closeonbuy "0"
  59. cl_forcepreload "1"
  60. cl_showhelp 0
  61. cl_lagcompensation "1"
  62. cl_predictweapons "1"
  63. cl_resend "6"
  64. cl_timeout "9999999"
  65. r_dynamic "0"
  66. r_eyegloss "0"
  67. r_eyemove "0"
  68. r_eyeshift_x "0"
  69. r_eyeshift_y "0"
  70. r_eyeshift_z "0"
  71. r_eyesize "0"
  72. muzzleflash_light "0"
  73. sys_antialiasing "0"
  74. sys_aspectratio "-1"
  75. sys_refldetail "0"
  76. mat_queue_mode 2
  77.  
  78. ////////
  79. bind "leftarrow" "buy smokegrenade;"
  80. bind "downarrow" "buy flashbang;"
  81. bind "rightarrow" "buy molotov; buy incgrenade;"
  82. bind "uparrow" "buy hegrenade;"
  83. bind "del" "buy ak47; buy m4a1;"
  84. bind "end" "buy vest;"
  85. bind "home" "buy vesthelm;"
  86. bind "ins" "buy defuser;"
  87. bind "pgup" "buy tec9; buy fiveseven;"
  88. bind "pgdn" "buy deagle;"
  89. bind "mwheeldown" "use weapon_smokegrenade"
  90. bind "v" "use weapon_hegrenade"
  91. bind "mwheelup" "use weapon_flashbang"
  92. bind "4" "use weapon_molotov;use weapon_incgrenade;"
  93.  
  94.  
  95. //////// Crosshair
  96.  
  97. cl_crosshair_drawoutline "1"
  98. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  99. cl_crosshair_dynamic_splitalpha_innermod "1"
  100. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  101. cl_crosshair_dynamic_splitdist "7"
  102. cl_crosshair_outlinethickness "1.000000"
  103. cl_crosshair_sniper_width "1"
  104. cl_crosshairalpha "255"
  105. cl_crosshaircolor "0"
  106. cl_crosshaircolor_b "0"
  107. cl_crosshaircolor_g "0"
  108. cl_crosshaircolor_r "0"
  109. cl_crosshairdot "0"
  110. cl_crosshairgap "-2.000000"
  111. cl_crosshairgap_useweaponvalue "0"
  112. cl_crosshairscale "0"
  113. cl_crosshairsize "2.500000"
  114. cl_crosshairstyle "4"
  115. cl_crosshairthickness "0.500000"
  116. cl_crosshairusealpha "1"
  117. cl_fixedcrosshairgap "3"
  118.  
  119.  
  120.  
  121. ////////
  122. alias "+jumpthrow" "+jump;-attack"
  123. alias "-jumpthrow" "-jump"
  124. bind "mouse5" "+jumpthrow"
  125.  
  126.  
  127.  
  128. ECHO ================================================
  129. ECHO ===[ Shroud Autoexec CFG loaded! ]=====
  130. ECHO ===[ Goodluck have fun! ]=====
  131. ECHO ================================================
  132.  
  133. //////////////
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