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- 0.000 2015-07-23 16:08:34; Factorio 0.12.0 (Build 103, linux64)
- 0.000 Operating system: Linux
- 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
- 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
- 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
- 0.012 Running in headless mode
- 0.015 Loading mod core 0.0.0 (data.lua)
- 0.018 Loading mod base 0.12.0 (data.lua)
- 0.544 Factorio initialised
- 0.544 Info Router.cpp:405: Router peerID(29797) shutting down.
- 0.544 Info Router.cpp:432: Router state -> Disconnected
- 0.544 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.544 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.545 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
- 0.553 Info Scenario.cpp:160: Map version 0.12.0-36
- 0.605 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.605 Info Router.cpp:432: Router state -> Connected
- 0.605 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.605 Hosting game at port 34197, peerID 0, session magic 1235
- 0.605 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(5208) changing state from(CreatingGame) to(InGame)
- 0.605 Info NetworkInputHandler.cpp:40: mapTick(5208) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.722 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 0.722 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(5208) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.722 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(5208) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 18.138 Connection request from 64.92.xxx.xxx:34197
- 18.138 Info Router.cpp:497: NetworkTick(1051) replying to connectionRequest for address(64.92.xxx.xxx:34197).
- 18.238 Info Router.cpp:648: networkTick(1057) adding peer(1) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
- 18.238 Info Router.cpp:520: networkTick(1057) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(15858) newPeerID(1)
- 18.238 Info Synchronizer.cpp:491: networkTick(1057) adding peer(1) success(true).
- 18.605 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 18.605 Info MultiplayerManager.cpp:989: networkTick(1063) mapTick(5228) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 18.605 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
- 18.605 Info MultiplayerManager.cpp:989: networkTick(1063) mapTick(5228) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 18.605 Info NetworkInputHandler.cpp:482: expectedMapTick(5228) adding peer(1).
- 18.605 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
- 18.605 Info MultiplayerManager.cpp:989: networkTick(1063) mapTick(5228) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 18.605 Info MultiplayerManager.cpp:989: networkTick(1063) mapTick(5228) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 18.822 Info MultiplayerManager.cpp:989: networkTick(1076) mapTick(5229) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 18.822 Info MultiplayerManager.cpp:848: networkTick(1076) mapTick(5229) changing state from(InGame) to(InGameAligning)
- 18.822 Info MultiplayerManager.cpp:1582: networkTick(1076) mapTick(5229) starting mapAlign
- 18.922 Info MultiplayerManager.cpp:989: networkTick(1082) mapTick(5229) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 18.922 Info MultiplayerManager.cpp:1516: networkTick(1082) mapTick(5229) sending mapAlignAction
- 19.022 Info MultiplayerManager.cpp:1204: networkTick(1088) mapTick(5229) received MapAlignAction from peer(0), mapAlignTick(5230) appliedTickClosuresCount(0)
- 19.022 Info MultiplayerManager.cpp:1598: networkTick(1089) mapTick(5229) mapAlign finished targetTick(5230) updating map and running the tasks ...
- 19.022 Info MultiplayerManager.cpp:1470: networkTick(1089) mapTick(5229) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5230))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 19.022 Info MultiplayerManager.cpp:1619: maptick(5230) crc before applying all ticks: 124107351
- 19.022 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(5230) lastTickApplied(5221) referenceMapTick(5230) networkTick(1089)
- 19.022 Info MultiplayerManager.cpp:1630: maptick(5230) crc after applying all ticks: 124107351
- 19.022 Info MultiplayerManager.cpp:848: networkTick(1089) mapTick(5230) changing state from(InGameAligning) to(InGameAligned)
- 19.022 Info MultiplayerManager.cpp:848: networkTick(1089) mapTick(5230) changing state from(InGameAligned) to(InGameSavingMap)
- 19.072 Info MultiplayerManager.cpp:848: networkTick(1092) mapTick(5230) changing state from(InGameSavingMap) to(InGameSendingMap)
- 19.073 Info MultiplayerManager.cpp:1089: MapTick(5230) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(217389) crc(126053701)
- 19.138 Info MultiplayerManager.cpp:989: networkTick(1095) mapTick(5230) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 19.138 Info MultiplayerManager.cpp:989: networkTick(1095) mapTick(5230) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 19.188 Info MultiplayerManager.cpp:989: networkTick(1098) mapTick(5230) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 19.288 Info MultiplayerManager.cpp:989: networkTick(1104) mapTick(5230) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 21.672 Info MultiplayerManager.cpp:989: networkTick(1247) mapTick(5230) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 21.672 Canceling serving for peer 1
- 21.672 Info MultiplayerManager.cpp:848: networkTick(1247) mapTick(5230) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 21.772 Info MultiplayerManager.cpp:989: networkTick(1253) mapTick(5230) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 21.772 Info MultiplayerManager.cpp:989: networkTick(1253) mapTick(5230) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 21.772 Info MultiplayerManager.cpp:1160: networkTick(1253) mapTick(5230) stopping mapAlign
- 21.772 Info MultiplayerManager.cpp:848: networkTick(1253) mapTick(5230) changing state from(InGameWaitingForOthers) to(InGame)
- 21.772 Info MultiplayerManager.cpp:1470: networkTick(1253) mapTick(5230) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 21.872 Info MultiplayerManager.cpp:989: networkTick(1259) mapTick(5236) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 21.872 Info MultiplayerManager.cpp:989: networkTick(1259) mapTick(5236) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 21.905 Info NetworkInputHandler.cpp:561: assigning playerIndex(2) to peer(1)
- 21.905 Info GameActionHandler.cpp:1913: MapTick(5239) processed PlayerJoinGame peerID(1) playerIndex(2) mode(create)
- 31.621 Connection request from 69.249.xxx.xxx:34197
- 31.621 Info Router.cpp:497: NetworkTick(1844) replying to connectionRequest for address(69.249.xxx.xxx:34197).
- 31.721 Info Router.cpp:648: networkTick(1850) adding peer(2) address(69.249.xxx.xxx:34197) sending connectionAccept(true)
- 31.721 Info Router.cpp:520: networkTick(1850) sending connectionAccept to address(69.249.xxx.xxx:34197) connectionRequestID(28303) newPeerID(2)
- 31.721 Info Synchronizer.cpp:491: networkTick(1850) adding peer(2) success(true).
- 43.471 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1850) from peer(2). Drop detection state(100/600).
- 43.471 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1851) from peer(2). Drop detection state(100/600).
- 43.471 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1852) from peer(2). Drop detection state(100/600).
- 43.471 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1853) from peer(2). Drop detection state(100/600).
- 45.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1850) from peer(2). Drop detection state(200/600).
- 45.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1851) from peer(2). Drop detection state(200/600).
- 45.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1852) from peer(2). Drop detection state(200/600).
- 45.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1853) from peer(2). Drop detection state(200/600).
- 46.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1850) from peer(2). Drop detection state(300/600).
- 46.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1851) from peer(2). Drop detection state(300/600).
- 46.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1852) from peer(2). Drop detection state(300/600).
- 46.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1853) from peer(2). Drop detection state(300/600).
- 48.470 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1850) from peer(2). Drop detection state(400/600).
- 48.471 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1851) from peer(2). Drop detection state(400/600).
- 48.471 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1852) from peer(2). Drop detection state(400/600).
- 48.471 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1853) from peer(2). Drop detection state(400/600).
- 50.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1850) from peer(2). Drop detection state(500/600).
- 50.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1851) from peer(2). Drop detection state(500/600).
- 50.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1852) from peer(2). Drop detection state(500/600).
- 50.137 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1853) from peer(2). Drop detection state(500/600).
- 51.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1850) from peer(2). Drop detection state(600/600).
- 51.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1851) from peer(2). Drop detection state(600/600).
- 51.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1852) from peer(2). Drop detection state(600/600).
- 51.804 Info Synchronizer.cpp:455: NetworkTick(1856) Requesting heartbeat for networkTick(1853) from peer(2). Drop detection state(600/600).
- 51.820 Info Synchronizer.cpp:585: NetworkTick(1856) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
- 51.837 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 51.837 Info MultiplayerManager.cpp:989: networkTick(1856) mapTick(5803) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 51.837 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
- 51.837 Info MultiplayerManager.cpp:989: networkTick(1856) mapTick(5803) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 51.854 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
- 51.854 Info MultiplayerManager.cpp:935: networkTick(1857) mapTick(5803) removing peer(2) dropout(true)
- 51.854 Info Synchronizer.cpp:507: networkTick(1857) removing peer(2) success(false).
- 51.854 Info MultiplayerManager.cpp:848: networkTick(1857) mapTick(5803) changing state from(InGame) to(InGameAligning)
- 51.854 Info MultiplayerManager.cpp:1582: networkTick(1857) mapTick(5803) starting mapAlign
- 51.854 Info MultiplayerManager.cpp:1496: networkTick(1857) mapTick(5803) adding mapAlignTask(RemovePlayerAlignTask)
- 51.937 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
- 51.937 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 51.954 Info MultiplayerManager.cpp:989: networkTick(1863) mapTick(5803) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 51.954 Info MultiplayerManager.cpp:989: networkTick(1863) mapTick(5803) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 51.954 Info MultiplayerManager.cpp:1516: networkTick(1863) mapTick(5803) sending mapAlignAction
- 52.054 Info MultiplayerManager.cpp:1204: networkTick(1869) mapTick(5803) received MapAlignAction from peer(0), mapAlignTick(5804) appliedTickClosuresCount(0)
- 52.054 Info MultiplayerManager.cpp:1204: networkTick(1869) mapTick(5803) received MapAlignAction from peer(1), mapAlignTick(5803) appliedTickClosuresCount(18)
- 52.054 Info MultiplayerManager.cpp:1598: networkTick(1870) mapTick(5803) mapAlign finished targetTick(5804) updating map and running the tasks ...
- 52.054 Info MultiplayerManager.cpp:1470: networkTick(1870) mapTick(5803) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5804))
- ((peerID(1) state(InGameAligning) mapAlignTick(5803))
- )
- 52.054 Info MultiplayerManager.cpp:1619: maptick(5804) crc before applying all ticks: -119932763
- 52.054 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(5804) lastTickApplied(5795) referenceMapTick(5804) networkTick(1870)
- 52.054 Info MultiplayerManager.cpp:1630: maptick(5804) crc after applying all ticks: -119932763
- 52.054 Info MultiplayerManager.cpp:848: networkTick(1870) mapTick(5804) changing state from(InGameAligning) to(InGameAligned)
- 52.170 Info MultiplayerManager.cpp:989: networkTick(1876) mapTick(5804) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 52.170 Info MultiplayerManager.cpp:989: networkTick(1876) mapTick(5804) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 52.170 Info MultiplayerManager.cpp:848: networkTick(1876) mapTick(5804) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 52.270 Info MultiplayerManager.cpp:989: networkTick(1882) mapTick(5804) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 52.270 Info MultiplayerManager.cpp:989: networkTick(1882) mapTick(5804) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 52.270 Info MultiplayerManager.cpp:1160: networkTick(1882) mapTick(5804) stopping mapAlign
- 52.270 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 52.270 Info MultiplayerManager.cpp:1679: networkTick(1882) mapTick(5804) finishing removing peer(2) hasPeer(false)
- 52.270 Info NetworkInputHandler.cpp:506: expectedMapTick(5804) removing peer(2) success(false).
- 52.270 Info Synchronizer.cpp:507: networkTick(1882) removing peer(2) success(false).
- 52.270 Info MultiplayerManager.cpp:848: networkTick(1882) mapTick(5804) changing state from(InGameWaitingForOthers) to(InGame)
- 52.271 Info MultiplayerManager.cpp:1470: networkTick(1882) mapTick(5804) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 52.370 Info MultiplayerManager.cpp:989: networkTick(1888) mapTick(5810) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 52.370 Info MultiplayerManager.cpp:989: networkTick(1888) mapTick(5810) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 55.337 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 55.337 Info MultiplayerManager.cpp:935: networkTick(2066) mapTick(5978) removing peer(1) dropout(false)
- 55.337 Info MultiplayerManager.cpp:848: networkTick(2066) mapTick(5978) changing state from(InGame) to(InGameAligning)
- 55.337 Info MultiplayerManager.cpp:1582: networkTick(2066) mapTick(5978) starting mapAlign
- 55.337 Info MultiplayerManager.cpp:1496: networkTick(2066) mapTick(5978) adding mapAlignTask(RemovePlayerAlignTask)
- 55.437 Info MultiplayerManager.cpp:989: networkTick(2072) mapTick(5978) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 55.437 Info MultiplayerManager.cpp:989: networkTick(2072) mapTick(5978) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 55.437 Info MultiplayerManager.cpp:1516: networkTick(2072) mapTick(5978) sending mapAlignAction
- 55.537 Info MultiplayerManager.cpp:1204: networkTick(2078) mapTick(5978) received MapAlignAction from peer(0), mapAlignTick(5979) appliedTickClosuresCount(0)
- 55.537 Info MultiplayerManager.cpp:1204: networkTick(2078) mapTick(5978) received MapAlignAction from peer(1), mapAlignTick(5978) appliedTickClosuresCount(18)
- 55.537 Info MultiplayerManager.cpp:1598: networkTick(2079) mapTick(5978) mapAlign finished targetTick(5979) updating map and running the tasks ...
- 55.537 Info MultiplayerManager.cpp:1470: networkTick(2079) mapTick(5978) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5979))
- ((peerID(1) state(InGameAligning) mapAlignTick(5978))
- )
- 55.537 Info MultiplayerManager.cpp:1619: maptick(5979) crc before applying all ticks: 2060691801
- 55.537 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(5979) lastTickApplied(5970) referenceMapTick(5979) networkTick(2079)
- 55.537 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(5971) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 55.537 Info NetworkInputHandler.cpp:506: expectedMapTick(5979) removing peer(1) success(true).
- 55.537 Info GameActionHandler.cpp:1927: MapTick(5979) processed PlayerLeaveGame peerID(1) playerIndex(2)
- 55.537 Info MultiplayerManager.cpp:1630: maptick(5979) crc after applying all ticks: -1902031954
- 55.537 Info MultiplayerManager.cpp:848: networkTick(2079) mapTick(5979) changing state from(InGameAligning) to(InGameAligned)
- 55.654 Info MultiplayerManager.cpp:989: networkTick(2085) mapTick(5979) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 55.654 Info MultiplayerManager.cpp:989: networkTick(2085) mapTick(5979) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 55.654 Info NetworkInputHandler.cpp:482: expectedMapTick(5979) adding peer(1).
- 55.654 Info MultiplayerManager.cpp:848: networkTick(2085) mapTick(5979) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 55.754 Info MultiplayerManager.cpp:989: networkTick(2091) mapTick(5979) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 55.754 Info MultiplayerManager.cpp:989: networkTick(2091) mapTick(5979) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 55.754 Info MultiplayerManager.cpp:1160: networkTick(2091) mapTick(5979) stopping mapAlign
- 55.754 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 55.754 Info MultiplayerManager.cpp:1679: networkTick(2091) mapTick(5979) finishing removing peer(1) hasPeer(true)
- 55.754 Info NetworkInputHandler.cpp:506: expectedMapTick(5979) removing peer(1) success(true).
- 55.754 Info Synchronizer.cpp:507: networkTick(2091) removing peer(1) success(true).
- 55.754 Info MultiplayerManager.cpp:848: networkTick(2091) mapTick(5979) changing state from(InGameWaitingForOthers) to(InGame)
- 55.754 Info MultiplayerManager.cpp:1470: networkTick(2091) mapTick(5979) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 55.854 Info MultiplayerManager.cpp:989: networkTick(2097) mapTick(5979) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 59.203 Received SIGINT, shutting down
- 59.241 Warning NetworkInputHandler.cpp:714: mapTick(5979) networkTick(2298) disconnecting from player but already disconnected.
- 59.246 Info MultiplayerManager.cpp:127: NetworkTick(2298) disconnecting multiplayer connection.
- 59.246 Info NetworkInputHandler.cpp:59: expectedMapTick(5979) sending PlayerLeaveGame
- 59.247 Info MultiplayerManager.cpp:154: NetworkTick(2298) quitting multiplayer connection.
- 59.247 Info MultiplayerManager.cpp:848: networkTick(2298) mapTick(-1) changing state from(InGame) to(Disconnected)
- 59.257 Info Router.cpp:405: Router peerID(0) shutting down.
- 59.258 Info PosixUDPSocket.cpp:91: Socket closed
- 59.258 Info Router.cpp:432: Router state -> Disconnected
- 59.258 Goodbye
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