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- -------------------------------------------------------------------
- | LGB Yard Configuration 1 (aka: Blocking) |
- -------------------------------------------------------------------
- ________(5)________ ________(PS2)________
- __(1)_/________(4)________\_(2)_ __(YS)_/________(PS1)________\_(LS1)_
- / \ / \
- | | | |
- | | | |
- | | | |
- \___(3)____________________________/ \___(LS2)_______________________________/
- Points:
- 1) Yard switch (YS)
- 2) Light sensor (LS1), immediately after yard
- 3) Light sensor (LS2), offset closer to end of mainline
- 4) Powered section 1 (PS1)
- 5) Powered section 2 (PS2)
- Beginning State:
- 1) PS1 and PS2 depowered.
- 2) Train 1 (T1) on PS1.
- 3) Train 2 (T2) on PS2.
- 2) YS default to open (right).
- Operation Cycle:
- 1) Power PS1. [T1 moves from siding to mainline]
- 2) T1 moves over LS1.
- 3) Depower all segments. [PS1 is depowered]
- 4) T1 moves over LS2.
- 3) Power PS2 [T2 begins to move], close YS to send trains into siding.
- 4) T2 begins to move.
- 5) T2 moves over LS1.
- 6) Depower all segments [PS2 is depowered]
- 5) Both Train A and Train B are moving on mainline.
- 6) T1 approaches YS (closed), and is sent into siding.
- 7) T2 moves over LS2.
- ...
- -------------------------------------------------------------------
- | LGB Yard Configuration 2 (aka: Block/Passing) |
- -------------------------------------------------------------------
- ________(6)_______ ________(PS2)_______
- __(1)_/________(5)_______\___(3)_ __(YS1)_/________(PS1)_______\___(LS1)_
- / (2) \______(7)________/ \ / (YS2) \______(PS3)________/ \
- | | | |
- | | | |
- | | | |
- \___(4)_____________________________/ \___(LS2)_________________________________/
- Points:
- 1) Yard siding switch (YS1)
- 2) Yard secondary siding switch (YS2)
- 3) Light sensor (LS1), immediately after yard
- 4) Light sensor (LS2), offset closer to end of mainline
- 5) Powered section 1 (PS1)
- 6) Powered section 2 (PS2)
- 7) Powered section 2 (PS3)
- Beginning State:
- 1) PS1, PS2, PS3 depowered.
- 2) Train 1 (T1) on PS1.
- 3) Train 2 (T2) on PS2.
- 4) Train 3 (T3) on PS3.
- 5) YS1 default to open (right).
- 6) YS2 default to open (left).
- Operation Cycle:
- 1) Power PS1. [T1 moves from yard to mainline]
- 2) T1 moves over LS1.
- 3) Depower all segments. [PS1 is depowered]
- 4) T1 moves over LS2.
- 5) Power PS2 [T2 begins to move, T1 is already in motion], set switches to send
- to PS2 (YS1 closed, disregard YS2).
- 7) T2 moves over LS1.
- 8) Depower all segments. [PS2 is depowered]
- 10) T1 approaches YS1 (closed), and is sent PS2.
- 11) T2 moves over LS2.
- 12) Power PS3 [T3 begins to move, T2 is already in motion], set switches to send
- to PS3 (YS1 opens, YS2 closes)
- 13) T3 moves over LS1.
- 14) Depower all segments. [PS3 is depowered]
- 15) T2 approaches YS1 (open), YS2 (closed), and is sent into PS3.
- 16) T3 moves over LS2.
- 17) Power PS2 []
- ...
- @TODO: OK, so in a block/passing maneuver like this, this really is entirely dependent
- upon where the trains are, as opposed to the powered sections. It's not a
- PS1, PS2, PS3, PS1, PS2, ... as much as a T1, T2, T3, T1, T2, ... system.
- Shouldn't be hard to figure this out, can probably do so on init, take the number
- of powered sections and plan the "power map" for automated control.
- -------------------------------------------------------------------
- | LGB Yard Configuration 3 (aka: The WTF Mate) |
- -------------------------------------------------------------------
- ________________________________________
- / \
- | ________(9)_______ |
- | __(1)_/________(7)_______\___(4)_ |
- | / (2) \______(8)________/ \ |
- | | | |
- | | (3) | |
- \| | | (6) [necessary? only if it shall be complicated]
- \___(5)_____________________________/ |
- \_____________/
- Points:
- 1) Yard siding switch (YS1)
- 2) Yard secondary siding switch (YS2)
- 3) Local switch (YS3)
- 4) Light sensor (LS1), immediately after yard
- 5) Light sensor (LS2), offset closer to end of mainline
- 6) Light sensor (LS3), offset near the end of the country (non-local) route
- 7) Powered section 1 (PS1)
- 8) Powered section 2 (PS2)
- 9) Powered section 2 (PS3)
- Goal:
- 1) Control similar to the block/passing setup as before, except intermittently send a
- train around the country, skipping their planned stop in the local yard
- -------------------------------------------------------------------
- | Fundamental Train Yard Operations |
- -------------------------------------------------------------------
- Fundamental operations:
- - Cycles.
- - Begins when a train rolls out, through the point it rolls onto LS2 (the last
- switch, indicating a train ready for return to the yard)
- - In each cycle, there is a "current section" which is, generally the section
- that currently has power or the section the last train departed from
- - LS1 rollover operation
- - Depower the "current section" from previous cycle
- - Determine and set next "current section"
- - For two yard sections: 1, 2, 2, 1, 1, 2, ...
- - For three yard sections: 1, 2, 3, 2, 3, 1, 3, 1, 2, 1, 2, 3, ...
- - LS2 rollover operation
- - End current cycle.
- - Set switches to reflect "current section"
- - Power the "current secton"
- -------------------------------------------------------------------
- | LGB Parts Analysis, for parts needed |
- -------------------------------------------------------------------
- Atlas Selector:
- - 4 SPDT switches, comm power, one hot, one dead
- LGB Switch:
- - 4 DC DPDT switches. No clue how they really work yet. Reversed power, maybe?
- Diagram bookmarked.
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