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- [01/12/2016 10:01:01.551] Started new log on 01/12/2016 10:01:01.550
- [01/12/2016 10:01:01.557] ====================================================================================================
- [01/12/2016 10:01:01.524] Log path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [01/12/2016 10:01:01.561] Log verbosity: Trivial
- [01/12/2016 10:01:01.566] Initializing input system
- [01/12/2016 10:01:01.576] Initializing game console
- [01/12/2016 10:01:01.611] Console key has been set to F4 (key code: 115)
- [01/12/2016 10:01:01.775] Initializing console variable "ConsoleScrollAmount".
- [01/12/2016 10:01:01.776] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
- [01/12/2016 10:01:01.781] Read value: <null>
- [01/12/2016 10:01:01.782] Initializing console variable "DisableRenderVersionText".
- [01/12/2016 10:01:01.783] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
- [01/12/2016 10:01:01.789] Read value: True
- [01/12/2016 10:01:01.790] Setting value of console variable "DisableRenderVersionText" to stored value.
- [01/12/2016 10:01:01.791] Initializing console variable "ConsoleKey".
- [01/12/2016 10:01:01.791] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [01/12/2016 10:01:01.793] Read value: F4
- [01/12/2016 10:01:01.793] Setting value of console variable "ConsoleKey" to stored value.
- [01/12/2016 10:01:01.794] Console key has been set to F4 (key code: 115)
- [01/12/2016 10:01:01.794] Initializing console variable "PluginTimeoutThreshold".
- [01/12/2016 10:01:01.794] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [01/12/2016 10:01:01.796] Read value: 10000
- [01/12/2016 10:01:01.796] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [01/12/2016 10:01:01.797] Initializing console variable "AlwaysShowConsoleOutput".
- [01/12/2016 10:01:01.797] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [01/12/2016 10:01:01.798] Read value: <null>
- [01/12/2016 10:01:01.799] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
- [01/12/2016 10:01:01.799] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
- [01/12/2016 10:01:01.800] Read value: False
- [01/12/2016 10:01:01.801] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
- [01/12/2016 10:01:01.801] Initializing console variable "ShowOnScreenWarnings".
- [01/12/2016 10:01:01.802] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
- [01/12/2016 10:01:01.803] Read value: <null>
- [01/12/2016 10:01:01.803] Console initialized
- [01/12/2016 10:01:01.803] Initializing forms manager
- [01/12/2016 10:01:01.808] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
- [01/12/2016 10:01:01.816] ================ RAGE Plugin Hook ================
- [01/12/2016 10:01:01.828] Detected Windows 10 Home (64-bit) (10.0.10586.0)!
- [01/12/2016 10:01:01.830] Checking game support
- [01/12/2016 10:01:02.029] Product name: Grand Theft Auto V
- [01/12/2016 10:01:02.031] Product version: 1.0.877.1
- [01/12/2016 10:01:02.032] Is steam version: True
- [01/12/2016 10:01:02.033] Initializing DirectX
- [01/12/2016 10:01:02.036] Initializing Direct3D
- [01/12/2016 10:01:02.037] Loading C:\Windows\system32\d3d11.dll
- [01/12/2016 10:01:02.039] Loaded at 0x7FF928960000
- [01/12/2016 10:01:02.040] D3D11CreateDeviceAndSwapChain at 0x7FF92897A190
- [01/12/2016 10:01:02.041] Creating Direct3D 11 device and swap chain
- [01/12/2016 10:01:02.067] Attempting feature level 10_1
- [01/12/2016 10:01:02.090] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
- [01/12/2016 10:01:02.109] Swap Chain created: 0x1800FFCD5C0
- [01/12/2016 10:01:02.110] Swap Chain VTable: 0x1800FFCD5C0
- [01/12/2016 10:01:02.111] Swap Chain VTable_2: 0x7FF9288F2D68
- [01/12/2016 10:01:02.112] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
- [01/12/2016 10:01:02.113] D3D11Present: 0x7FF9288911A0
- [01/12/2016 10:01:02.114] D3D11ResizeBuffers: 0x7FF9288A9880
- [01/12/2016 10:01:02.114] D3D11ResizeTarget: 0x7FF9288E1CA0
- [01/12/2016 10:01:02.115] D3D11SetFullscreenState: 0x7FF9288A94F0
- [01/12/2016 10:01:02.127] Direct3D initialized
- [01/12/2016 10:01:02.128] Initialized DirectX
- [01/12/2016 10:01:02.129] Direct3D watcher thread spawned
- [01/12/2016 10:01:03.041] Getting device
- [01/12/2016 10:01:03.043] Retrieved device
- [01/12/2016 10:01:03.044] Creating wrapper
- [01/12/2016 10:01:03.243] Wrapper created
- [01/12/2016 10:01:03.260] Effect created
- [01/12/2016 10:01:03.261] Creating buffer
- [01/12/2016 10:01:03.263] Created buffer
- [01/12/2016 10:01:03.264] Creating blend state
- [01/12/2016 10:01:03.265] Created blend state
- [01/12/2016 10:01:03.267] Done with creation
- [01/12/2016 10:01:03.535] Initializing texture system.
- [01/12/2016 10:01:03.536] Initializing texture system; phase 1
- [01/12/2016 10:01:03.538] Initializing texture system; phase 2
- [01/12/2016 10:01:03.559] Initializing texture system; phase 3
- [01/12/2016 10:01:03.560] Initializing texture system; phase 4
- [01/12/2016 10:01:03.588] Initializing texture system; phase 5
- [01/12/2016 10:01:03.592] Initializing texture system; phase 6
- [01/12/2016 10:01:03.598] Initializing texture system; phase 7
- [01/12/2016 10:01:03.603] Initializing texture system; phase 8
- [01/12/2016 10:01:03.607] Initializing texture system; phase 9
- [01/12/2016 10:01:03.610] Initializing texture system; phase 10
- [01/12/2016 10:01:03.619] Initializing texture system; phase 11
- [01/12/2016 10:01:03.620] Initializing texture system; phase 12
- [01/12/2016 10:01:03.626] Initializing texture system; phase 13
- [01/12/2016 10:01:03.627] Initializing texture system; phase 14
- [01/12/2016 10:01:07.133] Direct3D watcher thread ended
- [01/12/2016 10:01:34.796] LoadingScreenMsg: Initializing game support
- [01/12/2016 10:01:35.050] Initializing game support
- [01/12/2016 10:01:36.167] LoadingScreenMsg: Velocity limit removed
- [01/12/2016 10:01:36.543] Compatibility level: 0
- [01/12/2016 10:01:36.544] Supported version detected
- [01/12/2016 10:01:36.545] ==================================================
- [01/12/2016 10:01:36.546] LoadingScreenMsg: Patching code
- [01/12/2016 10:01:36.797] LoadingScreenMsg: Waiting for game initialization
- [01/12/2016 10:01:37.048] Waiting for game initialization
- [01/12/2016 10:01:37.150] LoadingScreenMsg: Initializing core
- [01/12/2016 10:01:37.401] Initializing hook
- [01/12/2016 10:01:37.403] LoadingScreenMsg: Completing interoperability
- [01/12/2016 10:01:37.655] Completing interoperability
- [01/12/2016 10:01:37.657] Initialization code 1.
- [01/12/2016 10:01:37.659] Initialization code 2.
- [01/12/2016 10:01:37.661] Initialization code 3.
- [01/12/2016 10:01:37.677] 1 Address: 0x00007FF62556B4DC
- [01/12/2016 10:01:37.678] Calling func 1
- [01/12/2016 10:01:37.712] 2 Address: 0x00007FF62603DF86
- [01/12/2016 10:01:37.713] 3 Address: 0x00007FF624B85CC6
- [01/12/2016 10:01:37.772] Address: 0x00007FF62603DF24
- [01/12/2016 10:01:37.773] Unknown var: 0x00007FF626F874B0
- [01/12/2016 10:01:37.774] Initialization code 4.
- [01/12/2016 10:01:37.775] Initialization code 5.
- [01/12/2016 10:01:37.776] Completing interoperability, phase 1
- [01/12/2016 10:01:37.777] Completing interoperability, phase 2
- [01/12/2016 10:01:37.778] Completing interoperability, phase 3
- [01/12/2016 10:01:37.779] Completing interoperability, phase 4
- [01/12/2016 10:01:37.780] Completing interoperability, phase 5
- [01/12/2016 10:01:37.781] Completing interoperability, phase 6
- [01/12/2016 10:01:37.782] Completing interoperability, phase 7
- [01/12/2016 10:01:37.783] LoadingScreenMsg:
- [01/12/2016 10:01:38.035] LoadingScreenMsg: Loading Story Mode
- [01/12/2016 10:02:19.075] LoadingScreenMsg: Loading and Populating Game World
- [01/12/2016 10:02:19.326] LoadingScreenMsg:
- [01/12/2016 10:02:35.179] Initializing console variable "IsDeveloperModeEnabled".
- [01/12/2016 10:02:35.181] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
- [01/12/2016 10:02:35.183] Read value: False
- [01/12/2016 10:02:35.184] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
- [01/12/2016 10:02:35.187] Initializing console variable "TimeScale".
- [01/12/2016 10:02:35.188] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
- [01/12/2016 10:02:35.189] Read value: <null>
- [01/12/2016 10:02:39.431] <UNLOADED PLUGIN>: Initializing input system
- [01/12/2016 10:02:39.433] <UNLOADED PLUGIN>: Initializing game console
- [01/12/2016 10:02:39.437] <UNLOADED PLUGIN>: Initializing forms manager
- [01/12/2016 10:02:40.499] ---------------------------------------------------------------------
- [01/12/2016 10:02:40.499] LSPD FIRST RESPONSE
- [01/12/2016 10:02:40.499] Version 0.3.1
- [01/12/2016 10:02:40.499] A G17 Media Modification
- [01/12/2016 10:02:40.499] - Developed by LMS & Sam
- [01/12/2016 10:02:40.499] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
- [01/12/2016 10:02:40.499] © Copyright 2015-2016, G17 Media, www.lspdfr.com
- [01/12/2016 10:02:40.499] ---------------------------------------------------------------------
- [01/12/2016 10:02:40.499] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
- [01/12/2016 10:02:40.499] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
- [01/12/2016 10:02:40.647]
- [01/12/2016 10:02:40.992] Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
- [01/12/2016 10:02:40.992] Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
- [01/12/2016 10:02:41.000] Callouts: 250
- [01/12/2016 10:02:41.604] [TRACE] Thread CopManager #1 initialized
- [01/12/2016 10:05:20.145] LSPD First Response:
- [01/12/2016 10:05:20.173] LSPD First Response: ==============================
- [01/12/2016 10:05:20.175] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
- [01/12/2016 10:05:20.177] LSPD First Response: ------------------------------
- [01/12/2016 10:05:20.179] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
- [01/12/2016 10:05:20.182] LSPD First Response: ------------------------------
- [01/12/2016 10:05:20.184] LSPD First Response: Exception type: System.InvalidOperationException
- [01/12/2016 10:05:20.186] LSPD First Response: Exception message: Model with hash 0x5e3da4a4 could not be loaded within a reasonable time. It may be invalid.
- [01/12/2016 10:05:20.190] LSPD First Response: ------------------------------
- [01/12/2016 10:05:20.193] LSPD First Response: Inner exceptions:
- [01/12/2016 10:05:20.194] LSPD First Response: ------------------------------
- [01/12/2016 10:05:20.196] LSPD First Response: Stack trace:
- [01/12/2016 10:05:20.199] LSPD First Response: à Rage.Model.LoadAndWait()
- [01/12/2016 10:05:20.202] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:ligne 1369
- [01/12/2016 10:05:20.207] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:ligne 516
- [01/12/2016 10:05:20.208] à LMS.Common.Timers.DelayedCaller.Process()
- [01/12/2016 10:05:20.210] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:ligne 55
- [01/12/2016 10:05:20.212] à LSPD_First_Response.Mod.LSPDFR.MainLoop() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:ligne 607
- [01/12/2016 10:05:20.214] à Rage.GameFiber.Main()
- [01/12/2016 10:05:20.217] LSPD First Response: ==============================
- [01/12/2016 10:05:20.220] LSPD First Response:
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