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Dec 1st, 2016
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  1. [01/12/2016 10:01:01.551] Started new log on 01/12/2016 10:01:01.550
  2. [01/12/2016 10:01:01.557] ====================================================================================================
  3. [01/12/2016 10:01:01.524] Log path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
  4. [01/12/2016 10:01:01.561] Log verbosity: Trivial
  5. [01/12/2016 10:01:01.566] Initializing input system
  6. [01/12/2016 10:01:01.576] Initializing game console
  7. [01/12/2016 10:01:01.611] Console key has been set to F4 (key code: 115)
  8. [01/12/2016 10:01:01.775] Initializing console variable "ConsoleScrollAmount".
  9. [01/12/2016 10:01:01.776] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
  10. [01/12/2016 10:01:01.781] Read value: <null>
  11. [01/12/2016 10:01:01.782] Initializing console variable "DisableRenderVersionText".
  12. [01/12/2016 10:01:01.783] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
  13. [01/12/2016 10:01:01.789] Read value: True
  14. [01/12/2016 10:01:01.790] Setting value of console variable "DisableRenderVersionText" to stored value.
  15. [01/12/2016 10:01:01.791] Initializing console variable "ConsoleKey".
  16. [01/12/2016 10:01:01.791] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
  17. [01/12/2016 10:01:01.793] Read value: F4
  18. [01/12/2016 10:01:01.793] Setting value of console variable "ConsoleKey" to stored value.
  19. [01/12/2016 10:01:01.794] Console key has been set to F4 (key code: 115)
  20. [01/12/2016 10:01:01.794] Initializing console variable "PluginTimeoutThreshold".
  21. [01/12/2016 10:01:01.794] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
  22. [01/12/2016 10:01:01.796] Read value: 10000
  23. [01/12/2016 10:01:01.796] Setting value of console variable "PluginTimeoutThreshold" to stored value.
  24. [01/12/2016 10:01:01.797] Initializing console variable "AlwaysShowConsoleOutput".
  25. [01/12/2016 10:01:01.797] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
  26. [01/12/2016 10:01:01.798] Read value: <null>
  27. [01/12/2016 10:01:01.799] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
  28. [01/12/2016 10:01:01.799] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
  29. [01/12/2016 10:01:01.800] Read value: False
  30. [01/12/2016 10:01:01.801] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
  31. [01/12/2016 10:01:01.801] Initializing console variable "ShowOnScreenWarnings".
  32. [01/12/2016 10:01:01.802] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
  33. [01/12/2016 10:01:01.803] Read value: <null>
  34. [01/12/2016 10:01:01.803] Console initialized
  35. [01/12/2016 10:01:01.803] Initializing forms manager
  36. [01/12/2016 10:01:01.808] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
  37. [01/12/2016 10:01:01.816] ================ RAGE Plugin Hook ================
  38. [01/12/2016 10:01:01.828] Detected Windows 10 Home (64-bit) (10.0.10586.0)!
  39. [01/12/2016 10:01:01.830] Checking game support
  40. [01/12/2016 10:01:02.029] Product name: Grand Theft Auto V
  41. [01/12/2016 10:01:02.031] Product version: 1.0.877.1
  42. [01/12/2016 10:01:02.032] Is steam version: True
  43. [01/12/2016 10:01:02.033] Initializing DirectX
  44. [01/12/2016 10:01:02.036] Initializing Direct3D
  45. [01/12/2016 10:01:02.037] Loading C:\Windows\system32\d3d11.dll
  46. [01/12/2016 10:01:02.039] Loaded at 0x7FF928960000
  47. [01/12/2016 10:01:02.040] D3D11CreateDeviceAndSwapChain at 0x7FF92897A190
  48. [01/12/2016 10:01:02.041] Creating Direct3D 11 device and swap chain
  49. [01/12/2016 10:01:02.067] Attempting feature level 10_1
  50. [01/12/2016 10:01:02.090] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
  51. [01/12/2016 10:01:02.109] Swap Chain created: 0x1800FFCD5C0
  52. [01/12/2016 10:01:02.110] Swap Chain VTable: 0x1800FFCD5C0
  53. [01/12/2016 10:01:02.111] Swap Chain VTable_2: 0x7FF9288F2D68
  54. [01/12/2016 10:01:02.112] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
  55. [01/12/2016 10:01:02.113] D3D11Present: 0x7FF9288911A0
  56. [01/12/2016 10:01:02.114] D3D11ResizeBuffers: 0x7FF9288A9880
  57. [01/12/2016 10:01:02.114] D3D11ResizeTarget: 0x7FF9288E1CA0
  58. [01/12/2016 10:01:02.115] D3D11SetFullscreenState: 0x7FF9288A94F0
  59. [01/12/2016 10:01:02.127] Direct3D initialized
  60. [01/12/2016 10:01:02.128] Initialized DirectX
  61. [01/12/2016 10:01:02.129] Direct3D watcher thread spawned
  62. [01/12/2016 10:01:03.041] Getting device
  63. [01/12/2016 10:01:03.043] Retrieved device
  64. [01/12/2016 10:01:03.044] Creating wrapper
  65. [01/12/2016 10:01:03.243] Wrapper created
  66. [01/12/2016 10:01:03.260] Effect created
  67. [01/12/2016 10:01:03.261] Creating buffer
  68. [01/12/2016 10:01:03.263] Created buffer
  69. [01/12/2016 10:01:03.264] Creating blend state
  70. [01/12/2016 10:01:03.265] Created blend state
  71. [01/12/2016 10:01:03.267] Done with creation
  72. [01/12/2016 10:01:03.535] Initializing texture system.
  73. [01/12/2016 10:01:03.536] Initializing texture system; phase 1
  74. [01/12/2016 10:01:03.538] Initializing texture system; phase 2
  75. [01/12/2016 10:01:03.559] Initializing texture system; phase 3
  76. [01/12/2016 10:01:03.560] Initializing texture system; phase 4
  77. [01/12/2016 10:01:03.588] Initializing texture system; phase 5
  78. [01/12/2016 10:01:03.592] Initializing texture system; phase 6
  79. [01/12/2016 10:01:03.598] Initializing texture system; phase 7
  80. [01/12/2016 10:01:03.603] Initializing texture system; phase 8
  81. [01/12/2016 10:01:03.607] Initializing texture system; phase 9
  82. [01/12/2016 10:01:03.610] Initializing texture system; phase 10
  83. [01/12/2016 10:01:03.619] Initializing texture system; phase 11
  84. [01/12/2016 10:01:03.620] Initializing texture system; phase 12
  85. [01/12/2016 10:01:03.626] Initializing texture system; phase 13
  86. [01/12/2016 10:01:03.627] Initializing texture system; phase 14
  87. [01/12/2016 10:01:07.133] Direct3D watcher thread ended
  88. [01/12/2016 10:01:34.796] LoadingScreenMsg: Initializing game support
  89. [01/12/2016 10:01:35.050] Initializing game support
  90. [01/12/2016 10:01:36.167] LoadingScreenMsg: Velocity limit removed
  91. [01/12/2016 10:01:36.543] Compatibility level: 0
  92. [01/12/2016 10:01:36.544] Supported version detected
  93. [01/12/2016 10:01:36.545] ==================================================
  94. [01/12/2016 10:01:36.546] LoadingScreenMsg: Patching code
  95. [01/12/2016 10:01:36.797] LoadingScreenMsg: Waiting for game initialization
  96. [01/12/2016 10:01:37.048] Waiting for game initialization
  97. [01/12/2016 10:01:37.150] LoadingScreenMsg: Initializing core
  98. [01/12/2016 10:01:37.401] Initializing hook
  99. [01/12/2016 10:01:37.403] LoadingScreenMsg: Completing interoperability
  100. [01/12/2016 10:01:37.655] Completing interoperability
  101. [01/12/2016 10:01:37.657] Initialization code 1.
  102. [01/12/2016 10:01:37.659] Initialization code 2.
  103. [01/12/2016 10:01:37.661] Initialization code 3.
  104. [01/12/2016 10:01:37.677] 1 Address: 0x00007FF62556B4DC
  105. [01/12/2016 10:01:37.678] Calling func 1
  106. [01/12/2016 10:01:37.712] 2 Address: 0x00007FF62603DF86
  107. [01/12/2016 10:01:37.713] 3 Address: 0x00007FF624B85CC6
  108. [01/12/2016 10:01:37.772] Address: 0x00007FF62603DF24
  109. [01/12/2016 10:01:37.773] Unknown var: 0x00007FF626F874B0
  110. [01/12/2016 10:01:37.774] Initialization code 4.
  111. [01/12/2016 10:01:37.775] Initialization code 5.
  112. [01/12/2016 10:01:37.776] Completing interoperability, phase 1
  113. [01/12/2016 10:01:37.777] Completing interoperability, phase 2
  114. [01/12/2016 10:01:37.778] Completing interoperability, phase 3
  115. [01/12/2016 10:01:37.779] Completing interoperability, phase 4
  116. [01/12/2016 10:01:37.780] Completing interoperability, phase 5
  117. [01/12/2016 10:01:37.781] Completing interoperability, phase 6
  118. [01/12/2016 10:01:37.782] Completing interoperability, phase 7
  119. [01/12/2016 10:01:37.783] LoadingScreenMsg:
  120. [01/12/2016 10:01:38.035] LoadingScreenMsg: Loading Story Mode
  121. [01/12/2016 10:02:19.075] LoadingScreenMsg: Loading and Populating Game World
  122. [01/12/2016 10:02:19.326] LoadingScreenMsg:
  123. [01/12/2016 10:02:35.179] Initializing console variable "IsDeveloperModeEnabled".
  124. [01/12/2016 10:02:35.181] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
  125. [01/12/2016 10:02:35.183] Read value: False
  126. [01/12/2016 10:02:35.184] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
  127. [01/12/2016 10:02:35.187] Initializing console variable "TimeScale".
  128. [01/12/2016 10:02:35.188] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
  129. [01/12/2016 10:02:35.189] Read value: <null>
  130. [01/12/2016 10:02:39.431] <UNLOADED PLUGIN>: Initializing input system
  131. [01/12/2016 10:02:39.433] <UNLOADED PLUGIN>: Initializing game console
  132. [01/12/2016 10:02:39.437] <UNLOADED PLUGIN>: Initializing forms manager
  133. [01/12/2016 10:02:40.499] ---------------------------------------------------------------------
  134. [01/12/2016 10:02:40.499] LSPD FIRST RESPONSE
  135. [01/12/2016 10:02:40.499] Version 0.3.1
  136. [01/12/2016 10:02:40.499] A G17 Media Modification
  137. [01/12/2016 10:02:40.499] - Developed by LMS & Sam
  138. [01/12/2016 10:02:40.499] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
  139. [01/12/2016 10:02:40.499] © Copyright 2015-2016, G17 Media, www.lspdfr.com
  140. [01/12/2016 10:02:40.499] ---------------------------------------------------------------------
  141. [01/12/2016 10:02:40.499] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
  142. [01/12/2016 10:02:40.499] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
  143. [01/12/2016 10:02:40.647]
  144. [01/12/2016 10:02:40.992] Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
  145. [01/12/2016 10:02:40.992] Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
  146. [01/12/2016 10:02:41.000] Callouts: 250
  147. [01/12/2016 10:02:41.604] [TRACE] Thread CopManager #1 initialized
  148. [01/12/2016 10:05:20.145] LSPD First Response:
  149. [01/12/2016 10:05:20.173] LSPD First Response: ==============================
  150. [01/12/2016 10:05:20.175] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
  151. [01/12/2016 10:05:20.177] LSPD First Response: ------------------------------
  152. [01/12/2016 10:05:20.179] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
  153. [01/12/2016 10:05:20.182] LSPD First Response: ------------------------------
  154. [01/12/2016 10:05:20.184] LSPD First Response: Exception type: System.InvalidOperationException
  155. [01/12/2016 10:05:20.186] LSPD First Response: Exception message: Model with hash 0x5e3da4a4 could not be loaded within a reasonable time. It may be invalid.
  156. [01/12/2016 10:05:20.190] LSPD First Response: ------------------------------
  157. [01/12/2016 10:05:20.193] LSPD First Response: Inner exceptions:
  158. [01/12/2016 10:05:20.194] LSPD First Response: ------------------------------
  159. [01/12/2016 10:05:20.196] LSPD First Response: Stack trace:
  160. [01/12/2016 10:05:20.199] LSPD First Response: à Rage.Model.LoadAndWait()
  161. [01/12/2016 10:05:20.202] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:ligne 1369
  162. [01/12/2016 10:05:20.207] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:ligne 516
  163. [01/12/2016 10:05:20.208] à LMS.Common.Timers.DelayedCaller.Process()
  164. [01/12/2016 10:05:20.210] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:ligne 55
  165. [01/12/2016 10:05:20.212] à LSPD_First_Response.Mod.LSPDFR.MainLoop() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:ligne 607
  166. [01/12/2016 10:05:20.214] à Rage.GameFiber.Main()
  167. [01/12/2016 10:05:20.217] LSPD First Response: ==============================
  168. [01/12/2016 10:05:20.220] LSPD First Response:
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