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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -spec_exp 16.7
  8. -spec_static 0.9
  9. -spec_point 0.6
  10. -spec_tube 1
  11. -ambient_factor 35
  12. -missile_lighting
  13. -no_emissive_light
  14. -noheight
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -fxaa
  19. -fb_explosions
  20. -ballistic_gauge
  21. -dualscanlines
  22. -orbradar
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -no_ap_interrupt
  30. -stretch_menu
  31. -mod Shadow Genesis 1.1,Shadow Genesis,MediaVPs_2014
  32. -fullscreen_window
  33. Building file index...
  34. Found root pack 'D:\Games\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' with a checksum of 0xf85a2bd1
  35. Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-advanced.vp' with a checksum of 0x862139ac
  36. Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-assets.vp' with a checksum of 0x0b7b3e64
  37. Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-core.vp' with a checksum of 0xd00337b6
  38. Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-interface.vp' with a checksum of 0x5868fac7
  39. Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-sounds.vp' with a checksum of 0x5b9f7193
  40. Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-textures.vp' with a checksum of 0xf1814554
  41. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  42. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  43. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  44. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  45. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  46. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  47. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  48. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  49. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
  50. Found root pack 'D:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  51. Found root pack 'D:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  52. Found root pack 'D:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  53. Found root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  54. Found root pack 'D:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  55. Found root pack 'D:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  56. Found root pack 'D:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  57. Found root pack 'D:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  58. Found root pack 'D:\Games\Freespace 2\tangoA_fs2.vp' with a checksum of 0x2e10c984
  59. Found root pack 'D:\Games\Freespace 2\tangoB_fs2.vp' with a checksum of 0x0a5f4659
  60. Found root pack 'D:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  61. Searching root 'D:\Games\Freespace 2\Shadow Genesis 1.1\' ... 22 files
  62. Searching root pack 'D:\Games\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' ... 112 files
  63. Searching root 'D:\Games\Freespace 2\Shadow Genesis\' ... 118 files
  64. Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-advanced.vp' ... 13 files
  65. Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-assets.vp' ... 988 files
  66. Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-core.vp' ... 69 files
  67. Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-interface.vp' ... 1136 files
  68. Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-sounds.vp' ... 155 files
  69. Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-textures.vp' ... 818 files
  70. Searching root 'D:\Games\Freespace 2\MediaVPs_2014\' ... 1 files
  71. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
  72. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
  73. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
  74. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
  75. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
  76. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
  77. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
  78. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
  79. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
  80. Searching root 'D:\Games\Freespace 2\' ... 15 files
  81. Searching root pack 'D:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  82. Searching root pack 'D:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  83. Searching root pack 'D:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  84. Searching root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  85. Searching root pack 'D:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  86. Searching root pack 'D:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  87. Searching root pack 'D:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  88. Searching root pack 'D:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  89. Searching root pack 'D:\Games\Freespace 2\tangoA_fs2.vp' ... 0 files
  90. Searching root pack 'D:\Games\Freespace 2\tangoB_fs2.vp' ... 0 files
  91. Searching root pack 'D:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  92. Found 31 roots and 18902 files.
  93. ERROR: Unknown Language Checksum: 589986744
  94. Using default language settings...
  95. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  96. Setting language to English
  97. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  98. Game Settings Table: Using Standard Loops For SEXP Arguments
  99. Game Settings Table: Using standard event chaining behavior
  100. Game Settings Table: External shaders are DISABLED
  101. Initializing OpenAL...
  102. OpenAL Vendor : Creative Labs Inc.
  103. OpenAL Renderer : Software
  104. OpenAL Version : 1.1
  105.  
  106. Found extension "ALC_EXT_EFX".
  107.  
  108. Sample rate: 44100 (44100)
  109. EFX enabled: NO
  110. Playback device: Generic Software on Headset Earphone (ASTRO MixAmp Pro )
  111. Capture device: Headset Microphone (ASTRO MixAm
  112. ... OpenAL successfully initialized!
  113. Failed to init speech
  114. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  115. Initializing WGL...
  116. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  117. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  118. OpenGL Vendor : NVIDIA Corporation
  119. OpenGL Renderer : GeForce GTX 770/PCIe/SSE2
  120. OpenGL Version : 4.4.0 NVIDIA 344.11
  121.  
  122. Using extension "GL_EXT_fog_coord".
  123. Using extension "GL_ARB_multitexture".
  124. Using extension "GL_ARB_texture_env_add".
  125. Using extension "GL_ARB_texture_compression".
  126. Using extension "GL_EXT_texture_compression_s3tc".
  127. Using extension "GL_EXT_texture_filter_anisotropic".
  128. Using extension "GL_ARB_texture_env_combine".
  129. Using extension "GL_EXT_compiled_vertex_array".
  130. Using extension "GL_EXT_draw_range_elements".
  131. Using extension "GL_ARB_texture_mirrored_repeat".
  132. Using extension "GL_ARB_texture_non_power_of_two".
  133. Using extension "GL_ARB_vertex_buffer_object".
  134. Using extension "GL_ARB_pixel_buffer_object".
  135. Using extension "GL_SGIS_generate_mipmap".
  136. Using extension "GL_EXT_framebuffer_object".
  137. Using extension "GL_ARB_texture_rectangle".
  138. Using extension "GL_EXT_bgra".
  139. Using extension "GL_ARB_texture_cube_map".
  140. Using extension "GL_EXT_texture_lod_bias".
  141. Using extension "GL_ARB_point_sprite".
  142. Using extension "GL_ARB_shading_language_100".
  143. Using extension "GL_ARB_shader_objects".
  144. Using extension "GL_ARB_vertex_shader".
  145. Using extension "GL_ARB_fragment_shader".
  146. Using extension "GL_ARB_shader_texture_lod".
  147. Using extension "GL_ARB_texture_float".
  148. Using extension "GL_ARB_draw_elements_base_vertex".
  149. Using extension "GL_EXT_framebuffer_blit".
  150. Using extension "GL_EXT_geometry_shader4".
  151. Using extension "GL_EXT_texture_array".
  152. Using extension "GL_ARB_uniform_buffer_object".
  153. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  154. Using extension "GL_ARB_draw_instanced".
  155. Using extension "GL_ARB_texture_buffer_object".
  156. Found special extension function "wglSwapIntervalEXT".
  157.  
  158. Compiling effect shader 1 ...
  159. Loading built-in default shader for: effect-v.sdr
  160. Loading built-in default shader for: effect-particle-f.sdr
  161. Compiling effect shader 2 ...
  162. Loading built-in default shader for: effect-v.sdr
  163. Loading built-in default shader for: effect-particle-f.sdr
  164. Loading built-in default shader for: effect-screen-g.sdr
  165. Compiling effect shader 3 ...
  166. Loading built-in default shader for: effect-v.sdr
  167. Loading built-in default shader for: effect-distort-f.sdr
  168. Compiling deferred light shader...
  169. Loading built-in default shader for: deferred-v.sdr
  170. Loading built-in default shader for: deferred-f.sdr
  171. Compiling deferred light clear shader...
  172. Loading built-in default shader for: deferred-clear-v.sdr
  173. Loading built-in default shader for: deferred-clear-f.sdr
  174.  
  175. Compiling post-processing shader 1 ...
  176. Loading built-in default shader for: post-v.sdr
  177. Loading built-in default shader for: post-f.sdr
  178. Compiling post-processing shader 2 ...
  179. Loading built-in default shader for: post-v.sdr
  180. Loading built-in default shader for: blur-f.sdr
  181. Compiling post-processing shader 3 ...
  182. Loading built-in default shader for: post-v.sdr
  183. Loading built-in default shader for: blur-f.sdr
  184. Compiling post-processing shader 4 ...
  185. Loading built-in default shader for: post-v.sdr
  186. Loading built-in default shader for: brightpass-f.sdr
  187. Compiling post-processing shader 5 ...
  188. Loading built-in default shader for: fxaa-v.sdr
  189. Loading built-in default shader for: fxaa-f.sdr
  190. Compiling post-processing shader 6 ...
  191. Loading built-in default shader for: post-v.sdr
  192. Loading built-in default shader for: fxaapre-f.sdr
  193. Compiling post-processing shader 7 ...
  194. Loading built-in default shader for: post-v.sdr
  195. Loading built-in default shader for: ls-f.sdr
  196. Compiling post-processing shader 8 ...
  197. Loading built-in default shader for: shadowdebug-v.sdr
  198. Loading built-in default shader for: shadowdebug-f.sdr
  199.  
  200. Max texture units: 4 (32)
  201. Max elements vertices: 1048576
  202. Max elements indices: 1048576
  203. Max texture size: 16384x16384
  204. Max render buffer size: 16384x16384
  205. Can use compressed textures: YES
  206. Texture compression available: YES
  207. Post-processing enabled: YES
  208. Using trilinear texture filter.
  209. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
  210. ... OpenGL init is complete!
  211. Size of bitmap info = 742 KB
  212. Size of bitmap extra info = 48 bytes
  213. ANI cursorweb with size 24x24 (25.0% wasted)
  214. GRAPHICS: Initializing default colors...
  215. SCRIPTING: Beginning initialization sequence...
  216. SCRIPTING: Beginning Lua initialization...
  217. LUA: Opening LUA state...
  218. LUA: Initializing base Lua libraries...
  219. LUA: Beginning ADE initialization
  220. ADE: Initializing enumeration constants...
  221. ADE: Assigning Lua session...
  222. SCRIPTING: Beginning main hook parse sequence....
  223. Wokka! Error opening file (scripting.tbl)!
  224. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  225. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  226. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  227. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  228. TBM => Starting parse of 'zoom-sct.tbm' ...
  229. TBM => Starting parse of 'AnEngines-sct.tbm' ...
  230. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  231. SCRIPTING: Inititialization complete.
  232. SCRIPTING: Splash screen overrides checked
  233. SCRIPTING: Splash hook has been run
  234. SCRIPTING: Splash screen conditional hook has been run
  235. Using high memory settings...
  236. Wokka! Error opening file (interface.tbl)!
  237. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  238. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  239. TBM => Starting parse of 'SG-sdf.tbm' ...
  240. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  241. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  242. TBM => Starting parse of 'sg1_1-snd.tbm' ...
  243. Windows reported 16 joysticks, we found 0
  244. Current soundtrack set to -1 in event_music_reset_choices
  245. TBM => Starting parse of 'mv_music-mus.tbm' ...
  246. TBM => Starting parse of 'SG-mus.tbm' ...
  247. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  248. TBM => Starting parse of 'SG-mfl.tbm' ...
  249. Wokka! Error opening file (armor.tbl)!
  250. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  251. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  252. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  253. TBM => Starting parse of 'SG-aip.tbm' ...
  254. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  255. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  256. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  257. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  258. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  259. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  260. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  261. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  262. TBM => Starting parse of 'SG-wxp.tbm' ...
  263. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  264. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  265. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  266. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  267. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  268. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  269. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  270. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  271. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  272. WARNING: "Weapon explosion 'exp06b' does not have an LOD0 anim!" at weapons.cpp:182
  273. BMPMAN: Found EFF (bexp04.eff) with 49 frames at 22 fps.
  274. BMPMAN: Found EFF (exp_fire.eff) with 14 frames at 30 fps.
  275. BMPMAN: Found EFF (exp_flare.eff) with 18 frames at 20 fps.
  276. BMPMAN: Found EFF (exp_plasma.eff) with 15 frames at 30 fps.
  277. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  278. BMPMAN: Found EFF (gauss_impact.eff) with 8 frames at 32 fps.
  279. BMPMAN: Found EFF (ArcherMuzz.eff) with 5 frames at 20 fps.
  280. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  281. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  282. BMPMAN: Found EFF (ShieldHit03a.eff) with 22 frames at 30 fps.
  283. weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon]. Length = 34. Max is 31.
  284.  
  285. WARNING: "weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon]. Length = 34. Max is 31." at parselo.cpp:331
  286. weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon]. Length = 33. Max is 31.
  287.  
  288. WARNING: "weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon]. Length = 33. Max is 31." at parselo.cpp:331
  289. WARNING: "$Pspew specified for weapon Big Assault Railgun but this weapon does not have the "Particle Spew" weapon flag set. Automatically setting the flag" at weapons.cpp:2369
  290. TBM => Starting parse of 'mv_root-wep.tbm' ...
  291. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  292. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  293. TBM => Starting parse of 'sg1_1-wep.tbm' ...
  294. WARNING: "Could not find weapon type 'Vasudan CM' to use as countermeasure on species 'Vasudan'" at weapons.cpp:3348
  295. WARNING: "Could not find weapon type 'Shivan CM' to use as countermeasure on species 'Shivan'" at weapons.cpp:3348
  296. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  297. TBM => Starting parse of 'SG-obt.tbm' ...
  298. TBM => Starting parse of 'mv_root-shp.tbm' ...
  299. TBM => Starting parse of 'radar-shp.tbm' ...
  300. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  301. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  302. TBM => Starting parse of 'shipsave-shp.tbm' ...
  303. TBM => Starting parse of 'sg1_1-shp.tbm' ...
  304. species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220
  305.  
  306. WARNING: "species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220" at parselo.cpp:331
  307. Error. Too much text (4158 chars, 4096 allowed) before $end_multi_text
  308. TABLES: Unable to parse 'species.tbl'! Error code = 4.
  309. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  310. TBM => Starting parse of 'escort-hdg.tbm' ...
  311. ANI support1 with size 108x24 (25.0% wasted)
  312. ANI damage1 with size 148x25 (21.9% wasted)
  313. ANI wingman1 with size 71x53 (17.2% wasted)
  314. ANI wingman2 with size 35x53 (17.2% wasted)
  315. ANI wingman3 with size 14x53 (17.2% wasted)
  316. ANI toggle1 with size 57x20 (37.5% wasted)
  317. ANI head1 with size 164x132 (48.4% wasted)
  318. ANI weapons1 with size 126x20 (37.5% wasted)
  319. ANI weapons1_b with size 150x20 (37.5% wasted)
  320. ANI objective1 with size 149x21 (34.4% wasted)
  321. ANI netlag1 with size 29x30 (6.3% wasted)
  322. ANI targhit1 with size 31x21 (34.4% wasted)
  323. ANI time1 with size 47x23 (28.1% wasted)
  324. ANI targetview1 with size 137x156 (39.1% wasted)
  325. ANI targetview2 with size 4x96 (25.0% wasted)
  326. ANI targetview3 with size 7x20 (37.5% wasted)
  327. ANI 2_energy2 with size 86x96 (25.0% wasted)
  328. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  329. ANI 2_leftarc with size 103x252 (1.6% wasted)
  330. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  331. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  332. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  333. ANI 2_lead1 with size 26x26 (18.8% wasted)
  334. ANI 2_lock1 with size 56x53 (17.2% wasted)
  335. ANI 2_lockspin with size 100x100 (21.9% wasted)
  336. ANI energy1 with size 12x41 (35.9% wasted)
  337. ANI 2_radar1 with size 209x170 (33.6% wasted)
  338. TBM => Starting parse of 'mv_effects-str.tbm' ...
  339. TBM => Starting parse of 'SG-str.tbm' ...
  340. TBM => Starting parse of 'sg1_1-str.tbm' ...
  341. loading animated cursor "cursor"
  342. ANI cursor with size 24x24 (25.0% wasted)
  343. MediaVPs: Explosions script loaded!
  344. MediaVPs: Flaming debris script loaded!
  345. WARNING: "No config file found. Returning to default" at lua.cpp:12122
  346. Zoom Script initialized!Ships.tbl is : INVALID!!!!
  347. Weapons.tbl is : INVALID!!!!
  348. cfile_init() took 266
  349. MVE: Buffer underun (First is normal)
  350. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  351. PLR => Loading 'Liam.plr' with version 2...
  352. PLR => Parsing: Flags...
  353. PLR => Parsing: Info...
  354. PLR => Parsing: Scoring...
  355. PLR => Parsing: ScoringMulti...
  356. PLR => Parsing: HUD...
  357. PLR => Parsing: Variables...
  358. PLR => Parsing: Multiplayer...
  359. PLR => Parsing: Controls...
  360. PLR => Parsing: Settings...
  361. PLR => Loading complete!
  362. PLR => Verifying 'Liam.plr' with version 2...
  363. PLR => Parsing: Flags...
  364. PLR => Parsing: Info...
  365. PLR => Verifying complete!
  366. PLR => Verifying 'liamdw.plr' with version 1...
  367. PLR => Parsing: Flags...
  368. PLR => Parsing: Info...
  369. PLR => Verifying complete!
  370. ANI cursor.ani with size 24x24 (25.0% wasted)
  371. PLR => Verifying 'Liam.plr' with version 2...
  372. PLR => Parsing: Flags...
  373. PLR => Parsing: Info...
  374. PLR => Verifying complete!
  375. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  376. PLR => Loading 'Liam.plr' with version 2...
  377. PLR => Parsing: Flags...
  378. PLR => Parsing: Info...
  379. PLR => Parsing: Scoring...
  380. PLR => Parsing: ScoringMulti...
  381. PLR => Parsing: HUD...
  382. PLR => Parsing: Variables...
  383. PLR => Parsing: Multiplayer...
  384. PLR => Parsing: Controls...
  385. PLR => Parsing: Settings...
  386. PLR => Loading complete!
  387. CSG => Loading 'Liam.Shadow Genesis.csg' with version 5...
  388. CSG => Parsing: Flags...
  389. CSG => Parsing: Info...
  390. CSG => Parsing: Missions...
  391. CSG => Parsing: Techroom...
  392. CSG => Parsing: Loadout...
  393. CSG => Parsing: Scoring...
  394. CSG => Parsing: RedAlert...
  395. CSG => Parsing: HUD...
  396. CSG => Parsing: Variables...
  397. CSG => Parsing: Settings...
  398. CSG => Parsing: Controls...
  399. CSG => Parsing: Cutscenes...
  400. CSG => Parsing: Last Missions...
  401. CSG => Loading complete!
  402. CSG => Loading 'Liam.Shadow Genesis.csg' with version 5...
  403. CSG => Parsing: Flags...
  404. CSG => Parsing: Info...
  405. CSG => Parsing: Missions...
  406. CSG => Parsing: Techroom...
  407. CSG => Parsing: Loadout...
  408. CSG => Parsing: Scoring...
  409. CSG => Parsing: RedAlert...
  410. CSG => Parsing: HUD...
  411. CSG => Parsing: Variables...
  412. CSG => Parsing: Settings...
  413. CSG => Parsing: Controls...
  414. CSG => Parsing: Cutscenes...
  415. CSG => Parsing: Last Missions...
  416. CSG => Loading complete!
  417. WARNING!, Could not load door anim 2_Exit in main hall
  418. WARNING!, Could not load door anim 2_Pilot in main hall
  419. WARNING!, Could not load door anim 2_Continue in main hall
  420. WARNING!, Could not load door anim 2_Tech in main hall
  421. WARNING!, Could not load door anim 2_Option in main hall
  422. WARNING!, Could not load door anim 2_Campaign in main hall
  423. Got event GS_EVENT_LAB (63) in state GS_STATE_MAIN_MENU (1)
  424. Loading model 'BH_Magnus.pof'
  425. Compiling new shader:
  426. Loading built-in default shader for: main-v.sdr
  427. Loading built-in default shader for: main-f.sdr
  428. Loading built-in default shader for: main-g.sdr
  429. Shader features:
  430. Geometry Transformation
  431. Shadow Mapping
  432. Compiling new shader:
  433. Loading built-in default shader for: main-v.sdr
  434. Loading built-in default shader for: main-f.sdr
  435. Shader features:
  436. Lighting
  437. Diffuse Mapping
  438. Glow Mapping
  439. Specular Mapping
  440. Normal Mapping
  441. Environment Mapping
  442. Animated Effects
  443. Clip Plane
  444. Compiling new shader:
  445. Loading built-in default shader for: main-v.sdr
  446. Loading built-in default shader for: main-f.sdr
  447. Shader features:
  448. Lighting
  449. Fog Effect
  450. Diffuse Mapping
  451. Glow Mapping
  452. Specular Mapping
  453. Normal Mapping
  454. Environment Mapping
  455. Animated Effects
  456. Clip Plane
  457. Compiling new shader:
  458. Loading built-in default shader for: main-v.sdr
  459. Loading built-in default shader for: main-f.sdr
  460. Shader features:
  461. Lighting
  462. Diffuse Mapping
  463. Glow Mapping
  464. Specular Mapping
  465. Normal Mapping
  466. Environment Mapping
  467. Deferred lighting
  468. Clip Plane
  469. Compiling new shader:
  470. Loading built-in default shader for: main-v.sdr
  471. Loading built-in default shader for: main-f.sdr
  472. Shader features:
  473. Lighting
  474. Fog Effect
  475. Diffuse Mapping
  476. Glow Mapping
  477. Specular Mapping
  478. Normal Mapping
  479. Environment Mapping
  480. Deferred lighting
  481. Clip Plane
  482. Compiling new shader:
  483. Loading built-in default shader for: main-v.sdr
  484. Loading built-in default shader for: main-f.sdr
  485. Shader features:
  486. Lighting
  487. Diffuse Mapping
  488. Glow Mapping
  489. Specular Mapping
  490. Normal Mapping
  491. Environment Mapping
  492. Animated Effects
  493. Submodel Transforms
  494. Clip Plane
  495. Compiling new shader:
  496. Loading built-in default shader for: main-v.sdr
  497. Loading built-in default shader for: main-f.sdr
  498. Shader features:
  499. Lighting
  500. Fog Effect
  501. Diffuse Mapping
  502. Glow Mapping
  503. Specular Mapping
  504. Normal Mapping
  505. Environment Mapping
  506. Animated Effects
  507. Submodel Transforms
  508. Clip Plane
  509. Compiling new shader:
  510. Loading built-in default shader for: main-v.sdr
  511. Loading built-in default shader for: main-f.sdr
  512. Shader features:
  513. Lighting
  514. Diffuse Mapping
  515. Glow Mapping
  516. Specular Mapping
  517. Normal Mapping
  518. Environment Mapping
  519. Submodel Transforms
  520. Clip Plane
  521. Compiling new shader:
  522. Loading built-in default shader for: main-v.sdr
  523. Loading built-in default shader for: main-f.sdr
  524. Shader features:
  525. Lighting
  526. Fog Effect
  527. Diffuse Mapping
  528. Glow Mapping
  529. Specular Mapping
  530. Normal Mapping
  531. Environment Mapping
  532. Submodel Transforms
  533. Clip Plane
  534. Compiling new shader:
  535. Loading built-in default shader for: main-v.sdr
  536. Loading built-in default shader for: main-f.sdr
  537. Shader features:
  538. Lighting
  539. Diffuse Mapping
  540. Glow Mapping
  541. Specular Mapping
  542. Normal Mapping
  543. Environment Mapping
  544. Animated Effects
  545. Deferred lighting
  546. Submodel Transforms
  547. Clip Plane
  548. Compiling new shader:
  549. Loading built-in default shader for: main-v.sdr
  550. Loading built-in default shader for: main-f.sdr
  551. Shader features:
  552. Lighting
  553. Fog Effect
  554. Diffuse Mapping
  555. Glow Mapping
  556. Specular Mapping
  557. Normal Mapping
  558. Environment Mapping
  559. Animated Effects
  560. Deferred lighting
  561. Submodel Transforms
  562. Clip Plane
  563. Compiling new shader:
  564. Loading built-in default shader for: main-v.sdr
  565. Loading built-in default shader for: main-f.sdr
  566. Shader features:
  567. Lighting
  568. Diffuse Mapping
  569. Glow Mapping
  570. Specular Mapping
  571. Normal Mapping
  572. Environment Mapping
  573. Deferred lighting
  574. Submodel Transforms
  575. Clip Plane
  576. Compiling new shader:
  577. Loading built-in default shader for: main-v.sdr
  578. Loading built-in default shader for: main-f.sdr
  579. Shader features:
  580. Lighting
  581. Fog Effect
  582. Diffuse Mapping
  583. Glow Mapping
  584. Specular Mapping
  585. Normal Mapping
  586. Environment Mapping
  587. Deferred lighting
  588. Submodel Transforms
  589. Clip Plane
  590. Compiling new shader:
  591. Loading built-in default shader for: main-v.sdr
  592. Loading built-in default shader for: main-f.sdr
  593. Shader features:
  594. Lighting
  595. Diffuse Mapping
  596. Specular Mapping
  597. Normal Mapping
  598. Environment Mapping
  599. Animated Effects
  600. Clip Plane
  601. Compiling new shader:
  602. Loading built-in default shader for: main-v.sdr
  603. Loading built-in default shader for: main-f.sdr
  604. Shader features:
  605. Lighting
  606. Fog Effect
  607. Diffuse Mapping
  608. Specular Mapping
  609. Normal Mapping
  610. Environment Mapping
  611. Animated Effects
  612. Clip Plane
  613. Compiling new shader:
  614. Loading built-in default shader for: main-v.sdr
  615. Loading built-in default shader for: main-f.sdr
  616. Shader features:
  617. Lighting
  618. Diffuse Mapping
  619. Specular Mapping
  620. Normal Mapping
  621. Environment Mapping
  622. Deferred lighting
  623. Clip Plane
  624. Compiling new shader:
  625. Loading built-in default shader for: main-v.sdr
  626. Loading built-in default shader for: main-f.sdr
  627. Shader features:
  628. Lighting
  629. Fog Effect
  630. Diffuse Mapping
  631. Specular Mapping
  632. Normal Mapping
  633. Environment Mapping
  634. Deferred lighting
  635. Clip Plane
  636. Compiling new shader:
  637. Loading built-in default shader for: main-v.sdr
  638. Loading built-in default shader for: main-f.sdr
  639. Shader features:
  640. Lighting
  641. Diffuse Mapping
  642. Specular Mapping
  643. Normal Mapping
  644. Environment Mapping
  645. Animated Effects
  646. Submodel Transforms
  647. Clip Plane
  648. Compiling new shader:
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. Shader features:
  652. Lighting
  653. Fog Effect
  654. Diffuse Mapping
  655. Specular Mapping
  656. Normal Mapping
  657. Environment Mapping
  658. Animated Effects
  659. Submodel Transforms
  660. Clip Plane
  661. Compiling new shader:
  662. Loading built-in default shader for: main-v.sdr
  663. Loading built-in default shader for: main-f.sdr
  664. Shader features:
  665. Lighting
  666. Diffuse Mapping
  667. Specular Mapping
  668. Normal Mapping
  669. Environment Mapping
  670. Submodel Transforms
  671. Clip Plane
  672. Compiling new shader:
  673. Loading built-in default shader for: main-v.sdr
  674. Loading built-in default shader for: main-f.sdr
  675. Shader features:
  676. Lighting
  677. Fog Effect
  678. Diffuse Mapping
  679. Specular Mapping
  680. Normal Mapping
  681. Environment Mapping
  682. Submodel Transforms
  683. Clip Plane
  684. Compiling new shader:
  685. Loading built-in default shader for: main-v.sdr
  686. Loading built-in default shader for: main-f.sdr
  687. Shader features:
  688. Lighting
  689. Diffuse Mapping
  690. Specular Mapping
  691. Normal Mapping
  692. Environment Mapping
  693. Animated Effects
  694. Deferred lighting
  695. Submodel Transforms
  696. Clip Plane
  697. Compiling new shader:
  698. Loading built-in default shader for: main-v.sdr
  699. Loading built-in default shader for: main-f.sdr
  700. Shader features:
  701. Lighting
  702. Fog Effect
  703. Diffuse Mapping
  704. Specular Mapping
  705. Normal Mapping
  706. Environment Mapping
  707. Animated Effects
  708. Deferred lighting
  709. Submodel Transforms
  710. Clip Plane
  711. Compiling new shader:
  712. Loading built-in default shader for: main-v.sdr
  713. Loading built-in default shader for: main-f.sdr
  714. Shader features:
  715. Lighting
  716. Diffuse Mapping
  717. Specular Mapping
  718. Normal Mapping
  719. Environment Mapping
  720. Deferred lighting
  721. Submodel Transforms
  722. Clip Plane
  723. Compiling new shader:
  724. Loading built-in default shader for: main-v.sdr
  725. Loading built-in default shader for: main-f.sdr
  726. Shader features:
  727. Lighting
  728. Fog Effect
  729. Diffuse Mapping
  730. Specular Mapping
  731. Normal Mapping
  732. Environment Mapping
  733. Deferred lighting
  734. Submodel Transforms
  735. Clip Plane
  736. Compiling new shader:
  737. Loading built-in default shader for: main-v.sdr
  738. Loading built-in default shader for: main-f.sdr
  739. Shader features:
  740. Lighting
  741. Diffuse Mapping
  742. Glow Mapping
  743. Specular Mapping
  744. Environment Mapping
  745. Animated Effects
  746. Clip Plane
  747. Compiling new shader:
  748. Loading built-in default shader for: main-v.sdr
  749. Loading built-in default shader for: main-f.sdr
  750. Shader features:
  751. Lighting
  752. Fog Effect
  753. Diffuse Mapping
  754. Glow Mapping
  755. Specular Mapping
  756. Environment Mapping
  757. Animated Effects
  758. Clip Plane
  759. Compiling new shader:
  760. Loading built-in default shader for: main-v.sdr
  761. Loading built-in default shader for: main-f.sdr
  762. Shader features:
  763. Lighting
  764. Diffuse Mapping
  765. Glow Mapping
  766. Specular Mapping
  767. Environment Mapping
  768. Deferred lighting
  769. Clip Plane
  770. Compiling new shader:
  771. Loading built-in default shader for: main-v.sdr
  772. Loading built-in default shader for: main-f.sdr
  773. Shader features:
  774. Lighting
  775. Fog Effect
  776. Diffuse Mapping
  777. Glow Mapping
  778. Specular Mapping
  779. Environment Mapping
  780. Deferred lighting
  781. Clip Plane
  782. Compiling new shader:
  783. Loading built-in default shader for: main-v.sdr
  784. Loading built-in default shader for: main-f.sdr
  785. Shader features:
  786. Lighting
  787. Diffuse Mapping
  788. Glow Mapping
  789. Specular Mapping
  790. Environment Mapping
  791. Animated Effects
  792. Submodel Transforms
  793. Clip Plane
  794. Compiling new shader:
  795. Loading built-in default shader for: main-v.sdr
  796. Loading built-in default shader for: main-f.sdr
  797. Shader features:
  798. Lighting
  799. Fog Effect
  800. Diffuse Mapping
  801. Glow Mapping
  802. Specular Mapping
  803. Environment Mapping
  804. Animated Effects
  805. Submodel Transforms
  806. Clip Plane
  807. Compiling new shader:
  808. Loading built-in default shader for: main-v.sdr
  809. Loading built-in default shader for: main-f.sdr
  810. Shader features:
  811. Lighting
  812. Diffuse Mapping
  813. Glow Mapping
  814. Specular Mapping
  815. Environment Mapping
  816. Submodel Transforms
  817. Clip Plane
  818. Compiling new shader:
  819. Loading built-in default shader for: main-v.sdr
  820. Loading built-in default shader for: main-f.sdr
  821. Shader features:
  822. Lighting
  823. Fog Effect
  824. Diffuse Mapping
  825. Glow Mapping
  826. Specular Mapping
  827. Environment Mapping
  828. Submodel Transforms
  829. Clip Plane
  830. Compiling new shader:
  831. Loading built-in default shader for: main-v.sdr
  832. Loading built-in default shader for: main-f.sdr
  833. Shader features:
  834. Lighting
  835. Diffuse Mapping
  836. Glow Mapping
  837. Specular Mapping
  838. Environment Mapping
  839. Animated Effects
  840. Deferred lighting
  841. Submodel Transforms
  842. Clip Plane
  843. Compiling new shader:
  844. Loading built-in default shader for: main-v.sdr
  845. Loading built-in default shader for: main-f.sdr
  846. Shader features:
  847. Lighting
  848. Fog Effect
  849. Diffuse Mapping
  850. Glow Mapping
  851. Specular Mapping
  852. Environment Mapping
  853. Animated Effects
  854. Deferred lighting
  855. Submodel Transforms
  856. Clip Plane
  857. Compiling new shader:
  858. Loading built-in default shader for: main-v.sdr
  859. Loading built-in default shader for: main-f.sdr
  860. Shader features:
  861. Lighting
  862. Diffuse Mapping
  863. Glow Mapping
  864. Specular Mapping
  865. Environment Mapping
  866. Deferred lighting
  867. Submodel Transforms
  868. Clip Plane
  869. Compiling new shader:
  870. Loading built-in default shader for: main-v.sdr
  871. Loading built-in default shader for: main-f.sdr
  872. Shader features:
  873. Lighting
  874. Fog Effect
  875. Diffuse Mapping
  876. Glow Mapping
  877. Specular Mapping
  878. Environment Mapping
  879. Deferred lighting
  880. Submodel Transforms
  881. Clip Plane
  882. Compiling new shader:
  883. Loading built-in default shader for: main-v.sdr
  884. Loading built-in default shader for: main-f.sdr
  885. Shader features:
  886. Lighting
  887. Diffuse Mapping
  888. Specular Mapping
  889. Environment Mapping
  890. Animated Effects
  891. Clip Plane
  892. Compiling new shader:
  893. Loading built-in default shader for: main-v.sdr
  894. Loading built-in default shader for: main-f.sdr
  895. Shader features:
  896. Lighting
  897. Fog Effect
  898. Diffuse Mapping
  899. Specular Mapping
  900. Environment Mapping
  901. Animated Effects
  902. Clip Plane
  903. Compiling new shader:
  904. Loading built-in default shader for: main-v.sdr
  905. Loading built-in default shader for: main-f.sdr
  906. Shader features:
  907. Lighting
  908. Diffuse Mapping
  909. Specular Mapping
  910. Environment Mapping
  911. Deferred lighting
  912. Clip Plane
  913. Compiling new shader:
  914. Loading built-in default shader for: main-v.sdr
  915. Loading built-in default shader for: main-f.sdr
  916. Shader features:
  917. Lighting
  918. Fog Effect
  919. Diffuse Mapping
  920. Specular Mapping
  921. Environment Mapping
  922. Deferred lighting
  923. Clip Plane
  924. Compiling new shader:
  925. Loading built-in default shader for: main-v.sdr
  926. Loading built-in default shader for: main-f.sdr
  927. Shader features:
  928. Lighting
  929. Diffuse Mapping
  930. Specular Mapping
  931. Environment Mapping
  932. Animated Effects
  933. Submodel Transforms
  934. Clip Plane
  935. Compiling new shader:
  936. Loading built-in default shader for: main-v.sdr
  937. Loading built-in default shader for: main-f.sdr
  938. Shader features:
  939. Lighting
  940. Fog Effect
  941. Diffuse Mapping
  942. Specular Mapping
  943. Environment Mapping
  944. Animated Effects
  945. Submodel Transforms
  946. Clip Plane
  947. Compiling new shader:
  948. Loading built-in default shader for: main-v.sdr
  949. Loading built-in default shader for: main-f.sdr
  950. Shader features:
  951. Lighting
  952. Diffuse Mapping
  953. Specular Mapping
  954. Environment Mapping
  955. Submodel Transforms
  956. Clip Plane
  957. Compiling new shader:
  958. Loading built-in default shader for: main-v.sdr
  959. Loading built-in default shader for: main-f.sdr
  960. Shader features:
  961. Lighting
  962. Fog Effect
  963. Diffuse Mapping
  964. Specular Mapping
  965. Environment Mapping
  966. Submodel Transforms
  967. Clip Plane
  968. Compiling new shader:
  969. Loading built-in default shader for: main-v.sdr
  970. Loading built-in default shader for: main-f.sdr
  971. Shader features:
  972. Lighting
  973. Diffuse Mapping
  974. Specular Mapping
  975. Environment Mapping
  976. Animated Effects
  977. Deferred lighting
  978. Submodel Transforms
  979. Clip Plane
  980. Compiling new shader:
  981. Loading built-in default shader for: main-v.sdr
  982. Loading built-in default shader for: main-f.sdr
  983. Shader features:
  984. Lighting
  985. Fog Effect
  986. Diffuse Mapping
  987. Specular Mapping
  988. Environment Mapping
  989. Animated Effects
  990. Deferred lighting
  991. Submodel Transforms
  992. Clip Plane
  993. Compiling new shader:
  994. Loading built-in default shader for: main-v.sdr
  995. Loading built-in default shader for: main-f.sdr
  996. Shader features:
  997. Lighting
  998. Diffuse Mapping
  999. Specular Mapping
  1000. Environment Mapping
  1001. Deferred lighting
  1002. Submodel Transforms
  1003. Clip Plane
  1004. Compiling new shader:
  1005. Loading built-in default shader for: main-v.sdr
  1006. Loading built-in default shader for: main-f.sdr
  1007. Shader features:
  1008. Lighting
  1009. Fog Effect
  1010. Diffuse Mapping
  1011. Specular Mapping
  1012. Environment Mapping
  1013. Deferred lighting
  1014. Submodel Transforms
  1015. Clip Plane
  1016. Compiling new shader:
  1017. Loading built-in default shader for: main-v.sdr
  1018. Loading built-in default shader for: main-f.sdr
  1019. Shader features:
  1020. Lighting
  1021. Diffuse Mapping
  1022. Animated Effects
  1023. Clip Plane
  1024. Compiling new shader:
  1025. Loading built-in default shader for: main-v.sdr
  1026. Loading built-in default shader for: main-f.sdr
  1027. Shader features:
  1028. Lighting
  1029. Fog Effect
  1030. Diffuse Mapping
  1031. Animated Effects
  1032. Clip Plane
  1033. Compiling new shader:
  1034. Loading built-in default shader for: main-v.sdr
  1035. Loading built-in default shader for: main-f.sdr
  1036. Shader features:
  1037. Lighting
  1038. Diffuse Mapping
  1039. Deferred lighting
  1040. Clip Plane
  1041. Compiling new shader:
  1042. Loading built-in default shader for: main-v.sdr
  1043. Loading built-in default shader for: main-f.sdr
  1044. Shader features:
  1045. Lighting
  1046. Fog Effect
  1047. Diffuse Mapping
  1048. Deferred lighting
  1049. Clip Plane
  1050. Compiling new shader:
  1051. Loading built-in default shader for: main-v.sdr
  1052. Loading built-in default shader for: main-f.sdr
  1053. Shader features:
  1054. Lighting
  1055. Diffuse Mapping
  1056. Animated Effects
  1057. Submodel Transforms
  1058. Clip Plane
  1059. Compiling new shader:
  1060. Loading built-in default shader for: main-v.sdr
  1061. Loading built-in default shader for: main-f.sdr
  1062. Shader features:
  1063. Lighting
  1064. Fog Effect
  1065. Diffuse Mapping
  1066. Animated Effects
  1067. Submodel Transforms
  1068. Clip Plane
  1069. Compiling new shader:
  1070. Loading built-in default shader for: main-v.sdr
  1071. Loading built-in default shader for: main-f.sdr
  1072. Shader features:
  1073. Lighting
  1074. Diffuse Mapping
  1075. Submodel Transforms
  1076. Clip Plane
  1077. Compiling new shader:
  1078. Loading built-in default shader for: main-v.sdr
  1079. Loading built-in default shader for: main-f.sdr
  1080. Shader features:
  1081. Lighting
  1082. Fog Effect
  1083. Diffuse Mapping
  1084. Submodel Transforms
  1085. Clip Plane
  1086. Compiling new shader:
  1087. Loading built-in default shader for: main-v.sdr
  1088. Loading built-in default shader for: main-f.sdr
  1089. Shader features:
  1090. Lighting
  1091. Diffuse Mapping
  1092. Animated Effects
  1093. Deferred lighting
  1094. Submodel Transforms
  1095. Clip Plane
  1096. Compiling new shader:
  1097. Loading built-in default shader for: main-v.sdr
  1098. Loading built-in default shader for: main-f.sdr
  1099. Shader features:
  1100. Lighting
  1101. Fog Effect
  1102. Diffuse Mapping
  1103. Animated Effects
  1104. Deferred lighting
  1105. Submodel Transforms
  1106. Clip Plane
  1107. Compiling new shader:
  1108. Loading built-in default shader for: main-v.sdr
  1109. Loading built-in default shader for: main-f.sdr
  1110. Shader features:
  1111. Lighting
  1112. Diffuse Mapping
  1113. Deferred lighting
  1114. Submodel Transforms
  1115. Clip Plane
  1116. Compiling new shader:
  1117. Loading built-in default shader for: main-v.sdr
  1118. Loading built-in default shader for: main-f.sdr
  1119. Shader features:
  1120. Lighting
  1121. Fog Effect
  1122. Diffuse Mapping
  1123. Deferred lighting
  1124. Submodel Transforms
  1125. Clip Plane
  1126. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship BH_Magnus.pof
  1127. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship BH_Magnus.pof
  1128. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship BH_Magnus.pof
  1129. Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship BH_Magnus.pof
  1130. Potential problem found: Unrecognized subsystem type 'Gunshipbay', believed to be in ship BH_Magnus.pof
  1131. IBX: Found a good IBX to read for 'BH_Magnus.pof'.
  1132. IBX-DEBUG => POF checksum: 0x6b91f093, IBX checksum: 0x99468cc9 -- "BH_Magnus.pof"
  1133. Allocating space for at least 66 new ship subsystems ... a total of 200 is now available (66 in-use).
  1134. WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret51' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
  1135. WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret52' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
  1136. WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret53' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
  1137. WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret54' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
  1138. Loading model 'BH_Magnus.pof'
  1139. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship BH_Magnus.pof
  1140. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship BH_Magnus.pof
  1141. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship BH_Magnus.pof
  1142. Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship BH_Magnus.pof
  1143. Potential problem found: Unrecognized subsystem type 'Gunshipbay', believed to be in ship BH_Magnus.pof
  1144. IBX: Found a good IBX to read for 'BH_Magnus.pof'.
  1145. IBX-DEBUG => POF checksum: 0x6b91f093, IBX checksum: 0x99468cc9 -- "BH_Magnus.pof"
  1146. Frame 0 too long!!: frametime = 20.862 (20.862)
  1147. Compiling new shader:
  1148. Loading built-in default shader for: main-v.sdr
  1149. Loading built-in default shader for: main-f.sdr
  1150. Loading built-in default shader for: main-g.sdr
  1151. Shader features:
  1152. Geometry Transformation
  1153. Shadow Mapping
  1154. Submodel Transforms
  1155. Clip Plane
  1156. Compiling new shader:
  1157. Loading built-in default shader for: main-v.sdr
  1158. Loading built-in default shader for: main-f.sdr
  1159. Loading built-in default shader for: main-g.sdr
  1160. Shader features:
  1161. Geometry Transformation
  1162. Shadow Mapping
  1163. Clip Plane
  1164. Compiling new shader:
  1165. Loading built-in default shader for: main-v.sdr
  1166. Loading built-in default shader for: main-f.sdr
  1167. Shader features:
  1168. Lighting
  1169. Diffuse Mapping
  1170. Glow Mapping
  1171. Specular Mapping
  1172. Environment Mapping
  1173. Deferred lighting
  1174. Shadows
  1175. Submodel Transforms
  1176. Clip Plane
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