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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.1
- Passed cmdline options:
- -spec_exp 16.7
- -spec_static 0.9
- -spec_point 0.6
- -spec_tube 1
- -ambient_factor 35
- -missile_lighting
- -no_emissive_light
- -noheight
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -fb_explosions
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -no_ap_interrupt
- -stretch_menu
- -mod Shadow Genesis 1.1,Shadow Genesis,MediaVPs_2014
- -fullscreen_window
- Building file index...
- Found root pack 'D:\Games\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' with a checksum of 0xf85a2bd1
- Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-advanced.vp' with a checksum of 0x862139ac
- Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-assets.vp' with a checksum of 0x0b7b3e64
- Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-core.vp' with a checksum of 0xd00337b6
- Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-interface.vp' with a checksum of 0x5868fac7
- Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-sounds.vp' with a checksum of 0x5b9f7193
- Found root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-textures.vp' with a checksum of 0xf1814554
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'D:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'D:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\Games\Freespace 2\tangoA_fs2.vp' with a checksum of 0x2e10c984
- Found root pack 'D:\Games\Freespace 2\tangoB_fs2.vp' with a checksum of 0x0a5f4659
- Found root pack 'D:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'D:\Games\Freespace 2\Shadow Genesis 1.1\' ... 22 files
- Searching root pack 'D:\Games\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' ... 112 files
- Searching root 'D:\Games\Freespace 2\Shadow Genesis\' ... 118 files
- Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-advanced.vp' ... 13 files
- Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-assets.vp' ... 988 files
- Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-core.vp' ... 69 files
- Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-interface.vp' ... 1136 files
- Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-sounds.vp' ... 155 files
- Searching root pack 'D:\Games\Freespace 2\Shadow Genesis\SG-textures.vp' ... 818 files
- Searching root 'D:\Games\Freespace 2\MediaVPs_2014\' ... 1 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
- Searching root 'D:\Games\Freespace 2\' ... 15 files
- Searching root pack 'D:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'D:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace 2\tangoA_fs2.vp' ... 0 files
- Searching root pack 'D:\Games\Freespace 2\tangoB_fs2.vp' ... 0 files
- Searching root pack 'D:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 31 roots and 18902 files.
- ERROR: Unknown Language Checksum: 589986744
- Using default language settings...
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Headset Earphone (ASTRO MixAmp Pro )
- Capture device: Headset Microphone (ASTRO MixAm
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 770/PCIe/SSE2
- OpenGL Version : 4.4.0 NVIDIA 344.11
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Using extension "GL_ARB_uniform_buffer_object".
- Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
- Using extension "GL_ARB_draw_instanced".
- Using extension "GL_ARB_texture_buffer_object".
- Found special extension function "wglSwapIntervalEXT".
- Compiling effect shader 1 ...
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Compiling effect shader 2 ...
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Compiling effect shader 3 ...
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Compiling deferred light shader...
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Compiling deferred light clear shader...
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Compiling post-processing shader 8 ...
- Loading built-in default shader for: shadowdebug-v.sdr
- Loading built-in default shader for: shadowdebug-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'zoom-sct.tbm' ...
- TBM => Starting parse of 'AnEngines-sct.tbm' ...
- TBM => Starting parse of 'shipsaveload-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'SG-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- TBM => Starting parse of 'sg1_1-snd.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'SG-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'SG-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'SG-aip.tbm' ...
- Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'SG-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- WARNING: "Weapon explosion 'exp06b' does not have an LOD0 anim!" at weapons.cpp:182
- BMPMAN: Found EFF (bexp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp_fire.eff) with 14 frames at 30 fps.
- BMPMAN: Found EFF (exp_flare.eff) with 18 frames at 20 fps.
- BMPMAN: Found EFF (exp_plasma.eff) with 15 frames at 30 fps.
- BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
- BMPMAN: Found EFF (gauss_impact.eff) with 8 frames at 32 fps.
- BMPMAN: Found EFF (ArcherMuzz.eff) with 5 frames at 20 fps.
- BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
- BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (ShieldHit03a.eff) with 22 frames at 30 fps.
- weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon]. Length = 34. Max is 31.
- WARNING: "weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon]. Length = 34. Max is 31." at parselo.cpp:331
- weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon]. Length = 33. Max is 31.
- WARNING: "weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon]. Length = 33. Max is 31." at parselo.cpp:331
- WARNING: "$Pspew specified for weapon Big Assault Railgun but this weapon does not have the "Particle Spew" weapon flag set. Automatically setting the flag" at weapons.cpp:2369
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'sg1_1-wep.tbm' ...
- WARNING: "Could not find weapon type 'Vasudan CM' to use as countermeasure on species 'Vasudan'" at weapons.cpp:3348
- WARNING: "Could not find weapon type 'Shivan CM' to use as countermeasure on species 'Shivan'" at weapons.cpp:3348
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'SG-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'shipsave-shp.tbm' ...
- TBM => Starting parse of 'sg1_1-shp.tbm' ...
- species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220
- WARNING: "species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220" at parselo.cpp:331
- Error. Too much text (4158 chars, 4096 allowed) before $end_multi_text
- TABLES: Unable to parse 'species.tbl'! Error code = 4.
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- TBM => Starting parse of 'escort-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'SG-str.tbm' ...
- TBM => Starting parse of 'sg1_1-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- WARNING: "No config file found. Returning to default" at lua.cpp:12122
- Zoom Script initialized!Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 266
- MVE: Buffer underun (First is normal)
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Liam.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Liam.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'liamdw.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- PLR => Verifying 'Liam.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Liam.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Liam.Shadow Genesis.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'Liam.Shadow Genesis.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_LAB (63) in state GS_STATE_MAIN_MENU (1)
- Loading model 'BH_Magnus.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader features:
- Geometry Transformation
- Shadow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Gunshipbay', believed to be in ship BH_Magnus.pof
- IBX: Found a good IBX to read for 'BH_Magnus.pof'.
- IBX-DEBUG => POF checksum: 0x6b91f093, IBX checksum: 0x99468cc9 -- "BH_Magnus.pof"
- Allocating space for at least 66 new ship subsystems ... a total of 200 is now available (66 in-use).
- WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret51' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
- WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret52' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
- WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret53' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
- WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret54' on ship type 'GTCa Magnus'. only single weapon will be used" at ship.cpp:5701
- Loading model 'BH_Magnus.pof'
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship BH_Magnus.pof
- Potential problem found: Unrecognized subsystem type 'Gunshipbay', believed to be in ship BH_Magnus.pof
- IBX: Found a good IBX to read for 'BH_Magnus.pof'.
- IBX-DEBUG => POF checksum: 0x6b91f093, IBX checksum: 0x99468cc9 -- "BH_Magnus.pof"
- Frame 0 too long!!: frametime = 20.862 (20.862)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader features:
- Geometry Transformation
- Shadow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader features:
- Geometry Transformation
- Shadow Mapping
- Clip Plane
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Submodel Transforms
- Clip Plane
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