Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Fox (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: SUMMON FOX
- Works on/against: Adventurers
- Cooldown: 3.00 seconds of equilibrium
- Details:
- With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will
- show you what commands you can use with it.
- ** Those enemied to Oakstone will not be able to call upon the aid of Nature to assist them.
- -------------------------------------------------------------------------------
- Lemming (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: SUMMON LEMMING
- Works on/against: Adventurers
- Cooldown: 3.00 seconds of equilibrium
- Details:
- The lemming will race around and between the legs of an opponent,
- confusing him or her.
- ** Those enemied to Oakstone will not be able to call upon the aid of
- Nature to assist them.
- -------------------------------------------------------------------------------
- Raven (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: SUMMON RAVEN
- Works on/against: Adventurers
- Cooldown: 3.00 seconds of equilibrium
- Details:
- The raven will dart in and out of an opponent's line of sight,
- instilling paranoia in them.
- ** Those enemied to Oakstone will not be able to call upon the aid of
- Nature to assist them.
- -------------------------------------------------------------------------------
- Badger (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: SUMMON BADGER
- Works on/against: Adventurers
- Cooldown: 3.00 seconds of equilibrium
- Details:
- The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great
- amounts of bleeding.
- ** Those enemied to Oakstone will not be able to call upon the aid of Nature to assist them.
- -------------------------------------------------------------------------------
- Butterfly (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: SUMMON BUTTERFLY
- Works on/against: Adventurers
- Cooldown: 3.00 seconds of equilibrium
- Details:
- Though small and seemingly harmless, the butterfly is a powerful ally in
- combat, afflicting enemies with stupidity.
- ** Those enemied to Oakstone will not be able to call upon the aid of
- Nature to assist them.
- -------------------------------------------------------------------------------
- Wolf (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: SUMMON WOLF
- Works on/against: Adventurers
- Cooldown: 3.00 seconds of equilibrium
- Details:
- The most powerful of the animals that will come to your call, the mighty wolf will attack with its
- fangs and claws, damaging its victims.
- ** Those enemied to Oakstone will not be able to call upon the aid of Nature to assist them.
- -------------------------------------------------------------------------------
- Enrage (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: ENRAGE <animal> <person>
- Works on/against: Adventurers
- Details:
- Through your link with your companions, you are able to drive one into a
- rage, causing them to do a more dangerous attack than they normally
- would. This does not consume balance or equilibrium, but the animal is
- dismissed upon use.
- Badger: will deliver bleeding and nausea.
- Butterfly: will first strip blindness. If the defence is not present, it
- shall transfix a prone opponent or cause dizziness otherwise.
- Fox: will deliver healthleech.
- Wolf: will give hallucinations.
- Lemming: will strip rebounding or shield; if neither are present, it
- will strip a random defence.
- Raven: will deliver sensitivity.
- -------------------------------------------------------------------------------
- Nativity (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax:
- Details:
- Your bond with nature is so strong that you may now summon your animal
- companions anywhere that you may be in Sapience.
- -------------------------------------------------------------------------------
- Fleetness (Woodlore) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: FLEETNESS
- Works on/against: Self
- Details:
- This ability grants a defence that, when activated, will allow you to
- move faster through the forests.
- -------------------------------------------------------------------------------
- Dismember (Metamorphosis) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: DISMEMBER
- Works on/against: Adventurers
- Details:
- The savage spirit of the jaguar is ferocious indeed. Once you have bound
- and impaled an opponent, you can fall upon your helpless prey, ending
- their life in a bloody frenzy.
- -------------------------------------------------------------------------------
- Petrify (Metamorphosis) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: PETRIFY <target>
- Works on/against: Adventurers
- Details:
- The gaze of the basilisk is truly terrible to behold. If your victim
- lacks the blindness defence, and suffers from five of hallucinations,
- dizziness, recklessness, confusion, paranoia, epilepsy, and impatience,
- you may turn them into little more than a living statue. They will be
- unable to do anything in this time, although the petrification is
- short-lived.
- All of the afflictions must be given by you.
- -------------------------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement