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Sentinel Woodlore/Meta Changes

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Mar 4th, 2015
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  1. Fox (Woodlore) Known: Yes
  2. -------------------------------------------------------------------------------
  3. Syntax: SUMMON FOX
  4. Works on/against: Adventurers
  5. Cooldown: 3.00 seconds of equilibrium
  6. Details:
  7. With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will
  8. show you what commands you can use with it.
  9.  
  10. ** Those enemied to Oakstone will not be able to call upon the aid of Nature to assist them.
  11. -------------------------------------------------------------------------------
  12.  
  13. Lemming (Woodlore) Known: Yes
  14. -------------------------------------------------------------------------------
  15. Syntax: SUMMON LEMMING
  16. Works on/against: Adventurers
  17. Cooldown: 3.00 seconds of equilibrium
  18. Details:
  19. The lemming will race around and between the legs of an opponent,
  20. confusing him or her.
  21. ** Those enemied to Oakstone will not be able to call upon the aid of
  22. Nature to assist them.
  23. -------------------------------------------------------------------------------
  24.  
  25. Raven (Woodlore) Known: Yes
  26. -------------------------------------------------------------------------------
  27. Syntax: SUMMON RAVEN
  28. Works on/against: Adventurers
  29. Cooldown: 3.00 seconds of equilibrium
  30. Details:
  31. The raven will dart in and out of an opponent's line of sight,
  32. instilling paranoia in them.
  33. ** Those enemied to Oakstone will not be able to call upon the aid of
  34. Nature to assist them.
  35. -------------------------------------------------------------------------------
  36.  
  37. Badger (Woodlore) Known: Yes
  38. -------------------------------------------------------------------------------
  39. Syntax: SUMMON BADGER
  40. Works on/against: Adventurers
  41. Cooldown: 3.00 seconds of equilibrium
  42. Details:
  43. The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great
  44. amounts of bleeding.
  45.  
  46. ** Those enemied to Oakstone will not be able to call upon the aid of Nature to assist them.
  47. -------------------------------------------------------------------------------
  48.  
  49. Butterfly (Woodlore) Known: Yes
  50. -------------------------------------------------------------------------------
  51. Syntax: SUMMON BUTTERFLY
  52. Works on/against: Adventurers
  53. Cooldown: 3.00 seconds of equilibrium
  54. Details:
  55. Though small and seemingly harmless, the butterfly is a powerful ally in
  56. combat, afflicting enemies with stupidity.
  57. ** Those enemied to Oakstone will not be able to call upon the aid of
  58. Nature to assist them.
  59. -------------------------------------------------------------------------------
  60.  
  61. Wolf (Woodlore) Known: Yes
  62. -------------------------------------------------------------------------------
  63. Syntax: SUMMON WOLF
  64. Works on/against: Adventurers
  65. Cooldown: 3.00 seconds of equilibrium
  66. Details:
  67. The most powerful of the animals that will come to your call, the mighty wolf will attack with its
  68. fangs and claws, damaging its victims.
  69.  
  70. ** Those enemied to Oakstone will not be able to call upon the aid of Nature to assist them.
  71. -------------------------------------------------------------------------------
  72.  
  73. Enrage (Woodlore) Known: Yes
  74. -------------------------------------------------------------------------------
  75. Syntax: ENRAGE <animal> <person>
  76. Works on/against: Adventurers
  77. Details:
  78. Through your link with your companions, you are able to drive one into a
  79. rage, causing them to do a more dangerous attack than they normally
  80. would. This does not consume balance or equilibrium, but the animal is
  81. dismissed upon use.
  82.  
  83. Badger: will deliver bleeding and nausea.
  84. Butterfly: will first strip blindness. If the defence is not present, it
  85. shall transfix a prone opponent or cause dizziness otherwise.
  86. Fox: will deliver healthleech.
  87. Wolf: will give hallucinations.
  88. Lemming: will strip rebounding or shield; if neither are present, it
  89. will strip a random defence.
  90. Raven: will deliver sensitivity.
  91. -------------------------------------------------------------------------------
  92.  
  93. Nativity (Woodlore) Known: Yes
  94. -------------------------------------------------------------------------------
  95. Syntax:
  96. Details:
  97. Your bond with nature is so strong that you may now summon your animal
  98. companions anywhere that you may be in Sapience.
  99. -------------------------------------------------------------------------------
  100.  
  101. Fleetness (Woodlore) Known: Yes
  102. -------------------------------------------------------------------------------
  103. Syntax: FLEETNESS
  104. Works on/against: Self
  105. Details:
  106. This ability grants a defence that, when activated, will allow you to
  107. move faster through the forests.
  108. -------------------------------------------------------------------------------
  109.  
  110. Dismember (Metamorphosis) Known: Yes
  111. -------------------------------------------------------------------------------
  112. Syntax: DISMEMBER
  113. Works on/against: Adventurers
  114. Details:
  115. The savage spirit of the jaguar is ferocious indeed. Once you have bound
  116. and impaled an opponent, you can fall upon your helpless prey, ending
  117. their life in a bloody frenzy.
  118. -------------------------------------------------------------------------------
  119.  
  120. Petrify (Metamorphosis) Known: Yes
  121. -------------------------------------------------------------------------------
  122. Syntax: PETRIFY <target>
  123. Works on/against: Adventurers
  124. Details:
  125. The gaze of the basilisk is truly terrible to behold. If your victim
  126. lacks the blindness defence, and suffers from five of hallucinations,
  127. dizziness, recklessness, confusion, paranoia, epilepsy, and impatience,
  128. you may turn them into little more than a living statue. They will be
  129. unable to do anything in this time, although the petrification is
  130. short-lived.
  131.  
  132. All of the afflictions must be given by you.
  133. -------------------------------------------------------------------------------
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