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- -- drag and drop the character model into CharModel.
- -- make sure hats are "hats", not welded parts, as the latter doesn't work >:C
- -- aim for unique look, but body packages and alternate head shapes are forbidden. hats covering whole head are fine though...
- **Character bio**
- Name: Ghost -- the name he/she will be known in-game
- Description: Ghost was once a human...He was once a charming young fellow, he was good friends with Rex, the worked together a good 21 years until he sadly was cursed...The spirit of ghosdeeri cursed him, dragging him to beneath the earth which he is now a ghost. He saw humans playing paintball once and he decided to join in, he is not to be messed with when he carries a paintball gun.
- -- you can hit enter for readability. do not make it too long, the description has limited space.
- -- just tell the most relevant things but watch not to make the person Mary Sue or Gary Stu (google for explanation)
- **Basic Stats**
- Class: Shotgun -- no new classes; only the 4 original classes. Rifle, Shotgun, Minigun, Sniper.
- Max Health: 300 -- health on level 0
- Health Regen: 4 -- regen stops for a while if player takes a hit. after cooled back down, it starts regening at X hp/sec
- Walk Speed: 19 -- walk speed on level 0
- **weapon stats**
- Body Damage: 32 -- damage anywhere but head
- Head Damage: 38 -- damage against head. note: unscoped snipers usually do no bonus damage compared to bodyshots
- Bullets per Shot: 1 -- shotgunners mainly have this stat
- Shots per Second: 3 -- rate of fire
- Clip Size: 100 -- ammo per reload
- Reload Time: 2 -- time consumed to reload the weapon
- **Sniper Stats** -- no effect on characters who cannot scope
- Field of View: 20 -- smaller number decreases vision cone, thus increases zoom. unscoped is 70
- Charge time: 0 -- seconds. if the character isn't meant to charge at all, point it out here or use zero
- Quickscope multiplier: 1 -- roughly how many times larger damage scoping in briedly before shot does compared to noscoped damage.
- -- Harry's multiplier is around 1.5
- -- note that body damage is weaker than head damage when quickscoping
- Hardscope multiplier: 1 -- roughly how many times larger damage fully charged shots do compared to quickscope.
- -- Harry's multiplier is around 3.5
- -- note that most sniper stats cannot be affected by level up bonuses!!! the scripts won't allow it.
- -- snipers hardscope damages can be changed, but the quickscope damages can't - unless they cannot charge at all, that is.
- **Level up Bonuses** -- up to 2 bonuses per level due to limited space
- LVL 25: +30 Max Health
- LVL 50: +20 Clip Size -- having multiple bonuses on level makes them both increase even less visibly than usual.
- LVL 75: +3 Body Damage, +2 Head Damage
- LVL 99: +1.5 Walkspeed -- the final bonus is usually either stronger than most bonuses or very crucial to the character.
- **BONUS DUCKS** -- uh, i mean, bonus stats
- -- list possible special effects here. keep in mind that very few characters have special features...
- -- without a scripter, i can only try replicate these with stats i did not mention in the template.
- -- things that i could change are, for example, firing sounds, projectile speed or gravity, "headshot crit" on non-sniper char...
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