Advertisement
Guest User

Untitled

a guest
Mar 2nd, 2015
200
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.18 KB | None | 0 0
  1. -- drag and drop the character model into CharModel.
  2. -- make sure hats are "hats", not welded parts, as the latter doesn't work >:C
  3. -- aim for unique look, but body packages and alternate head shapes are forbidden. hats covering whole head are fine though...
  4. **Character bio**
  5. Name: Ghost -- the name he/she will be known in-game
  6. Description: Ghost was once a human...He was once a charming young fellow, he was good friends with Rex, the worked together a good 21 years until he sadly was cursed...The spirit of ghosdeeri cursed him, dragging him to beneath the earth which he is now a ghost. He saw humans playing paintball once and he decided to join in, he is not to be messed with when he carries a paintball gun.
  7. -- you can hit enter for readability. do not make it too long, the description has limited space.
  8. -- just tell the most relevant things but watch not to make the person Mary Sue or Gary Stu (google for explanation)
  9.  
  10. **Basic Stats**
  11. Class: Shotgun -- no new classes; only the 4 original classes. Rifle, Shotgun, Minigun, Sniper.
  12. Max Health: 300 -- health on level 0
  13. Health Regen: 4 -- regen stops for a while if player takes a hit. after cooled back down, it starts regening at X hp/sec
  14. Walk Speed: 19 -- walk speed on level 0
  15.  
  16. **weapon stats**
  17. Body Damage: 32 -- damage anywhere but head
  18. Head Damage: 38 -- damage against head. note: unscoped snipers usually do no bonus damage compared to bodyshots
  19. Bullets per Shot: 1 -- shotgunners mainly have this stat
  20. Shots per Second: 3 -- rate of fire
  21. Clip Size: 100 -- ammo per reload
  22. Reload Time: 2 -- time consumed to reload the weapon
  23.  
  24. **Sniper Stats** -- no effect on characters who cannot scope
  25. Field of View: 20 -- smaller number decreases vision cone, thus increases zoom. unscoped is 70
  26. Charge time: 0 -- seconds. if the character isn't meant to charge at all, point it out here or use zero
  27. Quickscope multiplier: 1 -- roughly how many times larger damage scoping in briedly before shot does compared to noscoped damage.
  28. -- Harry's multiplier is around 1.5
  29. -- note that body damage is weaker than head damage when quickscoping
  30. Hardscope multiplier: 1 -- roughly how many times larger damage fully charged shots do compared to quickscope.
  31. -- Harry's multiplier is around 3.5
  32.  
  33. -- note that most sniper stats cannot be affected by level up bonuses!!! the scripts won't allow it.
  34. -- snipers hardscope damages can be changed, but the quickscope damages can't - unless they cannot charge at all, that is.
  35.  
  36. **Level up Bonuses** -- up to 2 bonuses per level due to limited space
  37. LVL 25: +30 Max Health
  38. LVL 50: +20 Clip Size -- having multiple bonuses on level makes them both increase even less visibly than usual.
  39. LVL 75: +3 Body Damage, +2 Head Damage
  40. LVL 99: +1.5 Walkspeed -- the final bonus is usually either stronger than most bonuses or very crucial to the character.
  41.  
  42. **BONUS DUCKS** -- uh, i mean, bonus stats
  43. -- list possible special effects here. keep in mind that very few characters have special features...
  44. -- without a scripter, i can only try replicate these with stats i did not mention in the template.
  45. -- things that i could change are, for example, firing sounds, projectile speed or gravity, "headshot crit" on non-sniper char...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement