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  1. Vamp's Revenge : Post Mortem
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  3. Mojiken Studio is an independent game development studio ==ran== by a group of artists ==whose== main focus ==is== to deliver high quality ==experiences== through ==games==. Based in Surabaya, the second largest city in Indonesia, the company was founded in 2013 by Eka Pramudita and Assaji Tjahjadi. Together, they ==developed== their first game, Vamp’s Revenge.
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  5. Before we ==started== our journey and ==formed== Mojiken, both of us had worked ==at== local game development ==companies==. Eka (me) ==worked at== a company called Elven Games==,== and Assaji ==worked at== Artlogic Studio. We both ==decided== to resign amicably from our past ==companies== and start going indie. The ==timing== was just right, it ==seemed== like the universe ==conspired== ==(SUGGESTED: "conspired to make it happen")==.
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  7. After we ==resigned== from our past game ==companies==, we ==decided== to meet each other, just ==to say== hello and ==share== stuff. But in the end, the thirst to develop ==games was== still flowing strong, == so== we ==formed== an alliance ==and Mojiken== was born.
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  9. For our first game, we decided to make a simple flash casual game with one button ==input. We thought (OR: input; we thought)== that it would be great if we ==could== easily port the game to another platform without ==the controls feeling== awkward.
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