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  1. Written by Minori Nazuka of <Solitude> on Ragnarok.
  2.  
  3. Welcome to the end of a long journey! Bahamut Prime will test most of what you've learned playing so far.
  4. The fight is by no means easy but grows significantly easier with even small upgrades gear.
  5.  
  6. Recommended HP: Healers 6200+ (6600+ recommended). DPS 6300+ slightly less with high mdef, 6500+ is seriously not a bad idea.
  7. Skimping on HP leads to shitty wipes. A few hundred HP extra works miracles in this fight. If you can meet the DPS target while having more HP, go with more HP (until at least 6600 HP).
  8. As you get higher ilvl gear (more def/mdef) lower hp requirements as appropriate.
  9.  
  10. Phases
  11. Phase 1: Fight intro.
  12. Phase 2: Adds and Flare Star.
  13. Phase 3: Divebombs and lots of adds.
  14. Phase 4: Home stretch!
  15.  
  16. Guiding marks
  17. C in absolute center.
  18. A at north end.
  19. B at south end.
  20.  
  21. Accuracy needed
  22. Tank Accuracy 558
  23. DPS Accuracy 535
  24. BLM Accuracy 515
  25.  
  26. Phase 1
  27. 50 second ability rotation:
  28. 00:08 Flare Breath
  29. 00:12 Megaflare
  30. 00:26 Flare Breath
  31. 00:30 Flatten
  32. 00:36 Flare Breath
  33. 00:38 Flare Breath
  34. 00:40 Flare Breath
  35. 00:45 Earth Shaker
  36. 00:50 repeat (during earth shaker)
  37. Gigaflare at 76%
  38.  
  39. Target time:
  40. <2 minutes. Max 2 minutes 10 seconds.
  41.  
  42. Phase 1 summary
  43. MT: Check cooldown rotation for Flatten in job section.
  44. OT/DPS: Spread out for Megaflare, gather on C if targeted by beam on head. Move back to old positions. Check details on how do handle Earth Shaker. More DPS!
  45. Healers: Read through all abilities.
  46.  
  47. Phase 1 Positioning
  48. Positioning for this phase should focus on making Earth Shaker and Megaflare easier. You should learn Earth Shaker positioning properly here, you do not want to learn this is phase 4.
  49. Position Bahamut between A and C so the tip of his tail is roughly on C.
  50. Healers in the south. Ranged dps SW and SE. Melee 1 on west side, Melee 2 on east side, Warrior on east side.
  51.  
  52.  
  53. Phase 1 Abilities
  54. Flatten
  55. Deals about 10k damage. Will be followed by 3 Flare Breath.
  56. PLD: Use Stoneskin on self before Flatten hits then land a (slightly harder) 2nd Stoneskin for the first Flare Breath.
  57. SCH: Adloquium Flatten, then Physick each Flare Breath unless tank take a major initial hit. Make sure the fairy is healing even when tank is full HP!!!
  58. WHM: Stoneskin before Flatten if PLD is lazy. Regen and top up tank before Flatten, cast a Cure II to hit just after Flatten cast bar finishes then Cure two Flare Breath unless tank took a major initial hit. Reapply Regen
  59.  
  60. Flare Breath
  61. Deals about 3k damage.
  62.  
  63. Megaflare
  64. During the cast bar everyone needs to return to their base position to not hit others with AoE. OT should move away from right side DPS to not hit them with AoE.
  65. Targets 2-4 people with a beam, most others with rockets. Targets 3-4 with a red ground AoE.
  66. Everyone with beams move to C (Bahamuts tail). Others stay at a comfortable distance while dodging the red ground aoe. Beam will hit beamed target for ~5k, non-beamed targets for 10k+. You should never ever take damage not intended for you here or you will probably die.
  67. WHM: Regen on MT. Use Medica II after beam hits, then top up tank for flatten.
  68. SCH: Succor before the Megaflare, then top up tank for flatten.
  69.  
  70. Earth Shaker
  71. Two targets get a blue beam over their head. ~4 seconds later they'll be the target of Earth Shaker dealing about 2500 damage to everyone between Bahamut and the target. The attack spawns a puddle on the ground below the target applying heavy and 3500+ damage per tick.
  72. The first puddle should be placed on the edge of the arena roughly 30 degrees in front of Bahamut, each additional puddle should be placed further south.
  73. With proper timing the damage tick of the puddle can be 100% avoided, start moving when you see Bahamut raise his wings to do each Earth Shaker. Eating the dot tick is a major fail and will usually lead to death.
  74. There should be a clear priority order on who goes where and who heals what. Suggested strategy:
  75. WHM heal left (aka opposite) side.
  76. SCH heals right (aka opposite) side.
  77. Left ranged ALWAYS go left.
  78. Right ranged ALWAYS go right.
  79. Left melee go left unless 2nd on left ranged.
  80. Right melee always go right unless 2nd on right ranged.
  81. OT go right unless 2nd on right ranged or right melee.
  82. SCH: May want to Adloquium after first hit, then Physick other two.
  83. WHM: Regen before first hit, then Cure each hit.
  84. Let fairy and Succor top up people for Megaflare.
  85. DPS/OT: make sure you don't stand between Bahamut and Earth Shaker target.
  86.  
  87. Gigaflare
  88. Major magic damage on whole party. Everyone should be topped up.
  89. SCH/SMN should Virus, WAR should Storm's Path, MNK should Dragon Kick, SCH should Sacred Soil and Succor and maybe Fey Covenant, WHM should Stoneskin any weakened / low hp member.
  90. SCH: Succor again so it hits after Gigaflare. Proceed to heal MT / DPS.
  91. WHM: Medica II just before the damage hit then immediately Stoneskin OT so it lands after Gigaflare and Regen both tanks. Proceed to heal OT.
  92. MT: Head to NW during Gigaflare.
  93. OT: Just after Gigaflare head to N to catch first Spawn The Shadow Of Meracydia.
  94. MNK: Dragon Kick
  95.  
  96. Phase 2
  97. 65 second ability rotation:
  98. 00:00 Spawn The Shadow Of Meracydia (only 3 times)
  99. 00:04 Flare Star (does "nothing")
  100. 00:10 Flare Star (spawning orbs)
  101. 00:15 Flare Breath
  102. 00:22 Flare Star (spawning orbs)
  103. 00:25 Flatten followed directly by
  104. 00:33 Flare Breath
  105. 00:34 Flare Star (spawning orbs)
  106. 00:45 Megaflare
  107. 00:58 Flare Breath
  108. 01:00 Rage of Bahamut (exploding Flare Star debuffs)
  109. 01:05 repeat
  110. Gigaflare at 52%
  111.  
  112. Target time:
  113. <2 minutes 45 seconds. Max 3 minutes.
  114.  
  115. Phase 2 summary
  116. MT: Check cooldown rotation for Flatten in job section. Don't eat too many orbs.
  117. OT: Check details for The Shadow of Meracydia below. Eat 2 orbs. Only eat a 3rd to save people.
  118. DPS: DPS the adds. Eat 1 orb. Spread out for Megaflare, gather at tail if targeted by beam on head. Move back to old positions.More DPS!
  119. Healers: Read through all abilities. Eat 2 orbs to let DPS stay on Bahamut.
  120.  
  121. Phase 2 Positioning
  122. Positioning for this phase should focus making a lot of space for catching orbs and moving adds..
  123. Position Bahamut to the NorthWest near the edge facing outward.
  124. Position for healers/dps is roughly the same as phase 1 but adjusted to Bahamuts new position.
  125.  
  126.  
  127. Phase 2 Abilities
  128. The Shadow Of Meracydia
  129. This mob is essentially the same as the The Ghost Of Meracydia from T9.
  130. Warrior should be on top of the mob when it spawns or it might go kill someone. OT should front load A LOT of threat so that healers can cure a bad Deadly Drive without worry.
  131. The first The Shadow Of Meracydia spawns North, tank it in the East.
  132. The second The Shadow Of Meracydia spawns SouthWest, tank it in the South.
  133. The third The Shadow Of Meracydia spawns SouthEast, tank it in place.
  134. You want to do enough DPS on the The Shadow Of Meracydia so that the healer assigned (WHM recommended so SCH can dps Bahamut) to heal OT does not need to expend great effort healing, any healing the OT doesn't need can be spent on MT and allow SCH to DPS more. OT healer should support MT healer as much as possible.
  135.  
  136. Megaflare
  137. If you have the Megaflare Beam gather at Bahamuts tail.
  138. Same as phase 1 but now also has a small pillar that someone must stand in. The pillar hits for ~1600 damage. If no one stands in the pillar when it expires it will explode, hitting everyone with fire dot likely leading to a wipe.
  139. You should learn how to deal with the tower here; you do not want to learn how to do tower in phase 4.
  140. If you have the Megaflare beam and a tower is close, either stand in the tower or move into it just after beam hits. WHM should always cure you enough that you can take the tower.
  141. WHM: Use Medica II before the Megaflare, then Cure III on beamed people just when they take damage so they can survive tower damage.
  142.  
  143. Flare Star
  144. Will spawn 7 (plus 1 per rotation) flare stars over 3 rounds.
  145. When hit by a flare star everyone in the vicinity will gain a stack of Suffocated Will and take minor to major damage depending on how many stacks they already have.
  146. Healers (who should have 6.6k+ hp) and OT should aim to get 2 stars unless dps can claim them with low effort. 3 stars on OT is doable but a bit of a pain to deal with. Healers need to be very careful to not forget about the Flatten while chasing stars.
  147.  
  148. Rage of Bahamut
  149. Will deal damage to each member based on their number of Suffocated Will stacks. Each stack deals about 3.5k damage to a nin/brd/mnk or 3k to a healer/blm. Any MNK/NIN/DRG/BRD with 2 stacks probably needs Apocatastasis.
  150. SCH should Succor and Sacred Soil. WHM should heal up party before the rage then Stoneskin OT during it and Regen both tanks while running to wherever OT will tank the next The Shadow Of Meracydia.
  151.  
  152. Gigaflare
  153. Major magic damage on whole party. Everyone should be topped up.
  154. SCH/SMN should Virus, WAR should Storm's Path, MNK should Dragon Kick, SCH should Sacred Soil and Succor and maybe Fey Covenant, WHM should Stoneskin any weakened / low hp member.
  155. After the Gigaflare hits SCH should Succor and WHM should Cure III then Medica II while everyone moves to C for Phase 3.
  156. Tanks/DPS: Stay in Sacred Soil DPSing until Gigaflare actually hits then move to C.
  157.  
  158. Phase 3
  159. Fixed timing for everything? Phase lasts at most 3 minutes 45 seconds:
  160. 00:00 Megaflare Dive
  161. 00:15 Spawn The Pain Of Meracydia and The Blood Of Meracydia near C PLD tank them North. DPS kill off the Blood asap.
  162. 00:35 Spawn 3 The Gust Of Meracydia NW, NE and S (Will aggro WHM/SCH/Fairy, WAR catch in middle and tank them in the south) Kill Gusts before Sins appear, switch to Sin even if Gusts are still alive.
  163. 01:00 Spawn 2 The Sin Of Meracydia N and S PLD catch north one, WAR south one. Kill north sin first.
  164. 01:20 Evil Eye on party. DPS/Healers stand on C here.
  165. 01:30 Megaflare Dive
  166. 01:50 Spawn 1 The Storm Of Meracydia on C PLD catch and tank it facing the South.
  167. 02:00 Spawn 1 The Blood Of Meracydia N WAR catch it and tank near storm for AoE damage.
  168. 02:10 Spawn 2 The Gust Of Meracydia S PLD tank them. Keep DPS on Storm.
  169. 02:20 Spawn 1 The Sin Of Meracydia E WAR tank it near Storm. Kill it asap.
  170. 02:40 Evil Eye on party. Storm should be dying about now.
  171. 02:40 Spawn 1 The Pain Of Meracydia W WAR tank it north of C in a position where the party can stand on C and DPS Pain without taking frontal cone.
  172. 03:00 Megaflare Dive Bahamut only, move right away. Bahamuts dive may be off center, adjust accordingly!
  173.  
  174. After the last Megaflare Dive DPS down the Pain if still alive then finally the Gusts. Don't kill off the final Gust too fast, let MNK use it to keep Greased Lightning III and WAR to prepare combo for a very quick Storm's Path on Bahamut for Akh Morn.
  175.  
  176. Target time:
  177. Teraflare after 3 minutes 45 seconds.
  178.  
  179. This is the main DPS check phase. If you can't kill this phase in the time allotted you won't make the enrage timer.
  180.  
  181. Phase 3 summary
  182. Dives target location where symbol appeared, not where it disappears. Check images how to dodge. Try to not run straight into / away from Bahamut dive, strafe out first. After dive there is a Megaflare, don't stand too close to anyone, Beams gather on C.
  183. MT/OT: Check below for what to tank and where. Don't let Pain cleave the party.
  184. DPS: Priority order: Sin > Blood > Storm > Pain > Gust.
  185. Healers: Pain hits hard, Storm is Twintania, top up party before next dives.
  186.  
  187. Phase 3 Abilities
  188. The Pain Of Meracydia
  189. Hits fairly hard and will consume The Gust Of Meracydia to gain buffs. Eye for an Eye recommended. Has a frontal cone attack that REALLY hurts.
  190. WHM: Virus the first Pain.
  191. BLM/SMN: Virus the second Pain.
  192.  
  193. The Blood Of Meracydia
  194. Deals average damage and has very low HP. Recommend you kill it off fast to reduce total incoming damage.
  195. Will switch between Stoneskin (Magical) and Stoneskin (Physical). If you can harm it DPS it, otherwise DPS the Pain / Storm.
  196.  
  197. The Gust Of Meracydia
  198. Small adds dealing minor damage, need to be kept away from The Pain Of Meracydia.
  199.  
  200. The Sin Of Meracydia
  201. Autoattacks decently hard and will Evil Eye after 20 seconds. Evil Eye deals percentage based damage to you proportional to the health of The Sin Of Meracydia in a cone focused on a random target (50% HP Sin will deal 50% HP damage.)
  202. In first pair at least one should die before Evil Eye. The third Sin should always die before Evil Eye.
  203. WHM: Cure III (if needed) then Medica II, Megaflare Dive is coming soon.
  204. SCH: Succor before and after Evil Eye.
  205.  
  206. The Storm Of Meracydia
  207. Essentially Twintania. Does Plummet and Death Sentence like Twintania from Turn 5 Phase 1.
  208. WHM: Stoneskin each Death Sentence and Virus the 2nd one. Cure II should hit just after cast bar vanishes.
  209. SCH: Adloquium before and after each Death Sentence.
  210. PLD: Rampart first Death Sentence, Sentinel second Death Sentence.
  211. Leaves a Flare Dampening puddle on the ground on death.
  212.  
  213. Megaflare Dive
  214. Bahamut spawns at a random point around the circle, marking a random target with a Red mark (listen for the wing flap to find where he is). Then 2 seconds later The Storm Of Meracydia will mark a random target with a Green sworl. The dive is targeted on the position the target was at just before the mark appeared!
  215. Dodging dives is fairly easy if you move correctly. Gather on C in advance then face Bahamut and treat it as the front. For 1st and 2nd dive hold in place until you see the green mark, for 3rd dive start moving right away. From C strafe left or right depending on your position before veering off to your assigned spot, how far / much you need to strafe is latency dependant.
  216. While running toward your assigned spot find Twintania in order to ascertain which pattern you got. The easiest way is to look toward your assigned spot and if twintania isn't there check the rear view mirror (press V), if you still don't see twintania just stand on your spot. If you do see Twintania you'll need to adjust according to pattern 2/3.
  217. After Twintania dives you'll get a standard Megaflare. So don't be too close to anyone else, dodge those red circles and gather on C if you have the Megaflare Beam.
  218. A death on 1st and 2nd dive is a clear fail (a mistake or was killed by someone). Check a replay for what happened and give advice accordingly.
  219. For the 3rd dive your tanks may be out of position, you'll need to check if Twintania is diving toward one of the tanks and adjust accordingly. (Aka improvise.) It's not the end of the world if someone dies but try to avoid it. Healers, don't forget to heal your closest tank during the dive.
  220.  
  221. Green is easy Bahamut.
  222. Red is dangerous Twintania!
  223.  
  224. Pattern 1:
  225.  
  226.  
  227. Pattern 2:
  228.  
  229.  
  230. Pattern 3:
  231.  
  232.  
  233. It is also possible to stand in the small triangle between Bahamut and Twintania but beware as this area is fairly small: Image 1 Image 2
  234.  
  235. Teraflare
  236. Deals massive damage to whole party. You must stand in the Flare Dampening puddle and have the debuff on you before Teraflare goes off. Note that Flare Dampening does not reduce healing.
  237. You want Succor and Last Bastion. If you do not have Last Bastion available use Mighty Guard and Sacred Soil too. If you don't even have Mighty Guard then everyone probably needs Stoneskin and Fey Covenant plus Adloquium on low hp / weak members.
  238.  
  239. Phase 4
  240. 60-70+ second ability rotation
  241. 00:00 Akh Morn (+1 second each time used)
  242. 00:15 Megaflare
  243. 00:18 Tempest Wing Tethers #1
  244. 00:24 Tempest Wing
  245. 00:40 Earth Shaker
  246. 00:45 Tempest Wing Tethers #2
  247. 00:53 Tempest Wing
  248. 00:54 Flare Breath
  249. 00:60 repeat if not Gigaflare
  250. 00:60 Gigaflare (before Akh Morn #3 & #5)
  251. 00:70 repeat if Gigaflare
  252. @14:00 Gigaflare hard enrage
  253. @14:10 Automatic loss
  254.  
  255. Target time:
  256. 30% HP by first Gigaflare.
  257. 8% HP by second Gigaflare.
  258.  
  259. This phase is fairly easy if you've prepared for it properly during phase 1 and 2.
  260.  
  261. Phase 4 summary
  262. Phase 1 + 2 + big ass beam and tornadoes and more bubbly pools.
  263. MT: Check how to handle Akh Morn. Don't eat red circles during Megaflare. Steal a green tether during Megaflare.
  264. OT: Check how to handle Akh Morn. Always steal a green tether, drop it away from Bahamut.
  265. DPS: Spread out more for Megaflare, gather with Beam on fairy. Don't fail Earth Shaker! Put puddles in two lines. Survival over dps, but only slightly.
  266. Healers: Akh Morn hits hard. Heal up targets during Earth Shaker. Don't forget to heal MT after Tempest Wings.
  267.  
  268. Phase 4 Positioning
  269. Positioning is similar to Phase 1 but you now need to take extra care to not take unnecessary damage.
  270.  
  271. Changes compared to Phase 1:
  272. Gather on fairy for Megaflare beams.
  273. NEVER drop a Megaflare red circle directly behind the boss.
  274. You need to keep space for four sets of Earth Shaker puddles.
  275. OT needs to deposit Tempest Wing tornado away from DPS.
  276.  
  277. Suggested drop points for Earth Shaker, Tempest Wing and Megaflare.
  278.  
  279. Earth Shaker puddles can be dropped either in a line or in triangles. Drop them close together.
  280. The green circle is the OT safe spot for Tempest Wing
  281. The red circles are the suggested positions to drop red circles for Megaflare. The important point is to leave the area behind Bahamut free for tanks to pick up Tempest Wing tethers.
  282. OT should place their red circle far away from Bahamut for extra extra space.
  283. Healers should move back during Megaflare to create extra space around Fairy.
  284.  
  285.  
  286. Phase 4 Abilities
  287. Akh Morn
  288. Main target and whoever else is closest will be tied together with a bright blueish tether.
  289. The first Akh Morn will deal 18k damage that can be shared if both targets are standing in the AoE.
  290. After 2 seconds Bahamut will use Akh Morn 1-5+ times (increasing by one each rotation) dealing 8500 (can be shared) once every second.
  291. Cooldowns will be needed to survive this, recommended order is:
  292. Akh Morn #1 PLD+WAR Rampart, Convalescence, Thrill of Battle, Inner Beast, Mantra, Apocatastasis
  293. Akh Morn #2 WAR Holmgang, PLD Cover so WAR doesn't die after Holmgang
  294. Akh Morn #3 PLD+WAR Rampart, Convalescence, Thrill of Battle, Inner Beast, Vengeance, Mantra
  295. Akh Morn #4 PLD Hallowed Ground
  296. Akh Morn #5 PLD+WAR Sentinel, Rampart, Convalescence, Thrill of Battle, Inner Beast, Vengeance, Mantra, Apocatastasis, Sacred Soil
  297. PLD: Land just after cast bar to soften 2nd hit.
  298. WHM: Heal the PLD. Stoneskin both tanks before first hit. Then chain cast Cure II.
  299. SCH: Heal the WAR. Adloquium both tanks before first hit. Spam Embrace and cast Physick / Adloquium as needed. Lustrate either tank as needed. Help top up PLD at end for Megaflare.
  300.  
  301. Tempest Wing
  302. Two green tether will link 2 members to Bahamut. They can be passed around like the tether in T8.
  303. After 8 seconds a tornado will spawn on the targets dealing 5k damage. Anyone else near the target will take 5k damage, be knocked back (like T5) and be stunned for 3 seconds.
  304. The first Tempest Wing will occur during Megaflare. The tethers should be caught by the tanks and disposed of safely away from everyone else.
  305. The second Tempest Wing will occur during Earth Shaker and go on the Earth Shaker targets. OT should catch one tether and dispose it safely to ease healing. Healers beware, after Tempest Wing hits immediately heal MT before Flare Breath.
  306.  
  307. Megaflare
  308. Instead of gathering on C to eat Megaflare beams gather on SCH fairy.
  309. May now spawn 2 towers. Be very greedy on towers, don't assume someone else will stand on them, better to take extra damage than to wipe.
  310. MT: If you eat unnecessary damage please warn healers.
  311. Otherwise same as Phase 2.
  312.  
  313. Flare Breath
  314. Timed to exploit healer inattention.
  315. Same as phase 1.
  316.  
  317. Earth Shaker
  318. Puddles now stay up for 2 minutes.
  319. As one (or both) targets will also get a Tempest Wing healers need to have their target at 5500+ HP after the 3rd hit.
  320. WHM: Cure II each Earth Shaker hit.
  321. SCH: Adloquium each Earth Shaker hit or top up target with Lustrate.
  322. Otherwise same as Phase 1.
  323.  
  324. Gigaflare
  325. Same as Phase 1 and 2.
  326. Prepare for Akh Morn after.
  327.  
  328. Gigaflare
  329. Hard enrage. Used 14 minutes into the fight, tanks and healers go DPS stance!
  330.  
  331. PLD
  332.  
  333. (by Sal Iva)
  334. If you use a CD with 20s or more duration right before the first Flare Breath in p2 it will last for Flatten. Also i use CD for each Flatten. Rotation I use is:
  335.  
  336. Flatten:
  337. 1. Hallowed Ground
  338. 2. Rampart
  339. 3. Sentinel
  340. 4. Rampart
  341. 5. Foresight
  342. 6. Rampart
  343. 7. yh ….. about that dps
  344.  
  345. Death Sentence:
  346. 1. Rampart
  347. 2. Sentinel
  348. 3. ???
  349.  
  350. Akh Morn:
  351. 1. Rampart
  352. 2. Cover
  353. 3. Rampart
  354. 4. Hallowed Ground
  355. 5. Sentinel + anything else available
  356.  
  357.  
  358. SCH
  359.  
  360. (by Nei Ris)
  361. SCH pets
  362.  
  363. As always,
  364.  
  365. Selene = increase group dps
  366. Eos = safety margin when enrage timer not an issue
  367.  
  368. As long as people meet the hp requirement in the guide, Selene can be used the whole fight without any issues. When the dps check is tight, this is the best option. Also killing faster is arguably the best damage mitigation!
  369.  
  370. If using Eos, fey covenant will be up for every gigaflare, it should not be used outside of that.
  371.  
  372. Fey illumination can be used whenever during first 3 phases, probably for flattens, but in p4, save it for before ahk morn #3 and #5, making sure the pet is close enough to hit tanks
  373.  
  374. SCH dps
  375.  
  376. Ground rules:
  377. 1) Do not DPS until the group is comfortable with the mechanics and minimising all avoidable damage.
  378. 2) Ensure the fairy is (over)healing the main tank while dpsing, she will not do this automatically. Spamming a fairy healing "target of target" macro while casting is ideal.
  379.  
  380. Dps rotations:
  381.  
  382. - Short rotation : cleric, bio2, bio, energy drain, cleric
  383. - Long rotation : cleric, bio2, miasma, bio, energy drain, aero, energy drain, cleric
  384. - Full dump: same as long rotation, throwing in ruin/ruin2 as filler, energy drain on every gcd, aetherflow for more energy drain, refreshing dots until its time to heal again
  385.  
  386. Note on shadowflare: it can/should be used, but remember sacred soil removes shadowflare, so don't cast shadowflare if a sacred soil will be needed soon
  387.  
  388. P1
  389. - mind x-pot and full dump on pull
  390. - short rotation between flatten and earthshaker
  391. - long rotation between earthshaker and megaflare
  392. - (Full dump during first flatten if tank uses hallowed ground (foes should still be up))
  393.  
  394. P2
  395. - short rotation after gigaflare and during flare star cast (assuming sch is healing MT)
  396. - long rotation after flatten hit and before megaflare
  397.  
  398. P3
  399. - long rotation on pain, bane to the blood
  400. - shadowflare and long rotation the gust that is dying the slowest, bane immediately after sins appear (hopefully that gust is still alive)
  401. - after second dives, place shadowflare at the location where twintania will be tanked
  402. - mind x-pot long rotation on twintania immediately on spawn, bane onto the pain that spawns shortly after
  403. - short rotation last pain ( better focus on healing here )
  404.  
  405. P4
  406. - short rotation between megaflare and earthshaker
  407. - long rotation between ahk morn and megaflare
  408.  
  409. Healing Ahk Morn
  410.  
  411. 1) check mantra is up or scream for it to be up way before Ahk Morn cast
  412. 2) adloquium both tanks
  413. 3) time an adloquium to land on your assigned tank as ahk morn lands, follow up with more adloquiums, be ready to lustrate ANY tank that goes low.
  414.  
  415.  
  416. WHM
  417.  
  418. (by Minori Nazuka)
  419. Use Shroud of Saints first time you dip below 4.5k mp, then on cooldown. Chug X-Ethers! Whip your SCH to constantly overheal with Embrace.
  420. Find a spot in each rotation where Divine Seal is useful and then always use it there.
  421.  
  422. Phase 1
  423. DPS during Hallowed Ground. Also some between after Flare Breath and Earth Shaker but it's a waste of MP imho.
  424. Medica II after Megaflare.
  425. Keep Regen on tank 24/7, never let it fall off.
  426. Pretarget those most likely to get Megaflare Beam then Regen before first cure (if you're fast enough.
  427. Divine Seal for Flatten.
  428.  
  429. Phase 2
  430. Be VERY careful after Gigaflare and Rage of Bahamut, OT may have low hate on the add. Never AoE cure after Rage of Bahamut but have Medica II ticking.
  431. Divine Seal during Megaflare.
  432.  
  433. I would recommend Medica II before Megaflare, especially if everyone isn't topped but if you can fit it after that's fine as well. Cure III the Megaflare Beam targets. Before Rage of Bahamut cast Cure III if party is low, otherwise Medica II or let Fairy deal with getting the party back up.
  434.  
  435. Stoneskin + Regen OT after Rage of Bahamut. Move to where your tank is going during regen cast in case you get hate. After first Deadly Drive either bring OT back up then start actively healing MT instead, you don't need to heal the 2nd Deadly Drive unless dps is shit.
  436.  
  437. Get 6600+ HP and get two stacks of Suffocated Will.
  438.  
  439. Phase 3
  440. Virus first Pain and 2nd Death Sentence.
  441. Keep Benediction or Swiftcast ready for any Megaflare Beam target that isn't topped up during dives.
  442. Regen on any tank currently tanking.
  443.  
  444. Phase 4
  445. Divine Seal for 1st, 3rd, 5th Akh Morn, 2nd and 4th Megaflare.
  446. Pretarget those most likely to get Earth Shaker then Regen before first Cure II (if there's time).
  447. Healing for 3rd and 5th Akh Morn can be very tight as tanks will be low from Gigaflare, make sure you have Divine Seal then Cure II spam. Cast Medica II before Divine Seal wears off.
  448. Absolutely critical you Cure III the Megaflare Beam targets.
  449.  
  450. Very MP intensive, very very easy to overheal. May need bard to play a lot of Mage's Ballad until you learn where you can relax.
  451.  
  452. Oh, and don't slack on Regen. Should be on MT 24/7.
  453.  
  454.  
  455. MNK
  456.  
  457. (by Pompey Dan)
  458. In P1/2 use positionals no matter what, the monks dps is the most important of the group and you should aim for 550.
  459.  
  460. P3 use fist of wind and fist of earth during megaflare damage.
  461. Leave the last gust adds alive at end of p3 so you keep gl3.
  462.  
  463. For P4 place Megaflare further away from Bahamut. Never ever spawn your circle behind Bahamut.
  464. Use fist of earth when you have Earth Shaker + tether during p4.
  465.  
  466. Everything else is normal monk shit.
  467.  
  468.  
  469. SMN
  470.  
  471. (by Alamer Ragnarok)
  472.  
  473. DPS Rules:
  474.  
  475. Do not kill yourself in order to do more DPS, if you die, what you worked on is gone.
  476.  
  477. Casters can use sprint, do not be stingy on it, use it when you feel you need to get somewhere fast or to dodge mechanics.
  478.  
  479. While doing all of the above, keep an eye on your dots clip if you feel a mechanic is approaching that you need to move a lot, keep an eye on your buffs and pet buffs.
  480.  
  481. Pet Rules:
  482.  
  483. Keep an eye on Garuda, if you use Place and it get hit by a dive it can just stand there and no nothing if it was far from the enemy.
  484.  
  485. Phase 1:
  486.  
  487. When tank starts his pull macro cast and place shadowflare on the ground where Bahamut will be tanked, and do your opener like any other fights, prepare for Megaflare, after that wait behind Bahamut for Earth Shakers, if you have dots below 8sec, clip them as if you are selected for Earth Shakers you will not be able to put them up again unless you use Swiftcast which you need to save in case someone dies, keep dots up and prepare for Gigaflare, make sure dots are on full duration "prefer with contagion" when Gigaflare is being casted.
  488.  
  489. Phase 2:
  490.  
  491. As soon as this phase starts the first add should drop right next to Bahamut, do a Bane on Bahamut, select the add, put Garuda on it, and dps the add down, make sure Bahamut has refreshed dots on it before Rage of Bahamut is casted, 2nd add will need full dots to be casted on it from zero, again put Garuda on it, use contagion on Bahamut to make sure he has all dots up, same goes to the 3rd add.
  492.  
  493. Phase 3:
  494.  
  495. Avoid dives, fully dot the Pain and bane it to the Blood, once the Blood switches to magic damage Fester it and fully dps the Pain down, Dot one gust and Bane the other 2, Sins pop dot the one close to the Gusts and once the other sin gets stacked Bane and kill it asap, prepare for 2nd dives, do a complete opener as everything should be up on the Storm, just save pet buffs + enkindle when the sin pops and gets stacked on the storm, focus on the storm make sure your dots never drops on it, focus on the sin to kill it fast, when the pain pops you can help the healers by using eye for an eye on the tank, 3rd and final dive, kill the pain, save the gust for your mnk.
  496.  
  497. Phase 4:
  498.  
  499. Identical to Phase 1, just some more mechanic, use sprint when needed all the time, keep dots always up, all your cool downs should be on cool down, KILL!
  500.  
  501.  
  502. BRD
  503.  
  504. (by Inkin Tamusi)
  505.  
  506. Songs
  507.  
  508. P1
  509. - Foe + BV on pull
  510. P2
  511. - Short Paeon after the 1st add on phase 2 if you don't have any NIN to use Goad
  512. P3
  513. - Short Ballad right after Gigaflare, and use Foe as Megaflare hits middle as adds are gonna pop instantly, remember to not let your Foe run out (you want to take it off after the Pain and Blood dies)
  514. - Short Ballad right before the 2nd divebombs, and use Foe + BV after Megaflare hits middle (Twintania takes longer to appear)
  515. - Ballad before the last Divebomb, you should have enough MP so your Ballad runs out right when Bahamut appears back
  516. P4
  517. - Paeon if you/dps are out of TP OR Foe when you're about 1000 MP, this should be when Bahamut uses Earth Shaker/Gigaflare/Akh Morn
  518. - Use a last Ballad with BV for about 20 seconds since you won't have too much MP.
  519.  
  520. CDs
  521.  
  522. P1
  523. - Use everything on pull as you would normally do it on any boss.
  524. - IR/B4B/Hawk/Barrage should be up just before the 2nd Earth Shaker, use there and make sure you tell your healers you have B4B on if you got the Earth Shaker. Use Second Wind as the 2nd earth shaker hits you.
  525. - RS is going to be up just before Gigaflare, and you should have a few seconds remaining to DPS the add with it.
  526. P2
  527. - IR/B4B/Hawk/Barrage are going to be up before 2nd add. I recommend you use them on the spot instead of waiting for the add to spawn, or just keep Blood for Blood since Bahamut's Rage is such an annoying AoE.
  528. - RS is usually up for the last add, or just a tad before. Use it.
  529. - Depending on how fast you guys are DPSing Bahamut down, IR/B4B/Hawk/Barrage/X-pot are going to be up at 55%/54%. You WANT to use your pot there, you are wasting it if you use your pot on the 3rd phase since it's timed. You can keep it if you see you struggle with Twin. Take off B4B for Gigaflare in case it might still be on.
  530. P3
  531. - IR for the Pain/Blood.
  532. - RS on the Sin.
  533. - When Twintania appears, you should have : IR/B4B/Hawk/Barrage up. Use them all of course.
  534. P4
  535. - You should have ALL your CDs up when Bahamut goes back on the field if you have done it the way I do (IR/B4B/Hawk/RS/Barrage/X-pot). Use everything on the spot, starting with Blood for Blood as you'll most likely have to click it off for Megaflare.
  536. - Use all of your cooldowns as soon as they are up, do NOT wait for them to be aligned. You are not allowed to use Blood for Blood for Megaflare, Earth Shaker (it's ok if you're not targetted) and Gigaflare. Use it on Akh Morn.
  537.  
  538.  
  539. NIN
  540.  
  541. (by Alec Hawkeyes)
  542.  
  543. If you Goad right after Mega or before the first Shaker, 2nd Goad is after the 1st add in p2 and the 3rd Goad right before Twintania.
  544. Ideally you Goad twice in p4 by saving the third for a bit.
  545.  
  546. Phase 1
  547. Quick note about Perfect Dodge: using it as the 2nd hit from Earth Shaker is coming allows you to dodge the 3rd hit. Have not tried Twister however.
  548.  
  549. Have Huton up prepull and pull when there is 7 seconds left on your ninijutsu timer. If the warrior opens with Storm's Path your opener should be something like Spin - BfB - Gust - IR - Suiton + Trick - Aeolian + Kassatsu - Mutilate + Raiton into Shadow Edge.
  550. Without a warrior doing Storm's Path use Dancing Edge into Trick instead.
  551. Aim for around 520+ dps with Ilvl 130 weapon in phase 1.
  552.  
  553. Phase 2/4
  554. If you Huton during the Gigaflare in phase 1 your ninjutsu will come up again as you swap back to Bahamut allowing you to Trick + Kassatsu. This is also the best time to use IR and BfB as BfB will fall off just before megaflare. Then you will Huton again during Rage of Bahamut etc.
  555.  
  556. Phase 4 timing is kinda iffy, but using BfB during the end of megaflare and during Earth Shakers if you do not have Earth Shaker mark is best, from my experience.
  557. Aim to use Trick immediately after Bahamut lands in phase 4, this is achieved by starting to cast Huton when Teraflare announces there is 10 seconds left, and casting at around 7 seconds. Always trick right after Mega/Gigaflare to ensure maximum dps uptime.
  558.  
  559. Phase 3
  560. Huton just as the Megaflare hits the people with beam and save Trick for the Sin that the most dps will focus. Using Huton just as Twintania spawns will give you a ninjutsu for the next Sin if needed. Using BfB and IR on the Twintania add will leave them up for the start of phase 4.
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