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  1. 23:56:48: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 23:56:48: CUDA loaded successfully
  3. 23:56:48: 1 CUDA capable devices found
  4. 23:56:48: [ GPU #0 - < GeForce GTX 780 Ti > has Compute SM 3.5, NVENC Available ]
  5. 00:04:44: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
  6. 00:04:44: -------------------------------
  7. 00:04:44: CPU Name: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
  8. 00:04:44: CPU Speed: 3400MHz
  9. 00:04:44: Physical Memory: 4095MB Total, 4095MB Free
  10. 00:04:44: stepping id: 4, model 62, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
  11. 00:04:44: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 00:04:44: monitor 2: pos={1920, 0}, size={1920, 1080}
  13. 00:04:44: Windows Version: 6.2 Build 9200
  14. 00:04:44: Aero is Enabled
  15. 00:04:44: -------------------------------
  16. 00:04:44: OBS Modules:
  17. 00:04:44: Base Address Module
  18. 00:04:44: 00D80000 OBS.exe
  19. 00:04:44: 615B0000 OBSApi.dll
  20. 00:04:44: 613B0000 DShowPlugin.dll
  21. 00:04:44: 61380000 GraphicsCapture.dll
  22. 00:04:44: 61350000 NoiseGate.dll
  23. 00:04:44: 61330000 PSVPlugin.dll
  24. 00:04:44: 61310000 scenesw.dll
  25. 00:04:44: ------------------------------------------
  26. 00:04:44: Adapter 1
  27. 00:04:44: Video Adapter: NVIDIA GeForce GTX 780 Ti
  28. 00:04:44: Video Adapter Dedicated Video Memory: 3115094016
  29. 00:04:44: Video Adapter Shared System Memory: 1179807744
  30. 00:04:44: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  31. 00:04:44: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  32. 00:04:44: =====Stream Start: 2015-05-17, 00:04:44===============================================
  33. 00:04:44: Multithreaded optimizations: On
  34. 00:04:44: Base resolution: 1920x1080
  35. 00:04:44: Output resolution: 1920x1080
  36. 00:04:44: ------------------------------------------
  37. 00:04:44: Loading up D3D10 on NVIDIA GeForce GTX 780 Ti (Adapter 1)...
  38. 00:04:44: ------------------------------------------
  39. 00:04:44: Audio Format: 48000 Hz
  40. 00:04:44: ------------------------------------------
  41. 00:04:44: Audio Channels: 2 Ch
  42. 00:04:44: Playback device Default
  43. 00:04:44: ------------------------------------------
  44. 00:04:44: Using desktop audio input: Speakers (2- Sennheiser 3D G4ME1)
  45. 00:04:44: Global Audio time adjust: 0
  46. 00:04:44: Using 7.1 surround speaker setup
  47. 00:04:44: ------------------------------------------
  48. 00:04:44: Using auxilary audio input: VoiceMeeter Output (VB-Audio VoiceMeeter VAIO)
  49. 00:04:44: Mic time offset: 0
  50. 00:04:44: ------------------------------------------
  51. 00:04:44: Audio Encoding: AAC
  52. 00:04:44: bitrate: 160
  53. 00:04:44: Using Window Capture
  54. 00:04:44: Scene buffering time set to 400
  55. 00:04:44: Using custom x264 settings: "crf=22 vbv-maxrate=0 vbv-bufsize=0"
  56. 00:04:44: ------------------------------------------
  57. 00:04:44: Video Encoding: x264
  58. 00:04:44: fps: 30
  59. 00:04:44: width: 1920, height: 1080
  60. 00:04:44: preset: ultrafast
  61. 00:04:44: profile: main
  62. 00:04:44: keyint: 60
  63. 00:04:44: CBR: yes
  64. 00:04:44: CFR: no
  65. 00:04:44: max bitrate: 0
  66. 00:04:44: buffer size: 0
  67. 00:04:44: ------------------------------------------
  68. 00:04:46: Using RTMP service: Twitch
  69. 00:04:46: Server selection: rtmp://live-jfk.twitch.tv/app
  70. 00:04:46: Interface: StrongVPN - 501102-L2TP (type 23, 1000 mbps)
  71. 00:04:46: Completed handshake with rtmp://live-jfk.twitch.tv/app in 520 ms.
  72. 00:04:47: SO_SNDBUF was at 65536
  73. 00:04:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 208947 / 211968)
  74. 00:04:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 208947 / 211968)
  75. 00:04:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 208947 / 211968)
  76. 00:04:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 1048576 (buffer: 0 / 211968)
  77. 00:06:54: Total frames encoded: 3861, total frames duplicated: 4 (0.10%)
  78. 00:06:54: Total frames rendered: 3877, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  79. 00:06:54:
  80. 00:06:54: Profiler time results:
  81. 00:06:54:
  82. 00:06:54: ==============================================================
  83. 00:06:54: video thread frame - [100%] [avg time: 0.901 ms] [children: 64%] [unaccounted: 36%]
  84. 00:06:54: | scene->Preprocess - [34.6%] [avg time: 0.312 ms]
  85. 00:06:54: | GPU download and conversion - [29.4%] [avg time: 0.265 ms] [children: 28.5%] [unaccounted: 0.888%]
  86. 00:06:54: | | flush - [27.4%] [avg time: 0.247 ms]
  87. 00:06:54: | | CopyResource - [0.666%] [avg time: 0.006 ms]
  88. 00:06:54: | | conversion to 4:2:0 - [0.444%] [avg time: 0.004 ms]
  89. 00:06:54: Convert444Threads - [100%] [avg time: 1.015 ms] [children: 99.2%] [unaccounted: 0.788%]
  90. 00:06:54: | Convert444toNV12 - [99.2%] [avg time: 1.007 ms]
  91. 00:06:54: encoder thread frame - [100%] [avg time: 1.341 ms] [children: 6.34%] [unaccounted: 93.7%]
  92. 00:06:54: | sending stuff out - [6.34%] [avg time: 0.085 ms]
  93. 00:06:54: ==============================================================
  94. 00:06:54:
  95. 00:06:54:
  96. 00:06:54: Profiler CPU results:
  97. 00:06:54:
  98. 00:06:54: ==============================================================
  99. 00:06:54: video thread frame - [cpu time: avg 0.298 ms, total 1156.25 ms] [avg calls per frame: 1]
  100. 00:06:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 00:06:54: | GPU download and conversion - [cpu time: avg 0.064 ms, total 250 ms] [avg calls per frame: 1]
  102. 00:06:54: | | flush - [cpu time: avg 0.056 ms, total 218.75 ms] [avg calls per frame: 1]
  103. 00:06:54: | | CopyResource - [cpu time: avg 0.008 ms, total 31.25 ms] [avg calls per frame: 1]
  104. 00:06:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 00:06:54: Convert444Threads - [cpu time: avg 0.944 ms, total 14593.8 ms] [avg calls per frame: 4]
  106. 00:06:54: | Convert444toNV12 - [cpu time: avg 0.94 ms, total 14531.3 ms] [avg calls per frame: 4]
  107. 00:06:54: encoder thread frame - [cpu time: avg 1.048 ms, total 4046.88 ms] [avg calls per frame: 1]
  108. 00:06:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  109. 00:06:54: ==============================================================
  110. 00:06:54:
  111. 00:06:54: =====Stream End: 2015-05-17, 00:06:54=================================================
  112. 00:06:54: ~RTMPPublisher: Packet flush completed in 131 ms
  113. 00:06:54: ~RTMPPublisher: Send thread terminated in 0 ms
  114. 00:06:54: RTMPPublisher::SocketLoop: Graceful loop exit
  115. 00:06:54: ~RTMPPublisher: Socket thread terminated in 1 ms
  116. 00:06:54: =====Stream End: 2015-05-17, 00:06:54=================================================
  117. 00:07:04: ~RTMPPublisher: Final socket shutdown completed in 10172 ms
  118. 00:07:04: Average send payload: 8112 bytes, average send interval: 11 ms
  119. 00:07:04: Number of times waited to send: 4, Waited for a total of 16388 bytes
  120. 00:07:04: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  121. 00:07:04: Number of bytes sent: 92859589
  122. 00:07:04: Terminating 0x1de4
  123. 00:07:04: Terminating 0x24f0
  124. 00:07:04: Terminating 0x56c
  125.  
  126.  
  127. Last game capture log:
  128. 2015-01-08, 15:57:25: we're booting up:
  129. 15:57:25: CaptureThread: attached to process League of Legends.exe
  130. 15:57:27: D3D9 Present
  131. 15:57:27: DXGI Present
  132. 15:57:27: GL Present
  133. 15:57:27: DirectDraw capture: Windows 8 not supported yet
  134. 15:57:27: (half life scientist) everything.. seems to be in order
  135. 15:57:27: D3D9EndScene called
  136. 15:57:27: D3DPRESENT_PARAMETERS {
  137. 15:57:27: BackBufferWidth: 1920
  138. 15:57:27: BackBufferHeight: 1080
  139. 15:57:27: BackBufferFormat: D3DFMT_X8R8G8B8
  140. 15:57:27: BackBufferCount: 1
  141. 15:57:27: MultiSampleType: D3DMULTISAMPLE_NONE
  142. 15:57:27: MultiSampleQuality: 0
  143. 15:57:27: SwapEffect: D3DSWAPEFFECT_DISCARD
  144. 15:57:27: hDeviceWindow: 1574616
  145. 15:57:27: Windowed: true
  146. 15:57:27: EnableAutoDepthStencil: true
  147. 15:57:27: AutoDepthStencilFormat: D3DFMT_D24S8
  148. 15:57:27: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  149. 15:57:27: FullScreen_RefreshRateInHz: 0
  150. 15:57:27: PresentationInterval: 2147483648
  151. 15:57:27: };
  152. 15:57:27: successfully set up d3d9 hooks
  153. 15:57:27: D3D9Present called
  154. 15:57:27: DoD3D9GPUHook: success
  155. 15:57:27: D3DSURFACE_DESC {
  156. 15:57:27: Format: D3DFMT_X8R8G8B8
  157. 15:57:27: Type: D3DRTYPE_SURFACE
  158. 15:57:27: Usage: D3DUSAGE_RENDERTARGET
  159. 15:57:27: Pool: D3DPOOL_DEFAULT
  160. 15:57:27: MultiSampleType: D3DMULTISAMPLE_NONE
  161. 15:57:27: MultiSampleQuality: 0
  162. 15:57:27: Width: 1920
  163. 15:57:27: Height: 1080
  164. 15:57:27: };
  165. 15:57:27: successfully capturing d3d9 frames via GPU
  166. 15:57:29: ---------------------- Cleared D3D9 Capture ----------------------
  167. 15:57:29: received restart event, capturing
  168. 15:57:29: DoD3D9GPUHook: success
  169. 15:57:29: D3D9EndScene called
  170. 15:57:29: D3D9Present called
  171. 15:57:31: DirectDraw capture: Windows 8 not supported yet
  172. 16:02:04: D3DSURFACE_DESC {
  173. 16:02:04: Format: D3DFMT_X8R8G8B8
  174. 16:02:04: Type: D3DRTYPE_SURFACE
  175. 16:02:04: Usage: D3DUSAGE_RENDERTARGET
  176. 16:02:04: Pool: D3DPOOL_DEFAULT
  177. 16:02:04: MultiSampleType: D3DMULTISAMPLE_NONE
  178. 16:02:04: MultiSampleQuality: 0
  179. 16:02:04: Width: 1920
  180. 16:02:04: Height: 1080
  181. 16:02:04: };
  182. 16:02:04: successfully capturing d3d9 frames via GPU
  183. 16:02:09: ---------------------- Cleared D3D9 Capture ----------------------
  184. 16:02:09: received restart event, capturing
  185. 16:02:09: DoD3D9GPUHook: success
  186. 16:02:09: D3D9EndScene called
  187. 16:02:09: D3D9Present called
  188. 16:02:10: DirectDraw capture: Windows 8 not supported yet
  189. 16:02:18: D3DSURFACE_DESC {
  190. 16:02:18: Format: D3DFMT_X8R8G8B8
  191. 16:02:18: Type: D3DRTYPE_SURFACE
  192. 16:02:18: Usage: D3DUSAGE_RENDERTARGET
  193. 16:02:18: Pool: D3DPOOL_DEFAULT
  194. 16:02:18: MultiSampleType: D3DMULTISAMPLE_NONE
  195. 16:02:18: MultiSampleQuality: 0
  196. 16:02:18: Width: 1920
  197. 16:02:18: Height: 1080
  198. 16:02:18: };
  199. 16:02:18: successfully capturing d3d9 frames via GPU
  200. 16:02:34: ---------------------- Cleared D3D9 Capture ----------------------
  201. 16:02:34: received restart event, capturing
  202. 16:02:34: DoD3D9GPUHook: success
  203. 16:02:34: D3D9EndScene called
  204. 16:02:34: D3D9Present called
  205. 16:02:34: DirectDraw capture: Windows 8 not supported yet
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