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  1. [CODE]23:37:23: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 23:37:23: CUDA loaded successfully
  3. 23:37:23: 1 CUDA capable devices found
  4. 23:37:23: [ GPU #0 - < GeForce GTX 560 > has Compute SM 2.1, NVENC Not Available ]
  5. 23:37:23: No NVENC capable devices found
  6. 23:40:04: Open Broadcaster Software v0.62b - 64bit ( ^ω^)
  7. 23:40:04: -------------------------------
  8. 23:40:04: CPU Name: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
  9. 23:40:04: CPU Speed: 3600MHz
  10. 23:40:04: Physical Memory: 16334MB Total, 10870MB Free
  11. 23:40:04: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  12. 23:40:04: monitor 1: pos={0, 0}, size={1920, 1080}
  13. 23:40:04: monitor 2: pos={-1600, 0}, size={1600, 900}
  14. 23:40:04: Windows Version: 6.1 Build 7601 S
  15. 23:40:04: Aero is Disabled
  16. 23:40:04: -------------------------------
  17. 23:40:04: OBS Modules:
  18. 23:40:04: Base Address Module
  19. 23:40:04: 000000003F750000 OBS.exe
  20. 23:40:04: 00000000F5410000 OBSApi.dll
  21. 23:40:04: 00000000F5DF0000 DShowPlugin.dll
  22. 23:40:04: 00000000F5A60000 GraphicsCapture.dll
  23. 23:40:04: 00000000F5A30000 NoiseGate.dll
  24. 23:40:04: 00000000F5A00000 PSVPlugin.dll
  25. 23:40:04: ------------------------------------------
  26. 23:40:04: Adapter 1
  27. 23:40:04: Video Adapter: NVIDIA GeForce GTX 560
  28. 23:40:04: Video Adapter Dedicated Video Memory: 1024917504
  29. 23:40:04: Video Adapter Shared System Memory: 3221106688
  30. 23:40:04: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  31. 23:40:04: Video Adapter Output 2: pos={-1600, 0}, size={1600, 900}, attached=true
  32. 23:40:04: =====Stream Start: 2014-04-23, 23:40:04===============================================
  33. 23:40:04: Multithreaded optimizations: On
  34. 23:40:04: Base resolution: 1920x1080
  35. 23:40:04: Output resolution: 1920x1080
  36. 23:40:04: ------------------------------------------
  37. 23:40:04: Loading up D3D10 on NVIDIA GeForce GTX 560 (Adapter 1)...
  38. 23:40:04: ------------------------------------------
  39. 23:40:04: Audio Format: 44100 Hz
  40. 23:40:04: ------------------------------------------
  41. 23:40:04: Audio Channels: 2 Ch
  42. 23:40:04: Playback device {0.0.0.00000000}.{ccc6ec21-b388-43bc-a23f-fad17f1d9910}
  43. 23:40:04: ------------------------------------------
  44. 23:40:04: Using desktop audio input: Speakers (Realtek High Definition Audio)
  45. 23:40:04: Global Audio time adjust: 0
  46. 23:40:04: ------------------------------------------
  47. 23:40:04: Audio Encoding: AAC
  48. 23:40:04: bitrate: 160
  49. 23:40:04: Using graphics capture
  50. 23:40:04: Trying to hook process: F1_2013.exe
  51. 23:40:04: Scene buffering time set to 400
  52. 23:40:04: ------------------------------------------
  53. 23:40:04: Video Encoding: x264
  54. 23:40:04: fps: 60
  55. 23:40:04: width: 1920, height: 1080
  56. 23:40:04: preset: superfast
  57. 23:40:04: profile: high
  58. 23:40:04: keyint: 120
  59. 23:40:04: CBR: yes
  60. 23:40:04: CFR: yes
  61. 23:40:04: max bitrate: 37500
  62. 23:40:04: buffer size: 37500
  63. 23:40:04: ------------------------------------------
  64. 23:40:04: SharedTexCapture hooked
  65. 23:40:06: Total frames encoded: 69, total frames duplicated: 0 (0.00%)
  66. 23:40:06: Total frames rendered: 77, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  67. 23:40:06:
  68. 23:40:06: Profiler time results:
  69. 23:40:06:
  70. 23:40:06: ==============================================================
  71. 23:40:06: video thread frame - [100%] [avg time: 0.85 ms] [children: 5.41%] [unaccounted: 94.6%]
  72. 23:40:06: | scene->Preprocess - [0%] [avg time: 0 ms]
  73. 23:40:06: | GPU download and conversion - [5.41%] [avg time: 0.046 ms] [children: 4.24%] [unaccounted: 1.18%]
  74. 23:40:06: | | flush - [3.41%] [avg time: 0.029 ms]
  75. 23:40:06: | | CopyResource - [0.706%] [avg time: 0.006 ms]
  76. 23:40:06: | | conversion to 4:2:0 - [0.118%] [avg time: 0.001 ms]
  77. 23:40:06: Convert444Threads - [100%] [avg time: 0.569 ms] [children: 99.5%] [unaccounted: 0.527%]
  78. 23:40:06: | Convert444toNV12 - [99.5%] [avg time: 0.566 ms]
  79. 23:40:06: encoder thread frame - [100%] [avg time: 2.06 ms] [children: 0.0485%] [unaccounted: 100%]
  80. 23:40:06: | sending stuff out - [0.0485%] [avg time: 0.001 ms]
  81. 23:40:06: ==============================================================
  82. 23:40:06:
  83. 23:40:06:
  84. 23:40:06: Profiler CPU results:
  85. 23:40:06:
  86. 23:40:06: ==============================================================
  87. 23:40:06: video thread frame - [cpu time: avg 0.405 ms, total 31.2 ms] [avg calls per frame: 1]
  88. 23:40:06: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 23:40:06: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 23:40:06: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  91. 23:40:06: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 23:40:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 23:40:06: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  94. 23:40:06: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  95. 23:40:06: encoder thread frame - [cpu time: avg 1.04 ms, total 46.8 ms] [avg calls per frame: 1]
  96. 23:40:06: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 23:40:06: ==============================================================
  98. 23:40:06:
  99. 23:40:06: =====Stream End: 2014-04-23, 23:40:06=================================================
  100. 23:45:57: =====Stream Start: 2014-04-23, 23:45:57===============================================
  101. 23:45:57: Multithreaded optimizations: On
  102. 23:45:57: Base resolution: 1920x1080
  103. 23:45:57: Output resolution: 1920x1080
  104. 23:45:57: ------------------------------------------
  105. 23:45:57: Loading up D3D10 on NVIDIA GeForce GTX 560 (Adapter 1)...
  106. 23:45:57: ------------------------------------------
  107. 23:45:57: Audio Format: 44100 Hz
  108. 23:45:57: ------------------------------------------
  109. 23:45:57: Audio Channels: 2 Ch
  110. 23:45:57: Playback device {0.0.0.00000000}.{ccc6ec21-b388-43bc-a23f-fad17f1d9910}
  111. 23:45:57: ------------------------------------------
  112. 23:45:57: Using desktop audio input: Speakers (Realtek High Definition Audio)
  113. 23:45:57: Global Audio time adjust: 0
  114. 23:45:57: ------------------------------------------
  115. 23:45:57: Audio Encoding: AAC
  116. 23:45:57: bitrate: 160
  117. 23:45:57: Using graphics capture
  118. 23:45:57: Trying to hook process: F1_2013.exe
  119. 23:45:57: Scene buffering time set to 400
  120. 23:45:57: ------------------------------------------
  121. 23:45:57: Video Encoding: x264
  122. 23:45:57: fps: 60
  123. 23:45:57: width: 1920, height: 1080
  124. 23:45:57: preset: superfast
  125. 23:45:57: profile: high
  126. 23:45:57: keyint: 120
  127. 23:45:57: CBR: yes
  128. 23:45:57: CFR: yes
  129. 23:45:57: max bitrate: 37500
  130. 23:45:57: buffer size: 37500
  131. 23:45:57: ------------------------------------------
  132. 23:45:57: SharedTexCapture hooked
  133. 00:51:46: Total frames encoded: 236926, total frames duplicated: 8767 (3.70%)
  134. 00:51:46: Total frames rendered: 236893, number of late frames: 29 (0.01%) (it's okay for some frames to be late)
  135. 00:51:47:
  136. 00:51:47: Profiler time results:
  137. 00:51:47:
  138. 00:51:47: ==============================================================
  139. 00:51:47: video thread frame - [100%] [avg time: 1.389 ms] [children: 77.7%] [unaccounted: 22.3%]
  140. 00:51:47: | scene->Preprocess - [0.072%] [avg time: 0.001 ms]
  141. 00:51:47: | GPU download and conversion - [77.6%] [avg time: 1.078 ms] [children: 3.53%] [unaccounted: 74.1%]
  142. 00:51:47: | | flush - [2.74%] [avg time: 0.038 ms]
  143. 00:51:47: | | CopyResource - [0.648%] [avg time: 0.009 ms]
  144. 00:51:47: | | conversion to 4:2:0 - [0.144%] [avg time: 0.002 ms]
  145. 00:51:47: Convert444Threads - [100%] [avg time: 0.588 ms] [children: 99.3%] [unaccounted: 0.68%]
  146. 00:51:47: | Convert444toNV12 - [99.3%] [avg time: 0.584 ms]
  147. 00:51:47: encoder thread frame - [100%] [avg time: 1.814 ms] [children: 3.64%] [unaccounted: 96.4%]
  148. 00:51:47: | sending stuff out - [3.64%] [avg time: 0.066 ms]
  149. 00:51:47: ==============================================================
  150. 00:51:47:
  151. 00:51:47:
  152. 00:51:47: Profiler CPU results:
  153. 00:51:47:
  154. 00:51:47: ==============================================================
  155. 00:51:47: video thread frame - [cpu time: avg 0.024 ms, total 5709.64 ms] [avg calls per frame: 1]
  156. 00:51:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  157. 00:51:47: | GPU download and conversion - [cpu time: avg 0.018 ms, total 4414.83 ms] [avg calls per frame: 1]
  158. 00:51:47: | | flush - [cpu time: avg 0.014 ms, total 3510.02 ms] [avg calls per frame: 1]
  159. 00:51:47: | | CopyResource - [cpu time: avg 0 ms, total 46.8 ms] [avg calls per frame: 1]
  160. 00:51:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 156.002 ms] [avg calls per frame: 1]
  161. 00:51:47: Convert444Threads - [cpu time: avg 0.335 ms, total 158809 ms] [avg calls per frame: 2]
  162. 00:51:47: | Convert444toNV12 - [cpu time: avg 0.332 ms, total 157374 ms] [avg calls per frame: 2]
  163. 00:51:47: encoder thread frame - [cpu time: avg 1.238 ms, total 293360 ms] [avg calls per frame: 1]
  164. 00:51:47: | sending stuff out - [cpu time: avg 0.063 ms, total 15054.1 ms] [avg calls per frame: 1]
  165. 00:51:47: ==============================================================
  166. 00:51:47:
  167. 00:51:47: =====Stream End: 2014-04-24, 00:51:47=================================================
  168. 00:58:04: =====Stream Start: 2014-04-24, 00:58:04===============================================
  169. 00:58:04: Multithreaded optimizations: On
  170. 00:58:04: Base resolution: 1920x1080
  171. 00:58:04: Output resolution: 1920x1080
  172. 00:58:04: ------------------------------------------
  173. 00:58:04: Loading up D3D10 on NVIDIA GeForce GTX 560 (Adapter 1)...
  174. 00:58:04: ------------------------------------------
  175. 00:58:04: Audio Format: 44100 Hz
  176. 00:58:04: ------------------------------------------
  177. 00:58:04: Audio Channels: 2 Ch
  178. 00:58:04: Playback device {0.0.0.00000000}.{ccc6ec21-b388-43bc-a23f-fad17f1d9910}
  179. 00:58:04: ------------------------------------------
  180. 00:58:04: Using desktop audio input: Speakers (Realtek High Definition Audio)
  181. 00:58:04: Global Audio time adjust: 0
  182. 00:58:04: ------------------------------------------
  183. 00:58:04: Audio Encoding: AAC
  184. 00:58:04: bitrate: 160
  185. 00:58:04: Using graphics capture
  186. 00:58:04: Trying to hook process: F1_2013.exe
  187. 00:58:04: Scene buffering time set to 400
  188. 00:58:04: ------------------------------------------
  189. 00:58:04: Video Encoding: x264
  190. 00:58:04: fps: 60
  191. 00:58:04: width: 1920, height: 1080
  192. 00:58:04: preset: superfast
  193. 00:58:04: profile: high
  194. 00:58:04: keyint: 120
  195. 00:58:04: CBR: yes
  196. 00:58:04: CFR: yes
  197. 00:58:04: max bitrate: 37500
  198. 00:58:04: buffer size: 37500
  199. 00:58:04: ------------------------------------------
  200. 00:58:04: SharedTexCapture hooked
  201. 01:35:55: Total frames encoded: 136256, total frames duplicated: 27854 (20.44%)
  202. 01:35:55: Total frames rendered: 133698, number of late frames: 2527 (1.89%) (it's okay for some frames to be late)
  203. 01:35:55:
  204. 01:35:55: Profiler time results:
  205. 01:35:55:
  206. 01:35:55: ==============================================================
  207. 01:35:55: video thread frame - [100%] [avg time: 11.33 ms] [children: 2%] [unaccounted: 98%]
  208. 01:35:55: | scene->Preprocess - [0.00883%] [avg time: 0.001 ms]
  209. 01:35:55: | GPU download and conversion - [1.99%] [avg time: 0.226 ms] [children: 0.671%] [unaccounted: 1.32%]
  210. 01:35:55: | | flush - [0.53%] [avg time: 0.06 ms]
  211. 01:35:55: | | CopyResource - [0.124%] [avg time: 0.014 ms]
  212. 01:35:55: | | conversion to 4:2:0 - [0.0177%] [avg time: 0.002 ms]
  213. 01:35:55: Convert444Threads - [100%] [avg time: 0.633 ms] [children: 99.2%] [unaccounted: 0.79%]
  214. 01:35:55: | Convert444toNV12 - [99.2%] [avg time: 0.628 ms]
  215. 01:35:55: encoder thread frame - [100%] [avg time: 1.909 ms] [children: 3.3%] [unaccounted: 96.7%]
  216. 01:35:55: | sending stuff out - [3.3%] [avg time: 0.063 ms]
  217. 01:35:55: ==============================================================
  218. 01:35:55:
  219. 01:35:55:
  220. 01:35:55: Profiler CPU results:
  221. 01:35:55:
  222. 01:35:55: ==============================================================
  223. 01:35:55: video thread frame - [cpu time: avg 1.272 ms, total 170104 ms] [avg calls per frame: 1]
  224. 01:35:55: | scene->Preprocess - [cpu time: avg 0 ms, total 78.001 ms] [avg calls per frame: 1]
  225. 01:35:55: | GPU download and conversion - [cpu time: avg 0.08 ms, total 10701.7 ms] [avg calls per frame: 1]
  226. 01:35:55: | | flush - [cpu time: avg 0.052 ms, total 7004.43 ms] [avg calls per frame: 1]
  227. 01:35:55: | | CopyResource - [cpu time: avg 0.009 ms, total 1279.21 ms] [avg calls per frame: 1]
  228. 01:35:55: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 124.8 ms] [avg calls per frame: 1]
  229. 01:35:55: Convert444Threads - [cpu time: avg 0.584 ms, total 156204 ms] [avg calls per frame: 2]
  230. 01:35:55: | Convert444toNV12 - [cpu time: avg 0.58 ms, total 155190 ms] [avg calls per frame: 2]
  231. 01:35:55: encoder thread frame - [cpu time: avg 1.357 ms, total 184908 ms] [avg calls per frame: 1]
  232. 01:35:55: | sending stuff out - [cpu time: avg 0.063 ms, total 8642.47 ms] [avg calls per frame: 1]
  233. 01:35:55: ==============================================================
  234. 01:35:55:
  235. 01:35:55: =====Stream End: 2014-04-24, 01:35:55=================================================
  236.  
  237.  
  238. Last game capture log:
  239. 2014-04-23, 23:40:04: we're booting up:
  240. 23:40:04: CaptureThread: attached to process f1_2013.exe
  241. 23:40:04: D3D9 Present
  242. 23:40:04: DXGI Present
  243. 23:40:04: (half life scientist) everything.. seems to be in order
  244. 23:40:04: DXGI: Found D3D 11
  245. 23:40:04: setting up d3d11 data
  246. 23:40:04: ---------------------- Cleared D3D11 Capture ----------------------
  247. 23:40:04: found dxgi format (dx11) of: 28, size: {800, 600}, multisampled: false
  248. 23:40:04: DoD3D11Hook: success
  249. 23:40:04: successfully capturing d3d11 frames via GPU
  250. 23:40:06: stop requested, terminating d3d11 capture
  251. 23:40:06: ---------------------- Cleared D3D11 Capture ----------------------
  252. 23:40:09: ---------------------- Cleared D3D11 Capture ----------------------
  253. 23:40:10: DXGI: Found D3D 11
  254. 23:40:10: setting up d3d11 data
  255. 23:40:10: ---------------------- Cleared D3D11 Capture ----------------------
  256. 23:40:10: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
  257. 23:40:44: ---------------------- Cleared D3D11 Capture ----------------------
  258. 23:40:44: DXGI: Found D3D 11
  259. 23:40:44: setting up d3d11 data
  260. 23:40:44: ---------------------- Cleared D3D11 Capture ----------------------
  261. 23:40:45: ---------------------- Cleared D3D11 Capture ----------------------
  262. 23:40:45: DXGI: Found D3D 11
  263. 23:40:45: setting up d3d11 data
  264. 23:40:45: ---------------------- Cleared D3D11 Capture ----------------------
  265. 23:40:52: ---------------------- Cleared D3D11 Capture ----------------------
  266. 23:40:52: DXGI: Found D3D 11
  267. 23:40:52: setting up d3d11 data
  268. 23:40:52: ---------------------- Cleared D3D11 Capture ----------------------
  269. 23:45:57: DoD3D11Hook: success
  270. 23:45:57: successfully capturing d3d11 frames via GPU
  271. 00:51:46: stop requested, terminating d3d11 capture
  272. 00:51:46: ---------------------- Cleared D3D11 Capture ----------------------
  273. 00:53:07: ---------------------- Cleared D3D11 Capture ----------------------
  274. 00:53:07: DXGI: Found D3D 11
  275. 00:53:07: setting up d3d11 data
  276. 00:53:07: ---------------------- Cleared D3D11 Capture ----------------------
  277. 00:53:07: found dxgi format (dx11) of: 28, size: {800, 600}, multisampled: false
  278. 00:53:23: ---------------------- Cleared D3D11 Capture ----------------------
  279. 00:53:23: DXGI: Found D3D 11
  280. 00:53:23: setting up d3d11 data
  281. 00:53:23: ---------------------- Cleared D3D11 Capture ----------------------
  282. 00:53:23: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
  283. 00:57:51: ---------------------- Cleared D3D11 Capture ----------------------
  284. 00:57:51: DXGI: Found D3D 11
  285. 00:57:51: setting up d3d11 data
  286. 00:57:51: ---------------------- Cleared D3D11 Capture ----------------------
  287. 00:57:51: found dxgi format (dx11) of: 28, size: {800, 600}, multisampled: false
  288. 00:58:00: ---------------------- Cleared D3D11 Capture ----------------------
  289. 00:58:00: DXGI: Found D3D 11
  290. 00:58:00: setting up d3d11 data
  291. 00:58:00: ---------------------- Cleared D3D11 Capture ----------------------
  292. 00:58:00: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
  293. 00:58:04: DoD3D11Hook: success
  294. 00:58:04: successfully capturing d3d11 frames via GPU
  295. 01:35:55: stop requested, terminating d3d11 capture
  296. 01:35:55: ---------------------- Cleared D3D11 Capture ----------------------
  297. 01:36:00: ---------------------- Cleared D3D11 Capture ----------------------
  298. 01:36:00: DXGI: Found D3D 11
  299. 01:36:00: setting up d3d11 data
  300. 01:36:00: ---------------------- Cleared D3D11 Capture ----------------------
  301. 01:36:00: found dxgi format (dx11) of: 28, size: {800, 600}, multisampled: false
  302. [/CODE]
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