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- January,
- I started the year with two commission jobs I can't publish (sadly).
- February,
- ZX Plectrum, (android)
- a port of the iOS version to android. Total rebuild in 'native' Java.
- https://play.google.com/store/apps/details?id=com.davesapien.zxplectrum&hl=en_GB
- March,
- Caedere, (android)
- a pop-up text adventure I made on my android device using Tasker (an automation app).
- All writing, graphics, coding and publishing was done on a nexus 7.
- https://play.google.com/store/apps/details?id=com.davesapien.caedere
- paint easter eggs, (iOS)
- 35 illustrated pages, with my underlying paint mixing engine. The first painting (colouring)book of 2013 for iPad.
- https://itunes.apple.com/app/id619517729
- April,
- BabyLook range, (android)
- a port and redesign of the iOS version's to android (a rewrite in Unity).
- BabyLook is a range of visual development aids for infants (0-4 months).
- BabyLook faces
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook.BLfaces
- BabyLook tickle
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook.BLtickle
- BabyLook shapes
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook.BLshapes
- BabyLook spots
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook2.BL2Spots
- BabyLook grow
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook2.BL2Grow
- BabyLook blocks
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook2.BL2Blocks
- BabyLook strings
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook2.BL2Strings
- BabyLook peekaboo
- https://play.google.com/store/apps/details?id=com.meandthegiants.BabyLook.BLpeekaboo
- May,
- I made a website (finally) for myself!
- www.DaveSapien.com
- June,
- PooBarr the pooping bear, (iOS)
- a young children's interactive book about the importance of diet and its effects on your body...and poo.
- https://itunes.apple.com/app/id650755340
- July,
- Not much done this month, but I did make a virtual ribbon for the opening of the Creative Exchange studio space in Edinburgh.
- Here is a vine of it playing through:
- https://vine.co/v/hmeBVPgFm0t
- August,
- A.R.H.M.G. (A Really Hard Maze Game)
- A pacman clone where you can edit and share mazes on twitter.
- (on iOS, Android, web, OSX, Win)
- http://www.davesapien.com/DaveSapien/projects/ARHMG/index.html
- September,
- paint code, (iOS)
- a painting book introduction to the basics of computer programming for wee kids.
- 24 illustrated pages.
- https://itunes.apple.com/app/id705486903
- October,
- paint monsters, (iOS)
- another one of my painting book's but this time with spooky monsters!
- 24 illustrated pages.
- https://itunes.apple.com/app/id724004441
- November,
- Tolva and Ting, (iOS)
- a range of fun educational games for iOS (android coming soon) based in an animated world thats a cross between Tron and Pocoyo.
- Tolva and Ting's Ting Toy
- https://itunes.apple.com/app/id721307544
- Tolva and Ting's Moods
- https://itunes.apple.com/app/id721307569
- Tolva and Ting's Shapes
- https://itunes.apple.com/app/id721307823
- Tolva and Ting's Count me
- https://itunes.apple.com/app/id721307839
- Tolva and Ting's Guide
- https://itunes.apple.com/app/id721307249
- December,
- paint abc's, (iOS)
- a painting book introduction to the alphabet for wee kids.
- 26 illustrated pages.
- https://itunes.apple.com/app/id771779630
- paint 123's, (iOS)
- a painting book introduction to numbers and sum's for wee kids.
- 20 illustrated pages.
- https://itunes.apple.com/app/id771785113
- Oh, and I've just finished an html5(mobile compliant) game.
- Cant really put it on the list because it's being released in early January 2014,
- but thought I'd mention it anyway.
- So that was my year of making things,
- 22 in all not counting updates (really really don't want to count that).
- There're a few favours and little projects I've left out, thought it would be best just to mention the commercial stuff.
- I'm Dave, I have many hats, I make product and I'm looking for work (preferably in games).
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