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GTAO

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Apr 13th, 2014
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  1. #define FILTERSCRIPT
  2.  
  3. #include <a_samp>
  4. #include <sscanf2>
  5. #include <zcmd>
  6.  
  7. // kolory
  8. #define COLOR_YELLOW 0xFFFF00AA
  9. #define COLOR_WHITE 0xFFFFFFAA
  10. #define COLOR_ADMIN 0xFF0000AA
  11. #define COLOR_RED 0xAA3333AA
  12.  
  13. #define DIALOGID 6969 //Kolor Menu
  14.  
  15. new Pickup[2];// tworzy pickup
  16.  
  17. public OnFilterScriptInit()
  18. {
  19. Create3DTextLabel( "{FF4500}Sklep PL", COLOR_WHITE, -245.9526,2611.1072,62.8582,333.0,0);//S.W.A.T
  20. Create3DTextLabel( "{FF4500}Sklep USA", COLOR_WHITE, 395.4496,2460.2681,16.5000,37.0,0);//Terrorysci
  21. Pickup[0] = CreatePickup(1274,1,-245.9526,2611.1072,62.8582);// dodaje go do mapy
  22. Pickup[1] = CreatePickup(1274,1,395.4496,2460.2681,16.5000);// dodaje go do mapy
  23. return 1;
  24. }
  25.  
  26. public OnPlayerPickUpPickup(playerid, pickupid)
  27. {
  28. if(pickupid == Pickup[0])
  29. {
  30. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  31. ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "{FFFF00}Kup Broń:", "{FFD700}Nóż-500$\n{FF4500}Piła Łańcuchowa-1000$\n{FFFFFF}Koktail Mołotowa-2000$\n{FF0000}Micro UZI-4000$\n{00FF00}AK-47-4000$\n{FFD700}Snajperka-5000$\n{6A5ACD}9mm+Tłumnik-2000$\n{00CED1}Życie 100Hp-1000$\n{FF0000}Kamizelka 100Hp-1000$", "Kup", "Wyjdz");
  32. }
  33.  
  34. if(pickupid == Pickup[1])
  35. {
  36. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  37. ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "{FFFF00}Kup Broń:", "{FFD700}Nóż-500$\n{FF4500}Piła Łańcuchowa-1000$\n{FFFFFF}Koktail Mołotowa-2000$\n{FF0000}Micro UZI-4000$\n{00FF00}AK-47-4000$\n{FFD700}Snajperka-5000$\n{6A5ACD}9mm+Tłumnik-2000$\n{00CED1}Życie 100Hp-1000$\n{FF0000}Kamizelka 100Hp-1000$", "Kup", "Wyjdz");
  38. }
  39. return 1;
  40. }
  41.  
  42. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  43. {
  44. if(dialogid == DIALOGID && response)
  45. {
  46. switch(listitem)
  47. {
  48. case 0:
  49. {
  50. GivePlayerWeapon(playerid, 4, 150);
  51. GivePlayerMoney(playerid, -500);
  52. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  53. }
  54. case 1:
  55. {
  56. GivePlayerWeapon(playerid, 9, 200);
  57. GivePlayerMoney(playerid, -1000);
  58. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  59. }
  60. case 2:
  61. {
  62. GivePlayerWeapon(playerid, 18, 5);
  63. GivePlayerMoney(playerid, -2000);
  64. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  65. }
  66. case 3:
  67. {
  68. GivePlayerWeapon(playerid, 28, 100);
  69. GivePlayerMoney(playerid, -4000);
  70. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  71. }
  72. case 4:
  73. {
  74. GivePlayerWeapon(playerid, 30, 50);
  75. GivePlayerMoney(playerid, -4000);
  76. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  77. }
  78. case 5:
  79. {
  80. GivePlayerWeapon(playerid, 34, 20);
  81. GivePlayerMoney(playerid, -5000);
  82. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  83. }
  84. case 6:
  85. {
  86. GivePlayerWeapon(playerid, 23, 50);
  87. GivePlayerMoney(playerid, -2000);
  88. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  89. }
  90. case 7:
  91. {
  92. SetPlayerHealth(playerid,100.0);
  93. GivePlayerMoney(playerid, -1000);
  94. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  95. }
  96. case 8:
  97. {
  98. SetPlayerArmour(playerid,100.0);
  99. GivePlayerMoney(playerid, -1000);
  100. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  101. }
  102. }
  103. return 1;
  104. }
  105. return 0;
  106. }
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