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  1. #Zmienne dot. wymagan dot. medali [i orderow]
  2. on script load:
  3. set {army.medal::1} to "kd"
  4. set {army.medal.char.1} to "✪"
  5. set {army.medal::1::1} to "3.5"
  6. set {army.medal::1::2} to "3"
  7. set {army.medal::1::3} to "2.25"
  8. set {army.medal::1::4} to "1.75"
  9. set {army.medal::3} to "kill"
  10. set {army.medal.char.2} to "۞"
  11. set {army.medal::3::1} to "10000"
  12. set {army.medal::3::2} to "6000"
  13. set {army.medal::3::3} to "3000"
  14. set {army.medal::3::4} to "1000"
  15. set {army.medal::3} to "ks"
  16. set {army.medal.char.3} to "✭"
  17. set {army.medal::3::1} to "75"
  18. set {army.medal::3::2} to "50"
  19. set {army.medal::3::3} to "25"
  20. set {army.medal::3::4} to "10"
  21.  
  22.  
  23.  
  24. #Weteran i kille
  25. on chat:
  26. #Stary kod
  27. set {_k} to {army.kills::%player%}
  28.  
  29. if {_k} > 7999:
  30. set player's display name to "&6۞ %player's display name%"
  31. else if {_k} > 5999:
  32. set player's display name to "&e۞ %player's display name%"
  33. else if {_k} > 3999:
  34. set player's display name to "&a۞ %player's display name%"
  35. else if {_k} > 2499:
  36. set player's display name to "&7۞ %player's display name%"
  37.  
  38. set {_kd} to {army.kills::%player%} / {army.deaths::%player%}
  39. if {_kd} > 3:
  40. set player's display name to "&6✪ %player's display name%"
  41. else if {_kd} > 2.25:
  42. set player's display name to "&a✪ %player's display name%"
  43. else if {_kd} > 1.75:
  44. set player's display name to "&7✪ %player's display name%"
  45. command /medale:
  46. aliases: odznaczenia, odznaki, wyroznienia, medal
  47. trigger:
  48. send json of "&7Najedz na napis, aby zobaczyc informacje" tooltip "&aBardzo dobrze! :)" to player
  49. send json of "&6Medale" tooltip "&7Wyroznienia, za roznego rodzaju osiagniecia" to player
  50. send json of "&6Ordery" tooltip "&7Jak medal, lecz o wiekszej wartosci" to player
  51. send json of "&7Medal &6Niszczyciela" tooltip "&7Jego &lsymbol to &f""✪""&7. Istnieja jego &l3 &7poziomy, &6zloty&7, &azielony&7 i szary. Wymagania [K/D]: &a3.00&7, &a2.25&7, &a1.75" to player
  52. send json of "&7Medal &6Zabojcy" tooltip "&7Jego &lsymbol to &f""۞""&7. Istnieja jego &l4 &7poziomy, &6zloty&7, &ezolty&7, &azielony&7 i szary. Wymagania [killi]: &a8000&7, &a6000&7, &a4000&7, &a1500" to player
  53. send json of "&7Medal &6Niezniszczalnego" tooltip "&7Jego &lsymbol to &f""✪""&7. Istnieja jego &l4 &7poziomy, &6zloty&7, &ezolty&7, &azielony&7 i szary. Wymagania [KS]: &a75&7, &a50&7, &a25&7, &a10" to player
  54.  
  55. set {_m} to ""
  56. set {_kd} to {army.kills::%player%} / {army.deaths::%player%}
  57. set {_k} to {army.kills::%player%}
  58. if {_kd} > 3:
  59. set {_m} to "%{_m}%&6✪&7, "
  60. else if {_kd} > 2.25:
  61. set {_m} to "%{_m}%&a✪&7, "
  62. else if {_kd} > 1.75:
  63. set {_m} to "%{_m}%&7✪&7, "
  64.  
  65. if {_k} > 7999:
  66. set {_m} to "%{_m}%&6۞&7, "
  67. else if {_k} > 5999:
  68. set {_m} to "%{_m}%&e۞&7, "
  69. else if {_k} > 3999:
  70. set {_m} to "%{_m}%&a۞&7, "
  71. else if {_k} > 1499:
  72. set {_m} to "%{_m}%&7۞&7, "
  73.  
  74. set {_k} to {army.kills::%player%}
  75. set {_d} to {army.deaths::%player%}
  76. set {_kd} to {_k} / {_d}
  77. set {_ks} to {army.bestks::%player%}
  78. set {_m} to ""
  79.  
  80. loop {army.medal::*}:
  81. if loop-value is "kill":
  82. set {_u} to {_k}
  83. else if loop-value is "death":
  84. set {_u} to {_d}
  85. else if loop-value is "kd":
  86. set {_u} to {_kd}
  87. else if loop-value is "ks":
  88. set {_u} to {_ks}
  89. else:
  90. execute player command "mail send mibac138 Blad! Typ danych: %loop-value%"
  91.  
  92. set {_c} to {army.medal.char.%loop-index%}
  93.  
  94. loop {army.medal::%loop-index%::*}:
  95. set {_lv2} to loop-value-2 parsed as number
  96. set {_li2} to loop-index-2 parsed as number
  97. send "%{_lv2}% [%{_li2}%] :: %{_u}%"
  98. if {_lv2} parsed as number is bigger than {_u} parsed as number:
  99. stop
  100.  
  101. send "PRZESZLO"
  102. if {_li} is 1:
  103. send "-------------------- %{_li}%"
  104. set {_m} to "%{_m}% &6%{_c}%"
  105. send "%{_m}%:&6%{_c}%"
  106. else if {_li2} parsed as number is 2:
  107. send "-------------------- %{_li}%"
  108. send "%{_lv2}%"
  109. set {_m} to "%{_m}% &e%{_c}%"
  110. send "%{_m}%:&e%{_c}%"
  111.  
  112. else if {_li2} parsed as number is 3:
  113. send "-------------------- %{_li}%"
  114. send "%{_lv2}%"
  115. set {_m} to "%{_m}% &a%{_c}%"
  116. send "%{_m}%:&a%{_c}%"
  117.  
  118. else if {_li2} parsed as number is 4:
  119. send "-------------------- %{_li}%"
  120. send "%{_lv2}%"
  121. set {_m} to "%{_m}% &7%{_c}%"
  122. send "%{_m}%:&7%{_c}%"
  123.  
  124.  
  125.  
  126. set {_m} to subtext of {_m} from 2 to (length of {_m})
  127.  
  128. if {_m} is "":
  129. set {_m} to "&7Brak :("
  130. send json of "&6Twoje &7medale" tooltip "%{_m}%" to player
  131. stop
  132.  
  133. #set {_m} to subtext of {_m} from 1 to (length of {_m} - 2)
  134.  
  135. send json of "&6Twoje &7medale" tooltip "%{_m}%" to player
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