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- #Zmienne dot. wymagan dot. medali [i orderow]
- on script load:
- set {army.medal::1} to "kd"
- set {army.medal.char.1} to "✪"
- set {army.medal::1::1} to "3.5"
- set {army.medal::1::2} to "3"
- set {army.medal::1::3} to "2.25"
- set {army.medal::1::4} to "1.75"
- set {army.medal::3} to "kill"
- set {army.medal.char.2} to "۞"
- set {army.medal::3::1} to "10000"
- set {army.medal::3::2} to "6000"
- set {army.medal::3::3} to "3000"
- set {army.medal::3::4} to "1000"
- set {army.medal::3} to "ks"
- set {army.medal.char.3} to "✭"
- set {army.medal::3::1} to "75"
- set {army.medal::3::2} to "50"
- set {army.medal::3::3} to "25"
- set {army.medal::3::4} to "10"
- #Weteran i kille
- on chat:
- #Stary kod
- set {_k} to {army.kills::%player%}
- if {_k} > 7999:
- set player's display name to "&6۞ %player's display name%"
- else if {_k} > 5999:
- set player's display name to "&e۞ %player's display name%"
- else if {_k} > 3999:
- set player's display name to "&a۞ %player's display name%"
- else if {_k} > 2499:
- set player's display name to "&7۞ %player's display name%"
- set {_kd} to {army.kills::%player%} / {army.deaths::%player%}
- if {_kd} > 3:
- set player's display name to "&6✪ %player's display name%"
- else if {_kd} > 2.25:
- set player's display name to "&a✪ %player's display name%"
- else if {_kd} > 1.75:
- set player's display name to "&7✪ %player's display name%"
- command /medale:
- aliases: odznaczenia, odznaki, wyroznienia, medal
- trigger:
- send json of "&7Najedz na napis, aby zobaczyc informacje" tooltip "&aBardzo dobrze! :)" to player
- send json of "&6Medale" tooltip "&7Wyroznienia, za roznego rodzaju osiagniecia" to player
- send json of "&6Ordery" tooltip "&7Jak medal, lecz o wiekszej wartosci" to player
- send json of "&7Medal &6Niszczyciela" tooltip "&7Jego &lsymbol to &f""✪""&7. Istnieja jego &l3 &7poziomy, &6zloty&7, &azielony&7 i szary. Wymagania [K/D]: &a3.00&7, &a2.25&7, &a1.75" to player
- send json of "&7Medal &6Zabojcy" tooltip "&7Jego &lsymbol to &f""۞""&7. Istnieja jego &l4 &7poziomy, &6zloty&7, &ezolty&7, &azielony&7 i szary. Wymagania [killi]: &a8000&7, &a6000&7, &a4000&7, &a1500" to player
- send json of "&7Medal &6Niezniszczalnego" tooltip "&7Jego &lsymbol to &f""✪""&7. Istnieja jego &l4 &7poziomy, &6zloty&7, &ezolty&7, &azielony&7 i szary. Wymagania [KS]: &a75&7, &a50&7, &a25&7, &a10" to player
- set {_m} to ""
- set {_kd} to {army.kills::%player%} / {army.deaths::%player%}
- set {_k} to {army.kills::%player%}
- if {_kd} > 3:
- set {_m} to "%{_m}%&6✪&7, "
- else if {_kd} > 2.25:
- set {_m} to "%{_m}%&a✪&7, "
- else if {_kd} > 1.75:
- set {_m} to "%{_m}%&7✪&7, "
- if {_k} > 7999:
- set {_m} to "%{_m}%&6۞&7, "
- else if {_k} > 5999:
- set {_m} to "%{_m}%&e۞&7, "
- else if {_k} > 3999:
- set {_m} to "%{_m}%&a۞&7, "
- else if {_k} > 1499:
- set {_m} to "%{_m}%&7۞&7, "
- set {_k} to {army.kills::%player%}
- set {_d} to {army.deaths::%player%}
- set {_kd} to {_k} / {_d}
- set {_ks} to {army.bestks::%player%}
- set {_m} to ""
- loop {army.medal::*}:
- if loop-value is "kill":
- set {_u} to {_k}
- else if loop-value is "death":
- set {_u} to {_d}
- else if loop-value is "kd":
- set {_u} to {_kd}
- else if loop-value is "ks":
- set {_u} to {_ks}
- else:
- execute player command "mail send mibac138 Blad! Typ danych: %loop-value%"
- set {_c} to {army.medal.char.%loop-index%}
- loop {army.medal::%loop-index%::*}:
- set {_lv2} to loop-value-2 parsed as number
- set {_li2} to loop-index-2 parsed as number
- send "%{_lv2}% [%{_li2}%] :: %{_u}%"
- if {_lv2} parsed as number is bigger than {_u} parsed as number:
- stop
- send "PRZESZLO"
- if {_li} is 1:
- send "-------------------- %{_li}%"
- set {_m} to "%{_m}% &6%{_c}%"
- send "%{_m}%:&6%{_c}%"
- else if {_li2} parsed as number is 2:
- send "-------------------- %{_li}%"
- send "%{_lv2}%"
- set {_m} to "%{_m}% &e%{_c}%"
- send "%{_m}%:&e%{_c}%"
- else if {_li2} parsed as number is 3:
- send "-------------------- %{_li}%"
- send "%{_lv2}%"
- set {_m} to "%{_m}% &a%{_c}%"
- send "%{_m}%:&a%{_c}%"
- else if {_li2} parsed as number is 4:
- send "-------------------- %{_li}%"
- send "%{_lv2}%"
- set {_m} to "%{_m}% &7%{_c}%"
- send "%{_m}%:&7%{_c}%"
- set {_m} to subtext of {_m} from 2 to (length of {_m})
- if {_m} is "":
- set {_m} to "&7Brak :("
- send json of "&6Twoje &7medale" tooltip "%{_m}%" to player
- stop
- #set {_m} to subtext of {_m} from 1 to (length of {_m} - 2)
- send json of "&6Twoje &7medale" tooltip "%{_m}%" to player
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