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Nov 5th, 2016
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  1. -START-
  2. @DM
  3. You and the imps work for a good couple hours on the ladder, propping it up on the only tree that came with you, and it seems to reach the portal just close enough that you could touch it.
  4. Peter_Archus
  5. Shinyyyyyyy TOUCH
  6. @DM
  7. Roll dex for climbing the rickety ladder
  8. Peter_Archus
  9. Roll(1d20)+2: 20,+2 Total:22
  10. @DM
  11. You perfectly balance on the top of the ladder, the imps close behind you, and touch the floating spirograph. There's a flash of light that leaves stars in your eyes as you find yourself suddenly in a dark room seemingly carved out of a cave. There is a chest and an old, broken down wagon inside the room with you. To the north is a lare mural of some sort, and to each of the other cardinal directions there is a single path. The imps soon follow you and appear with you in the room.
  12. Peter_Archus
  13. Are the imps with you?
  14. @DM
  15. See last sentence.
  16. Peter_Archus
  17. bleh
  18. Check out the mural
  19. @DM
  20. The mural is large and spans the entire wall. It looks like egyptian hieroglyphics with 4 sheep people on either side facing each other, a large snake thing that the top of the mural, and in the exact center is a hole in the shape of some sort of heart.
  21. Peter_Archus
  22. Stick hand in the heart of the wall
  23. @DM
  24. Nothing happens
  25. Peter_Archus
  26. Mkay
  27. Now onto the exciting part
  28. RAIDING
  29. get the chest
  30. @DM
  31. You open the chest and find two vials of something red inside.
  32. Peter_Archus
  33. Store the vials
  34. and go to the broken wagon
  35. @DM
  36. On the wagon you see the bones of some small animal, covered in sludge inside boxes.
  37. Peter_Archus
  38. Further examine the remains
  39. @DM
  40. It looks like it might have once been food and maybe a rat?
  41. Peter_Archus
  42. "Now that is gross, let's just move on" You walk towards the east.
  43. @DM
  44. Roll perception
  45. Peter_Archus
  46. Roll(1d20)+1: 19,+1 Total:20
  47. @DM
  48. You take one step into the room and turn, immediately seeing two imps at the north of the room. They jump in surprise when they see you, but don't attack. One is a fire imp, while the other is a horse imp.
  49. Peter_Archus
  50. Intimidate the Horse imp
  51. @DM
  52. Roll to intimidate
  53. Peter_Archus
  54. Roll(1d20)-1:
  55. 17,-1
  56. Total:16
  57. @DM
  58. The horse imp cowers and the fire imp yells at you angrily for scaring his friend. The four imps behind you jeer back at him.
  59. Peter_Archus
  60. Attack the Imp: Hack
  61. Roll(1d20)+2:
  62. 11,+2
  63. Total:13
  64. @DM
  65. Which imp?
  66. Also, roll initiative first
  67. Peter_Archus
  68. The fire imp
  69. @DM
  70. Initiative pls
  71. Peter_Archus
  72. Roll(1d20)+2:
  73. 14,+2
  74. Total:16
  75. @DM
  76. Ok, now you can roll to hit
  77. Peter_Archus
  78. Roll(1d20)+2:
  79. 15,+2
  80. Total:17
  81. @DM
  82. Roll damage
  83. Peter_Archus
  84. Roll(1d8)+2:
  85. 7,+2
  86. Total:9
  87. @DM
  88. You slash the fire imp and it stumbles back.
  89. Peter_Archus
  90. (Is commanding an action? and if so what kind)
  91. @DM
  92. (it's a minor action, presuade roll)
  93. Peter_Archus
  94. Ask the Devil imp to sing
  95. Roll(1d20)+-1:
  96. 19,+-1
  97. Total:18 :D
  98. @DM
  99. The devil imp pops up at the command. ARe you going to use your movement action?
  100. Peter_Archus
  101. no
  102. -end turn-
  103. @DM
  104. The fire imp turns and runs away, to the two coffins you now see are at the center east of the room, about 25 feet away from you.
  105. He fires a fireball at you.
  106. Roll(1d20)+0:
  107. 10,+0
  108. Total:10
  109. Miss, it hits the ground nearby.
  110. The horse imp is frozen in place at the moment and skips its turn
  111. The devil imp finally starts singing, and you feel empowered. Add +1 to all damage rolls until the imp stops singing.
  112. The other imps cheer you own.
  113. Peter's turn.
  114. Peter_Archus
  115. Move over to the fire imp and Hack at him
  116. Roll(1d20)+2:
  117. 9,+2
  118. Total:11
  119. @DM
  120. You hack the coffin instead, dislodging the top.
  121. Peter_Archus
  122. Angry, you attempt to slap him silly but not quite too silly
  123. Roll(1d20)+2:
  124. 14,+2
  125. Total:16
  126. @DM
  127. Uh, you deal 3 damage.
  128. Peter_Archus
  129. -End turn-
  130. @DM
  131. The horse imp finally snaps out of it and charges at you.
  132. Roll(1d20)+2:
  133. 10,+2
  134. Total:12
  135. That one also misses
  136. Fire imp turns and runs away back the way it came again and shoots another fireball at you.
  137. Roll(1d20)+0:
  138. 13,+0
  139. Total:13
  140. That one also misses and lands pitifully near you.
  141. Peter's turn, the devil imp is still singing.
  142. Peter_Archus
  143. Run after the fire imp again and cripple him
  144. Roll(1d20)+2:
  145. 16,+2
  146. Total:18
  147. Peter_Archus
  148. Im gonna assume that hit
  149. @DM
  150. Yeah it did
  151. Peter_Archus
  152. Roll(1d4)+2:
  153. 1,+2 +1
  154. Total:4
  155. @DM
  156. The imp explodes into grist.
  157. Peter_Archus
  158. Tell the fire imp to heat it up in here by shooting at the horseimp
  159. Roll(1d20)-1:
  160. 8,-1
  161. Total:7
  162. @DM
  163. The fire imp doesn't really seem like it wants to, nervous about shooting at another imp.
  164. Peter_Archus
  165. "there, there fellow, it's okay"
  166. -End turn-
  167. @DM
  168. The horse imp runs up to hit you.
  169. Roll(1d20)+2:
  170. 14,+2
  171. Total:16
  172. Roll(1d4)+2:
  173. 2,+2
  174. Total:4
  175. Take 4 damage.
  176. Peter's turn.
  177. Peter_Archus
  178. Put down this horse: Hack
  179. Roll(1d20)+2:
  180. 4,+2
  181. Total:6
  182. @DM
  183. You flail uselessly at the imp.
  184. Peter_Archus
  185. Request a clawing from the bear imp
  186. @DM
  187. You know what to roll
  188. Peter_Archus
  189. Roll(1d20)-1:
  190. 14,-1
  191. Total:13
  192. @DM
  193. One of the teddy imps jump up at the order, all excited to be useful.
  194. Peter_Archus
  195. -End turn-
  196. @DM
  197. The horse imp gets to go first, though, and takes a swipe at you.
  198. Roll(1d20)+2:
  199. 3,+2
  200. Total:5
  201. The horse imp is just as useless
  202. Roll(1d20)+0:
  203. 14,+0
  204. Total:14
  205. The teddy imp is less useless and claws the horse imp
  206. It takes an indeterminate amount of damage
  207. Peter's turn
  208. Peter_Archus
  209. Hack at the poor thing, can't leave him halve dead.
  210. Roll(1d20)+2:
  211. 17,+2
  212. Total:19
  213. @DM
  214. Roll damage
  215. Peter_Archus
  216. Roll(1d8)+2:
  217. 4,+2 +1
  218. Total:7
  219. @DM
  220. It explodes into grist.
  221. You gain 34 build grist and 40 xp
  222. Peter_Archus
  223. You high five all the imps
  224. @DM
  225. Most of them cheer. The fire imp still looks a little iffy.
  226. Peter_Archus
  227. Try to cheer up the fire imp "Come on, it's okay, i mean, i probably wouldn't hurt another person, at least not without a reason."
  228. @DM
  229. The imp shifts side to side, looking at youbefore noding.
  230. @DM
  231. Now that you have a moment to look around, you see that you're in a room with two coffins at the center of the eastern wall and a door to the south.
  232. Peter_Archus
  233. Try to pull of the lids with your hatchet
  234. @DM
  235. Roll str
  236. Peter_Archus
  237. Roll(1d20)+3:
  238. 11,+3
  239. Total:14
  240. @DM
  241. You pull the lids off the coffins and fine two skeletons. In each of them is a human sized and shaped skeleton, except the heads look like a horse or sheep or something. They're both dressed in ancient but fancy clothes. The one on the right is holding a scepter of some sort with a small crown engraved int he top. There's some sort of hole at the bottom, too.
  242. Peter_Archus
  243. Pull out the skeleton while jumping side ways from the front of the coffin, you may have been living in the forest for a long time, but you have still seen enough movies to know what will happen if you just take the scepter
  244. @DM
  245. Which skeleton?
  246. Peter_Archus
  247. The one on the right
  248. @DM
  249. I mean, ok, you pull the skeleton out and it hits the ground.
  250. Peter_Archus
  251. Weird, no trap
  252. Welp you take the scepter and swing it around overhead
  253. @DM
  254. Yep, you have sceptor.
  255. Peter_Archus
  256. Attempt to shoot magical beams from the scepter
  257. @DM
  258. Nothing happens.
  259. Peter_Archus
  260. "Well that's disappointing, maybe it's actually a key" Oh well, just gonna check out the holes on the tombs
  261. @DM
  262. There were no holes mentioned.
  263. It's ont he scepter
  264. The bottom of the scepter
  265. Peter_Archus
  266. oh
  267. Go south then
  268. @DM
  269. To be continued tomorrow night.
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