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- #==================================#
- # Skrypt stworzony przez Sophera #
- # Nazwa: SopherDrop #
- # Wersja: 1.0 #
- # Skript: 2.0 #
- #==================================#
- #==================================#
- # Specjalnie dla SKRIPT.pl #
- # Pierwsze polskie centrum Skripta #
- #==================================#
- # Znajdziesz tam wiele skryptów, #
- # poradników, a także pomoc! #
- #==================================#
- #==================================#
- # Chcesz zobaczyc jak sprawuje #
- # sie skrypt? #
- # Wystarczy ze wejdziesz na serwer #
- # mc.SkyblockWars.pl #
- # [1.6.4] #
- #==================================#
- #==================================#
- # LICENCJA #
- #==================================#
- # ZAKAZ: #
- # * Modyfikowania treści skryptu #
- # * Przywłaszczania sobie #
- # autorstwa skryptu #
- # * Zarabiania na skrypcie #
- # * Udostepniania skryptu w swoich #
- # paczkach serwerowych #
- # * Usuwania tresci zawierajacych #
- # informacje o autorze #
- # * Podszywania sie pod autora #
- #==================================#
- # POZWOLENIA: #
- # * Modyfikowaniu wiadomości #
- # skryptu na wlasne potrzeby #
- #==================================#
- # Mylnie odczytana licencja nie #
- # zwalnia z przestrzegania jej #
- #==================================#
- #---------------------------------------------------------------#
- # #
- # #
- # #
- # PERMISSIONS #
- # #
- # #
- # #
- #---------------------------------------------------------------#
- #
- # sopher.drop.stone - wymagane, aby moc zdobywac dodatkowy drop (do ustawienia w configu)
- # sopher.drop.cobblestone - wymagane, aby moc zdobywac dodatkowy drop (do ustawienia w configu)
- # sopher.drop.stone.gracz - szansa na zdobycie dodatkowe dropu (do ustawienia w configu)
- # sopher.drop.cobblestone.gracz - szansa na zdobycie dodatkowe dropu (do ustawienia w configu)
- # sopher.drop.stone.vip - wieksza szansa na zdobycie dodatkowe dropu z kamienia (do ustawienia w configu)
- # sopher.drop.cobblestone.vip - wieksza szansa na zdobycie dodatkowe dropu z bruku (do ustawienia w configu)
- #
- # sopher.drop.drop - sprawdzanie dropu [/drop]
- # sopher.drop.drop.vip - sprawdzanie dropu dla vipa [/drop] - jezeli gracza posiada te uprawniania to najlepiej zabrac mu "sopher.drop.drop".
- #
- # sopher.drop.sprawdz - sprawdzanie wiadomosci przy dropie [/drop sprawdz] (globalne)
- # sopher.drop.sprawdz.gracz - sprawdzanie wiadomosci przy dropie [/drop sprawdz] (dla gracza)
- # sopher.drop.msg - wlaczanie/ wylaczanie wiadomosci przy danym dropie [/drop msg <nazwa> <true/false>]
- #
- # sopher.drop.status - sprawadzenie statusu dropu [/drop status]
- # sopher.drop.wlacz - wlaczanie okreslonego dropu [/drop wlacz <nazwa>] - jezeli bez argumentu 2 (<nazwa>) to zostaje wlaczony globalny drop.
- # sopher.drop.wylacz - wylaczanie okreslonego dropu [/drop wylacz <nazwa>] - jezeli bez argumentu 2 (<nazwa>) to zostaje wlaczony globalny drop.
- #
- # sopher.drop.pomoc - komendy [/drop pomoc]
- # sopher.drop.pomoc.admin - komendy dla admina [/drop pomoc]
- # sopher.drop.ustawienia - zarzadzanie ustawieniami dropu (sound & drop do eq) [/drop ustawienia]
- # sopher.drop.reload - przeladowanie skryptu i ustawien [/drop reload]
- #
- # sopher.osiagniecia.osiagniecia - zarzadzanie osiagnieciami [/osiagniecia] - [/osiagniecia pomoc]
- # sopher.statystyki.nagrody - sprawdzanie nagród za osiągnięcia [/nagrody]
- # sopher.statystyki.statystyki - sprawdzanie statystyk swoich lub gracza [/statystyki] - [/statystyki <gracz>]
- #
- # sopher.statystyki.lvl - sprawdzanie swojego poziomu [/lvl]
- # sopher.drop.statystyki - sprawdzanie statystyk dropu [/drop statystyki]
- #
- #
- #
- #---------------------------------------------------------------#
- # #
- # #
- # #
- # KONFIGURACJA #
- # #
- # #
- # #
- #---------------------------------------------------------------#
- options:
- # +-----------------------------------------------+ #
- # #
- # | USTAWIENIA | #
- # #
- # +-----------------------------------------------+ #
- # Ustawienia generalne #
- # +-----------------------------------------------+ #
- # Wersja
- wersja: &c1.0
- # Tag 1 - uzywany w ogloszeniach na czacie
- tag: &f[&4&lDROP&f]
- #Tag 2 - uzywany w informacjach dla gracza
- tag2: &f[&6DROP&f]
- #Tag 3 - uzywany w bledach
- tag3: &f[&aDROP&f]
- #Tag 4 - uzywany przy osiagnieciach
- tag4: &f[&bOSIAGNIECIA&f]
- # Wiadomosc przy wyswietlaniu kiedy gracz nie posiada uprawnien
- prms: &cNie masz uprawnien, aby uzyc tej komendy.
- # Prawidlowe uzycie komendy
- cmd: &7Uzyles niepoprawnej komendy, prawidlowa komenda to: &e
- # +-----------------------------------------------+ #
- # Szansa na drop #
- # +-----------------------------------------------+ #
- # Ile jest % szansy na drop diamentu
- drop.diamond: 0.10
- # Ile jest % szansy na drop zelaza
- drop.iron: 0.7
- # Ile jest % szansy na drop zlota
- drop.gold: 0.5
- # Ile jest % szansy na drop emeralda
- drop.emerald: 0.3
- # Ile jest % szansy na drop czerwonego proszku
- drop.redstone: 0.4
- # Ile jest % szansy na drop wegla
- drop.coal: 0.9
- # Ile jest % szansy na drop lapis lazuli
- drop.lapis: 0.3
- # Ile jest % szansy na drop xp
- drop.xp: 60
- # +-----------------------------------------------+ #
- # Szansa na drop (VIP) #
- # +-----------------------------------------------+ #
- # Jeżeli chcesz ustawić drop dla VIP'a musisz dać mu uprawnienie - sopher.drop.stone.vip lub sopher.drop.cobblestone.vip
- # Ile jest % szansy na drop diamentu
- drop.diamond.vip: 0.15
- # Ile jest % szansy na drop zelaza
- drop.iron.vip: 0.9
- # Ile jest % szansy na drop zlota
- drop.gold.vip: 0.7
- # Ile jest % szansy na drop emeralda
- drop.emerald.vip: 0.5
- # Ile jest % szansy na drop czerwonego proszku
- drop.redstone.vip: 0.5
- # Ile jest % szansy na drop wegla
- drop.coal.vip: 1.1
- # Ile jest % szansy na drop lapis lazuli
- drop.lapis.vip: 0.5
- # Ile jest % szansy na drop xp
- drop.xp.vip: 80
- # +-----------------------------------------------+ #
- # Szansa na drop (fortune) #
- # +-----------------------------------------------+ #
- # Ile jest % szansy na drop diamentu
- drop.diamond.fortune: 0.30
- # Ile jest % szansy na drop zelaza
- drop.iron.fortune: 1.5
- # Ile jest % szansy na drop zlota
- drop.gold.fortune: 1.1
- # Ile jest % szansy na drop emeralda
- drop.emerald.fortune: 1.0
- # Ile jest % szansy na drop czerwonego proszku
- drop.redstone.fortune: 0.9
- # Ile jest % szansy na drop wegla
- drop.coal.fortune: 1.8
- # Ile jest % szansy na drop lapis lazuli
- drop.lapis.fortune: 1.1
- # Ile jest % szansy na drop xp
- drop.xp.fortune: 90
- # +-----------------------------------------------+ #
- # Wiadomosci przy zdobyciu #
- # +-----------------------------------------------+ #
- # Wiadomosc przy zdobyciu diamentu
- msg.diamond: &7Gratulacje, zdobyles &bdiament&7!
- # Wiadomosc przy zdobyciu zelaza
- msg.iron: &7Gratulacje, zdobyles &8zelazo&7!
- # Wiadomosc przy zdobyciu zlota
- msg.gold: &7Gratulacje, zdobyles &ezloto&7!
- # Wiadomosc przy zdobyciu emeralda
- msg.emerald: &7Gratulacje, zdobyles &aemerald&7!
- # Wiadomosc przy zdobyciu czerwonego proszku
- msg.redstone: &7Gratulacje, zdobyles &cczerwony proszek&7!
- # Wiadomosc przy zdobyciu wegla
- msg.coal: &7Gratulacje, zdobyles &0wegiel&7!
- # Wiadomosc przy zdobyciu lapis lazuli
- msg.lapis: &7Gratulacje, zdobyles &9lapis lazuli&7!
- # Wiadomosc przy zdobyciu xp
- msg.xp: &7Gratulacje, zdobyles &6xp&7!
- # +-----------------------------------------------+ #
- # Wiadomosci przy zdobyciu (fortune) #
- # +-----------------------------------------------+ #
- # Wiadomosc przy zdobyciu diamentu
- msg.diamond.fortune: &7Gratulacje, zdobyles &b3 diamenty&7!
- # Wiadomosc przy zdobyciu zelaza
- msg.iron.fortune: &7Gratulacje, zdobyles &83 zelaza&7!
- # Wiadomosc przy zdobyciu zlota
- msg.gold.fortune: &7Gratulacje, zdobyles &e3 zlota&7!
- # Wiadomosc przy zdobyciu emeralda
- msg.emerald.fortune: &7Gratulacje, zdobyles &a3 emeraldy&7!
- # Wiadomosc przy zdobyciu czerwonego proszku
- msg.redstone.fortune: &7Gratulacje, zdobyles &c3 czerwonego proszeki&7!
- # Wiadomosc przy zdobyciu wegla
- msg.coal.fortune: &7Gratulacje, zdobyles &03 wegegla&7!
- # Wiadomosc przy zdobyciu lapis lazuli
- msg.lapis.fortune: &7Gratulacje, zdobyles &93 lapis lazuli&7!
- # +-----------------------------------------------+ #
- # Kordy #
- # +-----------------------------------------------+ #
- # Opcje mozna wylaczyc uzywajac komendy /drop kordy
- # Wysokosc zdobycia diamentu (poziom Y)
- yDiamond: 17
- # Wysokosc zdobycia diamentu (poziom Y)
- yIron: 120
- # Wysokosc zdobycia diamentu (poziom Y)
- yGold: 20
- # Wysokosc zdobycia diamentu (poziom Y)
- yEmerald: 30
- # Wysokosc zdobycia diamentu (poziom Y)
- yRedstone: 17
- # Wysokosc zdobycia diamentu (poziom Y)
- yCoal: 150
- # Wysokosc zdobycia diamentu (poziom Y)
- yLapis: 50
- # Wysokosc zdobycia diamentu (poziom Y)
- yXp: 150
- # +-----------------------------------------------+ #
- # Poziom #
- # +-----------------------------------------------+ #
- # Ilość zdobytych dropów (global), aby awansować na kolejny poziom (ZAWSZE -1) - Przykład: Wymagane jest 500 zdobytych dropów, wpisujemy 499!
- lvl: 499
- # +-----------------------------------------------+ #
- # Ustawienia osiagniec #
- # +-----------------------------------------------+ #
- # !! JEŻELI NIE CHCESZ UŻYWAĆ OSIĄGNIĘĆ MOŻESZ JE WYŁĄCZYĆ ZA POMOCĄ KOMENDY !! #
- # !! JEŻELI ZAMIERZASZ UŻYWAĆ OSIĄGNIĘĆ MOŻESZ TUTAJ ZMIENIĆ DOMYŚLNE WARTOŚCI NA TAKIE, KTÓRE CI ODPOWIADAJĄ !! #
- # Ilosc wymaganych wydobytych bloków (ZAWSZE -1) - Przykład: Wymagane jest 250 drewna, wpisujemy 249!
- osiagniecia.wood: 249
- # Tutaj wpisujemy domyślną wartość wymaganych, wydobytych bloków
- osiagniecia.wood.test: 250
- osiagniecia.stone: 999
- osiagniecia.stone.test: 1000
- osiagniecia.cobblestone: 999
- osiagniecia.cobblestone.test: 1000
- osiagniecia.netherrack: 9999
- osiagniecia.netherrack.test: 10000
- osiagniecia.soulsand: 1999
- osiagniecia.soulsand.test: 2000
- osiagniecia.melon: 499
- osiagniecia.melon.test: 500
- osiagniecia.pumpkin: 499
- osiagniecia.pumpkin.test: 500
- # +-----------------------------------------------+ #
- # Wiadomości przy osiągnięciach #
- # +-----------------------------------------------+ #
- # !! LEPIEJ TEGO NIE RUSZAĆ : ) !! #
- # PRZYKŁAD -->
- # send "{@m1} {@m2} {@osiagniecia.wood.test} {@wood}"
- # send "{@m3} {@xp1} {@xp} {@nagroda.ilosc.melon.m} {@nagroda.melon.m}"
- # PRZYKŁAD -->
- m1: &7Gratulacje!
- m2: &7Wydobyles juz
- m3: &7Otrzymujesz
- xp: &eXP
- stone: &7kamienia.
- cobblestone: &7bruku.
- wood: &7drewna.
- netherrack: &7netherracka.
- soulsand: &7piasku dusz.
- melon: &7melonow.
- pumpkin: &7dyn.
- # +-----------------------------------------------+ #
- # Nagrody za osiagniecia (widoczne pod /nagrody) #
- # +-----------------------------------------------+ #
- nagroda.kamien: &7200 XP
- nagroda.bruk: &7200 XP
- nagroda.drewno: &710 zelaza + 100 XP
- nagroda.netherrack: &7diament + 100 XP
- nagroda.soulsand: &720 jablek + 100 XP
- nagroda.melon: &72 emeraldy + 100 XP
- nagroda.dynia: &78 zlota + 100 XP
- # +-----------------------------------------------+ #
- # Nagrody za osiagniecia #
- # +-----------------------------------------------+ #
- # !! JEŻELI NIE CHCESZ OSIĄGNIĘĆ MOŻESZ JE WYŁĄCZYĆ ZA POMOCĄ KOMENDY. TUTAJ MOŻESZ JEDYNIE ZMIENIĆ NAGRODY !! #
- # !! JEŻELI ZAMIERZASZ UŻYWAĆ OSIĄGNIĘĆ MOŻESZ TUTAJ ZMIENIĆ DOMYŚLNE USTAWIENIA !! #
- # Ilość xp jako nagroda w - STONE & COBBLESTONE
- xp1: 200
- # Ilość xp jako nagroda w - WOOD & NETHERRACK & SOULSAND & MELON & PUMPKIN
- xp2: 100
- # | DREWNO | #
- # Nazwa przedmiotu po angielsku za wykopanie X wood - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.wood: iron ingot
- # Ilosc przedmiotów za wykopanie X wood - X: do ustelnia w konfiguacji. (wyżej)
- nagroda.ilosc.wood: 10
- # Wiadomosc nagrody (1) za wykopanie X wood - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.wood.m: &7oraz 10
- # Wiadomość nagrody (2) za wykopanie X wood - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.ilosc.wood.m: &ezelaza
- # | NETHERRACK | #
- # Nazwa przedmiotu po angielsku za wykopanie X netherrack - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.netherrack: diamond
- # Ilosc przedmiotów za wykopanie X netherrack - X: do ustelnia w konfiguacji. (wyżej)
- nagroda.ilosc.netherrack: 1
- # Wiadomosc nagrody (1) za wykopanie X netherrack - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.netherrack.m: &7oraz 1
- # Wiadomość nagrody (2) za wykopanie X netherrack - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.ilosc.netherrack.m: &ediament
- # | PIASEK DUSZ | #
- # Nazwa przedmiotu po angielsku za wykopanie X soulsand - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.soulsand: apple
- # Ilosc przedmiotów za wykopanie X soulsand - X: do ustelnia w konfiguacji. (wyżej)
- nagroda.ilosc.soulsand: 20
- # Wiadomosc nagrody (1) za wykopanie X soulsand - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.soulsand.m: &7oraz 20
- # Wiadomość nagrody (2) za wykopanie X soulsand - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.ilosc.soulsand.m: &ejablek
- # | MELON | #
- # Nazwa przedmiotu po angielsku za wykopanie X melon - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.melon: emerald
- # Ilosc przedmiotów za wykopanie X melon - X: do ustelnia w konfiguacji. (wyżej)
- nagroda.ilosc.melon: 2
- # Wiadomosc nagrody (1) za wykopanie X melon - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.melon.m: &7oraz 2
- # Wiadomość nagrody (2) za wykopanie X melon - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.ilosc.melon.m: &eemeraldy
- # | DYNIA | #
- # Nazwa przedmiotu po angielsku za wykopanie X pumpkin - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.pumpkin: gold ingot
- # Ilosc przedmiotów za wykopanie X pumpkin - X: do ustelnia w konfiguacji. (wyżej)
- nagroda.ilosc.pumpkin: 8
- # Wiadomosc nagrody (1) za wykopanie X pumpkin - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.pumpkin.m: &7oraz 8
- # Wiadomość nagrody (2) za wykopanie X pumpkin - X: do ustelnia w konfiguracji. (wyżej)
- nagroda.ilosc.pumpkin.m: &ezlota
- # +-----------------------------------------------+ #
- # Dzwieki przy zdobytym dropie #
- # +-----------------------------------------------+ #
- # Wybór dzwięku przy osiagnieciu nowego poziomu (/lvl)
- # Dzwięki można wyłączyć za pomocą komend.
- sound.global: fireworks.largeBlast_far1
- # Wszystkie dzwieki
- #
- #
- # 1 - ambient.cave.[1-13]
- # 2 - ambient.weather.rain[1-4]
- # 3 - ambient.weather.thunder[1-3]
- # ------------------------------------------------
- # 4 - damage.fallbig
- # 5 - damage.fallsmall
- # 6 - damage.hit[1-3]
- # ------------------------------------------------
- # 7 - dig.cloth[1-4]
- # 8 - dig.grass[1-4]
- # 9 - dig.gravel[1-4]
- # 10 - dig.sand[1-4]
- # 11 - dig.snow[1-4]
- # 12 - dig.stone[1-4]
- # 13 - dig.wood[1-4]
- # -------------------------------------------------
- # 14 - fire.fire
- # 15 - fire.ignite
- # -------------------------------------------------
- # 16 - fireworks.blast_far1
- # 17 - fireworks.blast1
- # 18 - fireworks.largeBlast_far1
- # 19 - fireworks.largeBlast1
- # 20 - fireworks.launch1
- # 21 - fireworks.twinkle_far1
- # 22 - fireworks.twinkle1
- # -------------------------------------------------
- # 23 - liquid.lava
- # 24 - liquid.lavapop
- # 25 - liquid.splash[1-2]
- # 26 - liquid.swim[1-4]
- # 27 - liquid.water
- # -------------------------------------------------
- # 28 - minecart.base
- # 29 - minecart.inside
- # -------------------------------------------------
- # 30 - mob.bat.death
- # 31 - mob.bat.hurt[1-4]
- # 32 - mob.bat.idle[1-4]
- # 33 - mob.bat.loop
- # 34 - mob.bat.takeoff
- # -------------------------------------------------
- # 35 - mob.blaze.breathe[1-4]
- # 36 - mob.blaze.death
- # 37 - mob.blaze.hit[1-4]
- # -------------------------------------------------
- # 38 - mob.cat.hiss[1-3]
- # 39 - mob.cat.hitt[1-3]
- # 40 - mob.cat.meow[1-4]
- # 41 - mob.cat.purr[1-3]
- # 42 - mob.cat.purreow[1-2]
- # -------------------------------------------------
- # 43 - mob.chicken.hurt[1-2]
- # 44 - mob.chicken.plop
- # 45 - mob.chicken.say[1-3]
- # 46 - mob.chicken.step[1-2]
- # -------------------------------------------------
- # 47 - mob.cow.hurt[1-3]
- # 48 - mob.cow.say[1-4]
- # 49 - mob.cow.step[1-4]
- # -------------------------------------------------
- # 50 - mob.creeper.death
- # 51 - mob.creeper.say[1-4]
- # -------------------------------------------------
- # 52 - mob.enderdragon.end
- # 53 - mob.enderdragon.growl[1-4]
- # 54 - mob.enderdragon.hit[1-4]
- # 55 - mob.enderdragon.wings[1-6]
- # -------------------------------------------------
- # 56 - mob.endermen.death
- # 57 - mob.endermen.hit[1-4]
- # 58 - mob.endermen.idle[1-5]
- # 59 - mob.endermen.portal[1-2]
- # 60 - mob.endermen.scream[1-4]
- # 61 - mob.endermen.stare
- # -------------------------------------------------
- # 62 - mob.ghast.affectionate_scream
- # 63 - mob.ghast.charge
- # 64 - mob.ghast.death
- # 65 - mob.ghast.fireball4
- # 66 - mob.ghast.moan[1-7]
- # 67 - mob.ghast.scream[1-5]
- # -------------------------------------------------
- # I DID NOT INCLUDE HORSE (TOO MANY SOUNDS) (149) Posted Image
- # -------------------------------------------------
- # 68 - mob.irongolem.death
- # 69 - mob.irongolem.hit[1-4]
- # 70 - mob.irongolem.throw
- # 71 - mob.irongolem.walk[1-4]
- # -------------------------------------------------
- # 72 - mob.magmacube.big[1-4]
- # 73 - mob.magmacube.jump[1-4]
- # 74 - mob.magmacube.small[1-5]
- # -------------------------------------------------
- # 75 - mob.pig.death
- # 76 - mob.pig.say[1-3]
- # 77 - mob.pig.step[1-5]
- # -------------------------------------------------
- # 78 - mob.sheep.say[1-3]
- # 79 - mob.sheep.shear
- # 80 - mob.sheep.step[1-5]
- # -------------------------------------------------
- # 81 - mob.silverfish.hit[1-3]
- # 82 - mob.silverfish.kill
- # 83 - mob.silverfish.say[1-4]
- # 84 - mob.silverfish.step[1-4]
- # -------------------------------------------------
- # 85 - mob.skeleton.death
- # 86 - mob.skeleton.hurt[1-4]
- # 87 - mob.skeleton.say[1-3]
- # 88 - mob.skeleton.step[1-4]
- # -------------------------------------------------
- # 89 - mob.slime.attack[1-2]
- # 90 - mob.slime.big[1-4]
- # 91 - mob.slime.small[1-5]
- # -------------------------------------------------
- # 92 - mob.spider.death
- # 93 - mob.spider.say[1-4]
- # 94 - mob.spider.step[1-4]
- # -------------------------------------------------
- # 95 - mob.villager.death
- # 96 - mob.villager.haggle[1-3]
- # 97 - mob.villager.hit[1-4]
- # 98 - mob.villager.idle[1-3]
- # 99 - mob.villager.no[1-3]
- # 100 - mob.villager.yes[1-3]
- # -------------------------------------------------
- # 101 - mob.wither.death
- # 102 - mob.wither.hurt[1-4]
- # 103 - mob.wither.idle[1-4]
- # 104 - mob.wither.shoot
- # 105 - mob.wither.spawn
- # -------------------------------------------------
- # 106 - mob.wolf.bark[1-3]
- # 107 - mob.wolf.death
- # 108 - mob.wolf.growl[1-3]
- # 109 - mob.wolf.howl[1-2]
- # 110 - mob.wolf.hurt[1-3]
- # 111 - mob.wolf.panting
- # 112 - mob.wolf.shake
- # 113 - mob.wolf.step[1-5]
- # 114 - mob.wolf.whine
- # -------------------------------------------------
- # 115 - mob.zombie.death
- # 116 - mob.zombie.hurt[1-2]
- # 117 - mob.zombie.infect
- # 118 - mob.zombie.metal[1-3]
- # 119 - mob.zombie.say[1-3]
- # 120 - mob.zombie.step[1-5]
- # 121 - mob.zombie.remedy
- # 122 - mob.zombie.unfect
- # 123 - mob.zombie.wood[1-4]
- # 124 - mob.zombie.woodbreak
- # -------------------------------------------------
- # 125 - mob.zombiepig.zpig[1-4]
- # 126 - mob.zombiepig.zpigangry[1-4]
- # 127 - mob.zombiepig.zpigdeath
- # 128 - mob.zombiepig.zpighurt[1-2]
- # -------------------------------------------------
- # 129 - note.bass
- # 130 - note.bassattack
- # 131 - note.bd
- # 132 - note.harp
- # 133 - note.hat
- # 134 - note.pling
- # 135 - note.snare
- # -------------------------------------------------
- # 136 - portal.portal
- # 137 - portal.travel
- # 138 - portal.trigger
- # -------------------------------------------------
- # 139 - random.anvil_break
- # 140 - random.anvil_land
- # 141 - random.anvil_use
- # 142 - random.bow
- # 143 - random.bowhit[1-4]
- # 144 - random.break
- # 145 - random.breath
- # 146 - random.burp
- # 147 - random.chestclosed
- # 148 - random.chestopen
- # 149 - random.classic_hurt
- # 150 - random.click
- # 151 - random.door_close
- # 152 - random.door_open
- # 153 - random.drink
- # 154 - random.eat[1-3]
- # 155 - random.explode[1-4]
- # 156 - random.fizz
- # 157 - random.fuse
- # 158 - random.glass[1-3]
- # 159 - random.levelup
- # 160 - random.orb
- # 161 - random.pop
- # 162 - random.successful_hit
- # 163 - random.wood_click
- # -------------------------------------------------
- # 164 - step.cloth[1-4]
- # 165 - step.grass[1-6]
- # 166 - step.gravel[1-4]
- # 167 - step.ladder[1-5]
- # 168 - step.sand[1-5]
- # 169 - step.snow[1-4]
- # 170 - step.stone[1-6]
- # 171 - step.wood[1-6]
- # -------------------------------------------------
- # 172 - tile.piston.in
- # 173 - tile.piston.out
- #
- #
- # Dzwieki zaczerpniete z minecraftforum.net
- # Autor: MCPikCraft
- # Link: http://www.minecraftforum.net/topic/1880130-all-minecraft-playsound-file-names/
- #
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | KONIEC KONFIGURACJI | #
- # | Dalej juz nic nie musisz zmieniac! | #
- # #
- # +-----------------------------------------------+ #
- # +-----------------------------------------------+ #
- # #
- # | Zmiana dalszej części skryptu | #
- # | mozesz skutkowac jego nieprawidlowa praca | #
- # #
- # +-----------------------------------------------+ #
- # +-----------------------------------------------+ #
- # Ładowanie skryptu #
- # +-----------------------------------------------+ #
- on script load:
- wait 10 seconds
- send "" to console
- send "" to console
- send " +-----------------------------------------------+ " to console
- send " SopherDrop " to console
- send " | Wersja: {@wersja} | " to console
- send " | Autor: Sopher | " to console
- send " SKRIPT.PL - Pierwsze, polskie centrum Skript " to console
- send " +-----------------------------------------------+ " to console
- send "" to console
- send "" to console
- # +-----------------------------------------------+ #
- # #
- # | Zmienne | #
- # #
- # +-----------------------------------------------+ #
- # +-----------------------------------------------+ #
- # #
- # | Tutaj nic nie trzeba zmieniać | #
- # | Wszystko mozna zmienic za pomoca komend! | #
- # #
- # +-----------------------------------------------+ #
- variables:
- # +-----------------------------------------------+ #
- # Status dropu #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- # Ogólny status do wszystkich dropów
- {sopher.drop.status} = true
- # Status surowców
- {sopher.drop.status.diamond} = true
- {sopher.drop.status.iron} = true
- {sopher.drop.status.gold} = true
- {sopher.drop.status.emerald} = true
- {sopher.drop.status.redstone} = true
- {sopher.drop.status.coal} = true
- {sopher.drop.status.lapis} = true
- # Status XP
- {sopher.drop.status.xp} = true
- # Jezeli true dodatkowy drop nie wpada automatycznie do ekwipunku
- {sopher.drop.drop} = false
- # +-----------------------------------------------+ #
- # Status wiadomosci #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- # Ogólny status wiadomosci wszystkich dropow
- {sopher.drop.msg.status} = true
- # Status wiadomosci surowców
- {sopher.drop.msg.diamond} = true
- {sopher.drop.msg.iron} = false
- {sopher.drop.msg.gold} = false
- {sopher.drop.msg.emerald} = false
- {sopher.drop.msg.redstone} = false
- {sopher.drop.msg.coal} = false
- {sopher.drop.msg.lapis} = false
- # Status wiadomosci XP
- {sopher.drop.msg.xp} = false
- # +-----------------------------------------------+ #
- # Status wiadomosci (osobno dla gracza) #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- # Status wiadomosci surowców
- {sopher.drop.msg.diamond.%player%} = true
- {sopher.drop.msg.iron.%player%} = true
- {sopher.drop.msg.gold.%player%} = true
- {sopher.drop.msg.emerald.%player%} = true
- {sopher.drop.msg.redstone.%player%} = true
- {sopher.drop.msg.coal.%player%} = true
- {sopher.drop.msg.lapis.%player%} = true
- # Status wiadomosci XP
- {sopher.drop.msg.xp.%player%} = true
- # +-----------------------------------------------+ #
- # Fortune #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- # Jezeli true to gracz kopiac kilofem fortune ma wieksza szanse na zdobycie surowcow
- {sopher.drop.dodatkowy.fortune} = true
- # Jezeli true to gracz VIP kopiac kilofem fortune ma wieksza szanse na zdobycie surowcow
- {sopher.drop.dodatkowy.fortune.vip} = true
- # +-----------------------------------------------+ #
- # Kordy #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- # Jezeli true to obowiazuja kordy kopania (do ustawienia wyzej)
- {sopher.drop.kordy} = true
- # +-----------------------------------------------+ #
- # Dzwieki #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- {sopher.drop.sound.global} = true
- # +-----------------------------------------------+ #
- # Statystyki #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- {sopher.statystyki} = true
- {sopher.statystyki.global} = 0
- {sopher.statystyki.global.%player%} = 0
- {sopher.statystyki.diamond.%player%} = 0
- {sopher.statystyki.iron.%player%} = 0
- {sopher.statystyki.gold.%player%} = 0
- {sopher.statystyki.emerald.%player%} = 0
- {sopher.statystyki.redstone.%player%} = 0
- {sopher.statystyki.coal.%player%} = 0
- {sopher.statystyki.lapis.%player%} = 0
- {sopher.statystyki.xp.%player%} = 0
- {sopher.statystki.lvl.%player%} = 0
- # +-----------------------------------------------+ #
- # Osiagniecia #
- # +-----------------------------------------------+ #
- #!! NIC TUTAJ NIE RUSZAJ. JEST TO WARTOSC STARTOWA. WSZYSTKO BEDZIESZ MÓGŁ ZMIENIĆ ZA POMOCĄ KOMEND !!
- # !! ZMIENIASZ NA WŁASNĄ ODPOWIEDZIALONŚĆ
- {sopher.osiagniecia} = false
- {sopher.osiagniecia.stone} = true
- {sopher.osiagniecia.cobblestone} = true
- {sopher.osiagniecia.wood} = true
- {sopher.osiagniecia.netherrack} = true
- {sopher.osiagniecia.soulsand} = true
- {sopher.osiagniecia.melon} = true
- {sopher.osiagniecia.pumpkin} = true
- {sopher.osiagniecia.stone.%player%} = 0
- {sopher.osiagniecia.stone.all.%player%} = 0
- {sopher.osiagniecia.stone.staty.%player%} = 0
- {sopher.osiagniecia.cobblestone.%player%} = 0
- {sopher.osiagniecia.cobblestone.all.%player%} = 0
- {sopher.osiagniecia.cobblestone.staty.%player%} = 0
- {sopher.osiagniecia.wood.%player%} = 0
- {sopher.osiagniecia.wood.all.%player%} = 0
- {sopher.osiagniecia.wood.staty.%player%} = 0
- {sopher.osiagniecia.netherrack.%player%} = 0
- {sopher.osiagniecia.netherrack.all.%player%} = 0
- {sopher.osiagniecia.netherrack.staty.%player%} = 0
- {sopher.osiagniecia.soulsand.%player%} = 0
- {sopher.osiagniecia.soulsand.all.%player%} = 0
- {sopher.osiagniecia.soulsand.staty.%player%} = 0
- {sopher.osiagniecia.melon.%player%} = 0
- {sopher.osiagniecia.melon.all.%player%} = 0
- {sopher.osiagniecia.melon.staty.%player%} = 0
- {sopher.osiagniecia.pumpkin.%player%} = 0
- {sopher.osiagniecia.pumpkin.all.%player%} = 0
- {sopher.osiagniecia.pumpkin.staty.%player%} = 0
- #---------------------------------------------------------------#
- # #
- # #
- # #
- # DROP #
- # #
- # #
- # #
- #---------------------------------------------------------------#
- # +-----------------------------------------------+ #
- # #
- # | Surowce z kamienia (stone) | #
- # #
- # +-----------------------------------------------+ #
- on mine of stone:
- if player has permission "sopher.drop.stone":
- if {sopher.drop.status} is true:
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | DIAMOND | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.diamond} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yDiamond}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | GOLD | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.gold} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yGold}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | IRON | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.iron} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yIron}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | EMERALD | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.emerald} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yEmerald}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | COAL | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.coal} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yCoal}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | REDSTONE | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.redstone} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yRedstone}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | LAPIS | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.lapis} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yLapis}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | XP | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.xp} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yXp}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp.vip}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.stone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp.vip}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # #
- # | Surowce z bruku (cobblestone) | #
- # #
- # +-----------------------------------------------+ #
- on mine of cobblestone:
- if player has permission "sopher.drop.cobblestone":
- if {sopher.drop.status} is true:
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | DIAMOND | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.diamond} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yDiamond}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.diamond.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.diamond.vip}%:
- {sopher.drop.drop} is false:
- drop 1 diamond
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 diamond to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.diamond.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.diamond} is true:
- if {sopher.drop.msg.diamond.%player%} is true:
- send "{@tag2} {@msg.diamond}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | GOLD | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.gold} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yGold}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.gold.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.gold.vip}%:
- {sopher.drop.drop} is false:
- drop 1 gold ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 gold ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.gold.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.gold} is true:
- if {sopher.drop.msg.gold.%player%} is true:
- send "{@tag2} {@msg.gold}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | IRON | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.iron} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yIron}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.iron.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.iron.vip}%:
- {sopher.drop.drop} is false:
- drop 1 iron ore
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 iron ore to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.iron.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.iron} is true:
- if {sopher.drop.msg.iron.%player%} is true:
- send "{@tag2} {@msg.iron}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | EMERALD | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.emerald} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yEmerald}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.emerald.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.emerald.vip}%:
- {sopher.drop.drop} is false:
- drop 1 emerald
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 emerald to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.emerald.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.emerald} is true:
- if {sopher.drop.msg.emerald.%player%} is true:
- send "{@tag2} {@msg.emerald}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | COAL | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.coal} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yCoal}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.coal.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.coal.vip}%:
- {sopher.drop.drop} is false:
- drop 1 coal
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 coal to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.coal.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.coal} is true:
- if {sopher.drop.msg.coal.%player%} is true:
- send "{@tag2} {@msg.coal}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | redstone | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.redstone} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yRedstone}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.redstone.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.redstone.vip}%:
- {sopher.drop.drop} is false:
- drop 1 redstone
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 redstone to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.redstone.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.redstone} is true:
- if {sopher.drop.msg.redstone.%player%} is true:
- send "{@tag2} {@msg.redstone}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | LAPIS | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.lapis} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yLapis}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.dodatkowy.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE 1
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.fortune.vip} is true:
- # +-----------------------------------------------+ #
- # FORTUNE ON / Z KILOFEM #
- # +-----------------------------------------------+ #
- if player's tool is a pickaxe of fortune:
- chance of {@drop.lapis.fortune}%:
- # FORTUNE
- chance of 30%:
- {sopher.drop.drop} is false:
- drop 3 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 3 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis.fortune}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE ON / BEZ KILOFA #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- else:
- chance of {@drop.lapis.vip}%:
- {sopher.drop.drop} is false:
- drop 1 lapis lazuli
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- give 1 lapis lazuli to the player
- add 1 to {sopher.statystyki.global.%player%}
- add 1 to {sopher.statystyki.lapis.%player%}
- add 1 to {sopher.statystyki.global}
- if {sopher.statystyki.global.%player%} is greater than {@lvl}:
- set {sopher.statystyki.global.%player%} to 0
- add 1 to {sopher.statystyki.lvl.%player%}
- execute console command "/playsound {@sound.global} %player%"
- wait 1 second
- send "{@tag2} &7Awansowales na %{sopher.statystyki.lvl.%player%}% poziom. Gratulacje!"
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.lapis} is true:
- if {sopher.drop.msg.lapis.%player%} is true:
- send "{@tag2} {@msg.lapis}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- # +-----------------------------------------------+ #
- # #
- # | XP | #
- # #
- # +-----------------------------------------------+ #
- #
- #
- if {sopher.drop.status.xp} is true:
- # +-----------------------------------------------+ #
- # KORDY ON #
- # +-----------------------------------------------+ #
- if {sopher.drop.kordy} is true:
- if player's y-coordinate is smaller than {@yXp}:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp.vip}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- #
- #
- #
- #
- #
- #
- #
- #
- #
- # +-----------------------------------------------+ #
- # KORDY OFF #
- # +-----------------------------------------------+ #
- else:
- # +-----------------------------------------------+ #
- # GRACZ #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.gracz":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- # +-----------------------------------------------+ #
- # VIP #
- # +-----------------------------------------------+ #
- if player has permission "sopher.drop.cobblestone.vip":
- # +-----------------------------------------------+ #
- # FORTUNE OFF #
- # +-----------------------------------------------+ #
- chance of {@drop.xp.vip}%:
- add 1 xp to the player
- if {sopher.drop.msg.status} is true:
- if {sopher.drop.msg.xp} is true:
- if {sopher.drop.msg.xp.%player%} is true:
- send "{@tag2} {@msg.xp}"
- stop
- else:
- stop
- else:
- stop
- stop
- #---------------------------------------------------------------#
- # #
- # #
- # #
- # OSIAGNIECIA #
- # #
- # #
- # #
- #---------------------------------------------------------------#
- # +-----------------------------------------------+ #
- # Kamien (stone) #
- # +-----------------------------------------------+ #
- on break of stone:
- if {sopher.osiagniecia} is true:
- if {sopher.osiagniecia.stone.%player%} is greater than {@osiagniecia.stone}:
- execute console command "/xp {@xp1} %player%"
- add {@osiagniecia.stone.test} to {sopher.osiagniecia.stone.all.%player%}
- set {sopher.osiagniecia.stone.%player%} to 0
- broadcast "{@tag4} &6%player% &7wydobyl juz &c%{sopher.osiagniecia.stone.all.%player%}% &7kamienia! Gratulacje!"
- send "{@m1} {@m2} {@osiagniecia.stone.test} {@stone}" to player
- send "{@m3} {@xp1} {@xp}" to player
- stop
- else:
- add 1 to {sopher.osiagniecia.stone.%player%}
- add 1 to {sopher.osiagniecia.stone.staty.%player%}
- stop
- else:
- stop
- # +-----------------------------------------------+ #
- # Bruk (cobblestone) #
- # +-----------------------------------------------+ #
- on break of cobblestone:
- if {sopher.osiagniecia} is true:
- if {sopher.osiagniecia.cobblecobblestone.%player%} is greater than {@osiagniecia.cobblestone}:
- execute console command "/xp {@xp1} %player%"
- add {@osiagniecia.cobblestone.test} to {sopher.osiagniecia.cobblestone.all.%player%}
- set {sopher.osiagniecia.cobblestone.%player%} to 0
- broadcast "{@tag4} &6%player% &7wydobyl juz &c%{sopher.osiagniecia.cobblestone.all.%player%}% &7bruku! Gratulacje!"
- send "{@m1} {@m2} {@osiagniecia.cobblestone.test} {@cobblestone}" to player
- send "{@m3} {@xp1} {@xp}" to player
- stop
- else:
- add 1 to {sopher.osiagniecia.cobblestone.%player%}
- add 1 to {sopher.osiagniecia.cobblestone.staty.%player%}
- stop
- else:
- stop
- # +-----------------------------------------------+ #
- # Drewno (wood) #
- # +-----------------------------------------------+ #
- on break of log:
- if {sopher.osiagniecia} is true:
- if {sopher.osiagniecia.wood.%player%} is greater than {@osiagniecia.wood}:
- execute console command "/xp {@xp2} %player%"
- execute console command "/give %player% {@nagroda.wood} {@nagroda.ilosc.wood}"
- add {@osiagniecia.wood.test} to {sopher.osiagniecia.wood.all.%player%}
- set {sopher.osiagniecia.wood.%player%} to 0
- broadcast "{@tag4} &6%player% &7wydobyl juz &c%{sopher.osiagniecia.wood.all.%player%}% &7drewna! Gratulacje!"
- send "{@m1} {@m2} {@osiagniecia.wood.test} {@wood}" to player
- send "{@m3} {@xp1} {@xp} {@nagroda.ilosc.wood.m} {@nagroda.wood.m}" to player
- stop
- else:
- add 1 to {sopher.osiagniecia.wood.%player%}
- add 1 to {sopher.osiagniecia.wood.staty.%player%}
- stop
- else:
- stop
- # +-----------------------------------------------+ #
- # Netherrack (netherrack) #
- # +-----------------------------------------------+ #
- on break of netherrack:
- if {sopher.osiagniecia} is true:
- if {sopher.osiagniecia.netherrack.%player%} is greater than {@osiagniecia.netherrack}:
- execute console command "/xp {@xp1} %player%"
- execute console command "/give %player% {@nagroda.netherrack} {@nagroda.ilosc.netherrack}"
- add {@osiagniecia.netherrack.test} to {sopher.osiagniecia.netherrack.all.%player%}
- set {sopher.osiagniecia.netherrack.%player%} to 0
- broadcast "{@tag4} &6%player% &7wydobyl juz &c%{sopher.osiagniecia.netherrack.all.%player%}% &7netherracka! Gratulacje!"
- send "{@m1} {@m2} {@osiagniecia.wood.test} {@wood}" to player
- send "{@m3} {@xp1} {@xp} {@nagroda.ilosc.netherrack.m} {@nagroda.netherrack.m}" to player
- stop
- else:
- add 1 to {sopher.osiagniecia.netherrack.%player%}
- add 1 to {sopher.osiagniecia.netherrack.staty.%player%}
- stop
- else:
- stop
- # +-----------------------------------------------+ #
- # Piasek dusz (soulsand) #
- # +-----------------------------------------------+ #
- on break of soul sand:
- if {sopher.osiagniecia} is true:
- if {sopher.osiagniecia.soulsand.%player%} is greater than {@osiagniecia.soulsand}:
- execute console command "/xp {@xp1} %player%"
- execute console command "/give %player% {@nagroda.soulsand} {@nagroda.ilosc.soulsand}"
- add {@osiagniecia.soulsand.test} to {sopher.osiagniecia.soulsand.all.%player%}
- set {sopher.osiagniecia.soulsand.%player%} to 0
- broadcast "{@tag4} &6%player% &7wydobyl juz &c%{sopher.osiagniecia.soulsand.all.%player%}% &7piasku dusz! Gratulacje!"
- send "{@m1} {@m2} {@osiagniecia.soulsand.test} {@soulsand}" to player
- send "{@m3} {@xp1} {@xp} {@nagroda.ilosc.soulsand.m} {@nagroda.soulsand.m}" to player
- stop
- else:
- add 1 to {sopher.osiagniecia.soulsand.%player%}
- add 1 to {sopher.osiagniecia.soulsand.staty.%player%}
- stop
- else:
- stop
- # +-----------------------------------------------+ #
- # Melon (melon) #
- # +-----------------------------------------------+ #
- on break of melon:
- if {sopher.osiagniecia} is true:
- if {sopher.osiagniecia.melon.%player%} is greater than {@osiagniecia.melon}:
- execute console command "/xp {@xp1} %player%"
- execute console command "/give %player% {@nagroda.melon} {@nagroda.ilosc.melon}"
- add {@osiagniecia.melon.test} to {sopher.osiagniecia.melon.all.%player%}
- set {sopher.osiagniecia.melon.%player%} to 0
- broadcast "{@tag4} &6%player% &7wydobyl juz &c%{sopher.osiagniecia.melon.all.%player%}% &7melonow! Gratulacje!"
- send "{@m1} {@m2} {@osiagniecia.wood.test} {@wood}" to player
- send "{@m3} {@xp1} {@xp} {@nagroda.ilosc.melon.m} {@nagroda.melon.m}" to player
- stop
- else:
- add 1 to {sopher.osiagniecia.melon.%player%}
- add 1 to {sopher.osiagniecia.melon.staty.%player%}
- stop
- else:
- stop
- # +-----------------------------------------------+ #
- # Dynia (pumpkin) #
- # +-----------------------------------------------+ #
- on break of pumpkin:
- if {sopher.osiagniecia} is true:
- if {sopher.osiagniecia.pumpkin.%player%} is greater than {@osiagniecia.pumpkin}:
- execute console command "/xp {@xp1} %player%"
- execute console command "/give %player% {@nagroda.pumpkin} {@nagroda.ilosc.pumpkin}"
- add {@osiagniecia.pumpkin.test} to {sopher.osiagniecia.pumpkin.all.%player%}
- set {sopher.osiagniecia.pumpkin.%player%} to 0
- broadcast "{@tag4} &6%player% &7wydobyl juz &c%{sopher.osiagniecia.pumpkin.all.%player%}% &7dyn! Gratulacje!"
- send "{@m1} {@m2} {@osiagniecia.wood.test} {@wood}" to player
- send "{@m3} {@xp1} {@xp} {@nagroda.ilosc.pumpkin.m} {@nagroda.pumpkin.m}" to player
- stop
- else:
- add 1 to {sopher.osiagniecia.pumpkin.%player%}
- add 1 to {sopher.osiagniecia.pumpkin.staty.%player%}
- stop
- else:
- stop
- #---------------------------------------------------------------#
- # #
- # #
- # #
- # KOMENDY #
- # #
- # #
- # #
- #---------------------------------------------------------------#
- # +-----------------------------------------------+ #
- # Komendy ogólne #
- # +-----------------------------------------------+ #
- # Sprawdzanie dropu
- command /drop [<text>] [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- player has permission "sopher.drop.drop":
- send "&8--- &6DROP z bruku/ kamienia &8---"
- send "&f&l> &3 Diament:&7 {@drop.diamond}%"
- send "&f&l> &3 Emerald:&7 {@drop.emerald}%"
- send "&f&l> &3 Redstone:&7 {@drop.redstone}%"
- send "&f&l> &3 Zloto:&7 {@drop.gold}%"
- send "&f&l> &3 Zelazo:&7 {@drop.iron}%"
- send "&f&l> &3 Wegiel:&7 {@drop.coal}%"
- send "&f&l> &3 Lapis:&7 {@drop.lapis}%"
- send "&f&l> &3 XP:&7 {@drop.xp}%"
- player has permission "sopher.drop.drop.vip":
- send "&8--- &6DROP z bruku/ kamienia (VIP) &8---"
- send "&f&l> &3 Diament:&7 {@drop.diamond.vip}%"
- send "&f&l> &3 Emerald:&7 {@drop.emerald.vip}%"
- send "&f&l> &3 Redstone:&7 {@drop.redstone.vip}%"
- send "&f&l> &3 Zloto:&7 {@drop.gold.vip}%"
- send "&f&l> &3 Zelazo:&7 {@drop.iron.vip}%"
- send "&f&l> &3 Wegiel:&7 {@drop.coal.vip}%"
- send "&f&l> &3 Lapis:&7 {@drop.lapis.vip}%"
- send "&f&l> &3 XP:&7 {@drop.xp.vip}%"
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "status":
- if player has permission "sopher.drop.status":
- send "&8--- &6Status dropu &8---"
- send "Ogolny &0&l> &7%{sopher.drop.status}%"
- send "Diamond &0&l> &7%{sopher.drop.status.diamond}%"
- send "Iron &0&l> &7%{sopher.drop.status.iron}%"
- send "Gold &0&l> &7%{sopher.drop.status.gold}%"
- send "Emerald &0&l> &7%{sopher.drop.status.emerald}%"
- send "Coal &0&l> &7%{sopher.drop.status.coal}%"
- send "Lapis &0&l> &7%{sopher.drop.status.lapis}%"
- send "Redstone &0&l> &7%{sopher.drop.status.redstone}%"
- send "XP &0&l> &7%{sopher.drop.status.xp}%"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "sprawdz":
- player has permission "sopher.drop.sprawdz":
- send "&8--- &6Status dropu &8---"
- send "Ogolny &0&l> &7%{sopher.drop.msg.status}%"
- send "Diamond &0&l> &7%{sopher.drop.msg.diamond}%"
- send "Iron &0&l> &7%{sopher.drop.msg.iron}%"
- send "Gold &0&l> &7%{sopher.drop.msg.gold}%"
- send "Emerald &0&l> &7%{sopher.drop.msg.emerald}%"
- send "Coal &0&l> &7%{sopher.drop.msg.coal}%"
- send "Redstone &0&l> &7%{sopher.drop.msg.redstone}%"
- send "Lapis &0&l> &7%{sopher.drop.msg.lapis}%"
- send "XP &0&l> &7%{sopher.drop.msg.xp}%"
- stop
- player has permission "sopher.drop.sprawdz.gracz":
- send "&8--- &6Status dropu &8---"
- send "Diamond &0&l> &7%{sopher.drop.msg.diamond.%player%}%"
- send "Iron &0&l> &7%{sopher.drop.msg.iron.%player%}%"
- send "Gold &0&l> &7%{sopher.drop.msg.gold.%player%}%"
- send "Emerald &0&l> &7%{sopher.drop.msg.emerald.%player%}%"
- send "Coal &0&l> &7%{sopher.drop.msg.coal.%player%}%"
- send "Redstone &0&l> &7%{sopher.drop.msg.redstone.%player%}%"
- send "Lapis &0&l> &7%{sopher.drop.msg.lapis.%player%}%"
- send "XP &0&l> &7%{sopher.drop.msg.xp.%player%}%"
- send "{@tag2} &7Jezeli chcesz wlaczyc/ wylaczyc wiadomosci przy dropie uzyj komendy &e/drop msg <nazwa> <true/ false>"
- stop
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "msg":
- if arg 2 is "diamond" or "iron" or "gold" or "emerald" or "redstone" or "lapis" or "coal" or "xp":
- if player has permission "sopher.drop.msg":
- if arg 3 is "false":
- set {sopher.drop.msg.%arg 2%.%player%} to false
- send "{@tag2} &7Wylaczyles wiadomosci przy dropie %arg 2%"
- stop
- if arg 3 is "true":
- set {sopher.drop.msg.%arg 2%.%player%} to true
- send "{@tag2} &7Wlaczyles wiadomosci przy dropie %arg 2%"
- stop
- else:
- send "{@tag2} {@prms}"
- stop
- else:
- send "{@tag3} &eUzyj poprawnej komendy - /drop msg <typ> <true/false>"
- send "{@tag3} &cWybrales niewlasciwy typ dropu. &7Mozliwe dropy to: diamond, iron, gold, emerald, redstone, lapis, coal lub xp"
- stop
- if arg 1 is "wylacz":
- if player has permission "sopher.drop.wlacz":
- arg 2 is not set:
- set {sopher.drop.status} to false
- broadcast "{@tag} &f%player% wylaczyl dodatkowy drop (globalny)"
- stop
- arg 2 is "diamond" or "iron" or "gold" or "emerald" or "redstone" or "lapis" or "coal" or "xp":
- set {sopher.drop.status.%arg 2%} to false
- broadcast "{@tag} &f%player% wylaczyl dodatkowy drop %arg 2%"
- stop
- send "{@tag3} &7Wybrales niewlasciwy typ dropu. Mozliwe dropy to: diamond, iron, gold, emerald, redstone, lapis, coal lub xp"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "wlacz":
- if player has permission "sopher.drop.wlacz":
- arg 2 is not set:
- set {sopher.drop.status} to true
- broadcast "{@tag} &f%player% wlaczyl dodatkowy drop (globalny)"
- stop
- arg 2 is "diamond" or "iron" or "gold" or "emerald" or "redstone" or "lapis" or "coal" or "xp":
- set {sopher.drop.status.%arg 2%} to true
- broadcast "{@tag} &f%player% wlaczyl dodatkowy drop %arg 2%"
- stop
- send "{@tag3} &7Wybrales niewlasciwy typ dropu. Mozliwe dropy to: diamond, iron, gold, emerald, redstone, lapis, coal lub xp"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "pomoc":
- if player has permission "sopher.drop.pomoc":
- send "&e/drop &7- sprawdzanie dropu"
- send "&e/drop sprawdz &7- sprawdzanie wiadomosci przy dropie"
- send "&e/drop msg &7- wlaczanie/ wylaczanie wiadomosci dla danego dropu"
- send "&e/drop statystyki &7- sprawdzanie statystyk serwera/ gracza"
- if player has permission "sopher.drop.pomoc.admin":
- send "&e/drop status &7- sprawdzanie statusow"
- send "&e/drop wlacz [<nazwa>] &7- wlaczanie dropu"
- send "&e/drop wylacz [<nazwa>] &7- wylaczanie dropu"
- send "&e/drop reload &7- przeladowanie ustawien"
- send "&e/drop ustawienia &7- status ustawien dzwieku/ dropu"
- stop
- else:
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "reload" or "przeladuj":
- if player has permission "sopher.drop.reload":
- execute console command "/skript reload sopher.drop"
- broadcast "{@tag} &7Pomyslnie przeladowano &cSopherDrop"
- broadcast "{@tag} &7Autor: &cSopher &7|| Strona: &cSkript.pl"
- broadcast "{@tag} &cSkript.pl &7- pierwsze, polskie centrum Skripta!"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "ustawienia":
- if player has permission "sopher.drop.ustawienia":
- arg 2 is not set:
- send "&f|| &eDzwieki&7: %{sopher.drop.sound.global}%"
- send "&f|| &eDrop do ekwipunktu&7: %{sopher.drop.drop}%"
- send "&f|| &eKordy&7: %{sopher.drop.kordy}%"
- send "&f|| &eFortune (Gracz)&7: %{sopher.drop.fortune}%"
- send "&f|| &eFortune (VIP)&7: %{sopher.drop.fortune.vip}%"
- send "&f|| &eWiadomosci&7: %{sopher.drop.msg.status}%"
- send " &f>> &eDiamond &7- %{sopher.drop.msg.diamond}%"
- send " &f>> &eIron &7- %{sopher.drop.msg.iron}%"
- send " &f>> &eGold &7- %{sopher.drop.msg.gold}%"
- send " &f>> &eEmerald &7- %{sopher.drop.msg.emerald}%"
- send " &f>> &eRedstone &7- %{sopher.drop.msg.redstone}%"
- send " &f>> &eCoal &7- %{sopher.drop.msg.coal}%"
- send " &f>> &eLapis &7- %{sopher.drop.msg.lapis}%"
- send " &f>> &eXp &7- %{sopher.drop.msg.xp}%"
- send "&f|| &7Jezeli chcesz wlaczyc/ wylaczyc ustawienie uzyj komendy &e/drop ustawienia <nazwa> <true/false>"
- stop
- arg 2 is "drop":
- arg 3 is "true":
- set {sopher.drop.%arg 2%} to true
- send "{@tag2} &7Wlaczyles dzwieki przy dodatkowym dropie"
- stop
- arg 3 is "false":
- set {sopher.drop.%arg 2%} to false
- send "{@tag2} &7Wylaczyles dzwieki przy dodatkowym dropie"
- stop
- arg 2 is "sound":
- arg 3 is "true":
- set {sopher.drop.%arg 2%.global} to true
- send "{@tag2} &7Wlaczyles dzwieki przy dodatkowym dropie"
- stop
- arg 3 is "false":
- set {sopher.drop.%arg 2%.global} to false
- send "{@tag2} &7Wylaczyles dzwieki przy dodatkowym dropie"
- stop
- arg 2 is "fortune":
- arg 3 is "true":
- set {sopher.drop.fortune} to true
- send "{@tag2} &7Wlaczyles fotune (gracz) przy dodatkowym dropie"
- stop
- arg 3 is "false":
- set {sopher.drop.fortune} to false
- send "{@tag2} &7Wylaczyles fortune (gracz) przy dodatkowym dropie"
- stop
- arg 2 is "fortunevip":
- arg 3 is "true":
- set {sopher.drop.fortune.vip} to true
- send "{@tag2} &7Wlaczyles fotune (vip) przy dodatkowym dropie"
- stop
- arg 3 is "false":
- set {sopher.drop.fortune.vip} to false
- send "{@tag2} &7Wylaczyles fortune (vip) przy dodatkowym dropie"
- stop
- arg 2 is "kordy":
- arg 3 is "true":
- set {sopher.drop.kordy} to true
- send "{@tag2} &7Wlaczyles wymagane kordy"
- stop
- arg 3 is "false":
- set {sopher.drop.kordy} to false
- send "{@tag2} &7Wylaczyles wymagane kordy"
- stop
- arg 2 is "status" or "diamond" or "iron" or "gold" or "emerald" or "redstone" or "coal" or "lapis" or "xp":
- arg 3 is "true":
- set {sopher.drop.msg.%arg 2%} to true
- send "{@tag2} &7Wlaczyles wiadomosci %arg 2%"
- stop
- arg 3 is "false":
- set {sopher.drop.msg.%arg 2%} to false
- send "{@tag2} &7Wylaczyles wiadomosci %arg 2%"
- stop
- send "&cDostepne typy&f: sound, drop, kordy, fortune, fortunevip"
- send "&cWiadomosci&f: status, diamond, iron, gold, emerald, redstone, coal, lapis, xp"
- stop
- if arg 1 is "statystyki" or "staty" or "s" or "stat" or "stats":
- if player has permission "sopher.drop.statystyki":
- send "{@tag2} &7Na serwerze zdobyto &e%{sopher.statystyki.global}% &7dodatkowych dropow!"
- send "{@tag2} &7Twoje statystyki to:"
- send " &f> &eDiament&f: &7%{sopher.statystyki.diamond.%player%}%"
- send " &f> &eZelazo&f: &7%{sopher.statystyki.iron.%player%}%"
- send " &f> &eZloto&f: &7%{sopher.statystyki.gold.%player%}%"
- send " &f> &eEmerald&f: &7%{sopher.statystyki.emerald.%player%}%"
- send " &f> &eRedstone&f: &7%{sopher.statystyki.redstone.%player%}%"
- send " &f> &eWegiel&f: &7%{sopher.statystyki.coal.%player%}%"
- send " &f> &eLapis&f: &7%{sopher.statystyki.lapis.%player%}%"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- # +-----------------------------------------------+ #
- # Komendy do statystyk #
- # +-----------------------------------------------+ #
- command /statystyki [<text>] [<offline player>]:
- aliases: s, staty, stat, stats
- trigger:
- if player has permission "sopher.statystyki.statystyki":
- if arg 1 is not set:
- send "&f____ || &2Statystyki %player% &f|| ____"
- if {sopher.osiagniecia.stone} is true:
- send "&f&l> &aKamien&f: &7%{sopher.osiagniecia.stone.staty.%player%}%"
- if {sopher.osiagniecia.cobblestone} is true:
- send "&f&l> &aBruk&f: &7%{sopher.osiagniecia.cobblestone.staty.%player%}%"
- if {sopher.osiagniecia.wood} is true:
- send "&f&l> &aDrewno&f: &7%{sopher.osiagniecia.wood.staty.%player%}%"
- if {sopher.osiagniecia.netherrack} is true:
- send "&f&l> &aNetherrack&f: &7%{sopher.osiagniecia.netherrack.staty.%player%}%"
- if {sopher.osiagniecia.soulsand} is true:
- send "&f&l> &aPiasek dusz&f: &7%{sopher.osiagniecia.soulsand.staty.%player%}%"
- if {sopher.osiagniecia.melon} is true:
- send "&f&l> &aMelon&f: &7%{sopher.osiagniecia.melon.staty.%player%}%"
- if {sopher.osiagniecia.pumpkin} is true:
- send "&f&l> &aDynia&f: &7%{sopher.osiagniecia.pumpkin.staty.%player%}%"
- stop
- if arg 1 is "sprawdz":
- if arg 2 is set:
- send "&f____ || &2Statystyki %arg 2% &f|| ____"
- if {sopher.osiagniecia.stone} is true:
- send "&f&l> &aKamien&f: &7%{sopher.osiagniecia.stone.staty.%arg 2%}%"
- if {sopher.osiagniecia.cobblestone} is true:
- send "&f&l> &aBruk&f: &7%{sopher.osiagniecia.cobblestone.staty.%arg 2%}%"
- if {sopher.osiagniecia.wood} is true:
- send "&f&l> &aDrewno&f: &7%{sopher.osiagniecia.wood.staty.%arg 2%}%"
- if {sopher.osiagniecia.netherrack} is true:
- send "&f&l> &aNetherrack&f: &7%{sopher.osiagniecia.netherrack.staty.%arg 2%}%"
- if {sopher.osiagniecia.soulsand} is true:
- send "&f&l> &aPiasek dusz&f: &7%{sopher.osiagniecia.soulsand.staty.%arg 2%}%"
- if {sopher.osiagniecia.melon} is true:
- send "&f&l> &aMelon&f: &7%{sopher.osiagniecia.melon.staty.%arg 2%}%"
- if {sopher.osiagniecia.pumpkin} is true:
- send "&f&l> &aDynia&f: &7%{sopher.osiagniecia.pumpkin.staty.%arg 2%}%"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- if arg 1 is "top":
- send "&f____ || &2TOP 5 Statystyki &f|| ____"
- send "&cJuz niedlugo : )"
- stop
- command /nagrody:
- aliases: n, nagroda
- trigger:
- if player has permission "sopher.statystyki.nagrody":
- send "&f____ || &2Nagrody &f|| ____"
- if {sopher.osiagniecia.stone} is true:
- send "&f&l> &aKamien&f: &7{@nagroda.kamien}"
- if {sopher.osiagniecia.cobblestone} is true:
- send "&f&l> &aBruk&f: &7{@nagroda.bruk}"
- if {sopher.osiagniecia.wood} is true:
- send "&f&l> &aDrewno&f: &7{@nagroda.drewno}"
- if {sopher.osiagniecia.netherrack} is true:
- send "&f&l> &aNetherrack&f: &7{@nagroda.netherrack}"
- if {sopher.osiagniecia.soulsand} is true:
- send "&f&l> &aPiasek dusz&f: &7{@nagroda.soulsand}"
- if {sopher.osiagniecia.melon} is true:
- send "&f&l> &aMelon&f: &7{@nagroda.melon}"
- if {sopher.osiagniecia.pumpkin} is true:
- send "&f&l> &aDynia&f: &7{@nagroda.dynia}"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- command /lvl:
- trigger:
- if player has permission "sopher.statystyki.lvl":
- send "{@tag2} &7Twoj aktualny poziom to: &e%{sopher.statystyki.lvl.%player%}%"
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- command /osiagniecia [<text>] [<text>]:
- trigger:
- if player has permission "sopher.osiagniecia.osiagniecia":
- if arg 1 is "wlacz" or "on":
- if arg 2 is not set:
- set {sopher.osiagniecia} to true
- broadcast "{@tag4} &c%player% &fwlaczyl osiagniecia (globalne)"
- stop
- if arg 2 is "stone" or "cobblestone" or "wood" or "netherrack" or "soulsand" or "melon" or "pumpkin":
- set {sopher.osiagniecia.%arg 2%} to true
- broadcast "{@tag4} &c%player% &fwlaczyl osiagniecia %arg 2%"
- stop
- if arg 2 is set:
- send "&cDostepne typy: &fstone, cobblestone, wood, netherrack, soulsand, melon lub pumpkin"
- stop
- if arg 1 is "wylacz" or "off":
- if arg 2 is not set:
- set {sopher.osiagniecia} to false
- broadcast "{@tag4} &c%player% &fwylaczyl osiagniecia (globalne)"
- stop
- if arg 2 is "stone" or "cobblestone" or "wood" or "netherrack" or "soulsand" or "melon" or "pumpkin":
- set {sopher.osiagniecia.%arg 2%} to false
- broadcast "{@tag4} &c%player% &fwylaczyl osiagniecia %arg 2%"
- stop
- if arg 2 is set:
- send "&cDostepne typy: &fstone, cobblestone, wood, netherrack, soulsand, melon lub pumpkin"
- stop
- if arg 1 is "status":
- send "&8--- &6Status osiagniec &8---"
- send "Ogolny &0&l> &7%{sopher.osiagniecia}%"
- send "Stone &0&l> &7%{sopher.osiagniecia.stone}%"
- send "Cobblestone &0&l> &7%{sopher.osiagniecia.cobblestone}%"
- send "Wood &0&l> &7%{sopher.osiagniecia.wood}%"
- send "Netherrack &0&l> &7%{sopher.osiagniecia.netherrack}%"
- send "Soulsand &0&l> &7%{sopher.osiagniecia.soulsand}%"
- send "Melon &0&l> &7%{sopher.osiagniecia.melon}%"
- send "Pumpkin &0&l> &7%{sopher.osiagniecia.pumpkin}%"
- stop
- if arg 1 is "pomoc":
- send "&e/osiagniecia wlacz/ wylacz &7- wlaczanie/ wylaczanie globalnych osiagniec."
- send "&e/osiagniecia wlacz/ wylacz <nazwa> &7- wlaczanie/ wylaczanie poszczegolnych osiagniec."
- send "&e/osiagniecia status &7- sprawdzanie statusu osiagniec"
- stop
- stop
- else:
- send "{@tag3} {@prms}"
- stop
- #-------------------------------------------------- Koniec skryptu --------------------------------------------------#
- #--------------------------------------- © by Sopher - Strona: www.Skript.pl ----------------------------------------#
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