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NolanSyKinsley

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Aug 14th, 2014
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  1. 2014-08-14 12:08:17.058 - Thread: 1 -> Log Started
  2. 2014-08-14 12:08:17.115 - Thread: 1 -> Timezone (local - UTC): -7h
  3. 2014-08-14 12:08:17.115 - Thread: 1 -> App Version: 01_043_008
  4. 2014-08-14 12:08:17.116 - Thread: 1 -> Steam build: Always true
  5. 2014-08-14 12:08:17.116 - Thread: 1 -> Steam demo: False
  6. 2014-08-14 12:08:17.116 - Thread: 1 -> Is official: True [O][IS][NAMP]
  7. 2014-08-14 12:08:17.116 - Thread: 1 -> Environment.ProcessorCount: 4
  8. 2014-08-14 12:08:17.118 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 5.2.3790 Service Pack 2
  9. 2014-08-14 12:08:17.120 - Thread: 1 -> Environment.CommandLine: "C:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin\SpaceEngineers.exe" -debug
  10. 2014-08-14 12:08:17.120 - Thread: 1 -> Environment.Is64BitProcess: False
  11. 2014-08-14 12:08:17.122 - Thread: 1 -> Environment.Is64BitOperatingSystem: False
  12. 2014-08-14 12:08:17.126 - Thread: 1 -> Environment.Version: 4.0.30319.1
  13. 2014-08-14 12:08:17.127 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin
  14. 2014-08-14 12:08:17.140 - Thread: 1 -> MainAssembly.ProcessorArchitecture: X86
  15. 2014-08-14 12:08:17.140 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: X86
  16. 2014-08-14 12:08:17.140 - Thread: 1 -> IntPtr.Size: 4
  17. 2014-08-14 12:08:17.140 - Thread: 1 -> Default Culture: en-US
  18. 2014-08-14 12:08:17.140 - Thread: 1 -> Default UI Culture: en-US
  19. 2014-08-14 12:08:17.149 - Thread: 1 -> IsAdmin: True
  20. 2014-08-14 12:08:19.116 - Thread: 1 -> Checksum file hash: uxuNVaKrJ10ZOFHw2z2Cg74kmILBQNKaL6eDXQp7+Uw=
  21. 2014-08-14 12:08:19.117 - Thread: 1 -> Checksum public key valid: True, Key: BgIAAACkAABSU0ExAAQAAAEAAQClSibD83Y6Akok8tAtkbMz4IpueWFra0QkkKcodwe2pV/RJAfyq5mLUGsF3JdTdu3VWn93VM+ZpL9CcMKS8HaaHmBZJn7k2yxNvU4SD+8PhiZ87iPqpkN2V+rz9nyPWTHDTgadYMmenKk2r7w4oYOooo5WXdkTVjAD50MroAONuQ==
  22. 2014-08-14 12:08:19.875 - Thread: 1 -> Creating Direct3D
  23. 2014-08-14 12:08:20.064 - Thread: 1 -> Creating Direct3D - success
  24. 2014-08-14 12:08:20.428 - Thread: 1 -> Steam.IsActive: True
  25. 2014-08-14 12:08:20.434 - Thread: 1 -> Steam.IsOnline: True
  26. 2014-08-14 12:08:20.434 - Thread: 1 -> Steam.OwnsGame: True
  27. 2014-08-14 12:08:20.434 - Thread: 1 -> Steam.UserId: 76561198029477337
  28. 2014-08-14 12:08:20.434 - Thread: 1 -> Steam.UserName: NolanSyKinsley
  29. 2014-08-14 12:08:20.434 - Thread: 1 -> Steam.Branch:
  30. 2014-08-14 12:08:20.446 - Thread: 1 -> Build date: 2014-08-14 04:42
  31. 2014-08-14 12:08:20.446 - Thread: 1 -> Build version: 0.1.5339.30062
  32. 2014-08-14 12:08:20.459 - Thread: 1 -> MySandboxGame.Constructor() - START
  33. 2014-08-14 12:08:20.486 - Thread: 1 -> Game dir: C:\Program Files\Steam\SteamApps\common\SpaceEngineers\Bin
  34. 2014-08-14 12:08:20.486 - Thread: 1 -> Content dir: C:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content
  35. 2014-08-14 12:08:20.488 - Thread: 1 -> Found processor count: 4
  36. 2014-08-14 12:08:20.488 - Thread: 1 -> Using processor count: 4
  37. 2014-08-14 12:08:21.450 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  38. 2014-08-14 12:08:21.481 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  39. 2014-08-14 12:08:21.482 - Thread: 1 -> Preallocate - START
  40. 2014-08-14 12:08:21.504 - Thread: 1 -> CAF1EB435F77C7B77580E2E16F988BED - START
  41. 2014-08-14 12:08:21.518 - Thread: 1 -> CAF1EB435F77C7B77580E2E16F988BED - END
  42. 2014-08-14 12:08:21.518 - Thread: 1 -> MyObjectBuilder_Base - START
  43. 2014-08-14 12:08:21.813 - Thread: 1 -> MyObjectBuilder_Base - END
  44. 2014-08-14 12:08:21.813 - Thread: 1 -> 395916455D8F4A89D3A3D972D01F2DF0 - START
  45. 2014-08-14 12:08:21.813 - Thread: 1 -> 395916455D8F4A89D3A3D972D01F2DF0 - END
  46. 2014-08-14 12:08:21.813 - Thread: 1 -> MyTransparentGeometry - START
  47. 2014-08-14 12:08:21.859 - Thread: 1 -> MyTransparentGeometry - END
  48. 2014-08-14 12:08:21.859 - Thread: 1 -> 07D5A12634B7519E99EC60342A55888B - START
  49. 2014-08-14 12:08:21.867 - Thread: 1 -> 07D5A12634B7519E99EC60342A55888B - END
  50. 2014-08-14 12:08:21.867 - Thread: 1 -> MyMath - START
  51. 2014-08-14 12:08:21.867 - Thread: 1 -> MyMath - END
  52. 2014-08-14 12:08:21.885 - Thread: 1 -> 43F55473307149FC1145AA580229984D - START
  53. 2014-08-14 12:08:21.885 - Thread: 1 -> 43F55473307149FC1145AA580229984D - END
  54. 2014-08-14 12:08:21.886 - Thread: 1 -> 6704740496C47C5FDE69887798D17883 - START
  55. 2014-08-14 12:08:21.891 - Thread: 1 -> 6704740496C47C5FDE69887798D17883 - END
  56. 2014-08-14 12:08:21.891 - Thread: 1 -> 0F8EE1AD651CB822CB9635B463AE6CD5 - START
  57. 2014-08-14 12:08:21.892 - Thread: 1 -> 0F8EE1AD651CB822CB9635B463AE6CD5 - END
  58. 2014-08-14 12:08:21.892 - Thread: 1 -> 1067575769BEE523EABB86ACC13B9061 - START
  59. 2014-08-14 12:08:21.897 - Thread: 1 -> 1067575769BEE523EABB86ACC13B9061 - END
  60. 2014-08-14 12:08:21.897 - Thread: 1 -> 13C872C66F0BD2DC78D3D80ECAF6DD0E - START
  61. 2014-08-14 12:08:21.904 - Thread: 1 -> 13C872C66F0BD2DC78D3D80ECAF6DD0E - END
  62. 2014-08-14 12:08:21.904 - Thread: 1 -> 17E6A2D4B9414B1D3DDA551E10938751 - START
  63. 2014-08-14 12:08:21.908 - Thread: 1 -> 17E6A2D4B9414B1D3DDA551E10938751 - END
  64. 2014-08-14 12:08:21.908 - Thread: 1 -> 1960C3E306C55E1519B9C5B79DEE02C0 - START
  65. 2014-08-14 12:08:21.909 - Thread: 1 -> 1960C3E306C55E1519B9C5B79DEE02C0 - END
  66. 2014-08-14 12:08:21.909 - Thread: 1 -> 1CE6F03E36FA552A8223DEBF0554411C - START
  67. 2014-08-14 12:08:21.912 - Thread: 1 -> 1CE6F03E36FA552A8223DEBF0554411C - END
  68. 2014-08-14 12:08:21.912 - Thread: 1 -> 48D79F8E3C8922F14D85F6D98237314C - START
  69. 2014-08-14 12:08:21.915 - Thread: 1 -> 48D79F8E3C8922F14D85F6D98237314C - END
  70. 2014-08-14 12:08:21.915 - Thread: 1 -> 49C494F48F1DDFFBF3C07546ACC34140 - START
  71. 2014-08-14 12:08:21.916 - Thread: 1 -> 49C494F48F1DDFFBF3C07546ACC34140 - END
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  73. 2014-08-14 12:08:21.917 - Thread: 1 -> 5166128137CFD399E8C6AE9CA8DC6CA9 - END
  74. 2014-08-14 12:08:21.917 - Thread: 1 -> 648783FEE567EB6633169761E312362D - START
  75. 2014-08-14 12:08:21.919 - Thread: 1 -> 648783FEE567EB6633169761E312362D - END
  76. 2014-08-14 12:08:21.919 - Thread: 1 -> 73C8F812BCEC498520FC05B044974B46 - START
  77. 2014-08-14 12:08:21.920 - Thread: 1 -> 73C8F812BCEC498520FC05B044974B46 - END
  78. 2014-08-14 12:08:21.920 - Thread: 1 -> 74AB413CFFB499A7945B3E3B84DC56CB - START
  79. 2014-08-14 12:08:21.921 - Thread: 1 -> 74AB413CFFB499A7945B3E3B84DC56CB - END
  80. 2014-08-14 12:08:21.921 - Thread: 1 -> 7B7A0DA6B593DF6B16F2F9C00ED7F8A2 - START
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  82. 2014-08-14 12:08:21.922 - Thread: 1 -> 7E6D3228AAD3DDA18CC9B3CBEFC71A36 - START
  83. 2014-08-14 12:08:21.922 - Thread: 1 -> 7E6D3228AAD3DDA18CC9B3CBEFC71A36 - END
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  90. 2014-08-14 12:08:21.930 - Thread: 1 -> 9613AC4ED95A148DAE8020699F67A40A - START
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  92. 2014-08-14 12:08:21.932 - Thread: 1 -> 98C1408628C42B9F7FDB1DE7B8FAE776 - START
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  94. 2014-08-14 12:08:21.938 - Thread: 1 -> 9A92F9F102C022E7D2104D8B7D4CCCBA - START
  95. 2014-08-14 12:08:21.946 - Thread: 1 -> 9A92F9F102C022E7D2104D8B7D4CCCBA - END
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  98. 2014-08-14 12:08:21.947 - Thread: 1 -> B4646791D7A57BE4E2EE21A1F22A4364 - START
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  100. 2014-08-14 12:08:21.950 - Thread: 1 -> C264AD3D8170E1AAD583DCF227902004 - START
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  102. 2014-08-14 12:08:21.952 - Thread: 1 -> C866709CB4D18071636E8389BEBA8508 - START
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  104. 2014-08-14 12:08:21.953 - Thread: 1 -> D29C33B546169292854A4DECCDB53895 - START
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  106. 2014-08-14 12:08:21.956 - Thread: 1 -> E4C2964159826A46D102C2D7FDDC0733 - START
  107. 2014-08-14 12:08:21.958 - Thread: 1 -> E4C2964159826A46D102C2D7FDDC0733 - END
  108. 2014-08-14 12:08:21.958 - Thread: 1 -> E727876839B1C8FFEE302CD2A1948CDA - START
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  110. 2014-08-14 12:08:21.996 - Thread: 1 -> E97FDDC1EF9C912AA82D24410983D7E8 - START
  111. 2014-08-14 12:08:22.038 - Thread: 1 -> E97FDDC1EF9C912AA82D24410983D7E8 - END
  112. 2014-08-14 12:08:22.038 - Thread: 1 -> EA51F988BB36804CAE6371053AD2602E - START
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  114. 2014-08-14 12:08:22.041 - Thread: 1 -> F622141FE0D93611A749A5DB71DF471F - START
  115. 2014-08-14 12:08:22.047 - Thread: 1 -> F622141FE0D93611A749A5DB71DF471F - END
  116. 2014-08-14 12:08:22.047 - Thread: 1 -> FA70B722FFD1F55F5A5019DA2499E60B - START
  117. 2014-08-14 12:08:22.056 - Thread: 1 -> FA70B722FFD1F55F5A5019DA2499E60B - END
  118. 2014-08-14 12:08:22.056 - Thread: 1 -> 7DF239D1E34E98EF615273E50D87AD4B - START
  119. 2014-08-14 12:08:22.057 - Thread: 1 -> 7DF239D1E34E98EF615273E50D87AD4B - END
  120. 2014-08-14 12:08:22.057 - Thread: 1 -> 5FA1AB4BA6B080790B444ED45F2035A3 - START
  121. 2014-08-14 12:08:22.062 - Thread: 1 -> 5FA1AB4BA6B080790B444ED45F2035A3 - END
  122. 2014-08-14 12:08:22.062 - Thread: 1 -> 26556F6F0AE7CF1827348C8BE3041E52 - START
  123. 2014-08-14 12:08:22.065 - Thread: 1 -> 26556F6F0AE7CF1827348C8BE3041E52 - END
  124. 2014-08-14 12:08:22.065 - Thread: 1 -> 7DF239D1E34E98EF615273E50D87AD4B - START
  125. 2014-08-14 12:08:22.068 - Thread: 1 -> 7DF239D1E34E98EF615273E50D87AD4B - END
  126. 2014-08-14 12:08:22.068 - Thread: 1 -> FCD72C85F746C04C2A43AFBA1DE9055C - START
  127. 2014-08-14 12:08:22.072 - Thread: 1 -> FCD72C85F746C04C2A43AFBA1DE9055C - END
  128. 2014-08-14 12:08:22.072 - Thread: 1 -> 7B40EEB62BF9EBADF967050BFA3976CA - START
  129. 2014-08-14 12:08:22.073 - Thread: 1 -> 7B40EEB62BF9EBADF967050BFA3976CA - END
  130. 2014-08-14 12:08:22.073 - Thread: 1 -> A1700040DE5CFA3D8FDD177770DD29D5 - START
  131. 2014-08-14 12:08:22.075 - Thread: 1 -> A1700040DE5CFA3D8FDD177770DD29D5 - END
  132. 2014-08-14 12:08:22.075 - Thread: 1 -> 1B84BBBDB71588935AE62DBD9F45933C - START
  133. 2014-08-14 12:08:22.078 - Thread: 1 -> 1B84BBBDB71588935AE62DBD9F45933C - END
  134. 2014-08-14 12:08:22.078 - Thread: 1 -> MyDefinitionManager - START
  135. 2014-08-14 12:08:22.078 - Thread: 1 -> MyDefinitionManager - END
  136. 2014-08-14 12:08:22.078 - Thread: 1 -> MySyncMissiles - START
  137. 2014-08-14 12:08:22.079 - Thread: 1 -> MySyncMissiles - END
  138. 2014-08-14 12:08:22.079 - Thread: 1 -> Preallocate - END
  139. 2014-08-14 12:08:22.095 - Thread: 1 -> MySandboxGame.Constructor() - END
  140. 2014-08-14 12:08:22.097 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  141. 2014-08-14 12:08:22.120 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5339.30062, Culture=neutral, PublicKeyToken=null
  142. 2014-08-14 12:08:22.120 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5339.30062, Culture=neutral, PublicKeyToken=null
  143. 2014-08-14 12:08:22.120 - Thread: 1 -> Assembly.Location: C:\Program Files\Steam\SteamApps\common\SpaceEngineers\Bin\Sandbox.Game.dll
  144. 2014-08-14 12:08:22.120 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  145. 2014-08-14 12:08:22.121 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  146. 2014-08-14 12:08:22.126 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  147. 2014-08-14 12:08:22.276 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: The Wine Project
  148. 2014-08-14 12:08:22.276 - Thread: 1 -> Win32_ComputerSystem.Model: Wine
  149. 2014-08-14 12:08:22.277 - Thread: 1 -> Virtualized: False
  150. 2014-08-14 12:08:22.282 - Thread: 1 -> Environment.ProcessorName: AMD Phenom(tm) II X4 940 Processor
  151. 2014-08-14 12:08:22.282 - Thread: 1 -> Environment.ProcessorName: AMD Phenom(tm) II X4 940 Processor
  152. 2014-08-14 12:08:22.282 - Thread: 1 -> Environment.ProcessorName: AMD Phenom(tm) II X4 940 Processor
  153. 2014-08-14 12:08:22.282 - Thread: 1 -> Environment.ProcessorName: AMD Phenom(tm) II X4 940 Processor
  154. 2014-08-14 12:08:22.286 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 4,158,918,656 bytes
  155. 2014-08-14 12:08:22.286 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 2,147,352,575 bytes
  156. 2014-08-14 12:08:22.287 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,150,469,632 bytes
  157. 2014-08-14 12:08:22.287 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 2,147,287,039 bytes
  158. 2014-08-14 12:08:22.294 - Thread: 1 -> Drive C: | Capacity: 82,252,800,000 bytes | Free space: 88,671,240,192 bytes
  159. 2014-08-14 12:08:22.294 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  160. 2014-08-14 12:08:22.297 - Thread: 1 -> MyConfig.Load() - START
  161. 2014-08-14 12:08:22.320 - Thread: 1 -> Path: C:\users\paco\Application Data\SpaceEngineers\SpaceEngineers.cfg
  162. 2014-08-14 12:08:23.456 - Thread: 1 -> VideoAdapter: 0
  163. 2014-08-14 12:08:23.457 - Thread: 1 -> ScreenWidth: 1440
  164. 2014-08-14 12:08:23.457 - Thread: 1 -> ScreenHeight: 900
  165. 2014-08-14 12:08:23.457 - Thread: 1 -> WindowMode: 0
  166. 2014-08-14 12:08:23.457 - Thread: 1 -> VerticalSync: True
  167. 2014-08-14 12:08:23.457 - Thread: 1 -> HardwareCursor: True
  168. 2014-08-14 12:08:23.457 - Thread: 1 -> RenderQuality: 2
  169. 2014-08-14 12:08:23.457 - Thread: 1 -> FieldOfView: 60
  170. 2014-08-14 12:08:23.457 - Thread: 1 -> RefreshRate: 0
  171. 2014-08-14 12:08:23.457 - Thread: 1 -> MusicVolume: 0
  172. 2014-08-14 12:08:23.457 - Thread: 1 -> GameVolume: 0
  173. 2014-08-14 12:08:23.457 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  174. 2014-08-14 12:08:23.457 - Thread: 1 -> Language: 0
  175. 2014-08-14 12:08:23.457 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  176. 2014-08-14 12:08:23.457 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  177. 2014-08-14 12:08:23.457 - Thread: 1 -> CubeBuilderBuildingMode: 0
  178. 2014-08-14 12:08:23.457 - Thread: 1 -> ControlsHints: False
  179. 2014-08-14 12:08:23.457 - Thread: 1 -> RotationHints: True
  180. 2014-08-14 12:08:23.457 - Thread: 1 -> ShowCrosshair: True
  181. 2014-08-14 12:08:23.457 - Thread: 1 -> DisableHeadbob: False
  182. 2014-08-14 12:08:23.457 - Thread: 1 -> CompressSaveGames: False
  183. 2014-08-14 12:08:23.457 - Thread: 1 -> ShowPlayerNamesOnHud: True
  184. 2014-08-14 12:08:23.457 - Thread: 1 -> NeedShowTutorialQuestion: False
  185. 2014-08-14 12:08:23.457 - Thread: 1 -> MyConfig.Load() - END
  186. 2014-08-14 12:08:23.458 - Thread: 1 -> MySandboxGame.Initialize() - START
  187. 2014-08-14 12:08:23.519 - Thread: 1 -> MyGraphicTest.TestDX() - START
  188. 2014-08-14 12:08:23.669 - Thread: 1 -> WMI Data
  189. 2014-08-14 12:08:23.703 - Thread: 1 -> Good graphics in WMI detected: False
  190. 2014-08-14 12:08:23.704 - Thread: 1 -> Debug runtime enabled: False
  191. 2014-08-14 12:08:23.704 - Thread: 1 -> Adapter count: 1
  192. 2014-08-14 12:08:23.704 - Thread: 1 -> Found adapter: NVIDIA GeForce 9800 GT (\\.\DISPLAY1)
  193. 2014-08-14 12:08:23.705 - Thread: 1 -> Adapter count: 1
  194. 2014-08-14 12:08:23.705 - Thread: 1 -> Adapters count: 1
  195. 2014-08-14 12:08:23.705 - Thread: 1 -> Adapter array count: 1
  196. 2014-08-14 12:08:23.705 - Thread: 1 -> Adapter NVIDIA GeForce 9800 GT: \\.\DISPLAY1
  197. 2014-08-14 12:08:23.988 - Thread: 1 -> d3d handle ok
  198. 2014-08-14 12:08:24.021 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - START
  199. 2014-08-14 12:08:24.066 - Thread: 1 -> Ordinal ID: 0x0614
  200. 2014-08-14 12:08:24.066 - Thread: 1 -> Description: NVIDIA GeForce 9800 GT
  201. 2014-08-14 12:08:24.066 - Thread: 1 -> Vendor ID: 0x10DE
  202. 2014-08-14 12:08:24.067 - Thread: 1 -> Device name: \\.\DISPLAY1
  203. 2014-08-14 12:08:24.067 - Thread: 1 -> Device identifier: aeb2cdd4-6e41-43ea-941c-8361cc760781
  204. 2014-08-14 12:08:24.067 - Thread: 1 -> Driver name: nv4_disp.dll
  205. 2014-08-14 12:08:24.067 - Thread: 1 -> DirectX Driver version: 6.15.12.6658
  206. 2014-08-14 12:08:24.067 - Thread: 1 -> Identifier of the adapter chip: 0x0614
  207. 2014-08-14 12:08:24.067 - Thread: 1 -> Adapter certified: YES
  208. 2014-08-14 12:08:24.070 - Thread: 1 -> Certification date: 01/01/0001 00:00:00
  209. 2014-08-14 12:08:24.070 - Thread: 1 -> Adapter revision: 0
  210. 2014-08-14 12:08:24.070 - Thread: 1 -> Subsystem ID: 0x00000000
  211. 2014-08-14 12:08:24.070 - Thread: 1 -> WHQL level: 1
  212. 2014-08-14 12:08:24.071 - Thread: 1 -> Vertex shader version: 3.0
  213. 2014-08-14 12:08:24.071 - Thread: 1 -> Pixel shader version: 3.0
  214. 2014-08-14 12:08:24.071 - Thread: 1 -> Max primitives count: 5592405
  215. 2014-08-14 12:08:24.071 - Thread: 1 -> Max texture width: 8192
  216. 2014-08-14 12:08:24.071 - Thread: 1 -> Max texture height: 8192
  217. 2014-08-14 12:08:24.071 - Thread: 1 -> Max vertex streams: 16
  218. 2014-08-14 12:08:24.071 - Thread: 1 -> Max render targets: 4
  219. 2014-08-14 12:08:24.074 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - END
  220. 2014-08-14 12:08:24.074 - Thread: 1 -> Rgba1010102Supported: True
  221. 2014-08-14 12:08:24.075 - Thread: 1 -> MipmapNonPow2Supported: True
  222. 2014-08-14 12:08:24.075 - Thread: 1 -> HDRSupported: True
  223. 2014-08-14 12:08:24.075 - Thread: 1 -> Create query
  224. 2014-08-14 12:08:24.075 - Thread: 1 -> Dispose query
  225. 2014-08-14 12:08:24.075 - Thread: 1 -> Queries supported: True
  226. 2014-08-14 12:08:24.104 - Thread: 1 -> Good graphics in DX detected: True
  227. 2014-08-14 12:08:24.104 - Thread: 1 -> Is better graphics available: False
  228. 2014-08-14 12:08:24.105 - Thread: 1 -> MyGraphicTest.TestDX() - END
  229. 2014-08-14 12:08:24.115 - Thread: 1 -> MyVideoModeManager.UpdateVideoModes() - START
  230. 2014-08-14 12:08:24.159 - Thread: 1 -> MyGraphicTest.TestDX() - START
  231. 2014-08-14 12:08:24.248 - Thread: 8 -> Loading adapters
  232. 2014-08-14 12:08:24.248 - Thread: 1 -> WMI Data
  233. 2014-08-14 12:08:24.248 - Thread: 8 -> MyGraphicTest.TestDX() - START
  234. 2014-08-14 12:08:24.271 - Thread: 1 -> Good graphics in WMI detected: False
  235. 2014-08-14 12:08:24.271 - Thread: 1 -> Debug runtime enabled: False
  236. 2014-08-14 12:08:24.271 - Thread: 1 -> Adapter count: 1
  237. 2014-08-14 12:08:24.271 - Thread: 1 -> Found adapter: NVIDIA GeForce 9800 GT (\\.\DISPLAY1)
  238. 2014-08-14 12:08:24.271 - Thread: 1 -> Adapter count: 1
  239. 2014-08-14 12:08:24.271 - Thread: 1 -> Adapters count: 1
  240. 2014-08-14 12:08:24.271 - Thread: 1 -> Adapter array count: 1
  241. 2014-08-14 12:08:24.271 - Thread: 1 -> Adapter NVIDIA GeForce 9800 GT: \\.\DISPLAY1
  242. 2014-08-14 12:08:24.300 - Thread: 1 -> d3d handle ok
  243. 2014-08-14 12:08:24.301 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - START
  244. 2014-08-14 12:08:24.368 - Thread: 8 -> WMI Data
  245. 2014-08-14 12:08:24.368 - Thread: 1 -> Ordinal ID: 0x0614
  246. 2014-08-14 12:08:24.368 - Thread: 1 -> Description: NVIDIA GeForce 9800 GT
  247. 2014-08-14 12:08:24.368 - Thread: 1 -> Vendor ID: 0x10DE
  248. 2014-08-14 12:08:24.368 - Thread: 1 -> Device name: \\.\DISPLAY1
  249. 2014-08-14 12:08:24.368 - Thread: 1 -> Device identifier: aeb2cdd4-6e41-43ea-941c-8361cc760781
  250. 2014-08-14 12:08:24.368 - Thread: 1 -> Driver name: nv4_disp.dll
  251. 2014-08-14 12:08:24.368 - Thread: 1 -> DirectX Driver version: 6.15.12.6658
  252. 2014-08-14 12:08:24.368 - Thread: 1 -> Identifier of the adapter chip: 0x0614
  253. 2014-08-14 12:08:24.368 - Thread: 1 -> Adapter certified: YES
  254. 2014-08-14 12:08:24.368 - Thread: 1 -> Certification date: 01/01/0001 00:00:00
  255. 2014-08-14 12:08:24.368 - Thread: 1 -> Adapter revision: 0
  256. 2014-08-14 12:08:24.368 - Thread: 1 -> Subsystem ID: 0x00000000
  257. 2014-08-14 12:08:24.368 - Thread: 1 -> WHQL level: 1
  258. 2014-08-14 12:08:24.368 - Thread: 1 -> Vertex shader version: 3.0
  259. 2014-08-14 12:08:24.368 - Thread: 1 -> Pixel shader version: 3.0
  260. 2014-08-14 12:08:24.368 - Thread: 1 -> Max primitives count: 5592405
  261. 2014-08-14 12:08:24.368 - Thread: 1 -> Max texture width: 8192
  262. 2014-08-14 12:08:24.368 - Thread: 1 -> Max texture height: 8192
  263. 2014-08-14 12:08:24.368 - Thread: 1 -> Max vertex streams: 16
  264. 2014-08-14 12:08:24.368 - Thread: 1 -> Max render targets: 4
  265. 2014-08-14 12:08:24.368 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - END
  266. 2014-08-14 12:08:24.368 - Thread: 8 -> Good graphics in WMI detected: False
  267. 2014-08-14 12:08:24.368 - Thread: 1 -> Rgba1010102Supported: True
  268. 2014-08-14 12:08:24.368 - Thread: 1 -> MipmapNonPow2Supported: True
  269. 2014-08-14 12:08:24.368 - Thread: 1 -> HDRSupported: True
  270. 2014-08-14 12:08:24.368 - Thread: 1 -> Create query
  271. 2014-08-14 12:08:24.368 - Thread: 1 -> Dispose query
  272. 2014-08-14 12:08:24.368 - Thread: 1 -> Queries supported: True
  273. 2014-08-14 12:08:24.368 - Thread: 8 -> Debug runtime enabled: False
  274. 2014-08-14 12:08:24.368 - Thread: 8 -> Adapter count: 1
  275. 2014-08-14 12:08:24.368 - Thread: 8 -> Found adapter: NVIDIA GeForce 9800 GT (\\.\DISPLAY1)
  276. 2014-08-14 12:08:24.368 - Thread: 8 -> Adapter count: 1
  277. 2014-08-14 12:08:24.368 - Thread: 8 -> Adapters count: 1
  278. 2014-08-14 12:08:24.368 - Thread: 8 -> Adapter array count: 1
  279. 2014-08-14 12:08:24.376 - Thread: 8 -> Adapter NVIDIA GeForce 9800 GT: \\.\DISPLAY1
  280. 2014-08-14 12:08:24.382 - Thread: 1 -> Good graphics in DX detected: False
  281. 2014-08-14 12:08:24.382 - Thread: 1 -> Is better graphics available: False
  282. 2014-08-14 12:08:24.382 - Thread: 1 -> MyGraphicTest.TestDX() - END
  283. 2014-08-14 12:08:24.422 - Thread: 1 -> MyGraphicTest.TestDX() - START
  284. 2014-08-14 12:08:24.445 - Thread: 8 -> d3d handle ok
  285. 2014-08-14 12:08:24.445 - Thread: 8 -> MyGraphicTest.TestCurrentSettings() - START
  286. 2014-08-14 12:08:24.512 - Thread: 1 -> WMI Data
  287. 2014-08-14 12:08:24.512 - Thread: 8 -> Ordinal ID: 0x0614
  288. 2014-08-14 12:08:24.512 - Thread: 8 -> Description: NVIDIA GeForce 9800 GT
  289. 2014-08-14 12:08:24.512 - Thread: 8 -> Vendor ID: 0x10DE
  290. 2014-08-14 12:08:24.512 - Thread: 8 -> Device name: \\.\DISPLAY1
  291. 2014-08-14 12:08:24.512 - Thread: 8 -> Device identifier: aeb2cdd4-6e41-43ea-941c-8361cc760781
  292. 2014-08-14 12:08:24.512 - Thread: 8 -> Driver name: nv4_disp.dll
  293. 2014-08-14 12:08:24.512 - Thread: 8 -> DirectX Driver version: 6.15.12.6658
  294. 2014-08-14 12:08:24.512 - Thread: 8 -> Identifier of the adapter chip: 0x0614
  295. 2014-08-14 12:08:24.512 - Thread: 8 -> Adapter certified: YES
  296. 2014-08-14 12:08:24.512 - Thread: 8 -> Certification date: 01/01/0001 00:00:00
  297. 2014-08-14 12:08:24.512 - Thread: 8 -> Adapter revision: 0
  298. 2014-08-14 12:08:24.512 - Thread: 8 -> Subsystem ID: 0x00000000
  299. 2014-08-14 12:08:24.512 - Thread: 8 -> WHQL level: 1
  300. 2014-08-14 12:08:24.513 - Thread: 8 -> Vertex shader version: 3.0
  301. 2014-08-14 12:08:24.513 - Thread: 8 -> Pixel shader version: 3.0
  302. 2014-08-14 12:08:24.513 - Thread: 8 -> Max primitives count: 5592405
  303. 2014-08-14 12:08:24.513 - Thread: 8 -> Max texture width: 8192
  304. 2014-08-14 12:08:24.513 - Thread: 8 -> Max texture height: 8192
  305. 2014-08-14 12:08:24.513 - Thread: 8 -> Max vertex streams: 16
  306. 2014-08-14 12:08:24.513 - Thread: 8 -> Max render targets: 4
  307. 2014-08-14 12:08:24.513 - Thread: 8 -> MyGraphicTest.TestCurrentSettings() - END
  308. 2014-08-14 12:08:24.513 - Thread: 8 -> Rgba1010102Supported: True
  309. 2014-08-14 12:08:24.513 - Thread: 8 -> MipmapNonPow2Supported: True
  310. 2014-08-14 12:08:24.513 - Thread: 8 -> HDRSupported: True
  311. 2014-08-14 12:08:24.513 - Thread: 1 -> Good graphics in WMI detected: False
  312. 2014-08-14 12:08:24.513 - Thread: 1 -> Debug runtime enabled: False
  313. 2014-08-14 12:08:24.513 - Thread: 1 -> Adapter count: 1
  314. 2014-08-14 12:08:24.513 - Thread: 8 -> Create query
  315. 2014-08-14 12:08:24.513 - Thread: 1 -> Found adapter: NVIDIA GeForce 9800 GT (\\.\DISPLAY1)
  316. 2014-08-14 12:08:24.513 - Thread: 1 -> Adapter count: 1
  317. 2014-08-14 12:08:24.513 - Thread: 1 -> Adapters count: 1
  318. 2014-08-14 12:08:24.513 - Thread: 1 -> Adapter array count: 1
  319. 2014-08-14 12:08:24.513 - Thread: 1 -> Adapter NVIDIA GeForce 9800 GT: \\.\DISPLAY1
  320. 2014-08-14 12:08:24.513 - Thread: 8 -> Dispose query
  321. 2014-08-14 12:08:24.513 - Thread: 8 -> Queries supported: True
  322. 2014-08-14 12:08:24.542 - Thread: 8 -> Good graphics in DX detected: True
  323. 2014-08-14 12:08:24.542 - Thread: 8 -> Is better graphics available: False
  324. 2014-08-14 12:08:24.542 - Thread: 8 -> MyGraphicTest.TestDX() - END
  325. 2014-08-14 12:08:24.542 - Thread: 8 -> Found adapters
  326. 2014-08-14 12:08:24.542 - Thread: 1 -> d3d handle ok
  327. 2014-08-14 12:08:24.542 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - START
  328. 2014-08-14 12:08:24.565 - Thread: 8 -> Adapter: NVIDIA GeForce 9800 GT (DISPLAY1)
  329. 2014-08-14 12:08:24.587 - Thread: 8 -> Details: \\.\DISPLAY1
  330. 2014-08-14 12:08:24.587 - Thread: 1 -> Ordinal ID: 0x0614
  331. 2014-08-14 12:08:24.587 - Thread: 1 -> Description: NVIDIA GeForce 9800 GT
  332. 2014-08-14 12:08:24.587 - Thread: 1 -> Vendor ID: 0x10DE
  333. 2014-08-14 12:08:24.587 - Thread: 1 -> Device name: \\.\DISPLAY1
  334. 2014-08-14 12:08:24.587 - Thread: 1 -> Device identifier: aeb2cdd4-6e41-43ea-941c-8361cc760781
  335. 2014-08-14 12:08:24.587 - Thread: 1 -> Driver name: nv4_disp.dll
  336. 2014-08-14 12:08:24.587 - Thread: 1 -> DirectX Driver version: 6.15.12.6658
  337. 2014-08-14 12:08:24.587 - Thread: 1 -> Identifier of the adapter chip: 0x0614
  338. 2014-08-14 12:08:24.587 - Thread: 1 -> Adapter certified: YES
  339. 2014-08-14 12:08:24.587 - Thread: 1 -> Certification date: 01/01/0001 00:00:00
  340. 2014-08-14 12:08:24.587 - Thread: 8 -> Description: NVIDIA GeForce 9800 GT
  341. 2014-08-14 12:08:24.587 - Thread: 1 -> Adapter revision: 0
  342. 2014-08-14 12:08:24.587 - Thread: 1 -> Subsystem ID: 0x00000000
  343. 2014-08-14 12:08:24.587 - Thread: 1 -> WHQL level: 1
  344. 2014-08-14 12:08:24.587 - Thread: 1 -> Vertex shader version: 3.0
  345. 2014-08-14 12:08:24.587 - Thread: 1 -> Pixel shader version: 3.0
  346. 2014-08-14 12:08:24.587 - Thread: 1 -> Max primitives count: 5592405
  347. 2014-08-14 12:08:24.587 - Thread: 1 -> Max texture width: 8192
  348. 2014-08-14 12:08:24.587 - Thread: 1 -> Max texture height: 8192
  349. 2014-08-14 12:08:24.588 - Thread: 1 -> Max vertex streams: 16
  350. 2014-08-14 12:08:24.588 - Thread: 1 -> Max render targets: 4
  351. 2014-08-14 12:08:24.588 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - END
  352. 2014-08-14 12:08:24.588 - Thread: 1 -> Rgba1010102Supported: True
  353. 2014-08-14 12:08:24.588 - Thread: 1 -> MipmapNonPow2Supported: True
  354. 2014-08-14 12:08:24.588 - Thread: 1 -> HDRSupported: True
  355. 2014-08-14 12:08:24.588 - Thread: 1 -> Create query
  356. 2014-08-14 12:08:24.588 - Thread: 1 -> Dispose query
  357. 2014-08-14 12:08:24.588 - Thread: 1 -> Queries supported: True
  358. 2014-08-14 12:08:24.597 - Thread: 1 -> Good graphics in DX detected: True
  359. 2014-08-14 12:08:24.597 - Thread: 1 -> Is better graphics available: False
  360. 2014-08-14 12:08:24.597 - Thread: 1 -> MyGraphicTest.TestDX() - END
  361. 2014-08-14 12:08:24.612 - Thread: 1 -> MyVideoModeManager.UpdateVideoModes() - END
  362. 2014-08-14 12:08:24.613 - Thread: 1 -> MyVideoModeManager.InitFromConfig START
  363. 2014-08-14 12:08:24.623 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - START
  364. 2014-08-14 12:08:24.647 - Thread: 1 -> Width: 1440
  365. 2014-08-14 12:08:24.647 - Thread: 1 -> Height: 900
  366. 2014-08-14 12:08:24.648 - Thread: 1 -> FullScreen: Window
  367. 2014-08-14 12:08:24.648 - Thread: 1 -> Ret: True
  368. 2014-08-14 12:08:24.648 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - END
  369. 2014-08-14 12:08:24.653 - Thread: 1 -> MyConfig.Save() - START
  370. 2014-08-14 12:08:24.701 - Thread: 1 -> Path: C:\users\paco\Application Data\SpaceEngineers\SpaceEngineers.cfg
  371. 2014-08-14 12:08:25.933 - Thread: 1 -> MyConfig.Save() - END
  372. 2014-08-14 12:08:25.938 - Thread: 1 -> MyVideoModeManager.ChangeVideoMode - START
  373. 2014-08-14 12:08:25.985 - Thread: 1 -> ModeChange: True
  374. 2014-08-14 12:08:25.985 - Thread: 1 -> VideoAdapter: 0
  375. 2014-08-14 12:08:25.985 - Thread: 1 -> Width: 1440
  376. 2014-08-14 12:08:25.985 - Thread: 1 -> Height: 900
  377. 2014-08-14 12:08:25.985 - Thread: 1 -> RefreshRate: 60
  378. 2014-08-14 12:08:25.985 - Thread: 1 -> WindowMode: Window
  379. 2014-08-14 12:08:25.985 - Thread: 1 -> VerticalSync: True
  380. 2014-08-14 12:08:25.985 - Thread: 1 -> HardwareCursor: True
  381. 2014-08-14 12:08:25.985 - Thread: 1 -> RenderQuality: 2
  382. 2014-08-14 12:08:25.985 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - START
  383. 2014-08-14 12:08:26.025 - Thread: 1 -> Width: 1440
  384. 2014-08-14 12:08:26.025 - Thread: 1 -> Height: 900
  385. 2014-08-14 12:08:26.025 - Thread: 1 -> FullScreen: Window
  386. 2014-08-14 12:08:26.025 - Thread: 1 -> Ret: True
  387. 2014-08-14 12:08:26.026 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - END
  388. 2014-08-14 12:08:26.029 - Thread: 1 -> MyVideoModeManager.ChangeVideoMode - END
  389. 2014-08-14 12:08:26.029 - Thread: 1 -> MyVideoModeManager.InitFromConfig END
  390. 2014-08-14 12:08:26.045 - Thread: 1 -> MyGuiGameControlsHelpers()
  391. 2014-08-14 12:08:26.162 - Thread: 1 -> Physics.Init
  392. 2014-08-14 12:08:26.162 - Thread: 1 -> Version: Release(0), 1700, [S]
  393. 2014-08-14 12:08:27.329 - Thread: 1 -> MyModels.LoadData - START
  394. 2014-08-14 12:08:27.330 - Thread: 1 -> Pre-caching cube block models
  395. 2014-08-14 12:08:27.331 - Thread: 1 -> MyModels.LoadData - END
  396. 2014-08-14 12:08:27.332 - Thread: 1 -> MySandboxGame.LoadData() - START
  397. 2014-08-14 12:08:27.381 - Thread: 1 -> MyAudio.LoadData - START
  398. 2014-08-14 12:08:28.174 - Thread: 8 -> Exception occured: System.Security.Cryptography.CryptographicException: Unknown error "-2146893812".
  399. at System.Security.Cryptography.CapiHashAlgorithm.HashCore(Byte[] array, Int32 ibStart, Int32 cbSize)
  400. at System.Security.Cryptography.SHA256CryptoServiceProvider.HashCore(Byte[] array, Int32 ibStart, Int32 cbSize)
  401. at System.Security.Cryptography.HashAlgorithm.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount)
  402. at VRage.Common.Utils.MyCheckSumStream.Dispose(Boolean disposing)
  403. at System.IO.Stream.Close()
  404. at System.IO.Stream.Dispose()
  405. at VRage.Common.Import.MyModelImporter.ImportData(String assetFileName)
  406. at VRageRender.MyRenderModel.LoadData()
  407. at VRageRender.MyRenderModels.GetModel(String assetName)
  408. at VRageRender.MyDebugDraw.LoadContent()
  409. at VRageRender.MyRenderComponentBase.LoadContent(Device device)
  410. at VRageRender.MyRender.LoadContent()
  411. at VRageRender.MyRender.LoadContent(MyRenderQualityEnum quality, Boolean supportsHdr)
  412. at VRageRender.MyDX9Render.LoadContent(MyRenderQualityEnum quality, Boolean supportsHdr)
  413. at VRageRender.MyRenderProxy.LoadContent(MyRenderQualityEnum quality, Boolean supportsHdr)
  414. at Sandbox.Graphics.MyRenderThread.LoadContent()
  415. at Sandbox.Graphics.MyRenderThread.RenderThreadStart(Object param)
  416. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  417. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
  418. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  419. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  420. 2014-08-14 12:08:28.175 - Thread: 8 -> Hiding window
  421. 2014-08-14 12:08:28.197 - Thread: 8 -> Hiding window done
  422. 2014-08-14 12:08:28.197 - Thread: 8 -> Showing message
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