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- seg000:E8AB draw_sprite_whiteflash proc near ; CODE XREF: draw_sprite_list+AEp
- seg000:E8AB ; DATA XREF: draw_sprite_list:loc_E462o
- seg000:E8AB
- seg000:E8AB ; FUNCTION CHUNK AT seg000:E8A8 SIZE 00000003 BYTES
- seg000:E8AB ; FUNCTION CHUNK AT seg000:EBE4 SIZE 00000137 BYTES
- seg000:E8AB
- seg000:E8AB mov dx, 3CEh
- seg000:E8AE mov ax, 1003h ; Set Logical OP of Data Rotate Reg. to OR
- seg000:E8B1 out dx, ax ; EGA: graph 1 and 2 addr reg:
- seg000:E8B1 ; unknown register
- seg000:E8B2 mov dx, bx ; dx = starting byte in scanline
- seg000:E8B4 sar dx, 1
- seg000:E8B6 sar dx, 1
- seg000:E8B8 sar dx, 1
- seg000:E8BA mov ax, es:word_0 ; al = Flags, ah = sprite height (this is used later!!)
- seg000:E8BE test al, 40h
- seg000:E8C0 jnz short loc_E8A8
- seg000:E8C2 shl di, 1 ; Non-0x40 sprite
- seg000:E8C2 ; Set si to the proper shift
- seg000:E8C4 add dx, ylookup[di] ; dx = offset from VGA start address
- seg000:E8C8 cmp al, 1
- seg000:E8CA jbe short loc_E922
- seg000:E8CC cmp al, 2
- seg000:E8CE jz short loc_E916
- seg000:E8D0 cmp al, 4
- seg000:E8D2 jz short loc_E91D
- seg000:E8D4 and bx, 7 ; flags & 0x8 -> eight shifts (pixel smoothness)
- seg000:E8D7 shl bx, 1
- seg000:E8D9
- seg000:E8D9 loc_E8D9: ; CODE XREF: draw_sprite_whiteflash+70j
- seg000:E8D9 ; draw_sprite_whiteflash+75j
- seg000:E8D9 mov si, es:[bx+(size sprite)] ; for 2, 4, or 8 shifts, going the source planes
- seg000:E8D9 ; are arranged in order of shift amount
- seg000:E8DD mov cl, 0
- seg000:E8DF do_planeBits: ; CODE XREF: draw_sprite_whiteflash+8Fj
- seg000:E8DF lods byte ptr es:[si] ; get the first byte of the plane (i.e., the planeBits), which
- seg000:E8DF ; determines to which planes data should be written
- seg000:E8E1 xchg ax, bx ; bl = planeBits; bh = sprite height (from function start)
- seg000:E8E1 ; al = Bytes per plane, if it's bit-1 image
- seg000:E8E2 lds di, page_1_address
- seg000:E8E6 add di, dx ; di = offset from start addres
- seg000:E8E8 mov word ptr [bp+sprite_drawstruct.planeBits], bx
- seg000:E8EB add dx, ss:page_2_offset
- seg000:E8F0 mov [bp+sprite_drawstruct.page2_offset], dx
- seg000:E8F3 mov [bp+sprite_drawstruct.page1_offset], di
- seg000:E8F6 mov ch, bh
- seg000:E8F8 mov dl, ch ; dl = ch = sprite height
- seg000:E8FA xor dh, dh
- seg000:E8FC xor bh, bh
- seg000:E8FE shl bx, 1 ; Jump to plane-bit dependent drawing code
- seg000:E900 and cl, 7 ; cl = left edge of sprite x-coord MOD 8
- seg000:E903 jz short draw_left_aligned
- seg000:E905
- seg000:E905 draw_non_left_aligned: ; draw sprite where dest is
- seg000:E905 mov [bp+sprite_drawstruct.planeBits], al ; not aligned on a byte boundary
- seg000:E908 mov bp, di
- seg000:E90A jmp word ptr cs:off_E888[bx-2]
- seg000:E90F ; ---------------------------------------------------------------------------
- seg000:E90F
- seg000:E90F draw_left_aligned: ; CODE XREF: draw_sprite_whiteflash+58j
- seg000:E90F mov bp, di ; draw sprite whose dest is aligned
- seg000:E90F ; on a left boundary
- seg000:E90F ; This includes shifted sprites
- seg000:E911 jmp cs:off_E896[bx]
- seg000:E916 ; ---------------------------------------------------------------------------
- seg000:E916
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