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BurstTheGame415.log

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Sep 20th, 2017
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  1. Log file open, 09/21/17 00:16:24
  2. LogPlatformFile: Using cached read wrapper
  3. LogInit:Display: RandInit(2096189479) SRandInit(2096189480).
  4. LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
  5. LogStats: Stats thread started at 0.025581
  6. LogPluginManager:Warning: Plugin 'GameLiftFramework' exists at '../../../BurstTheGame415/Plugins/GameLiftFramework/GameLiftFramework.uplugin' and '../../../BurstTheGame415/Plugins/GameLiftFramework/GameLiftFramework.uplugin' - second location will be ignored
  7. LogFileManager:Warning: ReadFile failed: Count=0 Length=4096 Error=errno=21 (Is a directory) for file
  8. LogInit: Using libcurl 7.48.0-DEV
  9. LogInit: - built for x86_64-unknown-linux-gnu
  10. LogInit: - supports SSL with OpenSSL/1.0.2h
  11. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  12. LogInit: - other features:
  13. LogInit: CURL_VERSION_SSL
  14. LogInit: CURL_VERSION_LIBZ
  15. LogInit: CURL_VERSION_IPV6
  16. LogInit: CURL_VERSION_ASYNCHDNS
  17. LogInit: CURL_VERSION_LARGEFILE
  18. LogInit: CURL_VERSION_TLSAUTH_SRP
  19. LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
  20. LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
  21. LogInit: CurlRequestOptions (configurable via config and command line):
  22. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  23. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  24. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  25. LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
  26. LogOnline:Display: STEAM: Loading Steam SDK 1.32
  27. LogInit: Build: ++UE4+Release-4.15-CL-0
  28. LogInit: Engine Version: 4.15.3-0+++UE4+Release-4.15
  29. LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
  30. LogInit: Net CL: 0
  31. LogDevObjectVersion: Number of dev versions registered: 14
  32. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
  33. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  34. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  35. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
  36. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
  37. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  38. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  39. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  40. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  41. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  42. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  43. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
  44. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  45. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  46. LogInit: Burst Version:
  47. LogInit: Compiled (64-bit): Sep 8 2017 01:35:41
  48. LogInit: Compiled with Clang: 3.9.0 (branches/release_39)
  49. LogInit: Build Configuration: Development
  50. LogInit: Branch Name: ++UE4+Release-4.15
  51. LogInit: Command line:
  52. LogInit: Base directory: /home/win/.steam/steam/steamapps/common/Burst The Game/BurstTheGame415/Binaries/Linux/
  53. LogInit: Installed Engine Build: 0
  54. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  55. LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
  56. LogInit: Object subsystem initialized
  57. [2017.09.20-21.16.24:416][ 0]LogInit: Initializing SDL.
  58. [2017.09.20-21.16.24:566][ 0]LogInit: Initialized SDL 2.0.4 revision: 10374 (hg-10374:dccf51aee79b with EpicExtensions) (compiled against 2.0.4)
  59. [2017.09.20-21.16.24:577][ 0]LogInit: Display metrics:
  60. [2017.09.20-21.16.24:577][ 0]LogInit: PrimaryDisplayWidth: 1680
  61. [2017.09.20-21.16.24:577][ 0]LogInit: PrimaryDisplayHeight: 1050
  62. [2017.09.20-21.16.24:577][ 0]LogInit: PrimaryDisplayWorkAreaRect:
  63. [2017.09.20-21.16.24:577][ 0]LogInit: Left=0, Top=25, Right=1680, Bottom=1025
  64. [2017.09.20-21.16.24:577][ 0]LogInit: VirtualDisplayRect:
  65. [2017.09.20-21.16.24:577][ 0]LogInit: Left=0, Top=25, Right=1680, Bottom=1025
  66. [2017.09.20-21.16.24:577][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
  67. [2017.09.20-21.16.24:577][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
  68. [2017.09.20-21.16.24:577][ 0]LogInit: Number of monitors: 1
  69. [2017.09.20-21.16.24:578][ 0]LogInit: Monitor 0
  70. [2017.09.20-21.16.24:578][ 0]LogInit: Name: SyncMaster 20"
  71. [2017.09.20-21.16.24:578][ 0]LogInit: ID: display0
  72. [2017.09.20-21.16.24:578][ 0]LogInit: NativeWidth: 1680
  73. [2017.09.20-21.16.24:578][ 0]LogInit: NativeHeight: 1050
  74. [2017.09.20-21.16.24:578][ 0]LogInit: bIsPrimary: true
  75. [2017.09.20-21.16.24:579][ 0]LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '1500'
  76. [2017.09.20-21.16.24:580][ 0]LogLinux: Selected Device Profile: [LinuxNoEditor]
  77. [2017.09.20-21.16.24:580][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
  78. [2017.09.20-21.16.24:605][ 0]LogInit: Linux hardware info:
  79. [2017.09.20-21.16.24:605][ 0]LogInit: - we are the first instance of this executable
  80. [2017.09.20-21.16.24:605][ 0]LogInit: - this process' id (pid) is 8215, parent process' id (ppid) is 7840
  81. [2017.09.20-21.16.24:605][ 0]LogInit: - we are not running under debugger
  82. [2017.09.20-21.16.24:605][ 0]LogInit: - machine network name is 'HPC'
  83. [2017.09.20-21.16.24:605][ 0]LogInit: - user name is 'win' (win)
  84. [2017.09.20-21.16.24:605][ 0]LogInit: - we're logged in locally
  85. [2017.09.20-21.16.24:605][ 0]LogInit: - we're running with rendering
  86. [2017.09.20-21.16.24:605][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz' (signature: 0x906E9)
  87. [2017.09.20-21.16.24:605][ 0]LogInit: - Number of physical cores available for the process: 2
  88. [2017.09.20-21.16.24:605][ 0]LogInit: - Number of logical cores available for the process: 4
  89. [2017.09.20-21.16.24:606][ 0]LogInit: - Cache line size: 64
  90. [2017.09.20-21.16.24:606][ 0]LogInit: - Memory allocator used: binned2
  91. [2017.09.20-21.16.24:606][ 0]LogLinux: Benchmarking clocks:
  92. [2017.09.20-21.16.24:606][ 0]LogLinux: - CLOCK_REALTIME (id=0) can sustain 59297308 (59297K, 59M) calls per second without zero deltas.
  93. [2017.09.20-21.16.24:606][ 0]LogLinux: - CLOCK_MONOTONIC (id=1) can sustain 55578478 (55578K, 56M) calls per second without zero deltas.
  94. [2017.09.20-21.16.24:606][ 0]LogLinux: - CLOCK_MONOTONIC_RAW (id=4) can sustain 15149880 (15150K, 15M) calls per second without zero deltas.
  95. [2017.09.20-21.16.24:606][ 0]LogLinux: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 219864720 (219865K, 220M) calls per second with 99.999882% zero deltas.
  96. [2017.09.20-21.16.24:606][ 0]LogLinux: Selected clock_id 0 (CLOCK_REALTIME) since it is the fastest support clock without zero deltas.
  97. [2017.09.20-21.16.24:606][ 0]LogInit: Linux-specific commandline switches:
  98. [2017.09.20-21.16.24:606][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  99. [2017.09.20-21.16.24:606][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  100. [2017.09.20-21.16.24:606][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
  101. [2017.09.20-21.16.24:606][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
  102. [2017.09.20-21.16.24:606][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  103. [2017.09.20-21.16.24:606][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  104. [2017.09.20-21.16.24:606][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  105. [2017.09.20-21.16.24:607][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7841 MB, 8030052 KB, 8222773248 bytes)
  106. [2017.09.20-21.16.24:611][ 0]LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
  107. [2017.09.20-21.16.24:664][ 0]LogRHI: Initializing OpenGL RHI
  108. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_VENDOR: Intel Open Source Technology Center
  109. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_RENDERER: Mesa DRI Intel(R) Kabylake GT2
  110. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_VERSION: 4.5 (Core Profile) Mesa 17.0.7
  111. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.50
  112. [2017.09.20-21.16.24:664][ 0]LogRHI: OpenGL Extensions:
  113. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_3DFX_texture_compression_FXT1
  114. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_AMD_conservative_depth
  115. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_AMD_draw_buffers_blend
  116. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture
  117. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_AMD_shader_stencil_export
  118. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_AMD_shader_trinary_minmax
  119. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_AMD_vertex_shader_layer
  120. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_AMD_vertex_shader_viewport_index
  121. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ANGLE_texture_compression_dxt3
  122. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ANGLE_texture_compression_dxt5
  123. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_APPLE_object_purgeable
  124. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ARB_ES2_compatibility
  125. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ARB_ES3_1_compatibility
  126. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ARB_ES3_2_compatibility
  127. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ARB_ES3_compatibility
  128. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ARB_arrays_of_arrays
  129. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ARB_base_instance
  130. [2017.09.20-21.16.24:664][ 0]LogRHI: GL_ARB_blend_func_extended
  131. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_buffer_storage
  132. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_clear_buffer_object
  133. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_clear_texture
  134. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_clip_control
  135. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
  136. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_compute_shader
  137. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_conditional_render_inverted
  138. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_conservative_depth
  139. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_copy_buffer
  140. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_copy_image
  141. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_cull_distance
  142. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_debug_output
  143. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_depth_buffer_float
  144. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_depth_clamp
  145. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_derivative_control
  146. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_direct_state_access
  147. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_draw_buffers
  148. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_draw_buffers_blend
  149. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
  150. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_draw_indirect
  151. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_draw_instanced
  152. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_enhanced_layouts
  153. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_explicit_attrib_location
  154. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_explicit_uniform_location
  155. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_fragment_coord_conventions
  156. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_fragment_layer_viewport
  157. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_fragment_shader
  158. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
  159. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_framebuffer_object
  160. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_framebuffer_sRGB
  161. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_get_program_binary
  162. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_get_texture_sub_image
  163. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_gpu_shader5
  164. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_gpu_shader_fp64
  165. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_half_float_pixel
  166. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_half_float_vertex
  167. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_instanced_arrays
  168. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_internalformat_query
  169. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_internalformat_query2
  170. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_invalidate_subdata
  171. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_map_buffer_alignment
  172. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_map_buffer_range
  173. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_multi_bind
  174. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_multi_draw_indirect
  175. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_occlusion_query2
  176. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_pipeline_statistics_query
  177. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_pixel_buffer_object
  178. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_point_sprite
  179. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_post_depth_coverage
  180. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_program_interface_query
  181. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_provoking_vertex
  182. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_query_buffer_object
  183. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior
  184. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_robustness
  185. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_sample_shading
  186. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_sampler_objects
  187. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_seamless_cube_map
  188. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture
  189. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_separate_shader_objects
  190. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_atomic_counter_ops
  191. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_atomic_counters
  192. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_bit_encoding
  193. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_clock
  194. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_draw_parameters
  195. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_image_load_store
  196. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_image_size
  197. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_objects
  198. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_precision
  199. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_stencil_export
  200. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
  201. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_subroutine
  202. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_texture_image_samples
  203. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_texture_lod
  204. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shader_viewport_layer_array
  205. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shading_language_420pack
  206. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_shading_language_packing
  207. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_stencil_texturing
  208. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_sync
  209. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_tessellation_shader
  210. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_barrier
  211. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_buffer_object
  212. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
  213. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_buffer_range
  214. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_compression_bptc
  215. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_compression_rgtc
  216. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_cube_map_array
  217. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_float
  218. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_gather
  219. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
  220. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_multisample
  221. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_non_power_of_two
  222. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_query_levels
  223. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_query_lod
  224. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_rectangle
  225. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_rg
  226. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
  227. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_stencil8
  228. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_storage
  229. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_storage_multisample
  230. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_swizzle
  231. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_texture_view
  232. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_timer_query
  233. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_transform_feedback2
  234. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_transform_feedback3
  235. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_transform_feedback_instanced
  236. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_uniform_buffer_object
  237. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_vertex_array_bgra
  238. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_vertex_array_object
  239. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
  240. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_vertex_attrib_binding
  241. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_vertex_shader
  242. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
  243. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
  244. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ARB_viewport_array
  245. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ATI_blend_equation_separate
  246. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_ATI_texture_float
  247. [2017.09.20-21.16.24:665][ 0]LogRHI: GL_EXT_abgr
  248. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_blend_equation_separate
  249. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_draw_buffers2
  250. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_draw_instanced
  251. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_framebuffer_blit
  252. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_framebuffer_multisample
  253. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
  254. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_framebuffer_sRGB
  255. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_packed_depth_stencil
  256. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_packed_float
  257. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_pixel_buffer_object
  258. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_polygon_offset_clamp
  259. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_provoking_vertex
  260. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_shader_integer_mix
  261. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_shader_samples_identical
  262. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_array
  263. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_compression_dxt1
  264. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_compression_rgtc
  265. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_compression_s3tc
  266. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  267. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_integer
  268. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_sRGB
  269. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_sRGB_decode
  270. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_shared_exponent
  271. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_snorm
  272. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_texture_swizzle
  273. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_timer_query
  274. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_transform_feedback
  275. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_EXT_vertex_array_bgra
  276. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_IBM_multimode_draw_arrays
  277. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_INTEL_conservative_rasterization
  278. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_blend_equation_advanced
  279. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_blend_equation_advanced_coherent
  280. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_context_flush_control
  281. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_debug
  282. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
  283. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_robustness
  284. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_texture_compression_astc_ldr
  285. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_KHR_texture_compression_astc_sliced_3d
  286. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_MESA_pack_invert
  287. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_MESA_shader_integer_functions
  288. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_MESA_texture_signed_rgba
  289. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_NV_conditional_render
  290. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_NV_depth_clamp
  291. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_NV_packed_depth_stencil
  292. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_NV_texture_barrier
  293. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_OES_EGL_image
  294. [2017.09.20-21.16.24:666][ 0]LogRHI: GL_S3_s3tc
  295. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
  296. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  297. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  298. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
  299. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
  300. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
  301. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
  302. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
  303. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_SAMPLES: 16
  304. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 16
  305. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
  306. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 16
  307. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  308. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  309. [2017.09.20-21.16.24:668][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  310. [2017.09.20-21.16.24:668][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 5, ShaderPlatform = GLSL_430, FeatureLevel = SM5
  311. [2017.09.20-21.16.24:702][ 0]LogSlate: Using Freetype 2.6.0
  312. [2017.09.20-21.16.24:702][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  313. [2017.09.20-21.16.24:703][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  314. [2017.09.20-21.16.24:866][ 0]LogAssetRegistry: FAssetRegistry took 0.0553 seconds to start up
  315. [2017.09.20-21.16.24:868][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.002021 seconds
  316. [2017.09.20-21.16.24:868][ 0]LogLinux: Selected Device Profile: [LinuxNoEditor]
  317. [2017.09.20-21.16.24:869][ 0]LogContentStreaming: Texture pool size is 1500.00 MB
  318. [2017.09.20-21.16.26:638][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
  319. [2017.09.20-21.16.26:643][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: burstthegame415, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 445556309
  320. [2017.09.20-21.16.26:649][ 0]LogMoviePlayer: Initializing movie player
  321. [2017.09.20-21.16.26:661][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
  322. [2017.09.20-21.16.26:669][ 0]LogUObjectArray: 45142 objects as part of root set at end of initial load.
  323. [2017.09.20-21.16.26:669][ 0]LogUObjectAllocator: 11004272 out of 0 bytes used by permanent object pool.
  324. [2017.09.20-21.16.26:669][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  325. [2017.09.20-21.16.26:669][ 0]LogEngine: Initializing Engine...
  326. [2017.09.20-21.16.26:683][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  327. [2017.09.20-21.16.26:683][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  328. [2017.09.20-21.16.26:687][ 0]LogALAudio: ALAudio device opened : OpenAL Soft
  329. [2017.09.20-21.16.26:687][ 0]LogALAudio: AL_VENDOR : OpenAL Community
  330. [2017.09.20-21.16.26:687][ 0]LogALAudio: AL_RENDERER : OpenAL Soft
  331. [2017.09.20-21.16.26:687][ 0]LogALAudio: AL_VERSION : 1.1 ALSOFT 1.15.1
  332. [2017.09.20-21.16.26:687][ 0]LogALAudio: AL_EXTENSIONS : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  333. [2017.09.20-21.16.26:688][ 0]LogInit: FAudioDevice initialized.
  334. [2017.09.20-21.16.26:688][ 0]LogInit: Texture streaming: Enabled
  335. [2017.09.20-21.16.26:783][ 0]GameLiftFrameworkLog: No GameLift Server. But load the client instance.
  336. [2017.09.20-21.16.26:802][ 0]LogLinux: === Critical error: ===
  337. Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000009
  338.  
  339. [2017.09.20-21.16.26:802][ 0]LogLinux: Fatal error!
  340.  
  341. [Callstack] 00 0x0000000002239d1f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
  342. [Callstack] 01 0x0000000002138685 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
  343. [Callstack] 02 0x0000000002200e80 FLinuxCrashContext::CaptureStackTrace()
  344. [Callstack] 03 0x0000000004f0bc7b CommonLinuxCrashHandler(FGenericCrashContext const&)
  345. [Callstack] 04 0x0000000002204cc4 PlatformCrashHandler(int, siginfo_t*, void*)
  346. [Callstack] 05 0x00007f4a9f44a390 /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7f4a9f44a390]
  347. [Callstack] 06 0x00007f4a9d96dafd /lib/x86_64-linux-gnu/libc.so.6(+0x14dafd) [0x7f4a9d96dafd]
  348. [Callstack] 07 0x0000000005cee5aa std::__1::basic_string<char, std::__1::char_traits<char>, Aws::Allocator<char> >::assign(char const*)
  349. [Callstack] 08 0x0000000005ceb136 UGameLiftClient::GetClientConfig(FString, Aws::Http::Scheme) const
  350. [Callstack] 09 0x0000000005ceb39a UGameLiftClient::SetUpAwsClient(FString, Aws::Http::Scheme)
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