Kaphotics

Sword/Shield data dumping tips

Nov 11th, 2019
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  1. Files in the romfs are stored mostly unpacked, like in Let's Go. The file names give pretty good hints as to what is contained, but digging into the actual stored data can be a little confusing. Here's a few tips!
  2.  
  3. Sprites (bntx):
  4. Use Noesis and bulk export from a folder.
  5. - Pokemon: rom\bin\appli\icon_pokemon
  6. - Item: rom\bin\appli\icon_item
  7. - Ribbon: rom\bin\appli\ribbon
  8.  
  9. Text files: These are the same format as seen since X/Y. pk3DS, pkNX, and xytext (old) can read these files easily.
  10.  
  11. Sounds:
  12. Same as LGPE, they're .wem files which are playable in foobar2000.
  13. - All sounds are found in: rom\bin\sound\NX64\wwise\bank
  14. - For unpacking the pck, you can use a quickBMS script.
  15. https://aluigi.altervista.org/bms/apb_pck.bms
  16. https://aluigi.altervista.org/bms/borderlands2_pck.bms
  17.  
  18. Containers:
  19. .arc: These are SARC files, which can be extracted with pk3DS or any other game container oriented dumping tool.
  20. The images will be bntx, see above.
  21. .gfpak: These are GFPack files, which can be extracted with pkNX.
  22. .tbl: Hashtable (AHTB) files used as a lookup-table for fetching game files from the romfs.
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