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Jul 24th, 2016
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  1. HERE IS THE CHARACTER SHEET FOOL
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  3. Name - Magellan Al'tdo'r
  4. Age - 57
  5. Race - Dwarf
  6. Nationality - Khuz-Alem (Hybrid Pantheon)
  7. Appearance - Rough looking, with what seems to be a constant lifted eyebrow in a showing of disbelief and scorn, and a thick, kick-ass beard. Mostly seen in his "adventure outfit" as he'd call it, but he's known for dressing neatly when on his home-town, mostly to satisfy his family.
  8. Personality - Magellan is a crude and brutish individual, with a penchant for swearing and inappropriate language, which antitheses his upbringing. Hates remaining in the same place for a long time, or, as he'd put it: "If I wanted to create roots, I'd have planted my wood in some soil back home".
  9. Backstory - Born in Khuz-Alem to a family of respected and wealthy Dwarven "nobility", Magellan had his life quickly traced and planned. Given a top-notch education and training in both battle and "court life", Magellan soon saw himself drowning in unwanted responsibilities, and began to lash out, running from his classes and hiding for hours and hours reading books about the outside world. After breaking a set of plates on top of his "table manners" teacher, Magellan was quickly given a more appropriate education for a secluded nobility: The art of magic, to become a famed and respected sage, to increase the family's respect. After years of learning, and becoming an accomplished Earth Mage and a "beginner" Air mage, he finally reached a breaking point: He had to leave the caverns, before he was forced to marry or given a position that annulled any possibility of leaving the town. After a few weeks of researching his books, he brought a plan to the patriarch of his family: He'd go to the outside world, alone, somewhat in secret, to discover a new vein of gold, or dwarven iron, or even, possibly mythril. He'd hire outside help, and, (after pointing out some areas on the world map where it *possibly* *could* *in theory* exist), when he had secured it's existence and his ownership of it, he would return, making their family richer and even more famous, due to such risky manuever. After all, the outside was a harsh world.
  10. Convinced by perhaps Magellan's most impressive and only manipulation attempt, the patriarch agreed in giving him whatever he needed to survive outside: Armor, weaponry and money. Now, leaving the cavern, he prepares to actually see the world with his own eyes, maybe finding something new or two... And if he found some gold wherever that was, even better.
  11. Equipment - A walking stick made of mithril, forged by Master Dwarf Smiths. It is durable enough to smash heads with it's top, and it's end hides a dwarven iron blade, for both foliage and cutting miscreants.
  12. He is also "almost" fully armored. Although durable, he is still a mage dwarf, and so, his armor was minimized and cut as much as possible. With a Dwarven Iron Helmet, and a small patch of it also protecting his heart, the rest of his protection consists of lightweight leather armor.
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  15. STATS:
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  17. These aren't going to be actually used in the roleplay, just there to give me a general idea of how balanced you are.
  18. (you get five points)
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  20. STRENGTH - 1
  21. DEXTERITY - 1
  22. CHARISMA - 0
  23. WISDOM (magic!) - 3
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