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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- Shorthand versions for each strategem type that uses the version appropriate for
- the current Arts.
- Light Arts Dark Arts
- gs c scholar light Light Arts/Addendum
- gs c scholar dark Dark Arts/Addendum
- gs c scholar cost Penury Parsimony
- gs c scholar speed Celerity Alacrity
- gs c scholar aoe Accession Manifestation
- gs c scholar power Rapture Ebullience
- gs c scholar duration Perpetuance
- gs c scholar accuracy Altruism Focalization
- gs c scholar enmity Tranquility Equanimity
- gs c scholar skillchain Immanence
- gs c scholar addendum Addendum: White Addendum: Black
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- update_active_strategems()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
- info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
- "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
- "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
- info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
- send_command('bind ^` input /ma Stun <t>')
- select_default_macro_book()
- end
- function user_unload()
- send_command('unbind ^`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy Pants"}
- -- Fast cast sets for spells
- sets.precast.FC = {ear2="Loquacious Earring"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {hands="Carapacho Cuffs", body="Weather. Robe+1", main="Eminent Staff"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {head="Buremte hat", neck="Stoicheion Medal", body="literae coat",
- ear1="Hecate's earring", ear2="moldavite earring", ring1="shiva ring", ring2="shiva ring", waist="Salire belt",
- hands="Weather. cuffs+1", feet="Weather. souliers +1"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {main="Tamaxchi", waist="Bishop's sash",
- ring1="Sirona's Ring", ring2="Kunaji ring"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {head=empty,body="Twilight Cloak"})
- -- Midcast Sets
- sets.midcast.FastRecast = {ear2="Loquacious Earring"}
- sets.midcast.Cure = {main="Tamaxchi", waist="Bishop's sash",
- ring1="Sirona's Ring", ring2="Kunaji ring"}
- sets.midcast.CureWithLightWeather = {main="Tamaxchi", waist="Bishop's sash",
- ring1="Sirona's Ring", ring2="Kunaji ring"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Regen = {head="Savant's Bonnet +2", main="Coeus"}
- sets.midcast.Cursna = {}
- sets.midcast['Enhancing Magic'] = {ammo="Savant's Treatise",
- head="Savant's Bonnet +2", neck="Colossus's Torque"}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {feet="Pedagogy Loafers"})
- sets.midcast.Protect = {ring1="Sheltered Ring"}
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = sets.midcast.Shell
- -- Custom spell classes
- sets.midcast.MndEnfeebles = sets.precast.FC['Elemental Magic']
- sets.midcast.IntEnfeebles = sets.precast.FC['Elemental Magic']
- sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
- sets.midcast['Dark Magic'] = sets.precast.FC['Elemental Magic']
- sets.midcast.Kaustra = sets.precast.FC['Elemental Magic']
- sets.midcast.Drain = sets.precast.FC['Elemental Magic']
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = sets.precast.FC['Elemental Magic']
- sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Lehbrailg +2"})
- -- Elemental Magic sets are default for handling low-tier nukes.
- sets.midcast['Elemental Magic'] = sets.precast.FC['Elemental Magic']
- sets.midcast['Elemental Magic'].Resistant = sets.precast.FC['Elemental Magic']
- -- Custom refinements for certain nuke tiers
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"})
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant, {sub="Wizzan Grip"})
- sets.midcast.Impact = {}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {main="Terra's Staff", sub="Wise Strap", head="Buremte hat", body="Pluviale",
- hands="Serpentes cuffs", legs="Weather. pants +1", feet="Serpentes sabots", neck="Veisa collar", waist="Salire belt",
- left_ear="Hecate's Earring", right_ear="Moldavite Earring", left_ring="Dark Ring", right_ring="Dark Ring",
- back="Cheviot Cape"}
- sets.idle.Field = {sets.idle.Town}
- sets.idle.Field.PDT = {sets.idle.Town}
- sets.idle.Field.Stun = {sets.idle.Town}
- sets.idle.Weak = {sets.idle.Town}
- -- Defense sets
- sets.defense.PDT = {sets.idle.Town}
- sets.defense.MDT = {sets.idle.Town}
- sets.Kiting = {feet="Desert Boots"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Ebullience'] = {head="Savant's Bonnet +2"}
- sets.buff['Rapture'] = {head="Savant's Bonnet +2"}
- sets.buff['Perpetuance'] = {hands="Savant's Bracers +2"}
- sets.buff['Immanence'] = {hands="Savant's Bracers +2"}
- sets.buff['Penury'] = {legs="Savant's Pants +2"}
- sets.buff['Parsimony'] = {legs="Savant's Pants +2"}
- sets.buff['Celerity'] = {feet="Pedagogy Loafers"}
- sets.buff['Alacrity'] = {feet="Pedagogy Loafers"}
- sets.buff['Sandstorm'] = {feet="Desert Boots"}
- sets.buff['Klimaform'] = {feet="Savant's Loafers +2"}
- sets.buff.FullSublimation = {head="Scholar's M.board",ear1="Savant's Earring",body="Argute Gown"}
- sets.buff.PDTSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring", body="argute gown"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if world.weather_element == 'Light' then
- return 'CureWithLightWeather'
- end
- elseif spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Elemental Magic' then
- if info.low_nukes:contains(spell.english) then
- return 'LowTierNuke'
- elseif info.mid_nukes:contains(spell.english) then
- return 'MidTierNuke'
- elseif info.high_nukes:contains(spell.english) then
- return 'HighTierNuke'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- if state.IdleMode.value == 'Normal' then
- idleSet = set_combine(idleSet, sets.buff.FullSublimation)
- elseif state.IdleMode.value == 'PDT' then
- idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
- end
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
- buffactive['addendum: white'] or buffactive['addendum: black']) then
- if state.IdleMode.value == 'Stun' then
- send_command('@input /ja "Dark Arts" <me>')
- else
- send_command('@input /ja "Light Arts" <me>')
- end
- end
- update_active_strategems()
- update_sublimation()
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- state.Buff['Penury'] = buffactive['Penury'] or false
- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- state.Buff['Celerity'] = buffactive['Celerity'] or false
- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- state.Buff['Sandstorm'] = buffactive['Sandstorm'] or false
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.buff['Rapture'])
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Ebullience and spell.english ~= 'Impact' then
- equip(sets.buff['Ebullience'])
- end
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- if state.Buff.Penury then equip(sets.buff['Penury']) end
- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- if state.Buff.Sandstorm then equip(sets.buff['Sandstorm']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- local maxStrategems = (player.main_job_level + 10) / 20
- local fullRechargeTime = 4*60
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(3, 10)
- end
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