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Menu Bank by FuNNkY

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Feb 6th, 2016
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Pawn 14.13 KB | None | 0 0
  1. Creat de FuNNkY(Rpg.VirtualGame.Ro)
  2. www.virtualgame.ro
  3. Succes!
  4.  
  5. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 169.000030, 168.440032, "LD_SPAC:white");
  6. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  7. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 80.000000, 60.000000);
  8. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  9. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  10. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  13. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  14. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  15. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  16.  
  17. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 259.005523, 168.440032, "LD_SPAC:white");
  18. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  19. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 80.000000, 60.000000);
  20. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  21. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  22. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  23. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  25. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  26. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  27. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  28.  
  29. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 349.011016, 168.440032, "LD_SPAC:white");
  30. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  31. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 80.000000, 60.000000);
  32. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  33. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  34. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  35. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  37. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  38. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  39. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  40.  
  41. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 439.016510, 168.440032, "LD_SPAC:white");
  42. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  43. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 80.000000, 60.000000);
  44. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  45. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  46. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  47. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  49. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  50. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  51. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  52.  
  53. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 170.599975, 169.979995, "");
  54. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  55. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 76.919982, 56.289951);
  56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 11206655);
  61. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
  62. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  64. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][4], true);
  65. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 1212);
  66. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 63.000000, 356.000000, 360.000000, 1.000000);
  67.  
  68. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 260.700653, 170.133377, "");
  69. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  70. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 76.919982, 56.289951);
  71. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  72. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  73. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  74. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  75. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 11206655);
  76. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 5);
  77. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  78. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  79. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][5], true);
  80. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][5], 1277);
  81. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
  82.  
  83. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 350.500793, 170.133361, "");
  84. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  85. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 76.919982, 56.289951);
  86. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  87. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  88. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  89. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  90. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 11206655);
  91. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 5);
  92. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  93. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  94. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][6], true);
  95. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][6], 1239);
  96. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);
  97.  
  98. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 440.600921, 170.179977, "");
  99. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  100. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 76.919982, 56.289951);
  101. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  102. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  103. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  104. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  105. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 11206655);
  106. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
  107. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  108. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  109. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][7], true);
  110. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 1274);
  111. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  112.  
  113. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 172.399917, 246.746704, "box");
  114. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.719998);
  115. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 245.000000, 0.000000);
  116. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  117. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  118. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][8], 1);
  119. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][8], 11206655);
  120. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  121. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  122. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  123. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  124. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  125. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  126.  
  127. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 262.799835, 246.000045, "box");
  128. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.719998);
  129. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 336.000000, 0.000000);
  130. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  131. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  132. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][9], 1);
  133. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][9], 11206655);
  134. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  135. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  136. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  137. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
  138. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  139. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  140.  
  141. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 352.399780, 246.000061, "box");
  142. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.719998);
  143. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 426.000000, 0.000000);
  144. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  145. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  146. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
  147. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 11206655);
  148. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  149. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  150. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  151. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  152. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  153. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  154.  
  155. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 442.799743, 246.000122, "box");
  156. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.719998);
  157. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 520.000000, 0.000000);
  158. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  159. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  160. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][11], 1);
  161. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][11], 11206655);
  162. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  163. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  164. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  165. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  166. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  167. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  168.  
  169. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 179.599960, 245.253356, "Withdraw");
  170. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.268800, 0.928000);
  171. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  172. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  174. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  175. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  176. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
  177. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  179. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][12], true);
  180.  
  181. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 273.999969, 244.506698, "Deposit");
  182. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.268800, 0.928000);
  183. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  184. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  185. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  186. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  187. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  188. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
  189. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  190. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  191. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][13], true);
  192.  
  193. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 365.199920, 245.253402, "Balance");
  194. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.268800, 0.928000);
  195. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  196. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  197. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  198. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  199. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  200. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
  201. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  202. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  203. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][14], true);
  204.  
  205. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 453.199737, 244.506729, "Transfer");
  206. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.268800, 0.928000);
  207. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  208. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  209. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  210. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  211. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  212. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
  213. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  214. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  215. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][15], true);
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