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  1. Apr 18, 2012 5:14:12 PM org.terasology.logic.manager.Config loadConfig
  2. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  3. Apr 18, 2012 5:14:12 PM org.terasology.logic.manager.Config loadConfig
  4. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  5. Apr 18, 2012 5:14:14 PM org.terasology.game.Terasology main
  6. SEVERE: Uncaught Exception
  7. java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  8. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:34)
  9. at org.terasology.game.Terasology.initOpenAL(Terasology.java:147)
  10. at org.terasology.game.Terasology.init(Terasology.java:93)
  11. at org.terasology.game.Terasology.main(Terasology.java:438)
  12. Caused by: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  13. at org.lwjgl.openal.AL.create(AL.java:151)
  14. at org.lwjgl.openal.AL.create(AL.java:102)
  15. at org.lwjgl.openal.AL.create(AL.java:201)
  16. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:32)
  17. ... 3 more
  18. Apr 18, 2012 5:15:15 PM org.terasology.logic.manager.Config loadConfig
  19. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  20. Apr 18, 2012 5:15:15 PM org.terasology.logic.manager.Config loadConfig
  21. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  22. Apr 18, 2012 5:15:17 PM org.terasology.game.Terasology main
  23. SEVERE: Uncaught Exception
  24. java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  25. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:34)
  26. at org.terasology.game.Terasology.initOpenAL(Terasology.java:147)
  27. at org.terasology.game.Terasology.init(Terasology.java:93)
  28. at org.terasology.game.Terasology.main(Terasology.java:438)
  29. Caused by: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  30. at org.lwjgl.openal.AL.create(AL.java:151)
  31. at org.lwjgl.openal.AL.create(AL.java:102)
  32. at org.lwjgl.openal.AL.create(AL.java:201)
  33. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:32)
  34. ... 3 more
  35. Apr 18, 2012 5:23:39 PM org.terasology.logic.manager.Config loadConfig
  36. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  37. Apr 18, 2012 5:23:39 PM org.terasology.logic.manager.Config loadConfig
  38. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  39. Apr 18, 2012 5:23:40 PM org.terasology.game.Terasology main
  40. SEVERE: Uncaught Exception
  41. java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  42. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:34)
  43. at org.terasology.game.Terasology.initOpenAL(Terasology.java:147)
  44. at org.terasology.game.Terasology.init(Terasology.java:93)
  45. at org.terasology.game.Terasology.main(Terasology.java:438)
  46. Caused by: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  47. at org.lwjgl.openal.AL.create(AL.java:151)
  48. at org.lwjgl.openal.AL.create(AL.java:102)
  49. at org.lwjgl.openal.AL.create(AL.java:201)
  50. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:32)
  51. ... 3 more
  52. Apr 18, 2012 5:26:15 PM org.terasology.logic.manager.Config loadConfig
  53. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  54. Apr 18, 2012 5:26:15 PM org.terasology.logic.manager.Config loadConfig
  55. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  56. Apr 18, 2012 5:26:16 PM org.terasology.game.Terasology main
  57. SEVERE: Uncaught Exception
  58. java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  59. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:34)
  60. at org.terasology.game.Terasology.initOpenAL(Terasology.java:147)
  61. at org.terasology.game.Terasology.init(Terasology.java:93)
  62. at org.terasology.game.Terasology.main(Terasology.java:438)
  63. Caused by: org.lwjgl.LWJGLException: Could not locate OpenAL library.
  64. at org.lwjgl.openal.AL.create(AL.java:151)
  65. at org.lwjgl.openal.AL.create(AL.java:102)
  66. at org.lwjgl.openal.AL.create(AL.java:201)
  67. at org.terasology.audio.OpenALManager.initialize(OpenALManager.java:32)
  68. ... 3 more
  69. Apr 18, 2012 5:27:20 PM org.terasology.logic.manager.Config loadConfig
  70. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  71. Apr 18, 2012 5:27:20 PM org.terasology.logic.manager.Config loadConfig
  72. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  73. Apr 18, 2012 5:27:23 PM org.terasology.logic.manager.ShaderManager <init>
  74. INFO: Loading Terasology shader manager...
  75. Apr 18, 2012 5:27:23 PM org.terasology.logic.manager.ShaderManager <init>
  76. INFO: GL_VERSION: 3.3.11005 Compatibility Profile Context
  77. Apr 18, 2012 5:27:23 PM org.terasology.logic.manager.ShaderManager <init>
  78. INFO: SHADING_LANGUAGE VERSION: 3.30
  79. Apr 18, 2012 5:27:23 PM org.terasology.logic.manager.ShaderManager <init>
  80. INFO: EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  81. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  82. INFO: Loading shader default (default_frag.glsl, type = 35632)
  83. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  84. INFO: Fragment shader was successfully compiled to run on hardware.
  85.  
  86. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  87. INFO: Loading shader default (default_vert.glsl, type = 35633)
  88. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  89. INFO: Vertex shader was successfully compiled to run on hardware.
  90.  
  91. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  92. INFO: Loading shader defaultTextured (defaultTextured_frag.glsl, type = 35632)
  93. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  94. INFO: Fragment shader was successfully compiled to run on hardware.
  95.  
  96. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  97. INFO: Loading shader defaultTextured (defaultTextured_vert.glsl, type = 35633)
  98. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  99. INFO: Vertex shader was successfully compiled to run on hardware.
  100.  
  101. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  102. INFO: Loading shader post (post_frag.glsl, type = 35632)
  103. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  104. INFO: Fragment shader was successfully compiled to run on hardware.
  105.  
  106. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  107. INFO: Loading shader post (post_vert.glsl, type = 35633)
  108. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  109. INFO: Vertex shader was successfully compiled to run on hardware.
  110.  
  111. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  112. INFO: Loading shader highp (highp_frag.glsl, type = 35632)
  113. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  114. INFO: Fragment shader was successfully compiled to run on hardware.
  115.  
  116. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  117. INFO: Loading shader highp (highp_vert.glsl, type = 35633)
  118. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  119. INFO: Vertex shader was successfully compiled to run on hardware.
  120.  
  121. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  122. INFO: Loading shader blur (blur_frag.glsl, type = 35632)
  123. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  124. INFO: Fragment shader was successfully compiled to run on hardware.
  125.  
  126. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  127. INFO: Loading shader blur (blur_vert.glsl, type = 35633)
  128. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  129. INFO: Vertex shader was successfully compiled to run on hardware.
  130.  
  131. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  132. INFO: Loading shader down (down_frag.glsl, type = 35632)
  133. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  134. INFO: Fragment shader was successfully compiled to run on hardware.
  135.  
  136. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  137. INFO: Loading shader down (down_vert.glsl, type = 35633)
  138. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  139. INFO: Vertex shader was successfully compiled to run on hardware.
  140.  
  141. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  142. INFO: Loading shader hdr (hdr_frag.glsl, type = 35632)
  143. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  144. INFO: Fragment shader was successfully compiled to run on hardware.
  145.  
  146. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  147. INFO: Loading shader hdr (hdr_vert.glsl, type = 35633)
  148. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  149. INFO: Vertex shader was successfully compiled to run on hardware.
  150.  
  151. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  152. INFO: Loading shader sky (sky_frag.glsl, type = 35632)
  153. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  154. INFO: Fragment shader was successfully compiled to run on hardware.
  155.  
  156. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  157. INFO: Loading shader sky (sky_vert.glsl, type = 35633)
  158. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  159. INFO: Vertex shader was successfully compiled to run on hardware.
  160.  
  161. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  162. INFO: Loading shader chunk (chunk_frag.glsl, type = 35632)
  163. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  164. INFO: Fragment shader was successfully compiled to run on hardware.
  165.  
  166. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  167. INFO: Loading shader chunk (chunk_vert.glsl, type = 35633)
  168. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  169. INFO: Vertex shader was successfully compiled to run on hardware.
  170.  
  171. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  172. INFO: Loading shader particle (particle_frag.glsl, type = 35632)
  173. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  174. INFO: Fragment shader was successfully compiled to run on hardware.
  175.  
  176. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  177. INFO: Loading shader particle (particle_vert.glsl, type = 35633)
  178. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  179. INFO: Vertex shader was successfully compiled to run on hardware.
  180.  
  181. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  182. INFO: Loading shader block (block_frag.glsl, type = 35632)
  183. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  184. INFO: Fragment shader was successfully compiled to run on hardware.
  185.  
  186. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  187. INFO: Loading shader block (block_vert.glsl, type = 35633)
  188. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  189. INFO: Vertex shader was successfully compiled to run on hardware.
  190.  
  191. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  192. INFO: Loading shader gelatinousCube (gelatinousCube_frag.glsl, type = 35632)
  193. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  194. INFO: Fragment shader was successfully compiled to run on hardware.
  195.  
  196. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  197. INFO: Loading shader gelatinousCube (gelatinousCube_vert.glsl, type = 35633)
  198. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  199. INFO: Vertex shader was successfully compiled to run on hardware.
  200.  
  201. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  202. INFO: Loading shader clouds (clouds_frag.glsl, type = 35632)
  203. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  204. INFO: Fragment shader was successfully compiled to run on hardware.
  205.  
  206. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  207. INFO: Loading shader clouds (clouds_vert.glsl, type = 35633)
  208. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  209. INFO: Vertex shader was successfully compiled to run on hardware.
  210.  
  211. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  212. INFO: Loading shader genericMesh (genericMesh_frag.glsl, type = 35632)
  213. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  214. INFO: Fragment shader was successfully compiled to run on hardware.
  215.  
  216. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram compileShader
  217. INFO: Loading shader genericMesh (genericMesh_vert.glsl, type = 35633)
  218. Apr 18, 2012 5:27:23 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  219. INFO: Vertex shader was successfully compiled to run on hardware.
  220.  
  221. Apr 18, 2012 5:27:39 PM org.terasology.game.modes.StateSinglePlayer initWorld
  222. INFO: Creating new World with seed "pBrCqWuHfGkXgIyZdJtExOiKeAqPlGuU"
  223. Apr 18, 2012 5:27:39 PM org.terasology.rendering.world.WorldRenderer initPortal
  224. INFO: Portal location is(-24473.0, 57.0, -24460.0)
  225. Apr 18, 2012 5:30:34 PM org.terasology.logic.manager.Config loadConfig
  226. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  227. Apr 18, 2012 5:30:34 PM org.terasology.logic.manager.Config loadConfig
  228. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  229. Apr 18, 2012 5:30:36 PM org.terasology.logic.manager.ShaderManager <init>
  230. INFO: Loading Terasology shader manager...
  231. Apr 18, 2012 5:30:36 PM org.terasology.logic.manager.ShaderManager <init>
  232. INFO: GL_VERSION: 3.3.11005 Compatibility Profile Context
  233. Apr 18, 2012 5:30:36 PM org.terasology.logic.manager.ShaderManager <init>
  234. INFO: SHADING_LANGUAGE VERSION: 3.30
  235. Apr 18, 2012 5:30:36 PM org.terasology.logic.manager.ShaderManager <init>
  236. INFO: EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  237. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  238. INFO: Loading shader default (default_frag.glsl, type = 35632)
  239. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  240. INFO: Fragment shader was successfully compiled to run on hardware.
  241.  
  242. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  243. INFO: Loading shader default (default_vert.glsl, type = 35633)
  244. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  245. INFO: Vertex shader was successfully compiled to run on hardware.
  246.  
  247. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  248. INFO: Loading shader defaultTextured (defaultTextured_frag.glsl, type = 35632)
  249. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  250. INFO: Fragment shader was successfully compiled to run on hardware.
  251.  
  252. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  253. INFO: Loading shader defaultTextured (defaultTextured_vert.glsl, type = 35633)
  254. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  255. INFO: Vertex shader was successfully compiled to run on hardware.
  256.  
  257. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  258. INFO: Loading shader post (post_frag.glsl, type = 35632)
  259. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  260. INFO: Fragment shader was successfully compiled to run on hardware.
  261.  
  262. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  263. INFO: Loading shader post (post_vert.glsl, type = 35633)
  264. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  265. INFO: Vertex shader was successfully compiled to run on hardware.
  266.  
  267. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  268. INFO: Loading shader highp (highp_frag.glsl, type = 35632)
  269. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  270. INFO: Fragment shader was successfully compiled to run on hardware.
  271.  
  272. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  273. INFO: Loading shader highp (highp_vert.glsl, type = 35633)
  274. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  275. INFO: Vertex shader was successfully compiled to run on hardware.
  276.  
  277. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  278. INFO: Loading shader blur (blur_frag.glsl, type = 35632)
  279. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  280. INFO: Fragment shader was successfully compiled to run on hardware.
  281.  
  282. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  283. INFO: Loading shader blur (blur_vert.glsl, type = 35633)
  284. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  285. INFO: Vertex shader was successfully compiled to run on hardware.
  286.  
  287. Apr 18, 2012 5:30:36 PM org.terasology.rendering.shader.ShaderProgram compileShader
  288. INFO: Loading shader down (down_frag.glsl, type = 35632)
  289. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  290. INFO: Fragment shader was successfully compiled to run on hardware.
  291.  
  292. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  293. INFO: Loading shader down (down_vert.glsl, type = 35633)
  294. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  295. INFO: Vertex shader was successfully compiled to run on hardware.
  296.  
  297. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  298. INFO: Loading shader hdr (hdr_frag.glsl, type = 35632)
  299. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  300. INFO: Fragment shader was successfully compiled to run on hardware.
  301.  
  302. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  303. INFO: Loading shader hdr (hdr_vert.glsl, type = 35633)
  304. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  305. INFO: Vertex shader was successfully compiled to run on hardware.
  306.  
  307. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  308. INFO: Loading shader sky (sky_frag.glsl, type = 35632)
  309. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  310. INFO: Fragment shader was successfully compiled to run on hardware.
  311.  
  312. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  313. INFO: Loading shader sky (sky_vert.glsl, type = 35633)
  314. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  315. INFO: Vertex shader was successfully compiled to run on hardware.
  316.  
  317. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  318. INFO: Loading shader chunk (chunk_frag.glsl, type = 35632)
  319. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  320. INFO: Fragment shader was successfully compiled to run on hardware.
  321.  
  322. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  323. INFO: Loading shader chunk (chunk_vert.glsl, type = 35633)
  324. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  325. INFO: Vertex shader was successfully compiled to run on hardware.
  326.  
  327. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  328. INFO: Loading shader particle (particle_frag.glsl, type = 35632)
  329. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  330. INFO: Fragment shader was successfully compiled to run on hardware.
  331.  
  332. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  333. INFO: Loading shader particle (particle_vert.glsl, type = 35633)
  334. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  335. INFO: Vertex shader was successfully compiled to run on hardware.
  336.  
  337. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  338. INFO: Loading shader block (block_frag.glsl, type = 35632)
  339. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  340. INFO: Fragment shader was successfully compiled to run on hardware.
  341.  
  342. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  343. INFO: Loading shader block (block_vert.glsl, type = 35633)
  344. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  345. INFO: Vertex shader was successfully compiled to run on hardware.
  346.  
  347. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  348. INFO: Loading shader gelatinousCube (gelatinousCube_frag.glsl, type = 35632)
  349. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  350. INFO: Fragment shader was successfully compiled to run on hardware.
  351.  
  352. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  353. INFO: Loading shader gelatinousCube (gelatinousCube_vert.glsl, type = 35633)
  354. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  355. INFO: Vertex shader was successfully compiled to run on hardware.
  356.  
  357. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  358. INFO: Loading shader clouds (clouds_frag.glsl, type = 35632)
  359. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  360. INFO: Fragment shader was successfully compiled to run on hardware.
  361.  
  362. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  363. INFO: Loading shader clouds (clouds_vert.glsl, type = 35633)
  364. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  365. INFO: Vertex shader was successfully compiled to run on hardware.
  366.  
  367. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  368. INFO: Loading shader genericMesh (genericMesh_frag.glsl, type = 35632)
  369. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  370. INFO: Fragment shader was successfully compiled to run on hardware.
  371.  
  372. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram compileShader
  373. INFO: Loading shader genericMesh (genericMesh_vert.glsl, type = 35633)
  374. Apr 18, 2012 5:30:37 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  375. INFO: Vertex shader was successfully compiled to run on hardware.
  376.  
  377. Apr 18, 2012 5:31:05 PM org.terasology.game.modes.StateSinglePlayer initWorld
  378. INFO: Creating new World with seed "test"
  379. Apr 18, 2012 5:31:06 PM org.terasology.rendering.world.WorldRenderer initPortal
  380. INFO: Portal location is(-24491.0, 60.0, -24368.0)
  381. Apr 18, 2012 5:31:15 PM org.terasology.logic.manager.PortalManager spawnLocal
  382. INFO: Spawning local GelatinousCube at (-24491.0, 59.0, -24368.0)
  383. Apr 18, 2012 5:31:15 PM org.terasology.logic.manager.PortalManager spawnWild
  384. INFO: Spawning wild GelatinousCube at (-87.552605, 0.0, 210.54935)
  385. Apr 18, 2012 5:31:16 PM org.terasology.logic.manager.PortalManager spawnLocal
  386. INFO: Spawning local GelatinousCube at (-24491.0, 59.0, -24368.0)
  387. Apr 18, 2012 5:31:16 PM org.terasology.logic.manager.PortalManager spawnWild
  388. INFO: Spawning wild GelatinousCube at (-81.96497, 0.0, -228.88016)
  389. Apr 18, 2012 5:31:37 PM org.terasology.logic.manager.Config loadConfig
  390. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  391. Apr 18, 2012 5:31:37 PM org.terasology.logic.manager.Config loadConfig
  392. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  393. Apr 18, 2012 5:31:39 PM org.terasology.logic.manager.ShaderManager <init>
  394. INFO: Loading Terasology shader manager...
  395. Apr 18, 2012 5:31:39 PM org.terasology.logic.manager.ShaderManager <init>
  396. INFO: GL_VERSION: 3.3.11005 Compatibility Profile Context
  397. Apr 18, 2012 5:31:39 PM org.terasology.logic.manager.ShaderManager <init>
  398. INFO: SHADING_LANGUAGE VERSION: 3.30
  399. Apr 18, 2012 5:31:39 PM org.terasology.logic.manager.ShaderManager <init>
  400. INFO: EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  401. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  402. INFO: Loading shader default (default_frag.glsl, type = 35632)
  403. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  404. INFO: Fragment shader was successfully compiled to run on hardware.
  405.  
  406. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  407. INFO: Loading shader default (default_vert.glsl, type = 35633)
  408. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  409. INFO: Vertex shader was successfully compiled to run on hardware.
  410.  
  411. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  412. INFO: Loading shader defaultTextured (defaultTextured_frag.glsl, type = 35632)
  413. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  414. INFO: Fragment shader was successfully compiled to run on hardware.
  415.  
  416. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  417. INFO: Loading shader defaultTextured (defaultTextured_vert.glsl, type = 35633)
  418. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  419. INFO: Vertex shader was successfully compiled to run on hardware.
  420.  
  421. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  422. INFO: Loading shader post (post_frag.glsl, type = 35632)
  423. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  424. INFO: Fragment shader was successfully compiled to run on hardware.
  425.  
  426. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  427. INFO: Loading shader post (post_vert.glsl, type = 35633)
  428. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  429. INFO: Vertex shader was successfully compiled to run on hardware.
  430.  
  431. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  432. INFO: Loading shader highp (highp_frag.glsl, type = 35632)
  433. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  434. INFO: Fragment shader was successfully compiled to run on hardware.
  435.  
  436. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  437. INFO: Loading shader highp (highp_vert.glsl, type = 35633)
  438. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  439. INFO: Vertex shader was successfully compiled to run on hardware.
  440.  
  441. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  442. INFO: Loading shader blur (blur_frag.glsl, type = 35632)
  443. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  444. INFO: Fragment shader was successfully compiled to run on hardware.
  445.  
  446. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  447. INFO: Loading shader blur (blur_vert.glsl, type = 35633)
  448. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  449. INFO: Vertex shader was successfully compiled to run on hardware.
  450.  
  451. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  452. INFO: Loading shader down (down_frag.glsl, type = 35632)
  453. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  454. INFO: Fragment shader was successfully compiled to run on hardware.
  455.  
  456. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  457. INFO: Loading shader down (down_vert.glsl, type = 35633)
  458. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  459. INFO: Vertex shader was successfully compiled to run on hardware.
  460.  
  461. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  462. INFO: Loading shader hdr (hdr_frag.glsl, type = 35632)
  463. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  464. INFO: Fragment shader was successfully compiled to run on hardware.
  465.  
  466. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  467. INFO: Loading shader hdr (hdr_vert.glsl, type = 35633)
  468. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  469. INFO: Vertex shader was successfully compiled to run on hardware.
  470.  
  471. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  472. INFO: Loading shader sky (sky_frag.glsl, type = 35632)
  473. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  474. INFO: Fragment shader was successfully compiled to run on hardware.
  475.  
  476. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  477. INFO: Loading shader sky (sky_vert.glsl, type = 35633)
  478. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  479. INFO: Vertex shader was successfully compiled to run on hardware.
  480.  
  481. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  482. INFO: Loading shader chunk (chunk_frag.glsl, type = 35632)
  483. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  484. INFO: Fragment shader was successfully compiled to run on hardware.
  485.  
  486. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  487. INFO: Loading shader chunk (chunk_vert.glsl, type = 35633)
  488. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  489. INFO: Vertex shader was successfully compiled to run on hardware.
  490.  
  491. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  492. INFO: Loading shader particle (particle_frag.glsl, type = 35632)
  493. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  494. INFO: Fragment shader was successfully compiled to run on hardware.
  495.  
  496. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  497. INFO: Loading shader particle (particle_vert.glsl, type = 35633)
  498. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  499. INFO: Vertex shader was successfully compiled to run on hardware.
  500.  
  501. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  502. INFO: Loading shader block (block_frag.glsl, type = 35632)
  503. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  504. INFO: Fragment shader was successfully compiled to run on hardware.
  505.  
  506. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  507. INFO: Loading shader block (block_vert.glsl, type = 35633)
  508. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  509. INFO: Vertex shader was successfully compiled to run on hardware.
  510.  
  511. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  512. INFO: Loading shader gelatinousCube (gelatinousCube_frag.glsl, type = 35632)
  513. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  514. INFO: Fragment shader was successfully compiled to run on hardware.
  515.  
  516. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  517. INFO: Loading shader gelatinousCube (gelatinousCube_vert.glsl, type = 35633)
  518. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  519. INFO: Vertex shader was successfully compiled to run on hardware.
  520.  
  521. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  522. INFO: Loading shader clouds (clouds_frag.glsl, type = 35632)
  523. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  524. INFO: Fragment shader was successfully compiled to run on hardware.
  525.  
  526. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  527. INFO: Loading shader clouds (clouds_vert.glsl, type = 35633)
  528. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  529. INFO: Vertex shader was successfully compiled to run on hardware.
  530.  
  531. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  532. INFO: Loading shader genericMesh (genericMesh_frag.glsl, type = 35632)
  533. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  534. INFO: Fragment shader was successfully compiled to run on hardware.
  535.  
  536. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram compileShader
  537. INFO: Loading shader genericMesh (genericMesh_vert.glsl, type = 35633)
  538. Apr 18, 2012 5:31:39 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  539. INFO: Vertex shader was successfully compiled to run on hardware.
  540.  
  541. Apr 18, 2012 5:31:49 PM org.terasology.game.modes.StateSinglePlayer initWorld
  542. INFO: Creating new World with seed "pRyDmWcEcLdHkLpOhTcAtWsFoXzDsOnP"
  543. Apr 18, 2012 5:31:49 PM org.terasology.rendering.world.WorldRenderer initPortal
  544. INFO: Portal location is(-24527.0, 51.0, -24411.0)
  545. Apr 18, 2012 5:31:56 PM org.terasology.logic.manager.PortalManager spawnWild
  546. INFO: Spawning wild GelatinousCube at (-34.446556, 0.0, 215.7976)
  547. Apr 18, 2012 5:44:43 PM org.terasology.logic.manager.Config loadConfig
  548. INFO: Using config file: /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  549. Apr 18, 2012 5:44:43 PM org.terasology.logic.manager.Config loadConfig
  550. WARNING: Could not load config file, that's OK if this is the first execution. /home/*******/Downloads/Terasology/SAVED_WORLDS/last.cfg
  551. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  552. INFO: Loading Terasology shader manager...
  553. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  554. INFO: GL_VERSION: 3.3.11005 Compatibility Profile Context
  555. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  556. INFO: SHADING_LANGUAGE VERSION: 3.30
  557. Apr 18, 2012 5:44:46 PM org.terasology.logic.manager.ShaderManager <init>
  558. INFO: EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  559. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  560. INFO: Loading shader default (default_frag.glsl, type = 35632)
  561. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  562. INFO: Fragment shader was successfully compiled to run on hardware.
  563.  
  564. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  565. INFO: Loading shader default (default_vert.glsl, type = 35633)
  566. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  567. INFO: Vertex shader was successfully compiled to run on hardware.
  568.  
  569. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  570. INFO: Loading shader defaultTextured (defaultTextured_frag.glsl, type = 35632)
  571. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  572. INFO: Fragment shader was successfully compiled to run on hardware.
  573.  
  574. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  575. INFO: Loading shader defaultTextured (defaultTextured_vert.glsl, type = 35633)
  576. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  577. INFO: Vertex shader was successfully compiled to run on hardware.
  578.  
  579. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  580. INFO: Loading shader post (post_frag.glsl, type = 35632)
  581. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  582. INFO: Fragment shader was successfully compiled to run on hardware.
  583.  
  584. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  585. INFO: Loading shader post (post_vert.glsl, type = 35633)
  586. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  587. INFO: Vertex shader was successfully compiled to run on hardware.
  588.  
  589. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  590. INFO: Loading shader highp (highp_frag.glsl, type = 35632)
  591. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  592. INFO: Fragment shader was successfully compiled to run on hardware.
  593.  
  594. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  595. INFO: Loading shader highp (highp_vert.glsl, type = 35633)
  596. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  597. INFO: Vertex shader was successfully compiled to run on hardware.
  598.  
  599. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  600. INFO: Loading shader blur (blur_frag.glsl, type = 35632)
  601. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  602. INFO: Fragment shader was successfully compiled to run on hardware.
  603.  
  604. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  605. INFO: Loading shader blur (blur_vert.glsl, type = 35633)
  606. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  607. INFO: Vertex shader was successfully compiled to run on hardware.
  608.  
  609. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  610. INFO: Loading shader down (down_frag.glsl, type = 35632)
  611. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  612. INFO: Fragment shader was successfully compiled to run on hardware.
  613.  
  614. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  615. INFO: Loading shader down (down_vert.glsl, type = 35633)
  616. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  617. INFO: Vertex shader was successfully compiled to run on hardware.
  618.  
  619. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  620. INFO: Loading shader hdr (hdr_frag.glsl, type = 35632)
  621. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  622. INFO: Fragment shader was successfully compiled to run on hardware.
  623.  
  624. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  625. INFO: Loading shader hdr (hdr_vert.glsl, type = 35633)
  626. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  627. INFO: Vertex shader was successfully compiled to run on hardware.
  628.  
  629. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  630. INFO: Loading shader sky (sky_frag.glsl, type = 35632)
  631. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  632. INFO: Fragment shader was successfully compiled to run on hardware.
  633.  
  634. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  635. INFO: Loading shader sky (sky_vert.glsl, type = 35633)
  636. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  637. INFO: Vertex shader was successfully compiled to run on hardware.
  638.  
  639. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  640. INFO: Loading shader chunk (chunk_frag.glsl, type = 35632)
  641. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  642. INFO: Fragment shader was successfully compiled to run on hardware.
  643.  
  644. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  645. INFO: Loading shader chunk (chunk_vert.glsl, type = 35633)
  646. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  647. INFO: Vertex shader was successfully compiled to run on hardware.
  648.  
  649. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  650. INFO: Loading shader particle (particle_frag.glsl, type = 35632)
  651. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  652. INFO: Fragment shader was successfully compiled to run on hardware.
  653.  
  654. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  655. INFO: Loading shader particle (particle_vert.glsl, type = 35633)
  656. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  657. INFO: Vertex shader was successfully compiled to run on hardware.
  658.  
  659. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  660. INFO: Loading shader block (block_frag.glsl, type = 35632)
  661. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  662. INFO: Fragment shader was successfully compiled to run on hardware.
  663.  
  664. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  665. INFO: Loading shader block (block_vert.glsl, type = 35633)
  666. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  667. INFO: Vertex shader was successfully compiled to run on hardware.
  668.  
  669. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  670. INFO: Loading shader gelatinousCube (gelatinousCube_frag.glsl, type = 35632)
  671. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  672. INFO: Fragment shader was successfully compiled to run on hardware.
  673.  
  674. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  675. INFO: Loading shader gelatinousCube (gelatinousCube_vert.glsl, type = 35633)
  676. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  677. INFO: Vertex shader was successfully compiled to run on hardware.
  678.  
  679. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  680. INFO: Loading shader clouds (clouds_frag.glsl, type = 35632)
  681. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  682. INFO: Fragment shader was successfully compiled to run on hardware.
  683.  
  684. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  685. INFO: Loading shader clouds (clouds_vert.glsl, type = 35633)
  686. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  687. INFO: Vertex shader was successfully compiled to run on hardware.
  688.  
  689. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  690. INFO: Loading shader genericMesh (genericMesh_frag.glsl, type = 35632)
  691. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  692. INFO: Fragment shader was successfully compiled to run on hardware.
  693.  
  694. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram compileShader
  695. INFO: Loading shader genericMesh (genericMesh_vert.glsl, type = 35633)
  696. Apr 18, 2012 5:44:46 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  697. INFO: Vertex shader was successfully compiled to run on hardware.
  698.  
  699. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  700. INFO: Recompiling shader clouds.
  701. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  702. INFO: Disposing shader clouds.
  703. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  704. INFO: Loading shader clouds (clouds_frag.glsl, type = 35632)
  705. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  706. INFO: Fragment shader was successfully compiled to run on hardware.
  707.  
  708. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  709. INFO: Loading shader clouds (clouds_vert.glsl, type = 35633)
  710. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  711. INFO: Vertex shader was successfully compiled to run on hardware.
  712.  
  713. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  714. INFO: Recompiling shader chunk.
  715. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  716. INFO: Disposing shader chunk.
  717. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  718. INFO: Loading shader chunk (chunk_frag.glsl, type = 35632)
  719. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  720. INFO: Fragment shader was successfully compiled to run on hardware.
  721.  
  722. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  723. INFO: Loading shader chunk (chunk_vert.glsl, type = 35633)
  724. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  725. INFO: Vertex shader was successfully compiled to run on hardware.
  726.  
  727. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  728. INFO: Recompiling shader post.
  729. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  730. INFO: Disposing shader post.
  731. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  732. INFO: Loading shader post (post_frag.glsl, type = 35632)
  733. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  734. INFO: Fragment shader was successfully compiled to run on hardware.
  735.  
  736. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  737. INFO: Loading shader post (post_vert.glsl, type = 35633)
  738. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  739. INFO: Vertex shader was successfully compiled to run on hardware.
  740.  
  741. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  742. INFO: Recompiling shader hdr.
  743. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  744. INFO: Disposing shader hdr.
  745. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  746. INFO: Loading shader hdr (hdr_frag.glsl, type = 35632)
  747. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  748. INFO: Fragment shader was successfully compiled to run on hardware.
  749.  
  750. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  751. INFO: Loading shader hdr (hdr_vert.glsl, type = 35633)
  752. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  753. INFO: Vertex shader was successfully compiled to run on hardware.
  754.  
  755. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  756. INFO: Recompiling shader genericMesh.
  757. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  758. INFO: Disposing shader genericMesh.
  759. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  760. INFO: Loading shader genericMesh (genericMesh_frag.glsl, type = 35632)
  761. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  762. INFO: Fragment shader was successfully compiled to run on hardware.
  763.  
  764. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  765. INFO: Loading shader genericMesh (genericMesh_vert.glsl, type = 35633)
  766. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  767. INFO: Vertex shader was successfully compiled to run on hardware.
  768.  
  769. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  770. INFO: Recompiling shader block.
  771. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  772. INFO: Disposing shader block.
  773. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  774. INFO: Loading shader block (block_frag.glsl, type = 35632)
  775. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  776. INFO: Fragment shader was successfully compiled to run on hardware.
  777.  
  778. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  779. INFO: Loading shader block (block_vert.glsl, type = 35633)
  780. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  781. INFO: Vertex shader was successfully compiled to run on hardware.
  782.  
  783. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  784. INFO: Recompiling shader blur.
  785. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  786. INFO: Disposing shader blur.
  787. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  788. INFO: Loading shader blur (blur_frag.glsl, type = 35632)
  789. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  790. INFO: Fragment shader was successfully compiled to run on hardware.
  791.  
  792. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  793. INFO: Loading shader blur (blur_vert.glsl, type = 35633)
  794. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  795. INFO: Vertex shader was successfully compiled to run on hardware.
  796.  
  797. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  798. INFO: Recompiling shader highp.
  799. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  800. INFO: Disposing shader highp.
  801. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  802. INFO: Loading shader highp (highp_frag.glsl, type = 35632)
  803. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  804. INFO: Fragment shader was successfully compiled to run on hardware.
  805.  
  806. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  807. INFO: Loading shader highp (highp_vert.glsl, type = 35633)
  808. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  809. INFO: Vertex shader was successfully compiled to run on hardware.
  810.  
  811. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  812. INFO: Recompiling shader particle.
  813. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  814. INFO: Disposing shader particle.
  815. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  816. INFO: Loading shader particle (particle_frag.glsl, type = 35632)
  817. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  818. INFO: Fragment shader was successfully compiled to run on hardware.
  819.  
  820. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  821. INFO: Loading shader particle (particle_vert.glsl, type = 35633)
  822. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  823. INFO: Vertex shader was successfully compiled to run on hardware.
  824.  
  825. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  826. INFO: Recompiling shader default.
  827. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  828. INFO: Disposing shader default.
  829. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  830. INFO: Loading shader default (default_frag.glsl, type = 35632)
  831. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  832. INFO: Fragment shader was successfully compiled to run on hardware.
  833.  
  834. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  835. INFO: Loading shader default (default_vert.glsl, type = 35633)
  836. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  837. INFO: Vertex shader was successfully compiled to run on hardware.
  838.  
  839. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  840. INFO: Recompiling shader sky.
  841. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  842. INFO: Disposing shader sky.
  843. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  844. INFO: Loading shader sky (sky_frag.glsl, type = 35632)
  845. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  846. INFO: Fragment shader was successfully compiled to run on hardware.
  847.  
  848. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  849. INFO: Loading shader sky (sky_vert.glsl, type = 35633)
  850. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  851. INFO: Vertex shader was successfully compiled to run on hardware.
  852.  
  853. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  854. INFO: Recompiling shader down.
  855. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  856. INFO: Disposing shader down.
  857. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  858. INFO: Loading shader down (down_frag.glsl, type = 35632)
  859. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  860. INFO: Fragment shader was successfully compiled to run on hardware.
  861.  
  862. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  863. INFO: Loading shader down (down_vert.glsl, type = 35633)
  864. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  865. INFO: Vertex shader was successfully compiled to run on hardware.
  866.  
  867. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  868. INFO: Recompiling shader gelatinousCube.
  869. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  870. INFO: Disposing shader gelatinousCube.
  871. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  872. INFO: Loading shader gelatinousCube (gelatinousCube_frag.glsl, type = 35632)
  873. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  874. INFO: Fragment shader was successfully compiled to run on hardware.
  875.  
  876. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  877. INFO: Loading shader gelatinousCube (gelatinousCube_vert.glsl, type = 35633)
  878. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  879. INFO: Vertex shader was successfully compiled to run on hardware.
  880.  
  881. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram recompile
  882. INFO: Recompiling shader defaultTextured.
  883. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram dispose
  884. INFO: Disposing shader defaultTextured.
  885. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  886. INFO: Loading shader defaultTextured (defaultTextured_frag.glsl, type = 35632)
  887. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  888. INFO: Fragment shader was successfully compiled to run on hardware.
  889.  
  890. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram compileShader
  891. INFO: Loading shader defaultTextured (defaultTextured_vert.glsl, type = 35633)
  892. Apr 18, 2012 5:44:59 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
  893. INFO: Vertex shader was successfully compiled to run on hardware.
  894.  
  895. Apr 18, 2012 5:45:05 PM org.terasology.game.modes.StateSinglePlayer initWorld
  896. INFO: Creating new World with seed "pDjFmJdWsCsNwIeJzOaAqRzVlOkZbCoP"
  897. Apr 18, 2012 5:45:05 PM org.terasology.rendering.world.WorldRenderer initPortal
  898. INFO: Portal location is(-24399.0, 54.0, -24397.0)
  899. Apr 18, 2012 5:45:21 PM org.terasology.logic.manager.PortalManager spawnWild
  900. INFO: Spawning wild GelatinousCube at (112.73852, 0.0, -51.242817)
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