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Pilz

Dat Wizard Character

Jan 14th, 2013
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  1. Stephen O'Flannigan - Muggle Born - Gryffindor
  2.  
  3. FATE: 2/2
  4.  
  5. BOD: 18
  6. AGI: 16
  7. STR: 16
  8. INT: 14
  9. WP: 21
  10. CHA: 20
  11.  
  12. Health: 61
  13. Reflexes: 57
  14. Resist Magic: 67
  15. Study: 53
  16.  
  17. Hexer – Dark Magic comes disturbingly easy to you. Hexes, Jinxes, and Curse spells are like
  18. best friends. You gain +10 to your Casting skill rating for Dark Magic, though you suffer a -5
  19. to your Persuasion skill as people are less incline to believe someone so familiar with the
  20. dark side of magic.
  21.  
  22. The Gift – You possess the gift of prophecy. Whether others believe you or not is a different
  23. matter. Once per game, you may have the GM relay a vague prediction to you that will
  24. somehow come true.
  25.  
  26. SKILLS:
  27. Acrobatics 16
  28. Animal Handling 20
  29. Athletics 40
  30. Casting 40
  31. Composure 40 (50)
  32. Con 20
  33. Craft 16
  34. Dark Arts 50
  35. Duelling 50
  36. Enchant 34
  37. Fight 20
  38. Games 14
  39. Gossip 20
  40. Herbology 14
  41. Intimidate 40
  42. Instruction 14
  43. Knowledge 14
  44. ---Wizarding Law 30
  45. Larceny 16
  46. Leadership 20
  47. Medicine 14
  48. Muggle World 34
  49. Perception 40
  50. Persuasion 40
  51. Ride 30
  52. Stealth 20
  53. Survival 21
  54. Technology 34
  55. Wizarding World 14
  56.  
  57.  
  58. TALENTS:
  59. Determination – You will stop at nothing to reach your goals. Add your Willpower to the amount of
  60. Lethal Damage you can take
  61.  
  62. Loyalty – Your loyalty to your friends, family, and house knows no bounds. If you would roll your
  63. Composure skill to resist betraying the things you care about, you add +20 to the skill rating.
  64.  
  65. Bravery – You do not scare easily. You gain a +10 to your Composure skill rating
  66.  
  67.  
  68. WAND:
  69. Unicorn Hair – Within your wand is a hair from the mane or tail of a unicorn, a rare and
  70. powerful magical horse. Wands with this core are often harder to turn to the Dark Arts, are
  71. loyal, and the core can ‘die’ if seriously mishandled. Wands with this core give you a free
  72. re-roll with Casting skill rolls once per day, though you gain no extra effect from having
  73. Degrees of success and you take no penalties for having lost a duel. If you fail three casting
  74. rolls in a row, however, the core dies.
  75.  
  76. Ash – Ash wands belong to their true master and them alone. They should not be gifted or
  77. handed down, as it would cause a great decrease in power. Wands of ash, like their owners,
  78. tend to be quite stubborn and cannot be swayed from beliefs or purposes. Ash wands
  79. double the non-owner penalty for using it.
  80.  
  81. Quite Short – The wand is smaller than 8 inches.
  82.  
  83. Quite Rigid
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