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Sep 3rd, 2013
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  1. minetest.register_abm({
  2. nodenames = {"camo:player_turret"},
  3. interval = 2,
  4. chance = 1,
  5. action = function(pos, node)
  6. local objects = minetest.env:get_objects_inside_radius(pos, 10)
  7. for _,obj in ipairs(objects) do
  8. if obj:is_player() then
  9. print("Turret shooting at player!")
  10. local obj_p = obj:getpos()
  11. local calc = {x=obj_p.x - pos.x,y=obj_p.y+0.5 - pos.y,z=obj_p.z - pos.z}
  12. local bullet=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "camo:arrow_entity")
  13. bullet:setvelocity({x=calc.x * ARROW_VELOCITY,y=calc.y * ARROW_VELOCITY,z=calc.z * ARROW_VELOCITY})
  14. music_handle=minetest.sound_play("gun",
  15. {pos = pos, gain = 1.0, max_hear_distance = 15,})
  16. end
  17. end
  18. end
  19. })
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