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Taniwha

HawkenSystemSettings

Mar 9th, 2014
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  1. [SystemSettings]
  2. DynamicLightEnvUpdateScale=1.000000
  3. StaticDecals=True
  4. DynamicDecals=True
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=2.500000
  7. DynamicLights=True
  8. DynamicShadows=True
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=True
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=True
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. NVParticleDownsampling=True
  25. NVParticleDownsamplingThreshold=100.000000
  26. NVParticleBlur=True
  27. NVParticleBlurMaxRadiusScale=8.000000
  28. NVOpacityShadows=True
  29. NVOpaqueOpacityShadows=True
  30. NVOpacityShadowResolution=128
  31. NvMeshComplexityThreshold=50
  32. SpeedTreeLeaves=True
  33. SpeedTreeFronds=True
  34. OnlyStreamInTextures=False
  35. LensFlares=False
  36. FogVolumes=False
  37. FloatingPointRenderTargets=True
  38. OneFrameThreadLag=True
  39. UseVsync=True
  40. UpscaleScreenPercentage=True
  41. Fullscreen=True
  42. AllowOpenGL=False
  43. AllowRadialBlur=False
  44. AllowSubsurfaceScattering=True
  45. AllowImageReflections=True
  46. AllowImageReflectionShadowing=True
  47. bAllowSeparateTranslucency=False
  48. bAllowPostprocessMLAA=False
  49. bAllowPostprocess=True
  50. bAllowPostprocessAA=False
  51. bAllowStatic=True
  52. bAllowHighQualityMaterials=False
  53. MaxFilterBlurSampleCount=16
  54. SkeletalMeshLODBias=0
  55. ParticleLODBias=0
  56. DetailMode=1
  57. MaxDrawDistanceScale=1.500000
  58. ShadowFilterQualityBias=0
  59. MaxAnisotropy=2
  60. MaxMultiSamples=1
  61. bAllowD3D9MSAA=False
  62. bAllowTemporalAA=False
  63. TemporalAA_MinDepth=500.000000
  64. TemporalAA_StartDepthVelocityScale=100.000000
  65. MinShadowResolution=64
  66. MinPreShadowResolution=8
  67. MaxShadowResolution=512
  68. MobileShadowTextureResolution=1120
  69. MaxWholeSceneDominantShadowResolution=512
  70. ShadowFadeResolution=128
  71. PreShadowFadeResolution=16
  72. ShadowFadeExponent=0.250000
  73. ResX=1920
  74. ResY=1080
  75. ScreenPercentage=100.000000
  76. SceneCaptureStreamingMultiplier=0.500000
  77. ShadowTexelsPerPixel=0.900000
  78. PreShadowResolutionFactor=0.500000
  79. bEnableBranchingPCFShadows=False
  80. bAllowHardwareShadowFiltering=False
  81. TessellationAdaptivePixelsPerTriangle=48.000000
  82. bEnableForegroundShadowsOnWorld=True
  83. bEnableForegroundSelfShadowing=False
  84. bAllowWholeSceneDominantShadows=True
  85. bUseConservativeShadowBounds=True
  86. ShadowFilterRadius=2.000000
  87. ShadowDepthBias=0.012000
  88. PerObjectShadowTransition=60.000000
  89. PerSceneShadowTransition=600.000000
  90. CSMSplitPenumbraScale=0.500000
  91. CSMSplitSoftTransitionDistanceScale=4.000000
  92. CSMSplitDepthBiasScale=0.500000
  93. CSMMinimumFOV=40.000000
  94. CSMFOVRoundFactor=4.000000
  95. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  96. UnbuiltNumWholeSceneDynamicShadowCascades=3
  97. WholeSceneShadowUnbuiltInteractionThreshold=50
  98. bAllowFracturedDamage=True
  99. NumFracturedPartsScale=1.000000
  100. FractureDirectSpawnChanceScale=1.000000
  101. FractureRadialSpawnChanceScale=1.000000
  102. FractureCullDistanceScale=0.500000
  103. bForceCPUAccessToGPUSkinVerts=false
  104. bDisableSkeletalInstanceWeights=false
  105. HighPrecisionGBuffers=False
  106. AllowSecondaryDisplays=False
  107. SecondaryDisplayMaximumWidth=1280
  108. SecondaryDisplayMaximumHeight=720
  109. AllowPerFrameSleep=True
  110. AllowPerFrameYield=True
  111. MobileFeatureLevel=0
  112. MobileFog=False
  113. MobileHeightFog=False
  114. MobileSpecular=True
  115. MobileBumpOffset=True
  116. MobileNormalMapping=True
  117. MobileEnvMapping=True
  118. MobileRimLighting=True
  119. MobileColorBlending=True
  120. MobileColorGrading=False
  121. MobileVertexMovement=True
  122. MobileOcclusionQueries=False
  123. MobileGlobalGammaCorrection=False
  124. MobileAllowGammaCorrectionWorldOverride=False
  125. MobileAllowDepthPrePass=False
  126. MobileGfxGammaCorrection=False
  127. MobileLODBias=-0.500000
  128. MobileBoneCount=75
  129. MobileBoneWeightCount=2
  130. MobileUsePreprocessedShaders=True
  131. MobileFlashRedForUncachedShaders=False
  132. MobileWarmUpPreprocessedShaders=True
  133. MobileCachePreprocessedShaders=False
  134. MobileProfilePreprocessedShaders=False
  135. MobileUseCPreprocessorOnShaders=True
  136. MobileLoadCPreprocessedShaders=True
  137. MobileSharePixelShaders=True
  138. MobileShareVertexShaders=True
  139. MobileShareShaderPrograms=True
  140. MobileEnableMSAA=False
  141. MobileContentScaleFactor=1.000000
  142. MobileVertexScratchBufferSize=150
  143. MobileIndexScratchBufferSize=10
  144. MobileLightShaftScale=2.000000
  145. MobileLightShaftFirstPass=0.500000
  146. MobileLightShaftSecondPass=1.000000
  147. MobileModShadows=True
  148. MobileTiltShift=False
  149. MobileMaxMemory=300
  150. MobilePostProcessBlurAmount=32.0
  151. bMobileUsingHighResolutionTiming=True
  152. MobileTiltShiftPosition=0.500000
  153. MobileTiltShiftFocusWidth=0.300000
  154. MobileTiltShiftTransitionWidth=0.500000
  155. MobileMaxShadowRange=500.000000
  156. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  157. MobileClearDepthBetweenDPG=False
  158. MobileSceneDepthResolveForShadows=TRUE
  159. MobileLandscapeLodBias=0
  160. MobileUseShaderGroupForStartupObjects=FALSE
  161. MobileMinimizeFogShaders=FALSE
  162. MobileFXAAQuality=0
  163. ApexLODResourceBudget=1000000020040877300000.000000
  164. ApexDestructionMaxChunkIslandCount=2500
  165. ApexDestructionMaxShapeCount=0
  166. ApexDestructionMaxChunkSeparationLOD=1.000000
  167. ApexDestructionMaxActorCreatesPerFrame=-1
  168. ApexDestructionMaxFracturesProcessedPerFrame=-1
  169. ApexDestructionSortByBenefit=True
  170. ApexGRBEnable=false
  171. ApexGRBGPUMemSceneSize=128
  172. ApexGRBGPUMemTempDataSize=128
  173. ApexGRBMeshCellSize=7.500000
  174. ApexGRBNonPenSolverPosIterCount=9
  175. ApexGRBFrictionSolverPosIterCount=3
  176. ApexGRBFrictionSolverVelIterCount=3
  177. ApexGRBSkinWidth=0.025000
  178. ApexGRBMaxLinearAcceleration=1000000.000000
  179. bEnableParallelAPEXClothingFetch=True
  180. bApexClothingAsyncFetchResults=False
  181. ApexClothingAvgSimFrequencyWindow=60
  182. ApexClothingAllowAsyncCooking=True
  183. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  184. AndroidAllowDepthPrePass=True
  185. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  186. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  187. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  188. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  189. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  190. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  191. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  192. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  193. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  194. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  195. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  196. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  197. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  198. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  199. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  200. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  201. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  202. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  203. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  204. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  205. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  206. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  207. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  208. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  209. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  210. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  211. TEXTUREGROUP_Bokeh=((MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  212. bAllowOpenGL=False
  213. bUseCustomSettings=True
  214. Borderless=False
  215. bAllowImageGrain=False
  216. TextureDetailLevel=0
  217. GraphicsQualityLevel=1
  218. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1,NumStreamedMips=-1)
  219.  
  220. [SystemSettingsBucket1]
  221. BasedOn=SystemSettings
  222. StaticDecals=True
  223. DynamicDecals=True
  224. UnbatchedDecals=True
  225. DecalCullDistanceScale=0.1
  226. DynamicShadows=True
  227. LightEnvironmentShadows=False
  228. MotionBlur=False
  229. DepthOfField=False
  230. AmbientOcclusion=False
  231. Bloom=False
  232. bAllowLightShafts=False
  233. Distortion=False
  234. DropParticleDistortion=False
  235. LensFlares=False
  236. AllowRadialBlur=False
  237. bAllowSeparateTranslucency=False
  238. bAllowPostprocessMLAA=False
  239. bAllowPostprocessAA=False
  240. bAllowHighQualityMaterials=False
  241. SkeletalMeshLODBias=1
  242. ParticleLODBias=1
  243. DetailMode=0
  244. MaxDrawDistanceScale=1.0
  245. MaxAnisotropy=1
  246. MaxShadowResolution=256
  247. MaxWholeSceneDominantShadowResolution=256
  248. ScreenPercentage=100.000000
  249. ShadowTexelsPerPixel=0.5
  250. bAllowWholeSceneDominantShadows=True
  251. bUseConservativeShadowBounds=True
  252. bAllowFracturedDamage=True
  253. FractureCullDistanceScale=0.25
  254. bAllowImageGrain=False
  255. bAllowStatic=True
  256. DynamicLightEnvUpdateScale=5 ;update less often
  257. MotionBlurSkinning=0
  258. bAllowPostprocess=False
  259.  
  260. [SystemSettingsBucket2]
  261. BasedOn=SystemSettings
  262. StaticDecals=True
  263. DynamicDecals=True
  264. UnbatchedDecals=True
  265. DecalCullDistanceScale=0.5
  266. DynamicShadows=True
  267. LightEnvironmentShadows=False
  268. MotionBlur=False
  269. DepthOfField=False
  270. AmbientOcclusion=False
  271. Bloom=False
  272. bAllowLightShafts=False
  273. Distortion=False
  274. DropParticleDistortion=False
  275. LensFlares=False
  276. AllowRadialBlur=False
  277. bAllowSeparateTranslucency=False
  278. bAllowPostprocessMLAA=False
  279. bAllowPostprocessAA=False
  280. bAllowHighQualityMaterials=False
  281. SkeletalMeshLODBias=0
  282. DetailMode=1
  283. MaxDrawDistanceScale=1.5
  284. MaxAnisotropy=2
  285. MaxShadowResolution=512
  286. MaxWholeSceneDominantShadowResolution=512
  287. ScreenPercentage=100.000000
  288. ShadowTexelsPerPixel=0.9
  289. bAllowWholeSceneDominantShadows=True
  290. bUseConservativeShadowBounds=True
  291. bAllowFracturedDamage=True
  292. ParticleLODBias=0
  293. FractureCullDistanceScale=0.5
  294. bAllowImageGrain=False
  295. bAllowStatic=True
  296. DynamicLightEnvUpdateScale=1
  297. MotionBlurSkinning=0
  298. bAllowPostprocess=False
  299.  
  300. [SystemSettingsBucket3]
  301. BasedOn=SystemSettings
  302. StaticDecals=True
  303. DynamicDecals=True
  304. UnbatchedDecals=True
  305. DecalCullDistanceScale=0.6
  306. DynamicShadows=True
  307. LightEnvironmentShadows=True
  308. MotionBlur=False
  309. DepthOfField=False
  310. AmbientOcclusion=False
  311. Bloom=False
  312. bAllowLightShafts=False
  313. Distortion=False
  314. DropParticleDistortion=False
  315. LensFlares=False
  316. AllowRadialBlur=True
  317. bAllowSeparateTranslucency=False
  318. bAllowPostprocessMLAA=False
  319. bAllowPostprocessAA=False
  320. bAllowHighQualityMaterials=True
  321. SkeletalMeshLODBias=0
  322. DetailMode=2
  323. MaxDrawDistanceScale=2.0
  324. MaxAnisotropy=4
  325. MaxShadowResolution=1024
  326. MaxWholeSceneDominantShadowResolution=1280
  327. ScreenPercentage=100.000000
  328. ShadowTexelsPerPixel=1.3
  329. bAllowWholeSceneDominantShadows=True
  330. bUseConservativeShadowBounds=False
  331. bAllowFracturedDamage=True
  332. FractureCullDistanceScale=1.0
  333. bAllowImageGrain=False
  334. bAllowStatic=True
  335. ParticleLODBias=0
  336. DynamicLightEnvUpdateScale=1
  337. bAllowPostprocess=False
  338. MotionBlurSkinning=0
  339.  
  340. [SystemSettingsBucket4]
  341. BasedOn=SystemSettings
  342. StaticDecals=True
  343. DynamicDecals=True
  344. UnbatchedDecals=True
  345. DecalCullDistanceScale=0.8
  346. DynamicShadows=True
  347. LightEnvironmentShadows=True
  348. MotionBlur=False
  349. DepthOfField=False
  350. AmbientOcclusion=False
  351. Bloom=False
  352. bAllowLightShafts=False
  353. Distortion=False
  354. DropParticleDistortion=False
  355. LensFlares=False
  356. AllowRadialBlur=True
  357. bAllowSeparateTranslucency=False
  358. bAllowPostprocessMLAA=False
  359. bAllowPostprocessAA=False
  360. bAllowHighQualityMaterials=True
  361. SkeletalMeshLODBias=0
  362. DetailMode=2
  363. MaxDrawDistanceScale=3.0
  364. MaxAnisotropy=8
  365. MaxShadowResolution=2048
  366. MaxWholeSceneDominantShadowResolution=2048
  367. ScreenPercentage=100.000000
  368. ShadowTexelsPerPixel=2
  369. bAllowWholeSceneDominantShadows=True
  370. bUseConservativeShadowBounds=False
  371. bAllowFracturedDamage=True
  372. FractureCullDistanceScale=1.5
  373. MotionBlurSkinning=0
  374. bAllowImageGrain=False
  375. bAllowStatic=True
  376. ParticleLODBias=0
  377. bAllowPostprocess=False
  378. DynamicLightEnvUpdateScale=1
  379.  
  380. [SystemSettingsBucket5]
  381. BasedOn=SystemSettings
  382. StaticDecals=True
  383. DynamicDecals=True
  384. UnbatchedDecals=True
  385. DecalCullDistanceScale=1.0
  386. DynamicShadows=True
  387. LightEnvironmentShadows=True
  388. MotionBlur=False
  389. DepthOfField=False
  390. AmbientOcclusion=False
  391. Bloom=False
  392. bAllowLightShafts=False
  393. Distortion=False
  394. DropParticleDistortion=False
  395. LensFlares=False
  396. AllowRadialBlur=True
  397. bAllowSeparateTranslucency=False
  398. bAllowPostprocessMLAA=False
  399. bAllowPostprocessAA=False
  400. bAllowHighQualityMaterials=True
  401. SkeletalMeshLODBias=0
  402. DetailMode=2
  403. MaxDrawDistanceScale=1.0; Not sure what we want to do with this, setting to 1.0 to make it easier to set up LODs
  404. MaxAnisotropy=16
  405. MaxShadowResolution=4096
  406. MaxWholeSceneDominantShadowResolution=4096
  407. ScreenPercentage=100.000000
  408. ShadowTexelsPerPixel=4.0
  409. bAllowWholeSceneDominantShadows=True
  410. bUseConservativeShadowBounds=False
  411. bAllowFracturedDamage=True
  412. FractureCullDistanceScale=2.0
  413. TextureDetailLevel=3 ; 0-low,1-mid,2-high,3-ultra
  414. ParticleLODBias=0
  415. MotionBlurSkinning=1
  416. bAllowImageGrain=False
  417. bAllowStatic=True
  418. bAllowPostprocess=False
  419. DynamicLightEnvUpdateScale=1
  420.  
  421. [SystemSettingsScreenshot]
  422. BasedOn=SystemSettings
  423. MaxAnisotropy=16
  424. ShadowFilterQualityBias=1
  425. MinShadowResolution=16
  426. ShadowFadeResolution=1
  427. MinPreShadowResolution=16
  428. PreShadowFadeResolution=1
  429. ShadowTexelsPerPixel=4.0f
  430. PreShadowResolutionFactor=1.0
  431. MaxShadowResolution=4096
  432. MaxWholeSceneDominantShadowResolution=4096
  433. CompositeDynamicLights=True
  434. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  435. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  436. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  437. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  438. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  439. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  440. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  441. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  442. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  443. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  444. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  445. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  446. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  447. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  448. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  449. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  450. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  451. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  452. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  453. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  454. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  455. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  456. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  457. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  458. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  459.  
  460. [SystemSettingsEditor]
  461. BasedOn=SystemSettingsBucket5
  462. TextureDetailLevel=3
  463.  
  464. [SystemSettingsSplitScreen2]
  465. BasedOn=SystemSettings
  466. bAllowWholeSceneDominantShadows=False
  467. bAllowLightShafts=False
  468. DetailMode=1
  469.  
  470. [SystemSettingsMobile]
  471. BasedOn=SystemSettings
  472. Fullscreen=True
  473. AmbientOcclusion=FALSE
  474. Bloom=False
  475. MaxAnisotropy=2
  476. MaxFilterBlurSampleCount=4
  477. ResX=1920
  478. ResY=1200
  479.  
  480. [SystemSettingsMobilePreviewer]
  481. BasedOn=SystemSettingsMobile
  482. Fullscreen=False
  483.  
  484. [SystemSettingsMobileTextureBias]
  485. BasedOn=SystemSettingsMobile
  486. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=linear,MipFilter=point)
  500. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  504. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  505. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  506. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  507. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  508. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  509. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  510. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  511.  
  512. [SystemSettingsAndroid]
  513. BasedOn=SystemSettingsBucket5
  514.  
  515. [SystemSettingsAndroid_Performance1_MemoryLow]
  516. BasedOn=SystemSettingsMobileTextureBias
  517. MobileFeatureLevel=1
  518. MobileFog=False
  519. MobileSpecular=False
  520. MobileBumpOffset=False
  521. MobileNormalMapping=False
  522. MobileEnvMapping=False
  523. MobileRimLighting=False
  524. MobileContentScaleFactor=0.9375
  525.  
  526. [SystemSettingsAndroid_Performance2_MemoryLow]
  527. BasedOn=SystemSettingsMobileTextureBias
  528. MobileBumpOffset=False
  529. MobileNormalMapping=False
  530. MobileContentScaleFactor=0.9375
  531.  
  532. [SystemSettingsAndroid_Performance1_Memory1024]
  533. BasedOn=SystemSettingsMobile
  534. MobileFeatureLevel=1
  535. MobileFog=False
  536. MobileSpecular=False
  537. MobileBumpOffset=False
  538. MobileNormalMapping=False
  539. MobileEnvMapping=False
  540. MobileRimLighting=False
  541. MobileContentScaleFactor=0.9375
  542.  
  543. [SystemSettingsAndroid_Performance2_Memory1024]
  544. BasedOn=SystemSettingsMobile
  545. MobileBumpOffset=False
  546. MobileNormalMapping=False
  547. MobileContentScaleFactor=0.9375
  548.  
  549. [SystemSettingsAndroid_Performance3_Memory1024]
  550. BasedOn=SystemSettingsMobile
  551. MobileContentScaleFactor=1.40625
  552. Bloom=False
  553. DepthOfField=False
  554. MobileColorGrading=TRUE
  555. bAllowLightShafts=False
  556.  
  557. [SystemSettingsFlash]
  558. BasedOn=SystemSettingsMobileTextureBias
  559. MotionBlur=FALSE
  560. MotionBlurPause=FALSE
  561. DepthOfField=FALSE
  562. AmbientOcclusion=FALSE
  563. Bloom=FALSE
  564. Distortion=FALSE
  565. FilteredDistortion=FALSE
  566. bAllowLightShafts=FALSE
  567. MobileModShadows=True
  568. DynamicShadows=True
  569. MobileClearDepthBetweenDPG=True
  570. DirectionalLightmaps=False
  571. MobileHeightFog=False
  572.  
  573. [SystemSettingsIPhone]
  574. BasedOn=SystemSettingsMobileTextureBias
  575. bMobileUsingHighResolutionTiming=False
  576.  
  577. [SystemSettingsIPhone3GS]
  578. BasedOn=SystemSettingsMobileTextureBias
  579. LensFlares=False
  580. DetailMode=1
  581. MobileEnableMSAA=True
  582. MobileMaxMemory=100
  583. bMobileUsingHighResolutionTiming=False
  584. MobileLandscapeLodBias=2
  585.  
  586. [SystemSettingsIPhone4]
  587. BasedOn=SystemSettingsMobile
  588. MobileContentScaleFactor=2.0
  589. LensFlares=False
  590. bMobileUsingHighResolutionTiming=False
  591. MobileLandscapeLodBias=1
  592.  
  593. [SystemSettingsIPhone4S]
  594. BasedOn=SystemSettingsMobile
  595. MobileEnableMSAA=True
  596. bAllowLightShafts=False
  597. MobileModShadows=True
  598. DynamicShadows=True
  599. ShadowDepthBias=0.025
  600. MobileContentScaleFactor=2.0
  601. MaxShadowResolution=256
  602. MobileShadowTextureResolution=256
  603.  
  604. [SystemSettingsIPhone5]
  605. BasedOn=SystemSettingsMobile
  606. MobileEnableMSAA=True
  607. bAllowLightShafts=False
  608. MobileModShadows=True
  609. DynamicShadows=False
  610. ShadowDepthBias=0.025
  611. MobileContentScaleFactor=2.0
  612. MaxShadowResolution=256
  613. MobileShadowTextureResolution=1024
  614. AllowRadialBlur=True
  615.  
  616. [SystemSettingsIPodTouch4]
  617. BasedOn=SystemSettingsMobileTextureBias
  618. MobileContentScaleFactor=2.0
  619. LensFlares=False
  620. MobileMaxMemory=100
  621. bMobileUsingHighResolutionTiming=False
  622. MobileLandscapeLodBias=2
  623.  
  624. [SystemSettingsIPodTouch5]
  625. BasedOn=SystemSettingsMobile
  626. MobileEnableMSAA=True
  627. bAllowLightShafts=False
  628. MobileModShadows=True
  629. DynamicShadows=False
  630. ShadowDepthBias=0.025
  631. MobileContentScaleFactor=2.0
  632. MaxShadowResolution=256
  633. MobileShadowTextureResolution=256
  634.  
  635. [SystemSettingsIPad]
  636. BasedOn=SystemSettingsMobileTextureBias
  637. MobileFeatureLevel=1
  638. MobileFog=False
  639. MobileSpecular=False
  640. MobileBumpOffset=False
  641. MobileNormalMapping=False
  642. MobileEnvMapping=False
  643. MobileRimLighting=False
  644. MobileMaxMemory=100
  645. bMobileUsingHighResolutionTiming=False
  646. MobileLandscapeLodBias=1
  647. MobileContentScaleFactor=0.9375
  648.  
  649. [SystemSettingsIPad2]
  650. BasedOn=SystemSettingsMobile
  651. MobileEnableMSAA=False
  652. bAllowLightShafts=False
  653. MobileModShadows=True
  654. DynamicShadows=False
  655. ShadowDepthBias=0.016
  656. MobileContentScaleFactor=1.0
  657. MaxShadowResolution=256
  658. MobileShadowTextureResolution=256
  659.  
  660. [SystemSettingsIPad3]
  661. BasedOn=SystemSettingsMobile
  662. MobileEnableMSAA=False
  663. bAllowLightShafts=False
  664. MobileModShadows=True
  665. DynamicShadows=True
  666. ShadowDepthBias=0.016
  667. MobileContentScaleFactor=1.40625
  668. MaxShadowResolution=256
  669. MobileShadowTextureResolution=256
  670. MobileMaxMemory=500
  671.  
  672. [SystemSettingsIPad4]
  673. BasedOn=SystemSettingsMobile
  674. MobileEnableMSAA=False
  675. bAllowLightShafts=False
  676. MobileModShadows=True
  677. DynamicShadows=True
  678. ShadowDepthBias=0.016
  679. MobileContentScaleFactor=2.0
  680. MaxShadowResolution=512
  681. MobileShadowTextureResolution=512
  682. MobileMaxMemory=500
  683. AllowRadialBlur=True
  684.  
  685. [SystemSettingsIPadMini]
  686. BasedOn=SystemSettingsMobile
  687. MobileEnableMSAA=False
  688. bAllowLightShafts=False
  689. MobileModShadows=True
  690. DynamicShadows=False
  691. ShadowDepthBias=0.016
  692. MobileContentScaleFactor=1.0
  693. MaxShadowResolution=256
  694. MobileShadowTextureResolution=256
  695.  
  696. [SystemSettingsIPad2_Detail]
  697. BasedOn=SystemSettingsIPad2
  698.  
  699. [Configuration]
  700.  
  701. [HawkenGame.R_PreviewMech]
  702. bPreloadPresetTextures=false ; this takes up a lot of texture memory, need to find a better way to avoid the ugly popping
  703.  
  704. [HawkenGame.R_GraphicsOptions]
  705. bNeedFirstBootGraphicsWarning=False
  706. PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.000000)
  707. PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.000000)
  708. PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.000000)
  709.  
  710. [TextureSettingsLow]
  711. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  712. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  713. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2)
  714. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  715. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  716. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  717. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  718. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  719. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  720. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  721. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  722. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0)
  723. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  724. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  725. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  726. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1)
  727. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  728. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=1)
  729. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  730. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  731. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  732. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  733. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  734. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  735. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  736. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  737. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  738.  
  739. [TextureSettingsMid]
  740. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  741. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  742. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  743. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  744. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  745. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  746. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  747. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  748. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  749. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  750. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  751. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  752. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  753. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  754. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  755. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  756. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  757. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  758. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
  759. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  760. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  761. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  762. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  763. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  764. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  765. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  766. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  767.  
  768. [TextureSettingsHigh]
  769. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  770. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  771. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  772. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  773. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  774. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  775. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  776. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  777. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  778. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  779. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  780. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  781. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  782. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0)
  783. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  784. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  785. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  786. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  787. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  788. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  789. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  790. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  791. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  792. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  793. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  794. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  795. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  796.  
  797. [TextureSettingsUltra]
  798. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  799. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  800. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  801. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  802. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  803. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  804. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  805. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  806. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  807. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  808. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  809. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  810. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  811. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  812. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  813. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  814. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  815. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  816. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  817. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  818. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  819. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  820. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  821. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  822. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  823. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  824. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  825.  
  826. [Screenshot]
  827. BasedOn=SystemSettingsBucket5
  828.  
  829. [SystemSettingsCooking]
  830. BasedOn=SystemSettingsBucket5
  831.  
  832. [OpenAutomateBenchmarks]
  833. Benchmark=PhysX_Bench_Titan
  834.  
  835. [IniVersion]
  836. 0=1394293958.000000
  837. 1=1394293952.000000
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