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Nov 14th, 2016
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.400000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. AllowDoubleRenderFrames=False
  32. ModulatedShadowStartFadeDistance=0.000000
  33. ModulatedShadowFullyFadeDistance=0.000000
  34. VsyncPresentInterval=1
  35. bUseTripleBuffering=False
  36. UpscaleScreenPercentage=True
  37. Fullscreen=True
  38. FullscreenWindowed=False
  39. MeshScreenPixelAreaThreshold=0.000000
  40. AllowOpenGL=False
  41. AllowRadialBlur=False
  42. AllowSubsurfaceScattering=False
  43. AllowImageReflections=False
  44. AllowImageReflectionShadowing=True
  45. bAllowSeparateTranslucency=False
  46. bAllowPostprocessMLAA=False
  47. bAllowHighQualityMaterials=False
  48. MaxFilterBlurSampleCount=16
  49. SkeletalMeshLODBias=1
  50. ParticleLODBias=10
  51. DetailMode=0
  52. MaxDrawDistanceScale=0.800000
  53. ShadowFilterQualityBias=-1
  54. MaxAnisotropy=0
  55. MaxMultisamples=1
  56. bAllowD3D9MSAA=False
  57. bAllowTemporalAA=False
  58. TemporalAA_MinDepth=500.000000
  59. TemporalAA_StartDepthVelocityScale=100.000000
  60. MinShadowResolution=32
  61. MinPreShadowResolution=8
  62. MaxShadowResolution=256
  63. MobileShadowTextureResolution=1120
  64. MaxWholeSceneDominantShadowResolution=256
  65. ShadowFadeResolution=128
  66. PreShadowFadeResolution=16
  67. ShadowFadeExponent=0.250000
  68. ResX=1366
  69. ResY=768
  70. ScreenPercentage=75.000000
  71. SceneCaptureStreamingMultiplier=1.000000
  72. ShadowTexelsPerPixel=2.000000
  73. PreShadowResolutionFactor=0.500000
  74. bEnableBranchingPCFShadows=False
  75. bAllowHardwareShadowFiltering=False
  76. TessellationAdaptivePixelsPerTriangle=48.000000
  77. bEnableForegroundShadowsOnWorld=False
  78. bEnableForegroundSelfShadowing=False
  79. bAllowWholeSceneDominantShadows=False
  80. bUseConservativeShadowBounds=True
  81. ShadowFilterRadius=2.000000
  82. ShadowDepthBias=0.012000
  83. PerObjectShadowTransition=60.000000
  84. PerSceneShadowTransition=600.000000
  85. CSMSplitPenumbraScale=0.500000
  86. CSMSplitSoftTransitionDistanceScale=4.000000
  87. CSMSplitDepthBiasScale=0.500000
  88. CSMMinimumFOV=40.000000
  89. CSMFOVRoundFactor=4.000000
  90. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  91. UnbuiltNumWholeSceneDynamicShadowCascades=3
  92. WholeSceneShadowUnbuiltInteractionThreshold=50
  93. bAllowFracturedDamage=True
  94. NumFracturedPartsScale=1.000000
  95. FractureDirectSpawnChanceScale=1.000000
  96. FractureRadialSpawnChanceScale=1.000000
  97. FractureCullDistanceScale=1.000000
  98. bForceCPUAccessToGPUSkinVerts=false
  99. bDisableSkeletalInstanceWeights=false
  100. HighPrecisionGBuffers=False
  101. AllowSecondaryDisplays=False
  102. SecondaryDisplayMaximumWidth=1280
  103. SecondaryDisplayMaximumHeight=720
  104. AllowLogitechLedSdk=True
  105. AllowPerFrameSleep=True
  106. AllowPerFrameYield=True
  107. MobileFeatureLevel=0
  108. MobileFog=True
  109. MobileHeightFog=False
  110. MobileSpecular=True
  111. MobileBumpOffset=True
  112. MobileNormalMapping=True
  113. MobileEnvMapping=True
  114. MobileRimLighting=True
  115. MobileColorBlending=True
  116. MobileColorGrading=False
  117. MobileVertexMovement=True
  118. MobileOcclusionQueries=False
  119. MobileGlobalGammaCorrection=False
  120. MobileAllowGammaCorrectionWorldOverride=True
  121. MobileAllowDepthPrePass=False
  122. MobileGfxGammaCorrection=False
  123. MobileLODBias=-0.5
  124. MobileBoneCount=75
  125. MobileBoneWeightCount=2
  126. MobileUsePreprocessedShaders=True
  127. MobileFlashRedForUncachedShaders=False
  128. MobileWarmUpPreprocessedShaders=True
  129. MobileCachePreprocessedShaders=False
  130. MobileProfilePreprocessedShaders=False
  131. MobileUseCPreprocessorOnShaders=True
  132. MobileLoadCPreprocessedShaders=True
  133. MobileSharePixelShaders=True
  134. MobileShareVertexShaders=True
  135. MobileShareShaderPrograms=True
  136. MobileEnableMSAA=False
  137. MobileContentScaleFactor=1.0
  138. MobileVertexScratchBufferSize=150
  139. MobileIndexScratchBufferSize=10
  140. MobileLightShaftScale=2.0
  141. MobileLightShaftFirstPass=0.5
  142. MobileLightShaftSecondPass=1.0
  143. MobileModShadows=True
  144. MobileTiltShift=False
  145. MobileMaxMemory=300
  146. MobilePostProcessBlurAmount=32.0
  147. bMobileUsingHighResolutionTiming=True
  148. MobileTiltShiftPosition=0.5
  149. MobileTiltShiftFocusWidth=0.3
  150. MobileTiltShiftTransitionWidth=0.5
  151. MobileMaxShadowRange=500.0
  152. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  153. MobileClearDepthBetweenDPG=False
  154. MobileSceneDepthResolveForShadows=TRUE
  155. MobileLandscapeLodBias=0
  156. MobileUseShaderGroupForStartupObjects=FALSE
  157. MobileMinimizeFogShaders=FALSE
  158. MobileFXAAQuality=0
  159. ApexLODResourceBudget=1000000000000000000000.0
  160. ApexDestructionMaxChunkIslandCount=2500
  161. ApexDestructionMaxShapeCount=0
  162. ApexDestructionMaxChunkSeparationLOD=1.0
  163. ApexDestructionMaxActorCreatesPerFrame=-1
  164. ApexDestructionMaxFracturesProcessedPerFrame=-1
  165. ApexDestructionSortByBenefit=True
  166. ApexGRBEnable=false
  167. ApexGRBGPUMemSceneSize=128
  168. ApexGRBGPUMemTempDataSize=128
  169. ApexGRBMeshCellSize=7.5
  170. ApexGRBNonPenSolverPosIterCount=9;
  171. ApexGRBFrictionSolverPosIterCount=3;
  172. ApexGRBFrictionSolverVelIterCount=3;
  173. ApexGRBSkinWidth=0.025
  174. ApexGRBMaxLinearAcceleration=1000000.0
  175. bEnableParallelAPEXClothingFetch=True
  176. bApexClothingAsyncFetchResults=False
  177. ApexClothingAvgSimFrequencyWindow=60
  178. ApexClothingAllowAsyncCooking=True
  179. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  180. TargetFrameRate=60
  181. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  207. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  208. MaxActiveDecals=10
  209. bAllowRagdolling=true
  210. bAllowParticleSystemPerfBias=True
  211. bAllowPerfThrottling=false
  212. PerfScalingFramerateStart=30.000000
  213. PerfScalingFramerateRange=20.000000
  214. PerfScalingMaxReduction=0.600000
  215. PerfScalingBias=0.200000
  216. Borderless=False
  217. StaticMeshLODBias=1
  218. bAllowDropShadows=False
  219. SpeedTreeLODBias=2
  220. bUseLowQualMaterials=True
  221. bUseSpectatorTextureSettings=False
  222. TexturePoolSize=150
  223. AllowD3D11=False
  224. PreferD3D11=False
  225. FXAAQuality=0
  226. AllowScreenDoorFade=False
  227. AllowScreenDoorLODFading=False
  228. bAllowFog=true
  229. MaterialQualityLevel=1
  230. SettingsVersion=9
  231. SpeedTreeWind=False
  232. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  233. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  234. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  235. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237.  
  238. [SystemSettingsBucket1]
  239. BasedOn=SystemSettings
  240. ResX=800
  241. ResY=600
  242. StaticDecals=False
  243. DynamicDecals=True
  244. MaxActiveDecals=10
  245. UnbatchedDecals=True
  246. DecalCullDistanceScale=0.4
  247. DynamicShadows=False
  248. LightEnvironmentShadows=False
  249. MotionBlur=False
  250. DepthOfField=True
  251. AmbientOcclusion=False
  252. Bloom=False
  253. bAllowLightShafts=False
  254. Distortion=False
  255. DropParticleDistortion=True
  256. LensFlares=False
  257. AllowRadialBlur=False
  258. bAllowSeparateTranslucency=False
  259. bAllowPostprocessMLAA=False
  260. bAllowHighQualityMaterials=False
  261. SkeletalMeshLODBias=1
  262. DetailMode=0
  263. MaxDrawDistanceScale=0.8
  264. MaxAnisotropy=0
  265. MaxShadowResolution=256
  266. MaxWholeSceneDominantShadowResolution=256
  267. ScreenPercentage=100.000000
  268. ShadowTexelsPerPixel=2.0
  269. bAllowWholeSceneDominantShadows=False
  270. bUseConservativeShadowBounds=True
  271. bAllowFracturedDamage=False
  272. FractureCullDistanceScale=0.25
  273. DynamicLights=False
  274. bAllowDropShadows=False
  275. CompositeDynamicLights=False
  276. SHSecondaryLighting=False
  277. bAllowFog=True
  278. DirectionalLightmaps=True
  279. bAllowParticleSystemPerfBias=True
  280. bAllowParticleSystemPerfThrottling=True
  281. AllowSubsurfaceScattering=False
  282. AllowImageReflections=False
  283. StaticMeshLODBias=1
  284. ParticleLODBias=10
  285. PerfScalingBias=0.2
  286. ShadowFilterQualityBias=-1
  287. MaxMultisamples=1
  288. FXAAQuality=0
  289. bAllowRagdolling=False
  290. SpeedTreeLODBias=2
  291. AllowScreenDoorFade=False
  292. AllowScreenDoorLODFading=False
  293. bUseLowQualMaterials=True
  294. TexturePoolSize=150
  295. MaterialQualityLevel=1
  296. SpeedTreeWind=False
  297. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  298. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  299. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  300. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  301. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  302. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  305. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  311. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  316. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  318. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  319. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  320. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  321. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  323. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  324. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  328.  
  329. [SystemSettingsBucket2]
  330. BasedOn=SystemSettings
  331. ResX=1280
  332. ResY=720
  333. StaticDecals=False
  334. DynamicDecals=True
  335. MaxActiveDecals=25
  336. UnbatchedDecals=True
  337. DecalCullDistanceScale=0.5
  338. DynamicShadows=False
  339. LightEnvironmentShadows=False
  340. MotionBlur=False
  341. DepthOfField=True
  342. AmbientOcclusion=False
  343. Bloom=False
  344. bAllowLightShafts=False
  345. Distortion=False
  346. DropParticleDistortion=True
  347. LensFlares=False
  348. AllowRadialBlur=False
  349. bAllowSeparateTranslucency=False
  350. bAllowPostprocessMLAA=False
  351. bAllowHighQualityMaterials=False
  352. SkeletalMeshLODBias=1
  353. DetailMode=0
  354. MaxDrawDistanceScale=0.9
  355. MaxAnisotropy=0
  356. MaxShadowResolution=512
  357. MaxWholeSceneDominantShadowResolution=512
  358. ScreenPercentage=100.000000
  359. ShadowTexelsPerPixel=2.0
  360. bAllowWholeSceneDominantShadows=False
  361. bUseConservativeShadowBounds=True
  362. bAllowFracturedDamage=False
  363. FractureCullDistanceScale=0.5
  364. DynamicLights=True
  365. bAllowDropShadows=True
  366. CompositeDynamicLights=True
  367. SHSecondaryLighting=False
  368. bAllowFog=True
  369. DirectionalLightmaps=True
  370. bAllowParticleSystemPerfBias=True
  371. bAllowParticleSystemPerfThrottling=True
  372. AllowSubsurfaceScattering=False
  373. AllowImageReflections=False
  374. StaticMeshLODBias=1
  375. ParticleLODBias=2
  376. PerfScalingBias=0.2
  377. ShadowFilterQualityBias=-1
  378. MaxMultisamples=1
  379. FXAAQuality=0
  380. bAllowRagdolling=False
  381. SpeedTreeLODBias=2
  382. AllowScreenDoorFade=False
  383. AllowScreenDoorLODFading=False
  384. bUseLowQualMaterials=True
  385. TexturePoolSize=180
  386. MaterialQualityLevel=1
  387. SpeedTreeWind=False
  388. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  389. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  390. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  391. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  392. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  393. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  394. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  395. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  396. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  397. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  398. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  399. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  400. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  401. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  402. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  403. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  404. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  405. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  406. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  407. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  409. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  410. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  411. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  412. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  413. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  414. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  415. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  416. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  417. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  418. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  419.  
  420. [SystemSettingsBucket3]
  421. BasedOn=SystemSettings
  422. ResX=1280
  423. ResY=720
  424. StaticDecals=True
  425. DynamicDecals=True
  426. MaxActiveDecals=50
  427. UnbatchedDecals=True
  428. DecalCullDistanceScale=0.6
  429. DynamicShadows=False
  430. LightEnvironmentShadows=True
  431. MotionBlur=False
  432. DepthOfField=True
  433. AmbientOcclusion=False
  434. Bloom=True
  435. bAllowLightShafts=False
  436. Distortion=True
  437. DropParticleDistortion=True
  438. LensFlares=True
  439. AllowRadialBlur=True
  440. bAllowSeparateTranslucency=False
  441. bAllowPostprocessMLAA=False
  442. bAllowHighQualityMaterials=True
  443. SkeletalMeshLODBias=0
  444. DetailMode=1
  445. MaxDrawDistanceScale=1.0
  446. MaxAnisotropy=4
  447. MaxShadowResolution=512
  448. MaxWholeSceneDominantShadowResolution=1280
  449. ScreenPercentage=100.000000
  450. ShadowTexelsPerPixel=2.0
  451. bAllowWholeSceneDominantShadows=True
  452. bUseConservativeShadowBounds=False
  453. bAllowFracturedDamage=True
  454. FractureCullDistanceScale=1.0
  455. DynamicLights=True
  456. bAllowDropShadows=True
  457. CompositeDynamicLights=True
  458. SHSecondaryLighting=True
  459. bAllowFog=True
  460. DirectionalLightmaps=True
  461. bAllowParticleSystemPerfBias=True
  462. bAllowParticleSystemPerfThrottling=True
  463. AllowSubsurfaceScattering=False
  464. AllowImageReflections=False
  465. StaticMeshLODBias=0
  466. ParticleLODBias=1
  467. PerfScalingBias=0.1
  468. ShadowFilterQualityBias=0
  469. MaxMultisamples=1
  470. FXAAQuality=0
  471. bAllowRagdolling=True
  472. SpeedTreeLODBias=2
  473. AllowScreenDoorFade=False
  474. AllowScreenDoorLODFading=False
  475. bUseLowQualMaterials=False
  476. TexturePoolSize=225
  477. MaterialQualityLevel=2
  478. SpeedTreeWind=True
  479. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  480. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  485. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  493. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  498. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  500. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  504. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  505. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  506. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  507. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  508. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  509. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  510.  
  511. [SystemSettingsBucket4]
  512. BasedOn=SystemSettings
  513. ResX=1280
  514. ResY=720
  515. StaticDecals=True
  516. DynamicDecals=True
  517. MaxActiveDecals=50
  518. UnbatchedDecals=True
  519. DecalCullDistanceScale=0.8
  520. DynamicShadows=True
  521. LightEnvironmentShadows=True
  522. MotionBlur=False
  523. DepthOfField=True
  524. AmbientOcclusion=False
  525. Bloom=True
  526. bAllowLightShafts=True
  527. Distortion=True
  528. DropParticleDistortion=False
  529. LensFlares=True
  530. AllowRadialBlur=True
  531. bAllowSeparateTranslucency=False
  532. bAllowPostprocessMLAA=False
  533. bAllowHighQualityMaterials=True
  534. SkeletalMeshLODBias=0
  535. DetailMode=2
  536. MaxDrawDistanceScale=1.1
  537. MaxAnisotropy=4
  538. MaxShadowResolution=512
  539. MaxWholeSceneDominantShadowResolution=2048
  540. ScreenPercentage=100.000000
  541. ShadowTexelsPerPixel=2.0
  542. bAllowWholeSceneDominantShadows=True
  543. bUseConservativeShadowBounds=False
  544. bAllowFracturedDamage=True
  545. FractureCullDistanceScale=1.5
  546. DynamicLights=True
  547. bAllowDropShadows=True
  548. CompositeDynamicLights=True
  549. SHSecondaryLighting=True
  550. bAllowFog=True
  551. DirectionalLightmaps=True
  552. bAllowParticleSystemPerfBias=True
  553. bAllowParticleSystemPerfThrottling=True
  554. AllowSubsurfaceScattering=True
  555. AllowImageReflections=True
  556. StaticMeshLODBias=0
  557. ParticleLODBias=0
  558. PerfScalingBias=0.0
  559. ShadowFilterQualityBias=0
  560. MaxMultisamples=1
  561. FXAAQuality=0
  562. bAllowRagdolling=True
  563. SpeedTreeLODBias=1
  564. AllowScreenDoorFade=True
  565. AllowScreenDoorLODFading=False
  566. bUseLowQualMaterials=False
  567. TexturePoolSize=450
  568. MaterialQualityLevel=0
  569. SpeedTreeWind=True
  570. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  584. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  589. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  596. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  597. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  601.  
  602. [SystemSettingsBucket5]
  603. BasedOn=SystemSettings
  604. ResX=1280
  605. ResY=720
  606. StaticDecals=True
  607. DynamicDecals=True
  608. MaxActiveDecals=50
  609. UnbatchedDecals=True
  610. DecalCullDistanceScale=1.0
  611. DynamicShadows=True
  612. LightEnvironmentShadows=True
  613. MotionBlur=False
  614. DepthOfField=True
  615. AmbientOcclusion=True
  616. Bloom=True
  617. bAllowLightShafts=True
  618. Distortion=True
  619. DropParticleDistortion=False
  620. LensFlares=True
  621. AllowRadialBlur=True
  622. bAllowSeparateTranslucency=False
  623. bAllowPostprocessMLAA=False
  624. bAllowHighQualityMaterials=True
  625. SkeletalMeshLODBias=0
  626. DetailMode=2
  627. MaxDrawDistanceScale=1.2
  628. MaxAnisotropy=16
  629. MaxShadowResolution=512
  630. MaxWholeSceneDominantShadowResolution=4096
  631. ScreenPercentage=100.000000
  632. ShadowTexelsPerPixel=2.0
  633. bAllowWholeSceneDominantShadows=True
  634. bUseConservativeShadowBounds=False
  635. bAllowFracturedDamage=True
  636. FractureCullDistanceScale=2.0
  637. DynamicLights=True
  638. bAllowDropShadows=True
  639. CompositeDynamicLights=True
  640. SHSecondaryLighting=True
  641. bAllowFog=True
  642. DirectionalLightmaps=True
  643. bAllowParticleSystemPerfBias=True
  644. bAllowParticleSystemPerfThrottling=True
  645. AllowSubsurfaceScattering=True
  646. AllowImageReflections=True
  647. StaticMeshLODBias=0
  648. ParticleLODBias=0
  649. PerfScalingBias=0.0
  650. ShadowFilterQualityBias=1
  651. MaxMultisamples=4
  652. FXAAQuality=0
  653. bAllowRagdolling=True
  654. SpeedTreeLODBias=0
  655. AllowScreenDoorFade=True
  656. AllowScreenDoorLODFading=False
  657. bUseLowQualMaterials=False
  658. TexturePoolSize=900
  659. MaterialQualityLevel=0
  660. SpeedTreeWind=True
  661. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  662. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  663. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  664. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  665. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  666. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  667. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  668. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  669. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  670. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  671. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  672. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  673. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  674. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  675. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  676. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  677. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  678. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  679. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  680. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  681. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  682. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  683. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  684. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  685. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  686. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  687. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  688. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  689. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  690. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  691. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  692.  
  693. [SystemSettingsScreenshot]
  694. BasedOn=SystemSettings
  695. MaxAnisotropy=16
  696. ShadowFilterQualityBias=1
  697. MinShadowResolution=16
  698. ShadowFadeResolution=1
  699. MinPreShadowResolution=16
  700. PreShadowFadeResolution=1
  701. ShadowTexelsPerPixel=4.0f
  702. PreShadowResolutionFactor=1.0
  703. MaxShadowResolution=4096
  704. MaxWholeSceneDominantShadowResolution=4096
  705. CompositeDynamicLights=FALSE
  706. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  707. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  708. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  709. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  710. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  711. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  712. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  713. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  714. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  715. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  716. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  717. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  718. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  719. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  720. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  721. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  722. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  723. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  724. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  725. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  726. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  727. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  728. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  729. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  730. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  731.  
  732. [SystemSettingsEditor]
  733. BasedOn=SystemSettingsBucket5
  734.  
  735. [SystemSettingsSplitScreen2]
  736. BasedOn=SystemSettings
  737. bAllowWholeSceneDominantShadows=False
  738. bAllowLightShafts=False
  739. DetailMode=1
  740.  
  741. [SystemSettingsMobile]
  742. BasedOn=SystemSettings
  743. Fullscreen=True
  744. DirectionalLightmaps=False
  745. DynamicLights=False
  746. SHSecondaryLighting=False
  747. StaticDecals=True
  748. DynamicDecals=False
  749. UnbatchedDecals=False
  750. MotionBlur=FALSE
  751. MotionBlurPause=FALSE
  752. DepthOfField=FALSE
  753. AmbientOcclusion=FALSE
  754. Bloom=FALSE
  755. Distortion=FALSE
  756. FilteredDistortion=FALSE
  757. DropParticleDistortion=TRUE
  758. FloatingPointRenderTargets=FALSE
  759. MaxAnisotropy=2
  760. bAllowLightShafts=FALSE
  761. MobileModShadows=False
  762. MobileClearDepthBetweenDPG=False
  763. MaxFilterBlurSampleCount=4
  764. DynamicShadows=False
  765. MobileMaxMemory=300
  766. MobileLandscapeLodBias=0
  767. AllowRadialBlur=False
  768.  
  769. [SystemSettingsMobilePreviewer]
  770. BasedOn=SystemSettingsMobile
  771. Fullscreen=False
  772.  
  773. [SystemSettingsMobileTextureBias]
  774. BasedOn=SystemSettingsMobile
  775. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  776. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  777. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  778. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  779. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  780. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  781. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  782. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  783. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  784. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  785. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  786. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  787. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  788. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  789. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  790. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  791. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  792. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  793. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  794. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  795. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  796. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  797. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  798. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  799. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  800.  
  801. [SystemSettingsAndroid]
  802. BasedOn=SystemSettingsMobileTextureBias
  803.  
  804. [SystemSettingsAndroid_Performance1_MemoryLow]
  805. BasedOn=SystemSettingsMobileTextureBias
  806. MobileFeatureLevel=1
  807. MobileFog=False
  808. MobileSpecular=False
  809. MobileBumpOffset=False
  810. MobileNormalMapping=False
  811. MobileEnvMapping=False
  812. MobileRimLighting=False
  813. MobileContentScaleFactor=0.9375
  814.  
  815. [SystemSettingsAndroid_Performance2_MemoryLow]
  816. BasedOn=SystemSettingsMobileTextureBias
  817. MobileBumpOffset=False
  818. MobileNormalMapping=False
  819. MobileContentScaleFactor=0.9375
  820.  
  821. [SystemSettingsAndroid_Performance1_Memory1024]
  822. BasedOn=SystemSettingsMobile
  823. MobileFeatureLevel=1
  824. MobileFog=False
  825. MobileSpecular=False
  826. MobileBumpOffset=False
  827. MobileNormalMapping=False
  828. MobileEnvMapping=False
  829. MobileRimLighting=False
  830. MobileContentScaleFactor=0.9375
  831.  
  832. [SystemSettingsAndroid_Performance2_Memory1024]
  833. BasedOn=SystemSettingsMobile
  834. MobileBumpOffset=False
  835. MobileNormalMapping=False
  836. MobileContentScaleFactor=0.9375
  837.  
  838. [SystemSettingsFlash]
  839. BasedOn=SystemSettingsMobileTextureBias
  840. MotionBlur=FALSE
  841. MotionBlurPause=FALSE
  842. DepthOfField=FALSE
  843. AmbientOcclusion=FALSE
  844. Bloom=FALSE
  845. Distortion=FALSE
  846. FilteredDistortion=FALSE
  847. bAllowLightShafts=FALSE
  848. MobileModShadows=True
  849. DynamicShadows=True
  850. MobileClearDepthBetweenDPG=True
  851. DirectionalLightmaps=False
  852. MobileHeightFog=False
  853.  
  854. [SystemSettingsIPhone]
  855. BasedOn=SystemSettingsMobileTextureBias
  856. bMobileUsingHighResolutionTiming=False
  857.  
  858. [SystemSettingsIPhone3GS]
  859. BasedOn=SystemSettingsMobileTextureBias
  860. LensFlares=False
  861. DetailMode=1
  862. MobileEnableMSAA=True
  863. MobileMaxMemory=100
  864. bMobileUsingHighResolutionTiming=False
  865. MobileLandscapeLodBias=2
  866.  
  867. [SystemSettingsIPhone4]
  868. BasedOn=SystemSettingsMobile
  869. MobileContentScaleFactor=2.0
  870. LensFlares=False
  871. bMobileUsingHighResolutionTiming=False
  872. MobileLandscapeLodBias=1
  873.  
  874. [SystemSettingsIPhone4S]
  875. BasedOn=SystemSettingsMobile
  876. MobileEnableMSAA=True
  877. bAllowLightShafts=True
  878. MobileModShadows=True
  879. DynamicShadows=False
  880. ShadowDepthBias=0.025
  881. MobileContentScaleFactor=2.0
  882. MaxShadowResolution=256
  883. MobileShadowTextureResolution=256
  884.  
  885. [SystemSettingsIPhone5]
  886. BasedOn=SystemSettingsMobile
  887. MobileEnableMSAA=True
  888. bAllowLightShafts=True
  889. MobileModShadows=True
  890. DynamicShadows=False
  891. ShadowDepthBias=0.025
  892. MobileContentScaleFactor=2.0
  893. MaxShadowResolution=256
  894. MobileShadowTextureResolution=1024
  895. AllowRadialBlur=True
  896.  
  897. [SystemSettingsIPodTouch4]
  898. BasedOn=SystemSettingsMobileTextureBias
  899. MobileContentScaleFactor=2.0
  900. LensFlares=False
  901. MobileMaxMemory=100
  902. bMobileUsingHighResolutionTiming=False
  903. MobileLandscapeLodBias=2
  904.  
  905. [SystemSettingsIPodTouch5]
  906. BasedOn=SystemSettingsMobile
  907. MobileEnableMSAA=True
  908. bAllowLightShafts=True
  909. MobileModShadows=True
  910. DynamicShadows=False
  911. ShadowDepthBias=0.025
  912. MobileContentScaleFactor=2.0
  913. MaxShadowResolution=256
  914. MobileShadowTextureResolution=256
  915.  
  916. [SystemSettingsIPad]
  917. BasedOn=SystemSettingsMobileTextureBias
  918. MobileFeatureLevel=1
  919. MobileFog=False
  920. MobileSpecular=False
  921. MobileBumpOffset=False
  922. MobileNormalMapping=False
  923. MobileEnvMapping=False
  924. MobileRimLighting=False
  925. MobileMaxMemory=100
  926. bMobileUsingHighResolutionTiming=False
  927. MobileLandscapeLodBias=1
  928. MobileContentScaleFactor=0.9375
  929.  
  930. [SystemSettingsIPad2]
  931. BasedOn=SystemSettingsMobile
  932. MobileEnableMSAA=False
  933. bAllowLightShafts=True
  934. MobileModShadows=True
  935. DynamicShadows=False
  936. ShadowDepthBias=0.016
  937. MobileContentScaleFactor=1.0
  938. MaxShadowResolution=256
  939. MobileShadowTextureResolution=256
  940.  
  941. [SystemSettingsIPad3]
  942. BasedOn=SystemSettingsMobile
  943. MobileEnableMSAA=False
  944. bAllowLightShafts=True
  945. MobileModShadows=True
  946. DynamicShadows=True
  947. ShadowDepthBias=0.016
  948. MobileContentScaleFactor=1.40625
  949. MaxShadowResolution=256
  950. MobileShadowTextureResolution=256
  951. MobileMaxMemory=500
  952.  
  953. [SystemSettingsIPad4]
  954. BasedOn=SystemSettingsMobile
  955. MobileEnableMSAA=False
  956. bAllowLightShafts=True
  957. MobileModShadows=True
  958. DynamicShadows=True
  959. ShadowDepthBias=0.016
  960. MobileContentScaleFactor=2.0
  961. MaxShadowResolution=512
  962. MobileShadowTextureResolution=512
  963. MobileMaxMemory=500
  964. AllowRadialBlur=True
  965.  
  966. [SystemSettingsIPadMini]
  967. BasedOn=SystemSettingsMobile
  968. MobileEnableMSAA=False
  969. bAllowLightShafts=True
  970. MobileModShadows=True
  971. DynamicShadows=False
  972. ShadowDepthBias=0.016
  973. MobileContentScaleFactor=1.0
  974. MaxShadowResolution=256
  975. MobileShadowTextureResolution=256
  976.  
  977. [SystemSettingsIPad2_Detail]
  978. BasedOn=SystemSettingsIPad2
  979.  
  980. [Configuration]
  981.  
  982. [OpenAutomateBenchmarks]
  983. Benchmark=NightAndDayMap
  984. Benchmark=DM-Deck?CauseEvent=FlyThrough
  985.  
  986. [TextureSettingsSpectator]
  987. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  988. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  989. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  990. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  991. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  992. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  993. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  994. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  995. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  996. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  997. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  998. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  999. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1000. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1001. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1002. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1003. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1004. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1005. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1006. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1007. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1008. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1009. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1010. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1011. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1012. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1013. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  1014. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1015. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1016. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1017. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1018.  
  1019. [IniVersion]
  1020. 0=1475777275.000000
  1021. 1=1475601808.000000
  1022.  
  1023. [SettingsCheck]
  1024. Initialized=True
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