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  1. You must have heard about project MK ULTRA, anon. Secret CIA project from 60's that was researching how exactly to crack human psyche, how to use psychological torture, drugs and other stimuli to totally destroy mental abilities of ANY human. Truth is, project was never abandoned. It was developed in another one, more promising. Its called the Project Monarch.
  2.  
  3. Purpose of Project Monarch is to create people with multiple personas in one mind. Each persona have a special "switch", or trigger for activation or even some specific action. They create such alter ego by inducing a specific, huge psychological trauma at early age (yes, they grow children now just for that). We all know that mind can hide some unpleasant memories.
  4.  
  5. So the kids mind is cracked multiple times, then the crack is enhanced by various techniques. These games just ONE of such technique. They have one thing in common - they utilize a so-called "double bind", which creates a heavy psychotic tension. Double bind is when to clearly opposite ideas are combined together, without any emphasis on contradiction itself (i.e it looks "normal"). Look at these games. They use a well-known cute cartoon characters and mix them with abuse, gross physicality and mostly pain. People who undergo Project Monarch are beaten themselves, by the way.
  6.  
  7. Another "double bind" tech is to fragment brain hemisphere. It is done by showing separate visuals to each eye. One eye sees torture, rape or dismembering of living human, other sees some sitcom or MLP. Brain cannot cope with such contradiction and cracks even more. IIRC, hemisphere responsible for emotions is supressed by horrors, so that person is supressed emotionally.
  8.  
  9. Now I'll explain Project's symbolism.
  10.  
  11. - Monarch butterfly. They return each time to one place, no one knows why. So basically, these butterflies are triggered somehow, just like alter egos.
  12.  
  13. - One eye is always closed or bruised-black. Just like in cracking technique above. They also use facepaints to conceal normal appearance in mirror and to underline "alternativity" of persona. Some people connect eye symbol to Illuminati.
  14.  
  15. - Head split in two. See technique above. In one game you had meld Elsa's head back together/
  16.  
  17. • Thunderbolts. They use electroshock at some stages for control.
  18.  
  19. A few of the internal images predominately seen by victims/survivors are:
  20. • trees
  21. • the Cabalistic "Tree of Life," with adjoining root systems
  22. • infinity loops
  23. • ancient symbols and letters
  24. • spider webs
  25. • mirrors or glass shattering
  26. • masks
  27. • castles
  28. • mazes
  29. • demons/monsters/aliens
  30. • sea shells
  31. • butterflies
  32. • snakes
  33. • ribbons
  34. • bows
  35. • flowers
  36. • hour glasses
  37. • clocks
  38. • robots
  39. • chain-of-command diagrams
  40. • schematics of computer circuitry boards
  41.  
  42. LEVELS OF MONARCH PROGRAMMING:
  43.  
  44. ALPHA. Regarded as "general" or regular programming within the base control personality; characterized by extremely pronounced memory retention, along with substantially increased physical strength and visual acuity. Alpha programming is accomplished through deliberately subdividing the victims personality which, in essence, causes a left brain-right brain division, allowing for a programmed union of L and R through neuron pathway stimulation.
  45.  
  46. BETA. Referred to as "sexual" programming. This programming eliminates all learned moral convictions and stimulates the primitive sexual instinct, devoid of inhibitions. "Cat" alters may come out at this level.
  47.  
  48. DELTA. This is known as "killer" programming, originally developed for training special agents or elite soldiers (i.e. Delta Force, First Earth Battalion, Mossad, etc.) in covert operations. Optimal adrenal output and controlled aggression is evident. Subjects are devoid of fear; very systematic in carrying out their assignment. Self-destruct or suicide instructions are layered in at this level.
  49.  
  50. THETA considered to the "psychic" programming. Bloodliners (those coming from multi-generational Satanic families) were determined to exhibit a greater propensity for having telepathic abilities than did non-bloodliners. Due to its evident limitations, however, various forms of electronic mind control systems were developed and introduced, namely, bio-medical human telemetry devices (brain implants), directed-energy lasers using microwaves and/or electromagnetics. It is reported these are used in conjunction with highly-advanced computers and sophisticated satellite tracking systems.
  51.  
  52. OMEGA. A "self-destruct" form of programming, also known as "Code Green." The corresponding behaviors include suicidal tendencies and/or self-mutilation. This program is generally activated when the victim/survivor begins therapy or interrogation and too much memory is being recovered.
  53.  
  54. GAMMA. Another form of system protection is through "deception" programming, which elicits misinformation and misdirection. This level is intertwined with demonology and tends to regenerate itself at a later time if inappropriately deactivated.You must have heard about project MK ULTRA, anon. Secret CIA project from 60's that was researching how exactly to crack human psyche, how to use psychological torture, drugs and other stimuli to totally destroy mental abilities of ANY human. Truth is, project was never abandoned. It was developed in another one, more promising. Its called the Project Monarch.
  55.  
  56. Purpose of Project Monarch is to create people with multiple personas in one mind. Each persona have a special "switch", or trigger for activation or even some specific action. They create such alter ego by inducing a specific, huge psychological trauma at early age (yes, they grow children now just for that). We all know that mind can hide some unpleasant memories.
  57.  
  58. So the kids mind is cracked multiple times, then the crack is enhanced by various techniques. These games just ONE of such technique. They have one thing in common - they utilize a so-called "double bind", which creates a heavy psychotic tension. Double bind is when to clearly opposite ideas are combined together, without any emphasis on contradiction itself (i.e it looks "normal"). Look at these games. They use a well-known cute cartoon characters and mix them with abuse, gross physicality and mostly pain. People who undergo Project Monarch are beaten themselves, by the way.
  59.  
  60. Another "double bind" tech is to fragment brain hemisphere. It is done by showing separate visuals to each eye. One eye sees torture, rape or dismembering of living human, other sees some sitcom or MLP. Brain cannot cope with such contradiction and cracks even more. IIRC, hemisphere responsible for emotions is supressed by horrors, so that person is supressed emotionally.
  61.  
  62. Now I'll explain Project's symbolism.
  63.  
  64. - Monarch butterfly. They return each time to one place, no one knows why. So basically, these butterflies are triggered somehow, just like alter egos.
  65.  
  66. - One eye is always closed or bruised-black. Just like in cracking technique above. They also use facepaints to conceal normal appearance in mirror and to underline "alternativity" of persona. Some people connect eye symbol to Illuminati.
  67.  
  68. - Head split in two. See technique above. In one game you had meld Elsa's head back together/
  69.  
  70. • Thunderbolts. They use electroshock at some stages for control.
  71.  
  72. A few of the internal images predominately seen by victims/survivors are:
  73. • trees
  74. • the Cabalistic "Tree of Life," with adjoining root systems
  75. • infinity loops
  76. • ancient symbols and letters
  77. • spider webs
  78. • mirrors or glass shattering
  79. • masks
  80. • castles
  81. • mazes
  82. • demons/monsters/aliens
  83. • sea shells
  84. • butterflies
  85. • snakes
  86. • ribbons
  87. • bows
  88. • flowers
  89. • hour glasses
  90. • clocks
  91. • robots
  92. • chain-of-command diagrams
  93. • schematics of computer circuitry boards
  94.  
  95. LEVELS OF MONARCH PROGRAMMING:
  96.  
  97. ALPHA. Regarded as "general" or regular programming within the base control personality; characterized by extremely pronounced memory retention, along with substantially increased physical strength and visual acuity. Alpha programming is accomplished through deliberately subdividing the victims personality which, in essence, causes a left brain-right brain division, allowing for a programmed union of L and R through neuron pathway stimulation.
  98.  
  99. BETA. Referred to as "sexual" programming. This programming eliminates all learned moral convictions and stimulates the primitive sexual instinct, devoid of inhibitions. "Cat" alters may come out at this level.
  100.  
  101. DELTA. This is known as "killer" programming, originally developed for training special agents or elite soldiers (i.e. Delta Force, First Earth Battalion, Mossad, etc.) in covert operations. Optimal adrenal output and controlled aggression is evident. Subjects are devoid of fear; very systematic in carrying out their assignment. Self-destruct or suicide instructions are layered in at this level.
  102.  
  103. THETA considered to the "psychic" programming. Bloodliners (those coming from multi-generational Satanic families) were determined to exhibit a greater propensity for having telepathic abilities than did non-bloodliners. Due to its evident limitations, however, various forms of electronic mind control systems were developed and introduced, namely, bio-medical human telemetry devices (brain implants), directed-energy lasers using microwaves and/or electromagnetics. It is reported these are used in conjunction with highly-advanced computers and sophisticated satellite tracking systems.
  104.  
  105. OMEGA. A "self-destruct" form of programming, also known as "Code Green." The corresponding behaviors include suicidal tendencies and/or self-mutilation. This program is generally activated when the victim/survivor begins therapy or interrogation and too much memory is being recovered.
  106.  
  107. GAMMA. Another form of system protection is through "deception" programming, which elicits misinformation and misdirection. This level is intertwined with demonology and tends to regenerate itself at a later time if inappropriately deactivated.
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