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May 12th, 2014
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  1. Non-modified Scandinavian deck that tries to play to the deck's strengths (grinding down the enemy with cost-efficient reservists) and compensating for the weaknesses (enemy heavy tanks and air) as best as possible.
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  3. The goal is to get reservists into a town/forest area in the middle zones for a foothold and then keeping it by pouring in more and more reservists, keeping enemy heavies away with rbs56, nm142 and the viggens. Due to the lack of decent AA options in the deck, keeping 3-4 hawks in a area is usually cost efficient and enough to catch a enemy jet every now and then. 2 supply helis are usually enough to fully rearm a quad stack of hawks and should be sent next to the hawks as soon as affordable
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  5. The f16's should not be relied on for air defence, but getting one after a few minutes to chase potentially hawk-wounded enemies can be a good investment. Make sure to micro them properly by giving them the attack order on a wounded plane followed by a qued move order back towards friendly lines or a qued up evac order.
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  7. Pitfalls to avoid:
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  9. Bkans have too high dispersion values
  10. FOB's eat your precious early starting points which are needed to ensure the reservist-stacks get into the key areas. As the deck lives and dies by the reserves, all the cash is needed to ensure their safety at the beginning.
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  12. Tip: This deck requires some understanding of the gameplay mechanics as well as simple micromanagement skills such as aligning the aircraft to hit enemy heavy tanks from the weaker side armor. It also relies on gains made in the early phases of the game. If this part of the game fails the deck will be at a clear disadvantage.
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