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/shg/ MnM Villains

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  1. Heart Throb
  2.  
  3. >Supernatural Creatures are fantastical beings out of folktales and scary stories. They’re generally regarded as urban legends in comic books, but when they exist, their powers place them on par with other superhumans. They draw their powers from a mystical or infernal source, although some Supernatural Creatures have a scientific origin or explanation for their powers.
  4. >Vampire: You are an undead creature with supernatural powers and who subsists on blood.
  5. STATS
  6. >STR 6, STA -, AGL 3, DEX 2, FGT 10, INT 1, AWE 3, PRE 2
  7. ADVANTAGES
  8. >Wilder: You are comfortable in the wild.
  9. >Animal Empathy, Great Endurance, Favored Environment (Choose One), Track
  10. SKILLS
  11. >Teen: You are just a kid exploring his newfound powers.
  12. >Deception 8, Expertise: Popular Culture 6, Insight 4, Perception 4, Stealth 4, Technology 4
  13. OFFENSIVE POWERS
  14. >Devilish Speed: Enhanced Advantages 6 (Close Attack 4, Improved Initiative 2); Quickness 2 • 8 points
  15. VAMPIRE-SPECIFIC POWERS
  16. >Blood Drain: Regeneration 10, Source (Blood) • 5 points
  17. PRIMARY POWER
  18. >Undead Invulnerability: Immunity 30 (Fortitude effects); Impervious Protection 10, Limited—Not against blessed or magical weapons • 40 points
  19. UTILITY POWERS
  20. >Mist Form: Insubstantial 2, Linked to Flight 5 (60 MPH) • 20 points
  21. >Eyes of Darkness: Senses 2 (Darkvision) • 2 points
  22. DEFENSES
  23. >Dodge +6, Parry/Fortitude/Toughness +0, Will +6
  24.  
  25. Initial synopsis from anon
  26. >So what we have here is a teen gone vampire. He is survivaly, quick and hard to catch.
  27. >So for the nemesis factor, he can be one of Trinity's schoolmates, who has taken fancy to her, but she's having none of it. Perhaps even the typical double life with her having a crush on the handsome guy in his secret identity, but she wants none of the crazed bitey monster she meets in her heroics.
  28. >While he is all "oh sweet, threesome for the price of one, gotta get it".
  29.  
  30.  
  31. Hotshot
  32. Archetype: Energy Controller
  33. STATS
  34. >Charismatic: You have a powerful force of personality.
  35. STR 0, STA 3, AGL 3, DEX 3, FGT 3, INT 0, AWE 2, PRE 3
  36. ADVANTAGES
  37. >Intimidating: You use your powers in a loud and impressive fashion.
  38. >Wisecracker: Your powers give you great confidence, and you let everyone know it.
  39. >Daze (Intimidation), Startle, Fearless, Taunt
  40. SKILLS
  41. >Ranged Combat: Energy Control 5, Choose one: Deception 7 or *Intimidation 7*
  42. >Athlete: You have undergone intensive physical training.
  43. >Pilot/Driver: You are a skilled race car driver or hotshot pilot.
  44. >Acrobatics 4, Athletics 4, Technology 4, Vehicles 4
  45. ENERGY DESCRIPTOR
  46. >Fire: You produce flame and heat.
  47. OFFENSIVE POWERS
  48. >Energy Control: Array (24 points, plus 3 points of Alternate Effects)
  49. >>Energy Blast: Ranged Damage 12 • 24 points
  50. >>Disintegrate: Ranged Affects Objects Weaken Toughness 8 • 1 point
  51. >>Environmental Control: Environment 12 (8 miles; Choose two: Cold, Heat, Impede Movement, Light, Visibility) • 1 point I say Heat and Light
  52. >>Snare: Cumulative Ranged Affliction 8 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited to Two Degrees • 1 point
  53. >Quick Change: Feature 1 (transform into costume as a free action) • 1 point
  54. DEFENSIVE POWERS
  55. >Energy Immunity: Immunity 5 (Energy Control type damage [Fire]) • 5 points
  56. >Energy Absorption: Enhanced Strength 10, Fades; Enhanced Stamina 10, Fades • 20 points
  57. UTILITY POWERS
  58. >Energy Sense: Senses 1 (Energy type Awareness [Fire]) • 1 point
  59. >Energy Aura: Reaction Damage 4, Activation (Standard Action, -2 points) • 14 points
  60. >Flight: Flight 7 (250 MPH) • 14 points
  61. DEFENSES
  62. >Dodge +4, Parry +1, Fortitude +5, Toughness +0, Will +6
  63.  
  64. SCIENCE TYRANT
  65. Battlesuit Villain:
  66. Military Background (Worked for a Cobra esque evil army and rose through the ranks)
  67. Stats
  68. >Str 3, Sta, 3, Agl 1, Dex 2, Fgt 3, Int 2, Awe 2, Pre, 2
  69. SKILLS — STUDENT
  70. >Expertise: Science 4, Perception 4, Persuasion 4, Technology 4
  71. SKILLS — SCIENCES
  72. >Expertise: Science 6, Perception 4, Technology 6
  73. Offensive Powers:
  74. >Weapon Array (24 points plus 4 points of Alternate Effects), Removable (-6 points)
  75. >Plasma Blast: Ranged Damage 10, Accurate 4 • 24 points
  76. >Strength and Accuracy Booster: Enhanced Strength 8; Enhanced Trait 6 (Close Attack 6) • 1 point
  77. >Omni-Blaster: Cone Area Damage 10, Penetrating 4 • 1 point
  78. >Micro Rockets! Ranged Burst Area Damage 8 • 1 point
  79. >Tractor/Presser Beam: Move Object 10, Accurate 4 • 1 point
  80. Defensive Powers:
  81. >Ability Amplifier: Enhanced Defenses 16 (Dodge 4, Fortitude 4, Parry 4, Will 4) , Removable (-3 points) • 13 points
  82. >Armored Shell: Impervious Protection 8, Removable (-3 points) • 13 points
  83. >Sealed Systems: Immunity 10 (Life Support), Removable (-2 points) • 8 points
  84. Movement Powers:
  85. >Rocket Turbines: Flight 7 (250 MPH), Removable (-3points) • 11 points
  86. >Aquatic Turbines: Swimming 8 (120 MPH); Movement 1 (Environment Adaptation—Aquatic) • 1 point
  87. Utility Powers
  88. >Communication Systems: Radio Communication 2, Removable (-2 points) • 6 points
  89. >Sensors: Senses 2 (Extended Vision, Infravision), Removable (-0 points) • 2 points
  90. Defenses
  91. Dodge, +4, Parry +2, Fortitude +2, Toughness +0, Will +4.
  92.  
  93. Celia Finch, the "Harpy"
  94. Doc Chase's Ex-Wife and adventuring partner. High society catburglar using sonic weaponry and synthetic wings.
  95. Gimmick Gadgeteer
  96. Abilities:
  97. >STR 2, STA 1, AGL 2, DEX 2, FGT 4, INT 9, AWE 4, PRE 1.
  98. Advantages:
  99. >Beginner’s Luck, Eidetic Memory, Equipment 3 (Headquarters),
  100. Improvised Tools, Inventor, Skill Mastery (Technology)
  101. >Headquarters—Size: Large Toughness: 10 Features: Communications, Computer, Fire Prevention System, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop • 15 points
  102. >Well-To-Do Inventor, Benefit 3 (Millionaire)
  103. Skills:
  104. >Close Combat: Unarmed or Gadgets 6, Expertise: Science 10,
  105. >Ranged Combat: Gadgets 6, Technology 10, Vehicles 4
  106. Her Close Combat option should be the opposite of Doc Chase. If he's Close Combat Unarmed, She'll have Gadgets 6. But we should have some discussion.
  107. >Infiltrator: Deception 6, Sleight of Hand 4, Stealth 6
  108. Offensive Powers:
  109. >Energy Projector Device: Ranged Damage 8, Accurate 2; AE—Ranged Affliction 8 (Resisted by Fortitude; Dazed Stunned, Incapacitated), Accurate 2; AE— Ranged Multiattack Damage 5, Accurate 3; AE— Close Cone Area Dazzle 9; Removable (-4 points) • 17 points
  110. A sonic gun to carry a bird theme with her name?
  111. Defensive Powers:
  112. >Displacer Field: Enhanced Defenses (Dodge 6, Parry 6) Linked to Protection 4, Sustained, Removable (-3 points) • 13 points
  113. Also sonic in nature?
  114. Movement Powers:
  115. >Flight Harness: Flight 5 (60 MPH), Removable (-2 points) • 8 points
  116. Bird wings built into her dresses and outfits?
  117. Innate Power:
  118. >Mental Database: Enhanced Advantage 1 (Assessment), Enhanced Skill 2 (Insight 2) • 2 points
  119. Defenses:
  120. >Dodge +6, Parry +4, Fortitude +7, Toughness +0, Will +6
  121.  
  122. Johnny Song aka Sensei Serpent
  123. Archetype: Martial Artist
  124. >Strength and Power: You have trained your body close to human perfection.
  125. Abilities:
  126. STR 4, STA 4, AGL 6, DEX 4, FGT 12, INT 1, AWE 4, PRE 1
  127. Innate Advantages are
  128. >Agile Feint, Defensive Roll 4, Improved Initiative, Power Attack, Takedown
  129. ADVANTAGES — WEALTHY
  130. >Benefit 3 (Millionaire), Connected
  131. >Snake Style: You fight from unusual stances and positions tocatch your opponent off-guard.
  132. ADVANTAGES — SNAKE
  133. >Chokehold, Defensive Attack, Fast Grab, Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Prone Fighting,Weapon Bind
  134. Agent: You work with a government or private spy agency.
  135. Monastic: You learned your martial arts from a temple or mystical city.
  136. Skills
  137. AGENT
  138. >Acrobatics 4, Athletics 4, Close Combat: Unarmed 2, Insight 4,Investigation 4, Perception 4, Stealth 6, Technology 4
  139. MONASTIC
  140. SKILLS — MONASTIC
  141. >Acrobatics 4, Athletics 4, Close Combat: Unarmed 2, Expertise:Philosophy 6, Insight 6, Perception 6, Treatment 4
  142.  
  143. Synposis:
  144. He started his career as a martial arts expert, but was frustrated that his MMA victories were overshadowed by the Super MMA circuits of Vegas, Japan, and Mexico. Human fighters just don't bring the crowds like super human fighters.So he decided to turn toward crime to get the "respect that was due him". He started as an elite MARKER for the DEALER service of THE DECK (reflecting his Agent background). His experience has given him contacts and knowledge in the shadowy information brokers of CAPE WORLD. Sensei Serpent knows things.But his experiences still left him wanting more. He was an elite "Abobo" MARKER, but most of his respect just came from lower level markers. So he took a jet to Japan and became a student of MEOWING MIDORI'S family's dojo, which takes on all applicants, no name or background required, just so long as they obey the rules and respect the students and teachers.
  145.  
  146. Johnny did neither. He chafed at the humility they tried to instill in him and the final straw came when he was forbidden to study deadly Serpent Style martial arts. The resulting fallout ended in Meowing Midori personally kicking his ass and throwing him out of the dojo.
  147.  
  148. Undeterred Johnny studied the Serpent Style on his own, taking in bits and pieces of forbidden techniques wherever he could learn them and eventually making his own style. Now he works for SCIENCE TYRANT as his right hand man, and runs a setup that's a cross between The Foot Clan from the 80's TMNT movie and Cobra Kai. He runs an underground dojo and fighting circuit where he takes in streets punks, teach them a few tricks (but not his best tricks), and organize them into a gang of stealthy, competent urban warriors.
  149.  
  150. Science Tyrant is delighted to have an army at "his" command, and the street crime and underground fights help pay for his suit.
  151.  
  152. Johnny and Science Tyrant have a mutual understanding. They both want to be respected, and they both enable each other to be respected.
  153.  
  154. Johnny uses his information contacts to hide Science Tyrant's ties to Hectonchires (could this be an angle for the team? Johnny hiding the past of team members?). But he is less careful hiding his ties to Meowing Midori's dojo. He teaches his students the forbidden Serpent Style at his BUSH VIPER DOJO. If Midori or any of the Tokyo guardians looked at the local crime history of Albany New York (where Science Tyrant has set up shop, being far away enough from NYC to avoid the craziness but close enough to get in on the action if he ever wanted to) they would be able to put the pieces together.
  155.  
  156.  
  157. Hebi aka Viperstrike aka Cobra aka Snakeskin
  158. Archetype Weaponmaster
  159. Natural: You were born to wield your chosen weapon
  160. STATS
  161. >STR 3 STA 3 AGI 7 DEX 7 FIG 8 INT 0 AWE 0 PRE 0
  162. Alert:You are ready to fight at any moment
  163. Peak Conditioning :You are incredibly fit
  164. Imposing:Opponents find you unsettling
  165. ADVANTAGES
  166. >Defensive Roll 3, Choose Two: Accurate Attack,All Out Attack,Defensive Attack or Power Attack, Evasion Precise attack(choose one:close or ranged; concealment),Uncanny Dodge, Diehard,Great Endurance Skill Mastery(Atheletics),Daze(Intimidation),Startle
  167. Soldier:You trained in the military
  168. Instinctive:You let you well hone reflexes take over
  169. Assertive: You know how and when to take Charge
  170. SKILLS
  171. >Expertise:Military 6, Vehicles6,Acrobatics 6, Athletics 6, Stealth 4,Insight 8,Intimdation 8, Persuasion 8
  172. SIGNATURE WEAPON
  173. >Super Shield: Array(13 points plus 2 points of alternate effects) easily removable
  174. >Blocking: Defelct 13
  175. >Shield Bash: Strength-based damage 2(5 damage with strength),penetrating 5
  176. >Shield Throw: Strength based Ranged Damage 2(5 damage with strength), Multiattack 5
  177. UTILITY POWERS
  178. >Healing Factor: Immunity 1(diesease), Regeneration 5
  179.  
  180. Synposis;Viper, is Johnny Song's test-tube baby, designed to be the ultimate human weapon. She's powerful and dominating, and she even has a healing factor. She will inevitably turn face after being in the extended company of the heroes and realizing just how much of an asshole her father is.
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