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- Heart Throb
- >Supernatural Creatures are fantastical beings out of folktales and scary stories. They’re generally regarded as urban legends in comic books, but when they exist, their powers place them on par with other superhumans. They draw their powers from a mystical or infernal source, although some Supernatural Creatures have a scientific origin or explanation for their powers.
- >Vampire: You are an undead creature with supernatural powers and who subsists on blood.
- STATS
- >STR 6, STA -, AGL 3, DEX 2, FGT 10, INT 1, AWE 3, PRE 2
- ADVANTAGES
- >Wilder: You are comfortable in the wild.
- >Animal Empathy, Great Endurance, Favored Environment (Choose One), Track
- SKILLS
- >Teen: You are just a kid exploring his newfound powers.
- >Deception 8, Expertise: Popular Culture 6, Insight 4, Perception 4, Stealth 4, Technology 4
- OFFENSIVE POWERS
- >Devilish Speed: Enhanced Advantages 6 (Close Attack 4, Improved Initiative 2); Quickness 2 • 8 points
- VAMPIRE-SPECIFIC POWERS
- >Blood Drain: Regeneration 10, Source (Blood) • 5 points
- PRIMARY POWER
- >Undead Invulnerability: Immunity 30 (Fortitude effects); Impervious Protection 10, Limited—Not against blessed or magical weapons • 40 points
- UTILITY POWERS
- >Mist Form: Insubstantial 2, Linked to Flight 5 (60 MPH) • 20 points
- >Eyes of Darkness: Senses 2 (Darkvision) • 2 points
- DEFENSES
- >Dodge +6, Parry/Fortitude/Toughness +0, Will +6
- Initial synopsis from anon
- >So what we have here is a teen gone vampire. He is survivaly, quick and hard to catch.
- >So for the nemesis factor, he can be one of Trinity's schoolmates, who has taken fancy to her, but she's having none of it. Perhaps even the typical double life with her having a crush on the handsome guy in his secret identity, but she wants none of the crazed bitey monster she meets in her heroics.
- >While he is all "oh sweet, threesome for the price of one, gotta get it".
- Hotshot
- Archetype: Energy Controller
- STATS
- >Charismatic: You have a powerful force of personality.
- STR 0, STA 3, AGL 3, DEX 3, FGT 3, INT 0, AWE 2, PRE 3
- ADVANTAGES
- >Intimidating: You use your powers in a loud and impressive fashion.
- >Wisecracker: Your powers give you great confidence, and you let everyone know it.
- >Daze (Intimidation), Startle, Fearless, Taunt
- SKILLS
- >Ranged Combat: Energy Control 5, Choose one: Deception 7 or *Intimidation 7*
- >Athlete: You have undergone intensive physical training.
- >Pilot/Driver: You are a skilled race car driver or hotshot pilot.
- >Acrobatics 4, Athletics 4, Technology 4, Vehicles 4
- ENERGY DESCRIPTOR
- >Fire: You produce flame and heat.
- OFFENSIVE POWERS
- >Energy Control: Array (24 points, plus 3 points of Alternate Effects)
- >>Energy Blast: Ranged Damage 12 • 24 points
- >>Disintegrate: Ranged Affects Objects Weaken Toughness 8 • 1 point
- >>Environmental Control: Environment 12 (8 miles; Choose two: Cold, Heat, Impede Movement, Light, Visibility) • 1 point I say Heat and Light
- >>Snare: Cumulative Ranged Affliction 8 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited to Two Degrees • 1 point
- >Quick Change: Feature 1 (transform into costume as a free action) • 1 point
- DEFENSIVE POWERS
- >Energy Immunity: Immunity 5 (Energy Control type damage [Fire]) • 5 points
- >Energy Absorption: Enhanced Strength 10, Fades; Enhanced Stamina 10, Fades • 20 points
- UTILITY POWERS
- >Energy Sense: Senses 1 (Energy type Awareness [Fire]) • 1 point
- >Energy Aura: Reaction Damage 4, Activation (Standard Action, -2 points) • 14 points
- >Flight: Flight 7 (250 MPH) • 14 points
- DEFENSES
- >Dodge +4, Parry +1, Fortitude +5, Toughness +0, Will +6
- SCIENCE TYRANT
- Battlesuit Villain:
- Military Background (Worked for a Cobra esque evil army and rose through the ranks)
- Stats
- >Str 3, Sta, 3, Agl 1, Dex 2, Fgt 3, Int 2, Awe 2, Pre, 2
- SKILLS — STUDENT
- >Expertise: Science 4, Perception 4, Persuasion 4, Technology 4
- SKILLS — SCIENCES
- >Expertise: Science 6, Perception 4, Technology 6
- Offensive Powers:
- >Weapon Array (24 points plus 4 points of Alternate Effects), Removable (-6 points)
- >Plasma Blast: Ranged Damage 10, Accurate 4 • 24 points
- >Strength and Accuracy Booster: Enhanced Strength 8; Enhanced Trait 6 (Close Attack 6) • 1 point
- >Omni-Blaster: Cone Area Damage 10, Penetrating 4 • 1 point
- >Micro Rockets! Ranged Burst Area Damage 8 • 1 point
- >Tractor/Presser Beam: Move Object 10, Accurate 4 • 1 point
- Defensive Powers:
- >Ability Amplifier: Enhanced Defenses 16 (Dodge 4, Fortitude 4, Parry 4, Will 4) , Removable (-3 points) • 13 points
- >Armored Shell: Impervious Protection 8, Removable (-3 points) • 13 points
- >Sealed Systems: Immunity 10 (Life Support), Removable (-2 points) • 8 points
- Movement Powers:
- >Rocket Turbines: Flight 7 (250 MPH), Removable (-3points) • 11 points
- >Aquatic Turbines: Swimming 8 (120 MPH); Movement 1 (Environment Adaptation—Aquatic) • 1 point
- Utility Powers
- >Communication Systems: Radio Communication 2, Removable (-2 points) • 6 points
- >Sensors: Senses 2 (Extended Vision, Infravision), Removable (-0 points) • 2 points
- Defenses
- Dodge, +4, Parry +2, Fortitude +2, Toughness +0, Will +4.
- Celia Finch, the "Harpy"
- Doc Chase's Ex-Wife and adventuring partner. High society catburglar using sonic weaponry and synthetic wings.
- Gimmick Gadgeteer
- Abilities:
- >STR 2, STA 1, AGL 2, DEX 2, FGT 4, INT 9, AWE 4, PRE 1.
- Advantages:
- >Beginner’s Luck, Eidetic Memory, Equipment 3 (Headquarters),
- Improvised Tools, Inventor, Skill Mastery (Technology)
- >Headquarters—Size: Large Toughness: 10 Features: Communications, Computer, Fire Prevention System, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop • 15 points
- >Well-To-Do Inventor, Benefit 3 (Millionaire)
- Skills:
- >Close Combat: Unarmed or Gadgets 6, Expertise: Science 10,
- >Ranged Combat: Gadgets 6, Technology 10, Vehicles 4
- Her Close Combat option should be the opposite of Doc Chase. If he's Close Combat Unarmed, She'll have Gadgets 6. But we should have some discussion.
- >Infiltrator: Deception 6, Sleight of Hand 4, Stealth 6
- Offensive Powers:
- >Energy Projector Device: Ranged Damage 8, Accurate 2; AE—Ranged Affliction 8 (Resisted by Fortitude; Dazed Stunned, Incapacitated), Accurate 2; AE— Ranged Multiattack Damage 5, Accurate 3; AE— Close Cone Area Dazzle 9; Removable (-4 points) • 17 points
- A sonic gun to carry a bird theme with her name?
- Defensive Powers:
- >Displacer Field: Enhanced Defenses (Dodge 6, Parry 6) Linked to Protection 4, Sustained, Removable (-3 points) • 13 points
- Also sonic in nature?
- Movement Powers:
- >Flight Harness: Flight 5 (60 MPH), Removable (-2 points) • 8 points
- Bird wings built into her dresses and outfits?
- Innate Power:
- >Mental Database: Enhanced Advantage 1 (Assessment), Enhanced Skill 2 (Insight 2) • 2 points
- Defenses:
- >Dodge +6, Parry +4, Fortitude +7, Toughness +0, Will +6
- Johnny Song aka Sensei Serpent
- Archetype: Martial Artist
- >Strength and Power: You have trained your body close to human perfection.
- Abilities:
- STR 4, STA 4, AGL 6, DEX 4, FGT 12, INT 1, AWE 4, PRE 1
- Innate Advantages are
- >Agile Feint, Defensive Roll 4, Improved Initiative, Power Attack, Takedown
- ADVANTAGES — WEALTHY
- >Benefit 3 (Millionaire), Connected
- >Snake Style: You fight from unusual stances and positions tocatch your opponent off-guard.
- ADVANTAGES — SNAKE
- >Chokehold, Defensive Attack, Fast Grab, Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Prone Fighting,Weapon Bind
- Agent: You work with a government or private spy agency.
- Monastic: You learned your martial arts from a temple or mystical city.
- Skills
- AGENT
- >Acrobatics 4, Athletics 4, Close Combat: Unarmed 2, Insight 4,Investigation 4, Perception 4, Stealth 6, Technology 4
- MONASTIC
- SKILLS — MONASTIC
- >Acrobatics 4, Athletics 4, Close Combat: Unarmed 2, Expertise:Philosophy 6, Insight 6, Perception 6, Treatment 4
- Synposis:
- He started his career as a martial arts expert, but was frustrated that his MMA victories were overshadowed by the Super MMA circuits of Vegas, Japan, and Mexico. Human fighters just don't bring the crowds like super human fighters.So he decided to turn toward crime to get the "respect that was due him". He started as an elite MARKER for the DEALER service of THE DECK (reflecting his Agent background). His experience has given him contacts and knowledge in the shadowy information brokers of CAPE WORLD. Sensei Serpent knows things.But his experiences still left him wanting more. He was an elite "Abobo" MARKER, but most of his respect just came from lower level markers. So he took a jet to Japan and became a student of MEOWING MIDORI'S family's dojo, which takes on all applicants, no name or background required, just so long as they obey the rules and respect the students and teachers.
- Johnny did neither. He chafed at the humility they tried to instill in him and the final straw came when he was forbidden to study deadly Serpent Style martial arts. The resulting fallout ended in Meowing Midori personally kicking his ass and throwing him out of the dojo.
- Undeterred Johnny studied the Serpent Style on his own, taking in bits and pieces of forbidden techniques wherever he could learn them and eventually making his own style. Now he works for SCIENCE TYRANT as his right hand man, and runs a setup that's a cross between The Foot Clan from the 80's TMNT movie and Cobra Kai. He runs an underground dojo and fighting circuit where he takes in streets punks, teach them a few tricks (but not his best tricks), and organize them into a gang of stealthy, competent urban warriors.
- Science Tyrant is delighted to have an army at "his" command, and the street crime and underground fights help pay for his suit.
- Johnny and Science Tyrant have a mutual understanding. They both want to be respected, and they both enable each other to be respected.
- Johnny uses his information contacts to hide Science Tyrant's ties to Hectonchires (could this be an angle for the team? Johnny hiding the past of team members?). But he is less careful hiding his ties to Meowing Midori's dojo. He teaches his students the forbidden Serpent Style at his BUSH VIPER DOJO. If Midori or any of the Tokyo guardians looked at the local crime history of Albany New York (where Science Tyrant has set up shop, being far away enough from NYC to avoid the craziness but close enough to get in on the action if he ever wanted to) they would be able to put the pieces together.
- Hebi aka Viperstrike aka Cobra aka Snakeskin
- Archetype Weaponmaster
- Natural: You were born to wield your chosen weapon
- STATS
- >STR 3 STA 3 AGI 7 DEX 7 FIG 8 INT 0 AWE 0 PRE 0
- Alert:You are ready to fight at any moment
- Peak Conditioning :You are incredibly fit
- Imposing:Opponents find you unsettling
- ADVANTAGES
- >Defensive Roll 3, Choose Two: Accurate Attack,All Out Attack,Defensive Attack or Power Attack, Evasion Precise attack(choose one:close or ranged; concealment),Uncanny Dodge, Diehard,Great Endurance Skill Mastery(Atheletics),Daze(Intimidation),Startle
- Soldier:You trained in the military
- Instinctive:You let you well hone reflexes take over
- Assertive: You know how and when to take Charge
- SKILLS
- >Expertise:Military 6, Vehicles6,Acrobatics 6, Athletics 6, Stealth 4,Insight 8,Intimdation 8, Persuasion 8
- SIGNATURE WEAPON
- >Super Shield: Array(13 points plus 2 points of alternate effects) easily removable
- >Blocking: Defelct 13
- >Shield Bash: Strength-based damage 2(5 damage with strength),penetrating 5
- >Shield Throw: Strength based Ranged Damage 2(5 damage with strength), Multiattack 5
- UTILITY POWERS
- >Healing Factor: Immunity 1(diesease), Regeneration 5
- Synposis;Viper, is Johnny Song's test-tube baby, designed to be the ultimate human weapon. She's powerful and dominating, and she even has a healing factor. She will inevitably turn face after being in the extended company of the heroes and realizing just how much of an asshole her father is.
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