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- void Combo()
- {
- if (ComboE->Enabled() && E->IsReady() && GetEnemiesInRange(E->Range()) >= 1)
- {
- E->CastOnPlayer();
- }
- if (ComboQ->Enabled() && Q->IsReady() && GetEnemiesInRange(Q->Range()) >= 1)
- {
- Q->CastOnTarget(GTargetSelector->FindTarget(QuickestKill, PhysicalDamage, Q->Range()));
- }
- if (AutoStun->Enabled() && E->IsReady() && GetEnemiesInRange(E->Range()) >= AutoStunEnemies->GetInteger())
- {
- E->CastOnPlayer();
- }
- if (ComboW->Enabled() && W->IsReady() && GetEnemiesInRange(GEntityList->Player()->AttackRange()))
- {
- W->CastOnPlayer();
- }
- }
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