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- FreeSpace version: 3.6.13
- Passed cmdline options:
- -spec_exp 15
- -ogl_spec 20
- -spec_static 1.5
- -spec_point 1.2
- -spec_tube 1.5
- -ambient_factor 35
- -env
- -missile_lighting
- -glow
- -nomotiondebris
- -spec
- -no_emissive_light
- -normal
- -ballistic_gauge
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -warp_flash
- -snd_preload
- -mod snd
- Building file index...
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\FreeSpace\FreeSpace2\snd\' ... 6 files
- Searching root 'C:\Games\FreeSpace\FreeSpace2\' ... 94 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' ... 52 files
- Searching root 'e:\' ... 0 files
- Found 14 roots and 7512 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Available Playback Devices:
- Generic Hardware on Realtek HD Audio output
- Generic Software on Realtek HD Audio output
- Available Capture Devices:
- Realtek HD Audio Input *default*
- HD Webcam C310
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Hardware on Realtek HD Audio output
- Capture device: Realtek HD Audio Input
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 4800 Series
- OpenGL Version : 3.2.9756 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader compiled with warnings:
- Vertex shader was successfully compiled to run on hardware.
- Fragment shader compiled with warnings:
- Fragment shader was successfully compiled to run on hardware.
- Shader linked with warnings:
- Fragment shader(s) linked, vertex shader(s) linked.
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 1.50
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 405
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- SOUND => Loading 'main_amb.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- ANI cursor.ani with size 24x24 (25.0% wasted)
- SOUND => Loading 'commit.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file '242suicide.pcx'
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- AUDIOSTR => Successfully opened: Aquitaine.wav
- Frame 0 too long!!: frametime = 0.529 (0.529)
- SOUND => Loading 'user_c.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
- Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
- Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
- Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Frame 0 too long!!: frametime = 0.613 (0.613)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Frame 0 too long!!: frametime = 0.964 (0.964)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'test'
- Starting mission message count : 205
- Ending mission message count : 205
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
- Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
- Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
- Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Loading model 'cruiser2t-01.pof'
- IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0xd2d7c037 -- "cruiser2t-01.pof"
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use).
- OpenGL: Created 512x512 FBO!
- Adding default sun.
- =================== STARTING LEVEL DATA LOAD ==================
- AUDIOSTR => Successfully opened: FS2_Amb_C01.wav.wav
- AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
- AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
- AUDIOSTR => Successfully opened: FS2_Arv_E02.wav.wav
- AUDIOSTR => Successfully opened: FS2_Arv_G02.wav.wav
- AUDIOSTR => Successfully opened: FS2_Btl_G01.wav.wav
- AUDIOSTR => Successfully opened: FS2_Btl_G02.wav.wav
- AUDIOSTR => Successfully opened: FS2_Btl_G03.wav.wav
- AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
- AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav
- AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav
- AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
- SOUND => Loading 'trk-loop.wav'
- SOUND => Loading 'lock.wav'
- SOUND => Loading 'cycle.wav'
- SOUND => Loading 'ship_p.wav'
- SOUND => Loading 'reveal.wav'
- SOUND => Loading 'breakup.wav'
- SOUND => Loading 'boom_3.wav'
- SOUND => Loading 'beep_2.wav'
- SOUND => Loading 'switch_1.wav'
- SOUND => Loading 'beep_5.wav'
- SOUND => Loading 'switch_2.wav'
- SOUND => Loading 'thr_full.wav'
- SOUND => Loading 'thr_off.wav'
- SOUND => Loading 'thr_up.wav'
- SOUND => Loading 'thr_dwn.wav'
- SOUND => Loading 'approach.wav'
- SOUND => Loading 'attach.wav'
- SOUND => Loading 'detach.wav'
- SOUND => Loading 'depart.wav'
- SOUND => Loading 'aburn_1.wav'
- SOUND => Loading 'aburn_2.wav'
- SOUND => Loading 'vaporize2.wav'
- SOUND => Loading 'aburn_1f.wav'
- SOUND => Loading 'alert_2.wav'
- SOUND => Loading 'm_fail.wav'
- SOUND => Loading 'l_fail.wav'
- SOUND => Loading 'fail.wav'
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- SOUND => Loading 'beep_1.wav'
- SOUND => Loading 'debris.wav'
- SOUND => Loading 'subhit.wav'
- SOUND => Loading 'm_load.wav'
- SOUND => Loading 'm_lock.wav'
- SOUND => Loading 'repair.wav'
- SOUND => Loading 'l_hit.wav'
- SOUND => Loading 'm_hit.wav'
- SOUND => Loading 's_hit_4.wav'
- SOUND => Loading 's_hit_2.wav'
- SOUND ==> Converted 3D sound from stereo to mono
- SOUND => Loading 'select.wav'
- SOUND ==> Converting sound from ADPCM to PCM
- SOUND ==> Coverted sound from ADPCM to PCM successfully
- SOUND => Loading 'alert_3.wav'
- SOUND => Loading 'beep_4.wav'
- SOUND => Loading 'wash.wav'
- SOUND => Loading 'warp_1.wav'
- SOUND => Loading 'static.wav'
- SOUND => Loading 'boom_1.wav'
- SOUND => Loading 'rev1.wav'
- SOUND => Loading 's_hit_0.wav'
- SOUND => Loading 'collide.wav'
- SOUND => Loading 's_hit_1.wav'
- SOUND => Loading 'alert_1.wav'
- SOUND => Loading 'proximity1.wav'
- SOUND => Loading 'proximity2.wav'
- SOUND => Loading 'directive.wav'
- SOUND => Loading 'subhit2.wav'
- SOUND => Loading 'atomic.wav'
- SOUND => Loading 'ast_lghit.wav'
- SOUND => Loading 'ast_smhit.wav'
- SOUND => Loading 'cue_voice.wav'
- SOUND => Loading 'end_voice.wav'
- SOUND => Loading 'scan.wav'
- SOUND => Loading 'l_flyby.wav'
- SOUND => Loading 'asteroid.wav'
- SOUND => Loading 'warp_open.wav'
- SOUND => Loading 'warp_close.wav'
- SOUND => Loading 'rumble.wav'
- SOUND => Loading 'subspace_left.wav'
- SOUND => Loading 'subspace_right.wav'
- SOUND => Loading 'Evaded.wav'
- SOUND => Loading 'L_Sidearm.wav'
- SOUND => Loading 'L_Scalpel.wav'
- SOUND => Loading 'L_Flail2.wav'
- SOUND => Loading 'L_Prom_R.wav'
- SOUND => Loading 'L_Prom_S.wav'
- SOUND => Loading 'L_Newton.wav'
- SOUND => Loading 'L_Kayser.wav'
- SOUND => Loading 'L_Circle.wav'
- SOUND => Loading 'L_Lich.wav'
- SOUND => Loading 'hit_1.wav'
- SOUND => Loading 'L_Vasmid.wav'
- SOUND => Loading 'm_wasp.wav'
- SOUND => Loading 'boom_2.wav'
- SOUND => Loading 'm_mag.wav'
- SOUND => Loading 'm_fury.wav'
- SOUND => Loading 'm_shrike.wav'
- SOUND => Loading 'm_angel.wav'
- SOUND => Loading 'm_cluster.wav'
- SOUND => Loading 'm_clusterb.wav'
- SOUND => Loading 'm_stiletto.wav'
- SOUND => Loading 'm_tsunami.wav'
- SOUND => Loading 'm_harbinger.wav'
- SOUND => Loading 'm_mega.wav'
- SOUND => Loading 'counter_1.wav'
- SOUND => Loading 'l_alien1.wav'
- SOUND => Loading 'clusterboom.wav'
- SOUND => Loading 'm_swarm.wav'
- SOUND => Loading 'l_alien2.wav'
- SOUND => Loading 'capital4.wav'
- SOUND => Loading 'capital5.wav'
- SOUND => Loading 'capital6.wav'
- SOUND => Loading 'l_vaslight.wav'
- SOUND => Loading 'l_alien3.wav'
- SOUND => Loading 'shockwave.wav'
- SOUND => Loading 'Turret_T1.wav'
- SOUND => Loading 'Turret_T2.wav'
- SOUND => Loading 'Turret_V1.wav'
- SOUND => Loading 'Turret_V2.wav'
- SOUND => Loading 'Turret_S1.wav'
- SOUND => Loading 'paintloop.wav'
- SOUND => Loading 'FlakLaunch.wav'
- SOUND => Loading 'boom_4.wav'
- SOUND => Loading 'm_emp.wav'
- SOUND => Loading 'Escape.wav'
- SOUND => Loading 'Vaporize1.wav'
- SOUND => Loading 'beam_loop.wav'
- SOUND => Loading 'beam_up.wav'
- SOUND => Loading 'beam_down.wav'
- SOUND => Loading 'beam_shot1.wav'
- SOUND => Loading 'beam_shot2.wav'
- SOUND => Loading 'ship_a1.wav'
- SOUND => Loading 'ship_a2.wav'
- SOUND => Loading 'ship_a3.wav'
- SOUND => Loading 'ship_b1.wav'
- SOUND => Loading 'ship_b2.wav'
- SOUND => Loading 'ship_b3.wav'
- SOUND => Loading 'ship_c1.wav'
- SOUND => Loading 'ship_c2.wav'
- SOUND => Loading 'ship_c3.wav'
- SOUND => Loading 'beacon.wav'
- SOUND => Loading 'capital1.wav'
- SOUND => Loading 'capital2.wav'
- SOUND => Loading 'capital3.wav'
- SOUND => Loading 'Arc_01.wav'
- SOUND => Loading 'Arc_02.wav'
- SOUND => Loading 'Arc_03.wav'
- SOUND => Loading 'Arc_04.wav'
- SOUND => Loading 'Arc_05.wav'
- SOUND => Loading 'BT_LTerSlash.wav'
- SOUND => Loading 'BT_TerSlash.wav'
- SOUND => Loading 'BT_SGreen.wav'
- SOUND => Loading 'BT_BGreen.wav'
- SOUND => Loading 'BT_BFGreen.wav'
- SOUND => Loading 'BT_AntiFtr.wav'
- SOUND => Loading 'BT_up_1.wav'
- SOUND => Loading 'BT_up_1.5.wav'
- SOUND => Loading 'BT_up_2.5.wav'
- SOUND => Loading 'BT_up_3.wav'
- SOUND => Loading 'BT_up_3.5.wav'
- SOUND => Loading 'BT_up_5.wav'
- SOUND => Loading 'BT_dwn_1.wav'
- SOUND => Loading 'BT_dwn_2.wav'
- SOUND => Loading 'BT_dwn_3.wav'
- SOUND => Loading 'BT_dwn_4.wav'
- SOUND => Loading 'BT_dwn_5.wav'
- SOUND => Loading 'BT_dwn_6.wav'
- SOUND => Loading 'SupNova1.wav'
- SOUND => Loading 'SupNova2.wav'
- SOUND => Loading 'ship_c4.wav'
- SOUND => Loading 'ship_c5.wav'
- SOUND => Loading 'BS_SRed.wav'
- SOUND => Loading 'BS_LRed.wav'
- SOUND => Loading 'BS_AntiFtr.wav'
- SOUND => Loading 'Thunder_01.wav'
- SOUND => Loading 'Thunder_02.wav'
- SOUND => Loading 'BS_up_1.wav'
- SOUND => Loading 'BS_up_1.5.wav'
- SOUND => Loading 'BS_up_3.wav'
- SOUND => Loading 'Commnode.wav'
- SOUND => Loading 'Pirate.wav'
- SOUND ==> Converted 3D sound from stereo to mono
- SOUND => Loading 'BS_dwn_1.wav'
- SOUND => Loading 'BS_dwn_2.wav'
- SOUND => Loading 'BS_dwn_3.wav'
- SOUND => Loading 'Inst1.wav'
- SOUND => Loading 'Inst2.wav'
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- About to page in ships!
- ANI shield-f01 with size 112x93 (27.3% wasted)
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
- Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
- Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'crossbow.pof'
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
- Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
- Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof"
- Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
- Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'taga.pof'
- IBX: Found a good IBX to read for 'taga.pof'.
- IBX-DEBUG => POF checksum: 0xe7f2c055, IBX checksum: 0x91c2297c -- "taga.pof"
- Submodel 'tagareal-b' is detail level 1 of 'tagareal-a'
- Submodel 'tagareal-c' is detail level 2 of 'tagareal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'tagb.pof'
- IBX: Found a good IBX to read for 'tagb.pof'.
- IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0x99d3dda7 -- "tagb.pof"
- Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
- Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
- Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
- Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xf0c925e0 -- "stilettoII.pof"
- Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a'
- Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'infyrno.pof'
- IBX: Found a good IBX to read for 'infyrno.pof'.
- IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0xabd7dc57 -- "infyrno.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof"
- Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
- Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'helios.pof'
- IBX: Found a good IBX to read for 'helios.pof'.
- IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0xf05725a9 -- "helios.pof"
- Submodel 'helios-b' is detail level 1 of 'helios-a'
- Submodel 'helios-c' is detail level 2 of 'helios-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'EMPulse2.pof'
- IBX: Found a good IBX to read for 'EMPulse2.pof'.
- IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x98c939dd -- "EMPulse2.pof"
- Submodel 'empulse-b' is detail level 1 of 'empulse-a'
- Submodel 'empulse-c' is detail level 2 of 'empulse-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI shield-f01.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP308x190+16'
- User bitmap 'TMP337x206+16'
- User bitmap 'TMP69x119+16'
- User bitmap 'TMP231x145+16'
- User bitmap 'TMP273x158+16'
- User bitmap 'TMP319x174+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 1282/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 368, Estimated count = 425
- ================================================
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- No briefing music is selected, so play first briefing track: Brief1
- AUDIOSTR => Successfully opened: FS2_Brief_01.wav
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- Entering brief_init()
- entering common_select_init()
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
- Submodel 'fighter06b' is detail level 1 of 'fighter06a'
- Submodel 'fighter06c' is detail level 2 of 'fighter06a'
- Submodel 'fighter06d' is detail level 3 of 'fighter06a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'fighter2t-02.pof'
- IBX: Found a good IBX to read for 'fighter2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0x36a0a8dc -- "fighter2t-02.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster05b' is detail level 1 of 'thruster05a'
- Submodel 'thruster05c' is detail level 2 of 'thruster05a'
- Submodel 'thruster06b' is detail level 1 of 'thruster06a'
- Submodel 'thruster06c' is detail level 2 of 'thruster06a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'bonus2t-02.pof'
- IBX: Found a good IBX to read for 'bonus2t-02.pof'.
- IBX-DEBUG => POF checksum: 0x0c7a13b9, IBX checksum: 0x55e4ca3c -- "bonus2t-02.pof"
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster05b' is detail level 1 of 'thruster05a'
- Submodel 'thruster05c' is detail level 2 of 'thruster05a'
- Submodel 'thruster06b' is detail level 1 of 'thruster06a'
- Submodel 'thruster06c' is detail level 2 of 'thruster06a'
- Loading model 'fighter2t-04.pof'
- IBX: Found a good IBX to read for 'fighter2t-04.pof'.
- IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x87d9d49b -- "fighter2t-04.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0x77e90c76 -- "fighter13.pof"
- Submodel 'fighter13b-hull' is detail level 1 of 'fighter13a-hull'
- Submodel 'fighter13c-hull' is detail level 2 of 'fighter13a-hull'
- Submodel 'fighter13d-hull' is detail level 3 of 'fighter13a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'fighter2t-01.pof'
- IBX: Found a good IBX to read for 'fighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x9339d465, IBX checksum: 0xc51813f3 -- "fighter2t-01.pof"
- Submodel 'fighter2t-01b' is detail level 1 of 'fighter2t-01a'
- Submodel 'fighter2t-01c' is detail level 2 of 'fighter2t-01a'
- Submodel 'fighter2t-01d' is detail level 3 of 'fighter2t-01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'fighter2t-03.pof'
- IBX: Found a good IBX to read for 'fighter2t-03.pof'.
- IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x6b223355 -- "fighter2t-03.pof"
- Submodel 'valkc' is detail level 2 of 'valka'
- Submodel 'valkd' is detail level 3 of 'valka'
- Submodel 'valkb' is detail level 1 of 'valka'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Loading model 'fighter2t-05.pof'
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
- Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
- Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
- Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Loading model 'fighter2s-02.pof'
- IBX: Found a good IBX to read for 'fighter2s-02.pof'.
- IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0xd5b9e3b0 -- "fighter2s-02.pof"
- Submodel 'fighterb' is detail level 1 of 'fightera'
- Submodel 'fighterc' is detail level 2 of 'fightera'
- Submodel 'fighterd' is detail level 3 of 'fightera'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'Bomber2T-03.pof'
- IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
- IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0x2d8d9ab8 -- "Bomber2T-03.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Bonus2t-01.pof'
- IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xb8598885, IBX checksum: 0x0a448bbd -- "Bonus2t-01.pof"
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'bomber04.pof'
- IBX: Found a good IBX to read for 'bomber04.pof'.
- IBX-DEBUG => POF checksum: 0xff9e1f0f, IBX checksum: 0xb42c9a22 -- "bomber04.pof"
- Submodel 'bomber04c-body' is detail level 2 of 'bomber04a-body'
- Submodel 'bomber04d-body' is detail level 3 of 'bomber04a-body'
- Submodel 'bomber04b-body' is detail level 1 of 'bomber04a-body'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Loading model 'bomber05.pof'
- IBX: Found a good IBX to read for 'bomber05.pof'.
- IBX-DEBUG => POF checksum: 0x36b06890, IBX checksum: 0x4487c3b3 -- "bomber05.pof"
- Submodel 'bomber05c-body' is detail level 2 of 'bomber05a-body'
- Submodel 'bomber05d-body' is detail level 3 of 'bomber05a-body'
- Submodel 'bomber05b-body' is detail level 1 of 'bomber05a-body'
- Submodel 'b05-turretb' is detail level 1 of 'b05-turreta'
- Submodel 'b05-turretb-destroyed' is detail level 1 of 'b05-turreta-destroyed'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Loading model 'bomber09.pof'
- IBX: Found a good IBX to read for 'bomber09.pof'.
- IBX-DEBUG => POF checksum: 0xf3d36073, IBX checksum: 0xca95f216 -- "bomber09.pof"
- Submodel 'bomber09b-hull' is detail level 1 of 'bomber09a-hull'
- Submodel 'bomber09c-hull' is detail level 2 of 'bomber09a-hull'
- Submodel 'bomber09d-hull' is detail level 3 of 'bomber09a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'bomber2t-01.pof'
- IBX: Found a good IBX to read for 'bomber2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0xe8ba1724 -- "bomber2t-01.pof"
- Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
- Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
- Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Loading model 'fighter2v-04.pof'
- IBX: Found a good IBX to read for 'fighter2v-04.pof'.
- IBX-DEBUG => POF checksum: 0x1201c13e, IBX checksum: 0xc894825d -- "fighter2v-04.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconflail with size 56x24 (25.0% wasted)
- ANI iconPromR with size 56x24 (25.0% wasted)
- ANI iconPromS with size 56x24 (25.0% wasted)
- ANI iconNewton with size 56x24 (25.0% wasted)
- ANI iconKayser with size 56x24 (25.0% wasted)
- ANI iconCirce with size 56x24 (25.0% wasted)
- ANI iconLich with size 56x24 (25.0% wasted)
- ANI iconMX-64 with size 56x24 (25.0% wasted)
- ANI iconTempest with size 56x24 (25.0% wasted)
- ANI iconHornet with size 56x24 (25.0% wasted)
- ANI iconBombardier with size 56x24 (25.0% wasted)
- ANI iconCrossbow with size 56x24 (25.0% wasted)
- ANI iconTrebuchet with size 56x24 (25.0% wasted)
- ANI iconTagA with size 56x24 (25.0% wasted)
- ANI iconTagB with size 56x24 (25.0% wasted)
- ANI iconPiranha with size 56x24 (25.0% wasted)
- ANI iconStilettoII with size 56x24 (25.0% wasted)
- ANI iconInfyrno with size 56x24 (25.0% wasted)
- ANI iconbelial with size 56x24 (25.0% wasted)
- ANI iconHelios with size 56x24 (25.0% wasted)
- ANI iconEMPulse with size 56x24 (25.0% wasted)
- Frame 0 too long!!: frametime = 13.446 (13.446)
- SOUND => Loading 'commit.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- entering common_select_close()
- weapon_select_close() returning without doing anything
- ship_select_close() returning without doing anything
- Entering brief_close()
- Entering game at time = 25.731
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- AUDIOSTR => Successfully opened: Aquitaine.wav
- SOUND: c:\code\fs2_open_0\code\sound\audiostr.cpp:1107 - OpenAL error = 'Invalid Value'
- AUDIOSTR => ErrorExit for ::Create() on wave file: Aquitaine
- Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
- 1801 frames executed in 30.006 seconds, 60.021 frames per second.
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
- SOUND => Loading 'user_c.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- SOUND => Loading 'main_amb.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- AUDIOSTR => Successfully opened: Aquitaine.wav
- SOUND => Loading 'dooropen.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- SOUND => Loading 'user_c.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Mon Aug 08 13:33:26 2011
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