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  1. FreeSpace version: 3.6.13
  2. Passed cmdline options:
  3. -spec_exp 15
  4. -ogl_spec 20
  5. -spec_static 1.5
  6. -spec_point 1.2
  7. -spec_tube 1.5
  8. -ambient_factor 35
  9. -env
  10. -missile_lighting
  11. -glow
  12. -nomotiondebris
  13. -spec
  14. -no_emissive_light
  15. -normal
  16. -ballistic_gauge
  17. -dualscanlines
  18. -rearm_timer
  19. -targetinfo
  20. -3dwarp
  21. -ship_choice_3d
  22. -warp_flash
  23. -snd_preload
  24. -mod snd
  25. Building file index...
  26. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  27. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  28. Found root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  29. Found root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  30. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  31. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  32. Found root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  33. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  34. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  35. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  36. Found root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  37. Searching root 'C:\Games\FreeSpace\FreeSpace2\snd\' ... 6 files
  38. Searching root 'C:\Games\FreeSpace\FreeSpace2\' ... 94 files
  39. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' ... 110 files
  40. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' ... 307 files
  41. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' ... 157 files
  42. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' ... 10 files
  43. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' ... 3027 files
  44. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  45. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' ... 2355 files
  46. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' ... 32 files
  47. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' ... 15 files
  48. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' ... 10 files
  49. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' ... 52 files
  50. Searching root 'e:\' ... 0 files
  51. Found 14 roots and 7512 files.
  52. AutoLang: Language auto-detection successful...
  53. Setting language to English
  54. Initializing OpenAL...
  55. OpenAL Vendor : Creative Labs Inc.
  56. OpenAL Renderer : Software
  57. OpenAL Version : 1.1
  58.  
  59. Available Playback Devices:
  60. Generic Hardware on Realtek HD Audio output
  61. Generic Software on Realtek HD Audio output
  62.  
  63. Available Capture Devices:
  64. Realtek HD Audio Input *default*
  65. HD Webcam C310
  66.  
  67. Found extension "ALC_EXT_EFX".
  68.  
  69. Sample rate: 44100 (44100)
  70. EFX enabled: NO
  71. Playback device: Generic Hardware on Realtek HD Audio output
  72. Capture device: Realtek HD Audio Input
  73. ... OpenAL successfully initialized!
  74. Failed to init speech
  75. Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  76. Initializing WGL...
  77. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  78. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  79. OpenGL Vendor : ATI Technologies Inc.
  80. OpenGL Renderer : ATI Radeon HD 4800 Series
  81. OpenGL Version : 3.2.9756 Compatibility Profile Context
  82.  
  83. Using extension "GL_EXT_fog_coord".
  84. Using extension "GL_ARB_multitexture".
  85. Using extension "GL_ARB_texture_env_add".
  86. Using extension "GL_ARB_texture_compression".
  87. Using extension "GL_EXT_texture_compression_s3tc".
  88. Using extension "GL_EXT_texture_filter_anisotropic".
  89. Using extension "GL_ARB_texture_env_combine".
  90. Using extension "GL_EXT_compiled_vertex_array".
  91. Using extension "GL_EXT_draw_range_elements".
  92. Using extension "GL_ARB_texture_mirrored_repeat".
  93. Using extension "GL_ARB_texture_non_power_of_two".
  94. Using extension "GL_ARB_vertex_buffer_object".
  95. Using extension "GL_ARB_pixel_buffer_object".
  96. Using extension "GL_SGIS_generate_mipmap".
  97. Using extension "GL_EXT_framebuffer_object".
  98. Using extension "GL_ARB_texture_rectangle".
  99. Using extension "GL_EXT_bgra".
  100. Using extension "GL_ARB_texture_cube_map".
  101. Using extension "GL_EXT_texture_lod_bias".
  102. Using extension "GL_ARB_point_sprite".
  103. Using extension "GL_ARB_shading_language_100".
  104. Using extension "GL_ARB_shader_objects".
  105. Using extension "GL_ARB_vertex_shader".
  106. Using extension "GL_ARB_fragment_shader".
  107. Using extension "GL_ARB_shader_texture_lod".
  108. Found special extension function "wglSwapIntervalEXT".
  109.  
  110. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  111. Loading built-in default shader for: main-v.sdr
  112. Loading built-in default shader for: main-f.sdr
  113. Vertex shader compiled with warnings:
  114. Vertex shader was successfully compiled to run on hardware.
  115.  
  116. Fragment shader compiled with warnings:
  117. Fragment shader was successfully compiled to run on hardware.
  118.  
  119. Shader linked with warnings:
  120. Fragment shader(s) linked, vertex shader(s) linked.
  121.  
  122. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  123. Loading built-in default shader for: main-v.sdr
  124. Loading built-in default shader for: main-f.sdr
  125. Vertex shader compiled with warnings:
  126. Vertex shader was successfully compiled to run on hardware.
  127.  
  128. Fragment shader compiled with warnings:
  129. Fragment shader was successfully compiled to run on hardware.
  130.  
  131. Shader linked with warnings:
  132. Fragment shader(s) linked, vertex shader(s) linked.
  133.  
  134. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  135. Loading built-in default shader for: main-v.sdr
  136. Loading built-in default shader for: main-f.sdr
  137. Vertex shader compiled with warnings:
  138. Vertex shader was successfully compiled to run on hardware.
  139.  
  140. Fragment shader compiled with warnings:
  141. Fragment shader was successfully compiled to run on hardware.
  142.  
  143. Shader linked with warnings:
  144. Fragment shader(s) linked, vertex shader(s) linked.
  145.  
  146. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  147. Loading built-in default shader for: main-v.sdr
  148. Loading built-in default shader for: main-f.sdr
  149. Vertex shader compiled with warnings:
  150. Vertex shader was successfully compiled to run on hardware.
  151.  
  152. Fragment shader compiled with warnings:
  153. Fragment shader was successfully compiled to run on hardware.
  154.  
  155. Shader linked with warnings:
  156. Fragment shader(s) linked, vertex shader(s) linked.
  157.  
  158. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  159. Loading built-in default shader for: main-v.sdr
  160. Loading built-in default shader for: main-f.sdr
  161. Vertex shader compiled with warnings:
  162. Vertex shader was successfully compiled to run on hardware.
  163.  
  164. Fragment shader compiled with warnings:
  165. Fragment shader was successfully compiled to run on hardware.
  166.  
  167. Shader linked with warnings:
  168. Fragment shader(s) linked, vertex shader(s) linked.
  169.  
  170. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  171. Loading built-in default shader for: main-v.sdr
  172. Loading built-in default shader for: main-f.sdr
  173. Vertex shader compiled with warnings:
  174. Vertex shader was successfully compiled to run on hardware.
  175.  
  176. Fragment shader compiled with warnings:
  177. Fragment shader was successfully compiled to run on hardware.
  178.  
  179. Shader linked with warnings:
  180. Fragment shader(s) linked, vertex shader(s) linked.
  181.  
  182. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  183. Loading built-in default shader for: main-v.sdr
  184. Loading built-in default shader for: main-f.sdr
  185. Vertex shader compiled with warnings:
  186. Vertex shader was successfully compiled to run on hardware.
  187.  
  188. Fragment shader compiled with warnings:
  189. Fragment shader was successfully compiled to run on hardware.
  190.  
  191. Shader linked with warnings:
  192. Fragment shader(s) linked, vertex shader(s) linked.
  193.  
  194. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  195. Loading built-in default shader for: main-v.sdr
  196. Loading built-in default shader for: main-f.sdr
  197. Vertex shader compiled with warnings:
  198. Vertex shader was successfully compiled to run on hardware.
  199.  
  200. Fragment shader compiled with warnings:
  201. Fragment shader was successfully compiled to run on hardware.
  202.  
  203. Shader linked with warnings:
  204. Fragment shader(s) linked, vertex shader(s) linked.
  205.  
  206. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  207. Loading built-in default shader for: main-v.sdr
  208. Loading built-in default shader for: main-f.sdr
  209. Vertex shader compiled with warnings:
  210. Vertex shader was successfully compiled to run on hardware.
  211.  
  212. Fragment shader compiled with warnings:
  213. Fragment shader was successfully compiled to run on hardware.
  214.  
  215. Shader linked with warnings:
  216. Fragment shader(s) linked, vertex shader(s) linked.
  217.  
  218. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  219. Loading built-in default shader for: main-v.sdr
  220. Loading built-in default shader for: main-f.sdr
  221. Vertex shader compiled with warnings:
  222. Vertex shader was successfully compiled to run on hardware.
  223.  
  224. Fragment shader compiled with warnings:
  225. Fragment shader was successfully compiled to run on hardware.
  226.  
  227. Shader linked with warnings:
  228. Fragment shader(s) linked, vertex shader(s) linked.
  229.  
  230. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  231. Loading built-in default shader for: main-v.sdr
  232. Loading built-in default shader for: main-f.sdr
  233. Vertex shader compiled with warnings:
  234. Vertex shader was successfully compiled to run on hardware.
  235.  
  236. Fragment shader compiled with warnings:
  237. Fragment shader was successfully compiled to run on hardware.
  238.  
  239. Shader linked with warnings:
  240. Fragment shader(s) linked, vertex shader(s) linked.
  241.  
  242. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  243. Loading built-in default shader for: main-v.sdr
  244. Loading built-in default shader for: main-f.sdr
  245. Vertex shader compiled with warnings:
  246. Vertex shader was successfully compiled to run on hardware.
  247.  
  248. Fragment shader compiled with warnings:
  249. Fragment shader was successfully compiled to run on hardware.
  250.  
  251. Shader linked with warnings:
  252. Fragment shader(s) linked, vertex shader(s) linked.
  253.  
  254. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  255. Loading built-in default shader for: main-v.sdr
  256. Loading built-in default shader for: main-f.sdr
  257. Vertex shader compiled with warnings:
  258. Vertex shader was successfully compiled to run on hardware.
  259.  
  260. Fragment shader compiled with warnings:
  261. Fragment shader was successfully compiled to run on hardware.
  262.  
  263. Shader linked with warnings:
  264. Fragment shader(s) linked, vertex shader(s) linked.
  265.  
  266. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  267. Loading built-in default shader for: main-v.sdr
  268. Loading built-in default shader for: main-f.sdr
  269. Vertex shader compiled with warnings:
  270. Vertex shader was successfully compiled to run on hardware.
  271.  
  272. Fragment shader compiled with warnings:
  273. Fragment shader was successfully compiled to run on hardware.
  274.  
  275. Shader linked with warnings:
  276. Fragment shader(s) linked, vertex shader(s) linked.
  277.  
  278. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  279. Loading built-in default shader for: main-v.sdr
  280. Loading built-in default shader for: main-f.sdr
  281. Vertex shader compiled with warnings:
  282. Vertex shader was successfully compiled to run on hardware.
  283.  
  284. Fragment shader compiled with warnings:
  285. Fragment shader was successfully compiled to run on hardware.
  286.  
  287. Shader linked with warnings:
  288. Fragment shader(s) linked, vertex shader(s) linked.
  289.  
  290. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  291. Loading built-in default shader for: main-v.sdr
  292. Loading built-in default shader for: main-f.sdr
  293. Vertex shader compiled with warnings:
  294. Vertex shader was successfully compiled to run on hardware.
  295.  
  296. Fragment shader compiled with warnings:
  297. Fragment shader was successfully compiled to run on hardware.
  298.  
  299. Shader linked with warnings:
  300. Fragment shader(s) linked, vertex shader(s) linked.
  301.  
  302. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  303. Loading built-in default shader for: main-v.sdr
  304. Loading built-in default shader for: main-f.sdr
  305. Vertex shader compiled with warnings:
  306. Vertex shader was successfully compiled to run on hardware.
  307.  
  308. Fragment shader compiled with warnings:
  309. Fragment shader was successfully compiled to run on hardware.
  310.  
  311. Shader linked with warnings:
  312. Fragment shader(s) linked, vertex shader(s) linked.
  313.  
  314. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  315. Loading built-in default shader for: main-v.sdr
  316. Loading built-in default shader for: main-f.sdr
  317. Vertex shader compiled with warnings:
  318. Vertex shader was successfully compiled to run on hardware.
  319.  
  320. Fragment shader compiled with warnings:
  321. Fragment shader was successfully compiled to run on hardware.
  322.  
  323. Shader linked with warnings:
  324. Fragment shader(s) linked, vertex shader(s) linked.
  325.  
  326. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  327. Loading built-in default shader for: main-v.sdr
  328. Loading built-in default shader for: main-f.sdr
  329. Vertex shader compiled with warnings:
  330. Vertex shader was successfully compiled to run on hardware.
  331.  
  332. Fragment shader compiled with warnings:
  333. Fragment shader was successfully compiled to run on hardware.
  334.  
  335. Shader linked with warnings:
  336. Fragment shader(s) linked, vertex shader(s) linked.
  337.  
  338. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  339. Loading built-in default shader for: main-v.sdr
  340. Loading built-in default shader for: main-f.sdr
  341. Vertex shader compiled with warnings:
  342. Vertex shader was successfully compiled to run on hardware.
  343.  
  344. Fragment shader compiled with warnings:
  345. Fragment shader was successfully compiled to run on hardware.
  346.  
  347. Shader linked with warnings:
  348. Fragment shader(s) linked, vertex shader(s) linked.
  349.  
  350. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  351. Loading built-in default shader for: main-v.sdr
  352. Loading built-in default shader for: main-f.sdr
  353. Vertex shader compiled with warnings:
  354. Vertex shader was successfully compiled to run on hardware.
  355.  
  356. Fragment shader compiled with warnings:
  357. Fragment shader was successfully compiled to run on hardware.
  358.  
  359. Shader linked with warnings:
  360. Fragment shader(s) linked, vertex shader(s) linked.
  361.  
  362. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  363. Loading built-in default shader for: main-v.sdr
  364. Loading built-in default shader for: main-f.sdr
  365. Vertex shader compiled with warnings:
  366. Vertex shader was successfully compiled to run on hardware.
  367.  
  368. Fragment shader compiled with warnings:
  369. Fragment shader was successfully compiled to run on hardware.
  370.  
  371. Shader linked with warnings:
  372. Fragment shader(s) linked, vertex shader(s) linked.
  373.  
  374. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  375. Loading built-in default shader for: main-v.sdr
  376. Loading built-in default shader for: main-f.sdr
  377. Vertex shader compiled with warnings:
  378. Vertex shader was successfully compiled to run on hardware.
  379.  
  380. Fragment shader compiled with warnings:
  381. Fragment shader was successfully compiled to run on hardware.
  382.  
  383. Shader linked with warnings:
  384. Fragment shader(s) linked, vertex shader(s) linked.
  385.  
  386. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  387. Loading built-in default shader for: main-v.sdr
  388. Loading built-in default shader for: main-f.sdr
  389. Vertex shader compiled with warnings:
  390. Vertex shader was successfully compiled to run on hardware.
  391.  
  392. Fragment shader compiled with warnings:
  393. Fragment shader was successfully compiled to run on hardware.
  394.  
  395. Shader linked with warnings:
  396. Fragment shader(s) linked, vertex shader(s) linked.
  397.  
  398. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  399. Loading built-in default shader for: main-v.sdr
  400. Loading built-in default shader for: main-f.sdr
  401. Vertex shader compiled with warnings:
  402. Vertex shader was successfully compiled to run on hardware.
  403.  
  404. Fragment shader compiled with warnings:
  405. Fragment shader was successfully compiled to run on hardware.
  406.  
  407. Shader linked with warnings:
  408. Fragment shader(s) linked, vertex shader(s) linked.
  409.  
  410. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  411. Loading built-in default shader for: main-v.sdr
  412. Loading built-in default shader for: main-f.sdr
  413. Vertex shader compiled with warnings:
  414. Vertex shader was successfully compiled to run on hardware.
  415.  
  416. Fragment shader compiled with warnings:
  417. Fragment shader was successfully compiled to run on hardware.
  418.  
  419. Shader linked with warnings:
  420. Fragment shader(s) linked, vertex shader(s) linked.
  421.  
  422. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  423. Loading built-in default shader for: main-v.sdr
  424. Loading built-in default shader for: main-f.sdr
  425. Vertex shader compiled with warnings:
  426. Vertex shader was successfully compiled to run on hardware.
  427.  
  428. Fragment shader compiled with warnings:
  429. Fragment shader was successfully compiled to run on hardware.
  430.  
  431. Shader linked with warnings:
  432. Fragment shader(s) linked, vertex shader(s) linked.
  433.  
  434. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  435. Loading built-in default shader for: main-v.sdr
  436. Loading built-in default shader for: main-f.sdr
  437. Vertex shader compiled with warnings:
  438. Vertex shader was successfully compiled to run on hardware.
  439.  
  440. Fragment shader compiled with warnings:
  441. Fragment shader was successfully compiled to run on hardware.
  442.  
  443. Shader linked with warnings:
  444. Fragment shader(s) linked, vertex shader(s) linked.
  445.  
  446. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  447. Loading built-in default shader for: main-v.sdr
  448. Loading built-in default shader for: main-f.sdr
  449. Vertex shader compiled with warnings:
  450. Vertex shader was successfully compiled to run on hardware.
  451.  
  452. Fragment shader compiled with warnings:
  453. Fragment shader was successfully compiled to run on hardware.
  454.  
  455. Shader linked with warnings:
  456. Fragment shader(s) linked, vertex shader(s) linked.
  457.  
  458. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  459. Loading built-in default shader for: main-v.sdr
  460. Loading built-in default shader for: main-f.sdr
  461. Vertex shader compiled with warnings:
  462. Vertex shader was successfully compiled to run on hardware.
  463.  
  464. Fragment shader compiled with warnings:
  465. Fragment shader was successfully compiled to run on hardware.
  466.  
  467. Shader linked with warnings:
  468. Fragment shader(s) linked, vertex shader(s) linked.
  469.  
  470. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  471. Loading built-in default shader for: main-v.sdr
  472. Loading built-in default shader for: main-f.sdr
  473. Vertex shader compiled with warnings:
  474. Vertex shader was successfully compiled to run on hardware.
  475.  
  476. Fragment shader compiled with warnings:
  477. Fragment shader was successfully compiled to run on hardware.
  478.  
  479. Shader linked with warnings:
  480. Fragment shader(s) linked, vertex shader(s) linked.
  481.  
  482. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  483. Loading built-in default shader for: main-v.sdr
  484. Loading built-in default shader for: main-f.sdr
  485. Vertex shader compiled with warnings:
  486. Vertex shader was successfully compiled to run on hardware.
  487.  
  488. Fragment shader compiled with warnings:
  489. Fragment shader was successfully compiled to run on hardware.
  490.  
  491. Shader linked with warnings:
  492. Fragment shader(s) linked, vertex shader(s) linked.
  493.  
  494. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  495. Loading built-in default shader for: main-v.sdr
  496. Loading built-in default shader for: main-f.sdr
  497. Vertex shader compiled with warnings:
  498. Vertex shader was successfully compiled to run on hardware.
  499.  
  500. Fragment shader compiled with warnings:
  501. Fragment shader was successfully compiled to run on hardware.
  502.  
  503. Shader linked with warnings:
  504. Fragment shader(s) linked, vertex shader(s) linked.
  505.  
  506. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  507. Loading built-in default shader for: main-v.sdr
  508. Loading built-in default shader for: main-f.sdr
  509. Vertex shader compiled with warnings:
  510. Vertex shader was successfully compiled to run on hardware.
  511.  
  512. Fragment shader compiled with warnings:
  513. Fragment shader was successfully compiled to run on hardware.
  514.  
  515. Shader linked with warnings:
  516. Fragment shader(s) linked, vertex shader(s) linked.
  517.  
  518. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  519. Loading built-in default shader for: main-v.sdr
  520. Loading built-in default shader for: main-f.sdr
  521. Vertex shader compiled with warnings:
  522. Vertex shader was successfully compiled to run on hardware.
  523.  
  524. Fragment shader compiled with warnings:
  525. Fragment shader was successfully compiled to run on hardware.
  526.  
  527. Shader linked with warnings:
  528. Fragment shader(s) linked, vertex shader(s) linked.
  529.  
  530. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  531. Loading built-in default shader for: main-v.sdr
  532. Loading built-in default shader for: main-f.sdr
  533. Vertex shader compiled with warnings:
  534. Vertex shader was successfully compiled to run on hardware.
  535.  
  536. Fragment shader compiled with warnings:
  537. Fragment shader was successfully compiled to run on hardware.
  538.  
  539. Shader linked with warnings:
  540. Fragment shader(s) linked, vertex shader(s) linked.
  541.  
  542. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  543. Loading built-in default shader for: main-v.sdr
  544. Loading built-in default shader for: main-f.sdr
  545. Vertex shader compiled with warnings:
  546. Vertex shader was successfully compiled to run on hardware.
  547.  
  548. Fragment shader compiled with warnings:
  549. Fragment shader was successfully compiled to run on hardware.
  550.  
  551. Shader linked with warnings:
  552. Fragment shader(s) linked, vertex shader(s) linked.
  553.  
  554. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  555. Loading built-in default shader for: main-v.sdr
  556. Loading built-in default shader for: main-f.sdr
  557. Vertex shader compiled with warnings:
  558. Vertex shader was successfully compiled to run on hardware.
  559.  
  560. Fragment shader compiled with warnings:
  561. Fragment shader was successfully compiled to run on hardware.
  562.  
  563. Shader linked with warnings:
  564. Fragment shader(s) linked, vertex shader(s) linked.
  565.  
  566. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  567. Loading built-in default shader for: main-v.sdr
  568. Loading built-in default shader for: main-f.sdr
  569. Vertex shader compiled with warnings:
  570. Vertex shader was successfully compiled to run on hardware.
  571.  
  572. Fragment shader compiled with warnings:
  573. Fragment shader was successfully compiled to run on hardware.
  574.  
  575. Shader linked with warnings:
  576. Fragment shader(s) linked, vertex shader(s) linked.
  577.  
  578.  
  579. Max texture units: 8 (16)
  580. Max elements vertices: 2147483647
  581. Max elements indices: 16777215
  582. Max texture size: 8192x8192
  583. Max render buffer size: 8192x8192
  584. Can use compressed textures: YES
  585. Texture compression available: YES
  586. Post-processing enabled: NO
  587. Using trilinear texture filter.
  588. Using GLSL for model rendering.
  589. OpenGL Shader Version: 1.50
  590. ... OpenGL init is complete!
  591. Size of bitmap info = 760 KB
  592. Size of bitmap extra info = 52 bytes
  593. ANI cursorweb with size 24x24 (25.0% wasted)
  594. GRAPHICS: Initializing default colors...
  595. SCRIPTING: Beginning initialization sequence...
  596. SCRIPTING: Beginning Lua initialization...
  597. LUA: Opening LUA state...
  598. LUA: Initializing base Lua libraries...
  599. LUA: Beginning ADE initialization
  600. ADE: Initializing enumeration constants...
  601. ADE: Assigning Lua session...
  602. SCRIPTING: Beginning main hook parse sequence....
  603. Wokka! Error opening file (scripting.tbl)!
  604. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  605. SCRIPTING: Inititialization complete.
  606. SCRIPTING: Splash screen overrides checked
  607. SCRIPTING: Splash hook has been run
  608. SCRIPTING: Splash screen conditional hook has been run
  609. Using high memory settings...
  610. Wokka! Error opening file (interface.tbl)!
  611. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  612. Windows reported 16 joysticks, we found 0
  613. Current soundtrack set to -1 in event_music_reset_choices
  614. Wokka! Error opening file (armor.tbl)!
  615. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  616. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  617. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  618. WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
  619.  
  620. ANI support1 with size 108x24 (25.0% wasted)
  621. ANI damage1 with size 148x25 (21.9% wasted)
  622. ANI wingman1 with size 71x53 (17.2% wasted)
  623. ANI wingman2 with size 35x53 (17.2% wasted)
  624. ANI wingman3 with size 14x53 (17.2% wasted)
  625. ANI toggle1 with size 57x20 (37.5% wasted)
  626. ANI head1 with size 164x132 (48.4% wasted)
  627. ANI weapons1 with size 126x20 (37.5% wasted)
  628. ANI objective1 with size 149x21 (34.4% wasted)
  629. ANI netlag1 with size 29x30 (6.3% wasted)
  630. ANI targhit1 with size 31x21 (34.4% wasted)
  631. ANI 2_energy2 with size 86x96 (25.0% wasted)
  632. ANI time1 with size 47x23 (28.1% wasted)
  633. ANI energy1 with size 12x41 (35.9% wasted)
  634. ANI targetview3 with size 7x20 (37.5% wasted)
  635. ANI targetview1 with size 137x156 (39.1% wasted)
  636. ANI targetview2 with size 4x96 (25.0% wasted)
  637. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  638. ANI 2_leftarc with size 103x252 (1.6% wasted)
  639. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  640. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  641. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  642. ANI 2_lead1 with size 26x26 (18.8% wasted)
  643. ANI 2_lock1 with size 56x53 (17.2% wasted)
  644. ANI 2_lockspin with size 100x100 (21.9% wasted)
  645. ANI 2_radar1 with size 209x170 (33.6% wasted)
  646. loading animated cursor "cursor"
  647. ANI cursor with size 24x24 (25.0% wasted)
  648. Ships.tbl is : VALID
  649. Weapons.tbl is : VALID
  650. cfile_init() took 405
  651. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  652. SOUND => Loading 'main_amb.wav'
  653. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  654. ANI cursor.ani with size 24x24 (25.0% wasted)
  655. SOUND => Loading 'commit.wav'
  656. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  657. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  658. Someone passed an extension to bm_load for file '242suicide.pcx'
  659. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  660. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  661. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  662. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  663. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  664. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  665. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  666. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  667. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  668. AUDIOSTR => Successfully opened: Aquitaine.wav
  669. Frame 0 too long!!: frametime = 0.529 (0.529)
  670. SOUND => Loading 'user_c.wav'
  671. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  672. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  673. Techroom successfully initialized, now changing tab...
  674. Loading model 'fighter01.pof'
  675. IBX: Found a good IBX to read for 'fighter01.pof'.
  676. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  677. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  678. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  679. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  680. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  681. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  682. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  683. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  684. Frame 0 too long!!: frametime = 0.613 (0.613)
  685. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  686. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  687. Freeing all existing models...
  688. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  689. Frame 0 too long!!: frametime = 0.964 (0.964)
  690. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  691. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  692. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  693. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  694. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  695. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  696. =================== STARTING LEVEL LOAD ==================
  697. ANI 2_Loading with size 824x43 (32.8% wasted)
  698. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  699. Starting model page in...
  700. Beginning level bitmap paging...
  701. Loading warp model
  702. -1
  703. SHOCKWAVE => Loading default shockwave animation...
  704. SHOCKWAVE => Default animation load: SUCCEEDED!!
  705. MISSION LOAD: 'test'
  706. Starting mission message count : 205
  707. Ending mission message count : 205
  708. Current soundtrack set to -1 in event_music_reset_choices
  709. Loading model 'fighter01.pof'
  710. IBX: Found a good IBX to read for 'fighter01.pof'.
  711. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  712. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  713. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  714. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  715. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  716. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  717. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  718. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  719. Loading model 'cruiser2t-01.pof'
  720. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  721. IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0xd2d7c037 -- "cruiser2t-01.pof"
  722. Submodel 'hullb' is detail level 1 of 'hulla'
  723. Submodel 'hullc' is detail level 2 of 'hulla'
  724. Submodel 'hulld' is detail level 3 of 'hulla'
  725. Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use).
  726. OpenGL: Created 512x512 FBO!
  727. Adding default sun.
  728. =================== STARTING LEVEL DATA LOAD ==================
  729. AUDIOSTR => Successfully opened: FS2_Amb_C01.wav.wav
  730. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  731. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  732. AUDIOSTR => Successfully opened: FS2_Arv_E02.wav.wav
  733. AUDIOSTR => Successfully opened: FS2_Arv_G02.wav.wav
  734. AUDIOSTR => Successfully opened: FS2_Btl_G01.wav.wav
  735. AUDIOSTR => Successfully opened: FS2_Btl_G02.wav.wav
  736. AUDIOSTR => Successfully opened: FS2_Btl_G03.wav.wav
  737. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  738. AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav
  739. AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav
  740. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  741. SOUND => Loading 'trk-loop.wav'
  742. SOUND => Loading 'lock.wav'
  743. SOUND => Loading 'cycle.wav'
  744. SOUND => Loading 'ship_p.wav'
  745. SOUND => Loading 'reveal.wav'
  746. SOUND => Loading 'breakup.wav'
  747. SOUND => Loading 'boom_3.wav'
  748. SOUND => Loading 'beep_2.wav'
  749. SOUND => Loading 'switch_1.wav'
  750. SOUND => Loading 'beep_5.wav'
  751. SOUND => Loading 'switch_2.wav'
  752. SOUND => Loading 'thr_full.wav'
  753. SOUND => Loading 'thr_off.wav'
  754. SOUND => Loading 'thr_up.wav'
  755. SOUND => Loading 'thr_dwn.wav'
  756. SOUND => Loading 'approach.wav'
  757. SOUND => Loading 'attach.wav'
  758. SOUND => Loading 'detach.wav'
  759. SOUND => Loading 'depart.wav'
  760. SOUND => Loading 'aburn_1.wav'
  761. SOUND => Loading 'aburn_2.wav'
  762. SOUND => Loading 'vaporize2.wav'
  763. SOUND => Loading 'aburn_1f.wav'
  764. SOUND => Loading 'alert_2.wav'
  765. SOUND => Loading 'm_fail.wav'
  766. SOUND => Loading 'l_fail.wav'
  767. SOUND => Loading 'fail.wav'
  768. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  769. SOUND => Loading 'beep_1.wav'
  770. SOUND => Loading 'debris.wav'
  771. SOUND => Loading 'subhit.wav'
  772. SOUND => Loading 'm_load.wav'
  773. SOUND => Loading 'm_lock.wav'
  774. SOUND => Loading 'repair.wav'
  775. SOUND => Loading 'l_hit.wav'
  776. SOUND => Loading 'm_hit.wav'
  777. SOUND => Loading 's_hit_4.wav'
  778. SOUND => Loading 's_hit_2.wav'
  779. SOUND ==> Converted 3D sound from stereo to mono
  780. SOUND => Loading 'select.wav'
  781. SOUND ==> Converting sound from ADPCM to PCM
  782. SOUND ==> Coverted sound from ADPCM to PCM successfully
  783. SOUND => Loading 'alert_3.wav'
  784. SOUND => Loading 'beep_4.wav'
  785. SOUND => Loading 'wash.wav'
  786. SOUND => Loading 'warp_1.wav'
  787. SOUND => Loading 'static.wav'
  788. SOUND => Loading 'boom_1.wav'
  789. SOUND => Loading 'rev1.wav'
  790. SOUND => Loading 's_hit_0.wav'
  791. SOUND => Loading 'collide.wav'
  792. SOUND => Loading 's_hit_1.wav'
  793. SOUND => Loading 'alert_1.wav'
  794. SOUND => Loading 'proximity1.wav'
  795. SOUND => Loading 'proximity2.wav'
  796. SOUND => Loading 'directive.wav'
  797. SOUND => Loading 'subhit2.wav'
  798. SOUND => Loading 'atomic.wav'
  799. SOUND => Loading 'ast_lghit.wav'
  800. SOUND => Loading 'ast_smhit.wav'
  801. SOUND => Loading 'cue_voice.wav'
  802. SOUND => Loading 'end_voice.wav'
  803. SOUND => Loading 'scan.wav'
  804. SOUND => Loading 'l_flyby.wav'
  805. SOUND => Loading 'asteroid.wav'
  806. SOUND => Loading 'warp_open.wav'
  807. SOUND => Loading 'warp_close.wav'
  808. SOUND => Loading 'rumble.wav'
  809. SOUND => Loading 'subspace_left.wav'
  810. SOUND => Loading 'subspace_right.wav'
  811. SOUND => Loading 'Evaded.wav'
  812. SOUND => Loading 'L_Sidearm.wav'
  813. SOUND => Loading 'L_Scalpel.wav'
  814. SOUND => Loading 'L_Flail2.wav'
  815. SOUND => Loading 'L_Prom_R.wav'
  816. SOUND => Loading 'L_Prom_S.wav'
  817. SOUND => Loading 'L_Newton.wav'
  818. SOUND => Loading 'L_Kayser.wav'
  819. SOUND => Loading 'L_Circle.wav'
  820. SOUND => Loading 'L_Lich.wav'
  821. SOUND => Loading 'hit_1.wav'
  822. SOUND => Loading 'L_Vasmid.wav'
  823. SOUND => Loading 'm_wasp.wav'
  824. SOUND => Loading 'boom_2.wav'
  825. SOUND => Loading 'm_mag.wav'
  826. SOUND => Loading 'm_fury.wav'
  827. SOUND => Loading 'm_shrike.wav'
  828. SOUND => Loading 'm_angel.wav'
  829. SOUND => Loading 'm_cluster.wav'
  830. SOUND => Loading 'm_clusterb.wav'
  831. SOUND => Loading 'm_stiletto.wav'
  832. SOUND => Loading 'm_tsunami.wav'
  833. SOUND => Loading 'm_harbinger.wav'
  834. SOUND => Loading 'm_mega.wav'
  835. SOUND => Loading 'counter_1.wav'
  836. SOUND => Loading 'l_alien1.wav'
  837. SOUND => Loading 'clusterboom.wav'
  838. SOUND => Loading 'm_swarm.wav'
  839. SOUND => Loading 'l_alien2.wav'
  840. SOUND => Loading 'capital4.wav'
  841. SOUND => Loading 'capital5.wav'
  842. SOUND => Loading 'capital6.wav'
  843. SOUND => Loading 'l_vaslight.wav'
  844. SOUND => Loading 'l_alien3.wav'
  845. SOUND => Loading 'shockwave.wav'
  846. SOUND => Loading 'Turret_T1.wav'
  847. SOUND => Loading 'Turret_T2.wav'
  848. SOUND => Loading 'Turret_V1.wav'
  849. SOUND => Loading 'Turret_V2.wav'
  850. SOUND => Loading 'Turret_S1.wav'
  851. SOUND => Loading 'paintloop.wav'
  852. SOUND => Loading 'FlakLaunch.wav'
  853. SOUND => Loading 'boom_4.wav'
  854. SOUND => Loading 'm_emp.wav'
  855. SOUND => Loading 'Escape.wav'
  856. SOUND => Loading 'Vaporize1.wav'
  857. SOUND => Loading 'beam_loop.wav'
  858. SOUND => Loading 'beam_up.wav'
  859. SOUND => Loading 'beam_down.wav'
  860. SOUND => Loading 'beam_shot1.wav'
  861. SOUND => Loading 'beam_shot2.wav'
  862. SOUND => Loading 'ship_a1.wav'
  863. SOUND => Loading 'ship_a2.wav'
  864. SOUND => Loading 'ship_a3.wav'
  865. SOUND => Loading 'ship_b1.wav'
  866. SOUND => Loading 'ship_b2.wav'
  867. SOUND => Loading 'ship_b3.wav'
  868. SOUND => Loading 'ship_c1.wav'
  869. SOUND => Loading 'ship_c2.wav'
  870. SOUND => Loading 'ship_c3.wav'
  871. SOUND => Loading 'beacon.wav'
  872. SOUND => Loading 'capital1.wav'
  873. SOUND => Loading 'capital2.wav'
  874. SOUND => Loading 'capital3.wav'
  875. SOUND => Loading 'Arc_01.wav'
  876. SOUND => Loading 'Arc_02.wav'
  877. SOUND => Loading 'Arc_03.wav'
  878. SOUND => Loading 'Arc_04.wav'
  879. SOUND => Loading 'Arc_05.wav'
  880. SOUND => Loading 'BT_LTerSlash.wav'
  881. SOUND => Loading 'BT_TerSlash.wav'
  882. SOUND => Loading 'BT_SGreen.wav'
  883. SOUND => Loading 'BT_BGreen.wav'
  884. SOUND => Loading 'BT_BFGreen.wav'
  885. SOUND => Loading 'BT_AntiFtr.wav'
  886. SOUND => Loading 'BT_up_1.wav'
  887. SOUND => Loading 'BT_up_1.5.wav'
  888. SOUND => Loading 'BT_up_2.5.wav'
  889. SOUND => Loading 'BT_up_3.wav'
  890. SOUND => Loading 'BT_up_3.5.wav'
  891. SOUND => Loading 'BT_up_5.wav'
  892. SOUND => Loading 'BT_dwn_1.wav'
  893. SOUND => Loading 'BT_dwn_2.wav'
  894. SOUND => Loading 'BT_dwn_3.wav'
  895. SOUND => Loading 'BT_dwn_4.wav'
  896. SOUND => Loading 'BT_dwn_5.wav'
  897. SOUND => Loading 'BT_dwn_6.wav'
  898. SOUND => Loading 'SupNova1.wav'
  899. SOUND => Loading 'SupNova2.wav'
  900. SOUND => Loading 'ship_c4.wav'
  901. SOUND => Loading 'ship_c5.wav'
  902. SOUND => Loading 'BS_SRed.wav'
  903. SOUND => Loading 'BS_LRed.wav'
  904. SOUND => Loading 'BS_AntiFtr.wav'
  905. SOUND => Loading 'Thunder_01.wav'
  906. SOUND => Loading 'Thunder_02.wav'
  907. SOUND => Loading 'BS_up_1.wav'
  908. SOUND => Loading 'BS_up_1.5.wav'
  909. SOUND => Loading 'BS_up_3.wav'
  910. SOUND => Loading 'Commnode.wav'
  911. SOUND => Loading 'Pirate.wav'
  912. SOUND ==> Converted 3D sound from stereo to mono
  913. SOUND => Loading 'BS_dwn_1.wav'
  914. SOUND => Loading 'BS_dwn_2.wav'
  915. SOUND => Loading 'BS_dwn_3.wav'
  916. SOUND => Loading 'Inst1.wav'
  917. SOUND => Loading 'Inst2.wav'
  918. Loading model 'support2t-01.pof'
  919. IBX: Found a good IBX to read for 'support2t-01.pof'.
  920. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
  921. Submodel 'bodyb' is detail level 1 of 'bodya'
  922. Submodel 'bodyc' is detail level 2 of 'bodya'
  923. Submodel 'bodyd' is detail level 3 of 'bodya'
  924. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  925. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  926. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  927. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  928. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  929. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  930. Loading model 'support2v-01.pof'
  931. IBX: Found a good IBX to read for 'support2v-01.pof'.
  932. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
  933. Submodel 'hercb' is detail level 1 of 'herca'
  934. Submodel 'hercc' is detail level 2 of 'herca'
  935. Submodel 'hercd' is detail level 3 of 'herca'
  936. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  937. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  938. About to page in ships!
  939. ANI shield-f01 with size 112x93 (27.3% wasted)
  940. Loading model 'hornet.pof'
  941. IBX: Found a good IBX to read for 'hornet.pof'.
  942. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
  943. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  944. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  945. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  946. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  947. Loading model 'rockeye.pof'
  948. IBX: Found a good IBX to read for 'rockeye.pof'.
  949. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
  950. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  951. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  952. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  953. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  954. Loading model 'Tempest.pof'
  955. IBX: Found a good IBX to read for 'Tempest.pof'.
  956. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
  957. Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
  958. Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
  959. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  960. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  961. Loading model 'NewHornet.pof'
  962. IBX: Found a good IBX to read for 'NewHornet.pof'.
  963. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
  964. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  965. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  966. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  967. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  968. Loading model 'bombardier.pof'
  969. IBX: Found a good IBX to read for 'bombardier.pof'.
  970. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
  971. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  972. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  973. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  974. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  975. Loading model 'crossbow.pof'
  976. IBX: Found a good IBX to read for 'crossbow.pof'.
  977. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
  978. Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
  979. Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
  980. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  981. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  982. Loading model 'trebuchet.pof'
  983. IBX: Found a good IBX to read for 'trebuchet.pof'.
  984. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof"
  985. Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
  986. Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
  987. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  988. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  989. Loading model 'taga.pof'
  990. IBX: Found a good IBX to read for 'taga.pof'.
  991. IBX-DEBUG => POF checksum: 0xe7f2c055, IBX checksum: 0x91c2297c -- "taga.pof"
  992. Submodel 'tagareal-b' is detail level 1 of 'tagareal-a'
  993. Submodel 'tagareal-c' is detail level 2 of 'tagareal-a'
  994. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  995. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  996. Loading model 'tagb.pof'
  997. IBX: Found a good IBX to read for 'tagb.pof'.
  998. IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0x99d3dda7 -- "tagb.pof"
  999. Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
  1000. Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
  1001. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1002. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1003. Loading model 'piranha.pof'
  1004. IBX: Found a good IBX to read for 'piranha.pof'.
  1005. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
  1006. Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
  1007. Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
  1008. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1009. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1010. Loading model 'stilettoII.pof'
  1011. IBX: Found a good IBX to read for 'stilettoII.pof'.
  1012. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xf0c925e0 -- "stilettoII.pof"
  1013. Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a'
  1014. Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a'
  1015. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1016. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1017. Loading model 'infyrno.pof'
  1018. IBX: Found a good IBX to read for 'infyrno.pof'.
  1019. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0xabd7dc57 -- "infyrno.pof"
  1020. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1021. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1022. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1023. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1024. Loading model 'belial.pof'
  1025. IBX: Found a good IBX to read for 'belial.pof'.
  1026. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof"
  1027. Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
  1028. Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
  1029. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1030. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1031. Loading model 'helios.pof'
  1032. IBX: Found a good IBX to read for 'helios.pof'.
  1033. IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0xf05725a9 -- "helios.pof"
  1034. Submodel 'helios-b' is detail level 1 of 'helios-a'
  1035. Submodel 'helios-c' is detail level 2 of 'helios-a'
  1036. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1037. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1038. Loading model 'EMPulse2.pof'
  1039. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  1040. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x98c939dd -- "EMPulse2.pof"
  1041. Submodel 'empulse-b' is detail level 1 of 'empulse-a'
  1042. Submodel 'empulse-c' is detail level 2 of 'empulse-a'
  1043. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1044. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1045. Loading model 'cmeasure01.pof'
  1046. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1047. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
  1048. Loading model 'debris01.pof'
  1049. IBX: Found a good IBX to read for 'debris01.pof'.
  1050. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1051. Loading model 'debris02.pof'
  1052. IBX: Found a good IBX to read for 'debris02.pof'.
  1053. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1054. Paging in mission messages
  1055. Stopping model page in...
  1056. ANI support1.ani with size 108x24 (25.0% wasted)
  1057. ANI damage1.ani with size 148x25 (21.9% wasted)
  1058. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1059. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1060. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1061. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1062. ANI head1.ani with size 164x132 (48.4% wasted)
  1063. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1064. ANI objective1.ani with size 149x21 (34.4% wasted)
  1065. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1066. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1067. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1068. ANI time1.ani with size 47x23 (28.1% wasted)
  1069. ANI energy1.ani with size 12x41 (35.9% wasted)
  1070. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1071. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1072. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1073. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1074. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1075. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1076. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1077. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1078. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1079. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1080. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1081. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1082. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1083. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  1084. User bitmap 'TMP308x190+16'
  1085. User bitmap 'TMP337x206+16'
  1086. User bitmap 'TMP69x119+16'
  1087. User bitmap 'TMP231x145+16'
  1088. User bitmap 'TMP273x158+16'
  1089. User bitmap 'TMP319x174+16'
  1090. User bitmap 'TMP256x256+8'
  1091. User bitmap 'TMP256x256+8'
  1092. User bitmap 'TMP128x128+8'
  1093. Bmpman: 1282/4750 bitmap slots in use.
  1094. Ending level bitmap paging...
  1095. =================== ENDING LOAD ================
  1096. Real count = 368, Estimated count = 425
  1097. ================================================
  1098. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1099. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1100. No briefing music is selected, so play first briefing track: Brief1
  1101. AUDIOSTR => Successfully opened: FS2_Brief_01.wav
  1102. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1103. Entering brief_init()
  1104. entering common_select_init()
  1105. ANI iconwing01 with size 32x28 (12.5% wasted)
  1106. Loading model 'fighter06.pof'
  1107. IBX: Found a good IBX to read for 'fighter06.pof'.
  1108. IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
  1109. Submodel 'fighter06b' is detail level 1 of 'fighter06a'
  1110. Submodel 'fighter06c' is detail level 2 of 'fighter06a'
  1111. Submodel 'fighter06d' is detail level 3 of 'fighter06a'
  1112. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1113. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1114. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1115. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1116. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1117. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1118. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1119. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1120. Loading model 'fighter2t-02.pof'
  1121. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1122. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0x36a0a8dc -- "fighter2t-02.pof"
  1123. Submodel 'hercb' is detail level 1 of 'herca'
  1124. Submodel 'hercd' is detail level 3 of 'herca'
  1125. Submodel 'hercc' is detail level 2 of 'herca'
  1126. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1127. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1128. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1129. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1130. Submodel 'thruster05b' is detail level 1 of 'thruster05a'
  1131. Submodel 'thruster05c' is detail level 2 of 'thruster05a'
  1132. Submodel 'thruster06b' is detail level 1 of 'thruster06a'
  1133. Submodel 'thruster06c' is detail level 2 of 'thruster06a'
  1134. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1135. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1136. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1137. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1138. Loading model 'bonus2t-02.pof'
  1139. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  1140. IBX-DEBUG => POF checksum: 0x0c7a13b9, IBX checksum: 0x55e4ca3c -- "bonus2t-02.pof"
  1141. Submodel 'hercd' is detail level 3 of 'herca'
  1142. Submodel 'hercb' is detail level 1 of 'herca'
  1143. Submodel 'hercc' is detail level 2 of 'herca'
  1144. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1145. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1146. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1147. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1148. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1149. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1150. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1151. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1152. Submodel 'thruster05b' is detail level 1 of 'thruster05a'
  1153. Submodel 'thruster05c' is detail level 2 of 'thruster05a'
  1154. Submodel 'thruster06b' is detail level 1 of 'thruster06a'
  1155. Submodel 'thruster06c' is detail level 2 of 'thruster06a'
  1156. Loading model 'fighter2t-04.pof'
  1157. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  1158. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x87d9d49b -- "fighter2t-04.pof"
  1159. Submodel 'hercb' is detail level 1 of 'herca'
  1160. Submodel 'hercc' is detail level 2 of 'herca'
  1161. Submodel 'hercd' is detail level 3 of 'herca'
  1162. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1163. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1164. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1165. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1166. Loading model 'fighter13.pof'
  1167. IBX: Found a good IBX to read for 'fighter13.pof'.
  1168. IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0x77e90c76 -- "fighter13.pof"
  1169. Submodel 'fighter13b-hull' is detail level 1 of 'fighter13a-hull'
  1170. Submodel 'fighter13c-hull' is detail level 2 of 'fighter13a-hull'
  1171. Submodel 'fighter13d-hull' is detail level 3 of 'fighter13a-hull'
  1172. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1173. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1174. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1175. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1176. Loading model 'fighter2t-01.pof'
  1177. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  1178. IBX-DEBUG => POF checksum: 0x9339d465, IBX checksum: 0xc51813f3 -- "fighter2t-01.pof"
  1179. Submodel 'fighter2t-01b' is detail level 1 of 'fighter2t-01a'
  1180. Submodel 'fighter2t-01c' is detail level 2 of 'fighter2t-01a'
  1181. Submodel 'fighter2t-01d' is detail level 3 of 'fighter2t-01a'
  1182. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1183. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1184. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1185. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1186. Loading model 'fighter2t-03.pof'
  1187. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  1188. IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x6b223355 -- "fighter2t-03.pof"
  1189. Submodel 'valkc' is detail level 2 of 'valka'
  1190. Submodel 'valkd' is detail level 3 of 'valka'
  1191. Submodel 'valkb' is detail level 1 of 'valka'
  1192. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1193. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1194. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1195. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1196. Loading model 'fighter2t-05.pof'
  1197. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1198. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
  1199. Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
  1200. Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
  1201. Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
  1202. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1203. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1204. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1205. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1206. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1207. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1208. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1209. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1210. Loading model 'fighter2s-02.pof'
  1211. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  1212. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0xd5b9e3b0 -- "fighter2s-02.pof"
  1213. Submodel 'fighterb' is detail level 1 of 'fightera'
  1214. Submodel 'fighterc' is detail level 2 of 'fightera'
  1215. Submodel 'fighterd' is detail level 3 of 'fightera'
  1216. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1217. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1218. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1219. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1220. Loading model 'Bomber2T-03.pof'
  1221. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  1222. IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0x2d8d9ab8 -- "Bomber2T-03.pof"
  1223. Submodel 'hercb' is detail level 1 of 'herca'
  1224. Submodel 'hercc' is detail level 2 of 'herca'
  1225. Submodel 'hercd' is detail level 3 of 'herca'
  1226. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1227. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1228. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1229. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1230. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1231. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1232. Loading model 'Bonus2t-01.pof'
  1233. IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
  1234. IBX-DEBUG => POF checksum: 0xb8598885, IBX checksum: 0x0a448bbd -- "Bonus2t-01.pof"
  1235. Submodel 'hercd' is detail level 3 of 'herca'
  1236. Submodel 'hercb' is detail level 1 of 'herca'
  1237. Submodel 'hercc' is detail level 2 of 'herca'
  1238. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1239. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1240. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1241. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1242. Loading model 'bomber04.pof'
  1243. IBX: Found a good IBX to read for 'bomber04.pof'.
  1244. IBX-DEBUG => POF checksum: 0xff9e1f0f, IBX checksum: 0xb42c9a22 -- "bomber04.pof"
  1245. Submodel 'bomber04c-body' is detail level 2 of 'bomber04a-body'
  1246. Submodel 'bomber04d-body' is detail level 3 of 'bomber04a-body'
  1247. Submodel 'bomber04b-body' is detail level 1 of 'bomber04a-body'
  1248. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1249. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1250. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1251. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1252. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1253. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1254. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1255. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1256. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1257. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1258. Loading model 'bomber05.pof'
  1259. IBX: Found a good IBX to read for 'bomber05.pof'.
  1260. IBX-DEBUG => POF checksum: 0x36b06890, IBX checksum: 0x4487c3b3 -- "bomber05.pof"
  1261. Submodel 'bomber05c-body' is detail level 2 of 'bomber05a-body'
  1262. Submodel 'bomber05d-body' is detail level 3 of 'bomber05a-body'
  1263. Submodel 'bomber05b-body' is detail level 1 of 'bomber05a-body'
  1264. Submodel 'b05-turretb' is detail level 1 of 'b05-turreta'
  1265. Submodel 'b05-turretb-destroyed' is detail level 1 of 'b05-turreta-destroyed'
  1266. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1267. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1268. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1269. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1270. Loading model 'bomber09.pof'
  1271. IBX: Found a good IBX to read for 'bomber09.pof'.
  1272. IBX-DEBUG => POF checksum: 0xf3d36073, IBX checksum: 0xca95f216 -- "bomber09.pof"
  1273. Submodel 'bomber09b-hull' is detail level 1 of 'bomber09a-hull'
  1274. Submodel 'bomber09c-hull' is detail level 2 of 'bomber09a-hull'
  1275. Submodel 'bomber09d-hull' is detail level 3 of 'bomber09a-hull'
  1276. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1277. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1278. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1279. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1280. Loading model 'bomber2t-01.pof'
  1281. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  1282. IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0xe8ba1724 -- "bomber2t-01.pof"
  1283. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  1284. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  1285. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  1286. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1287. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1288. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1289. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1290. Loading model 'fighter2v-04.pof'
  1291. IBX: Found a good IBX to read for 'fighter2v-04.pof'.
  1292. IBX-DEBUG => POF checksum: 0x1201c13e, IBX checksum: 0xc894825d -- "fighter2v-04.pof"
  1293. Submodel 'hercb' is detail level 1 of 'herca'
  1294. Submodel 'hercc' is detail level 2 of 'herca'
  1295. Submodel 'hercd' is detail level 3 of 'herca'
  1296. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1297. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1298. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1299. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1300. ANI iconSD4 with size 56x24 (25.0% wasted)
  1301. ANI iconScalpel with size 56x24 (25.0% wasted)
  1302. ANI iconflail with size 56x24 (25.0% wasted)
  1303. ANI iconPromR with size 56x24 (25.0% wasted)
  1304. ANI iconPromS with size 56x24 (25.0% wasted)
  1305. ANI iconNewton with size 56x24 (25.0% wasted)
  1306. ANI iconKayser with size 56x24 (25.0% wasted)
  1307. ANI iconCirce with size 56x24 (25.0% wasted)
  1308. ANI iconLich with size 56x24 (25.0% wasted)
  1309. ANI iconMX-64 with size 56x24 (25.0% wasted)
  1310. ANI iconTempest with size 56x24 (25.0% wasted)
  1311. ANI iconHornet with size 56x24 (25.0% wasted)
  1312. ANI iconBombardier with size 56x24 (25.0% wasted)
  1313. ANI iconCrossbow with size 56x24 (25.0% wasted)
  1314. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  1315. ANI iconTagA with size 56x24 (25.0% wasted)
  1316. ANI iconTagB with size 56x24 (25.0% wasted)
  1317. ANI iconPiranha with size 56x24 (25.0% wasted)
  1318. ANI iconStilettoII with size 56x24 (25.0% wasted)
  1319. ANI iconInfyrno with size 56x24 (25.0% wasted)
  1320. ANI iconbelial with size 56x24 (25.0% wasted)
  1321. ANI iconHelios with size 56x24 (25.0% wasted)
  1322. ANI iconEMPulse with size 56x24 (25.0% wasted)
  1323. Frame 0 too long!!: frametime = 13.446 (13.446)
  1324. SOUND => Loading 'commit.wav'
  1325. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1326. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1327. entering common_select_close()
  1328. weapon_select_close() returning without doing anything
  1329. ship_select_close() returning without doing anything
  1330. Entering brief_close()
  1331. Entering game at time = 25.731
  1332. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1333. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1334. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1335. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1336. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1337. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1338. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1339. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1340. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1341. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1342. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1343. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1344. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1345. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1346. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1347. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1348. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1349. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1350. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1351. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1352. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1353. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1354. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1355. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1356. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1357. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1358. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1359. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1360. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1361. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1362. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1363. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1364. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1365. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1366. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1367. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1368. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1369. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1370. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1371. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1372. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1373. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1374. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1375. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1376. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1377. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1378. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1379. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1380. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1381. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1382. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1383. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1384. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1385. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1386. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1387. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1388. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1389. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1390. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1391. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1392. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1393. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1394. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1395. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1396. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1397. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1398. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1399. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1400. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1401. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1402. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1403. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1404. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1405. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1406. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1407. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1408. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1409. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1410. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1411. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1412. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1413. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1414. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1415. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1416. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1417. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1418. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1419. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1420. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1421. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1422. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1423. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1424. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1425. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1426. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1427. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1428. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1429. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1430. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1431. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1432. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1433. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1434. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1435. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1436. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1437. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1438. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1439. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1440. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1441. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1442. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1443. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1444. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1445. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1446. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1447. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1448. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1449. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1450. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1451. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1452. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1453. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1454. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1455. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1456. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1457. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1458. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1459. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1460. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1461. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1462. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1463. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1464. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1465. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1466. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1467. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1468. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1469. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1470. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1471. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1472. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1473. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1474. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1475. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1476. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1477. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1478. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1479. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1480. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1481. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1482. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1483. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1484. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1485. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1486. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1487. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1488. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1489. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1490. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1491. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1492. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1493. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1494. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1495. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1496. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1497. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1498. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1499. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1500. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1501. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1502. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1503. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1504. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1505. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1506. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1507. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1508. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1509. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1510. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1511. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1512. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1513. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1514. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1515. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1516. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1517. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1518. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1519. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1520. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1521. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1522. AUDIOSTR => Successfully opened: Aquitaine.wav
  1523. SOUND: c:\code\fs2_open_0\code\sound\audiostr.cpp:1107 - OpenAL error = 'Invalid Value'
  1524. AUDIOSTR => ErrorExit for ::Create() on wave file: Aquitaine
  1525. Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
  1526. 1801 frames executed in 30.006 seconds, 60.021 frames per second.
  1527. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds3d.cpp, line 52
  1528. SOUND => Loading 'user_c.wav'
  1529. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1530. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1531. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1532. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1533. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  1534. Unloading in mission messages
  1535. SOUND => Loading 'main_amb.wav'
  1536. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1537. AUDIOSTR => Successfully opened: Aquitaine.wav
  1538. SOUND => Loading 'dooropen.wav'
  1539. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1540. SOUND => Loading 'user_c.wav'
  1541. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  1542. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1543. Freeing all existing models...
  1544. ... Log closed, Mon Aug 08 13:33:26 2011
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