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- <!-- initial setup -->
- <position sid="1">
- <position>
- <x>36</x>
- <y>97.5</y>
- </position>
- </position>
- <fade fadeType="ToBlack" time="0" />
- <disableControls/>
- <highlight enable="false"/>
- <setLetterbox enable="true" instant="true" />
- <cameraPosition instant="true">
- <position>
- <x>40</x>
- <y>99</y>
- </position>
- </cameraPosition>
- <cameraZoom multiplicator="1.1" offset="0" instant="true" speed="1.0"/>
- <playAnimation animation="houseDoorClosed" sid="483769541016725504"/>
- <playMusic name="house"/>
- <!-- chimney smoke -->
- <spawnParticle name="chimneySmoke1" fastForwardBegin="true">
- <position>
- <x>35.5</x>
- <y>102</y>
- </position>
- </spawnParticle>
- <sleep time="1.0" />
- <fade fadeType="ToInv" time="3" />
- <sleep time="5" />
- <!-- hero opens door -->
- <hide sid="483769541016725504" enable="false" />
- <playAnimation animation="houseFrontLayer" sid="483769541016725504" />
- <playAnimation animation="houseDoorOpen" sid="383769541016725504"/>
- <playSound name="cutscenes/title/doorOpen" volume="0.3" />
- <!-- walk right -->
- <playAnimation animation="" sid="1" />
- <movementType sid="1" type="Walking" />
- <control right="true" />
- <sleepUntilPosition sid="1" coordinate="X" comparator="GTE" value="39" />
- <!-- and so on and so on -->
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