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Jun 3rd, 2015
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  1. <!-- initial setup -->
  2.     <position sid="1">
  3.         <position>
  4.             <x>36</x>
  5.             <y>97.5</y>
  6.         </position>
  7.     </position>
  8.     <fade fadeType="ToBlack" time="0" />
  9.     <disableControls/>
  10.     <highlight enable="false"/>
  11.     <setLetterbox enable="true" instant="true" />
  12.     <cameraPosition instant="true">
  13.         <position>
  14.             <x>40</x>
  15.             <y>99</y>
  16.         </position>
  17.     </cameraPosition>
  18.     <cameraZoom multiplicator="1.1" offset="0" instant="true" speed="1.0"/>
  19.     <playAnimation animation="houseDoorClosed" sid="483769541016725504"/>
  20.    
  21.     <playMusic name="house"/>
  22.    
  23.     <!-- chimney smoke -->
  24.     <spawnParticle name="chimneySmoke1" fastForwardBegin="true">
  25.         <position>
  26.             <x>35.5</x>
  27.             <y>102</y>
  28.         </position>
  29.     </spawnParticle>
  30.    
  31.     <sleep time="1.0" />
  32.     <fade fadeType="ToInv" time="3" />
  33.    
  34.     <sleep time="5" />
  35.    
  36.    
  37.     <!-- hero opens door -->
  38.     <hide sid="483769541016725504" enable="false" />
  39.     <playAnimation animation="houseFrontLayer" sid="483769541016725504" />
  40.     <playAnimation animation="houseDoorOpen" sid="383769541016725504"/>
  41.     <playSound name="cutscenes/title/doorOpen" volume="0.3" />
  42.    
  43.     <!-- walk right -->
  44.     <playAnimation animation="" sid="1" />
  45.     <movementType sid="1" type="Walking" />
  46.     <control right="true" />
  47.     <sleepUntilPosition sid="1" coordinate="X" comparator="GTE" value="39" />
  48.  
  49. <!-- and so on and so on -->
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