Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Confidant (дисциплина, которая вызывает очарование)
- The vampire doesn’t have to shout to be heard, and in a crowd that he’s already Awed, sometimes speaking quietly is the best way to get attention. With little more than a soft voice and a knowing look, the vampire brings someone new into the fold and becomes her trusted confidant.
- Cost: None
- Requirement: The vampire must use Awe on the victim.
- Dice Pool: Presence + Persuasion + Majesty vs. Composure + Blood Potency
- Action: Contested; resistance is reflexive
- Roll Results:
- Dramatic Failure: The vampire slips up, letting some of what he wants the victim to feel leak back into himself. He’s affected by the Swooning Condition for the victim.
- Failure: The victim doesn’t feel that she’s worthy of joining the vampire’s inner circle just yet.
- Success: The vampire successfully charms his victim. She gains the Charmed Condition.
- Exceptional Success: It’s incredibly hard to resist the force of the vampire’s personality. The victim’s Charmed Condition lasts for nights, rather than hours.
- Charmed (Состояние очарования)
- You’ve been charmed by a vampire’s supernatural force of personality. You don’t want to believe that anything he says is a lie, and you can’t read his true intentions. The vampire adds his Awe to Manipulation rolls against you as well as to Presence, and any Wits + Empathy or Subterfuge rolls you make to detect his lies or uncover his true motives suffer a penalty equal to his Majesty dots. Using supernatural means to detect his lies become a Clash of Wills.
- Note that a Charmed target still maintains his intellect and his Innocence or equivalent. You want to do things for the vampire, to make him happy. If he asks, you’ll do favors for him like he was one of your best friends — giving him a place to crash, lending him your car keys, or revealing secrets that you really shouldn’t, but you won't murder someone or cut off your hand (unless that was the sort of thing you'd do to a normal friend). You don’t feel tricked or ripped off unless you resolve the Condition.
- Resolution: The vampire attempts to seriously harm you or someone close to you, you make a significant financial or physical sacrifice for him
- Beat: You divulge a secret or perform a favor for the vampire.
- Expiration: One hour per dot of the vampire's Blood Potency
Advertisement
Add Comment
Please, Sign In to add comment