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- Wolverine WVR-6W2
- Mass: 55 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Tournament Legal
- Era: Clan Invasion
- Tech Rating/Era Availability: E/X-X-E-A
- Production Year: 3048
- Cost: 12,000,307 C-Bills
- Battle Value: 1,638
- Chassis: Unknown Standard
- Power Plant: Unknown 275 Fusion XL Engine
- Walking Speed: 54.0 km/h
- Maximum Speed: 86.4 km/h
- Jump Jets: Unknown
- Jump Capacity: 150 meters
- Armor: Unknown Ferro-Fibrous w/ CASE
- Armament:
- 1 ER PPC
- 1 SRM-6
- 3 Medium Lasers
- 1 Improved C3 Computer
- 1 Beagle Active Probe
- 1 Guardian ECM Suite
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- Overview:
- The Kallon Industries' Wolverine represents a relatively successful attempt to
- marry speed with striking power. A comparatively fast 'Mech capable of taking
- considerable damage while remaining operational, the Wolverine now serves in
- Successor State medium and recon lances. Its long and impressive history spans
- both the Star League and the era of the Succession Wars.
- Capabilities:
- The Wolverine's Crucis-A chassis is both light and durable, and the 'Mech is
- also equipped with medium Maximilian-60 armor. Early Wolverines were armed with
- only the Whirlwind autocannon and a single medium laser. The Harpoon 6-rack SRM
- launcher was later added to increase the 'Mech's firepower at close range.
- Originally intended to provide a full 360-degree firing arc, the ball-turret
- mounting of the Magna medium laser cannon is noteworthy. The weapon's traverse
- became restricted, however, when the shoulder-mounted Harpoon and the Tek
- BattleCom electronics blister were later added on. A fire-interrupt circuit
- also had to be added to prevent MechWarriors from damaging their own vehicles.
- The Wolverine is one of the heaviest 'Mechs to carry jump jets, and the
- Northrup 12000 engines must labor considerably to lift the 55-ton vehicle into
- the air. The jump jets are thus prone to breakdown, forcing House Kurita, for
- example, to scrap the jets altogether.
- The Wolverine's value as a command vehicle is enhanced by its Tek BattleCom
- system, a unit also used to good effect by the Orguss Phoenix Hawk.
- Well-shielded and with a multi-channel transmitter and receiver, the Tek
- comgear is an important facet of the Wolverine's success as a recon 'Mech.
- As a fast, medium recon vehicle, the Wolverine does not have impressive armor,
- which is as it should be. In combination with the medium laser and SRM
- launcher, the Whirlwind autocannon provides firepower adequate to allow the
- Wolverine to cover its own retreat or to support the advance or retreat of
- other 'Mechs. Despite its originally limited role, the Wolverine has proved to
- be a versatile BattleMech, suited to many different tasks.
- Battle History:
- Wolverines are often deployed in recon lances to perform hazardous scouting
- missions into heavily defended areas, where lighter Wasps or Locusts would be
- at a disadvantage. Along with other medium recon vehicles such as the Charger
- and the Griffin, the Wolverine has seen constant service since the start of the
- Successor States era.
- Wolverines have served House Kurita with distinction during many battles with
- Davion on Bergman's Planet. There, in 2986, Wolverines of Kurita's Legion of
- Vega clashed with the Phoenix Hawk and Stinger lances of Davion's Deneb Light
- Cavalry.
- Captain Dale Smith of the Vegan Legion won special recognition while leading a
- raiding party of Wolverines deep into Davion territory. Beset by the Deneb's
- more numerous 'Mechs, he conducted a series of skillful fighting withdrawals,
- using his Wolverines' superior mass and firepower to defeat the faster and more
- agile enemy. After more than a week out of communications with the main Kurita
- base, not only did Smith's company return without a single casualty, but was
- loaded down with loot and spare parts.
- Perhaps the best known incident involving a Wolverine took place in 2932,
- during a hard-fought campaign between Kurita and Steiner on Kimball II, a
- planet that had already changed hands a dozen times. Steiner's Wolverine-led
- medium and heavy recon forces were pushed to the limit, having to engage in
- raiding and commando actions in addition to their normal scouting duties.
- During one such raid, the remains of three recon lances of Steiner's Lyran
- Guard, under the command of Captain Lisa Morgan, were sent on a hazardous night
- mission to destroy a key Kurita com center. The unit consisted of six
- Wolverines and three Phoenix Hawks.
- Unfortunately, Morgan found the objective heavily guarded, and her unit was
- soon under attack by two full Kurita heavy assault companies. She ordered a
- retreat, but found the escape route blocked by a pair of Marauder lances.
- Leading the Kurita 'Mechs was Captain Yuri Karlevski, pilot of nothing less
- than a BattleMaster, the most dreaded of all 'Mechs.
- Refusing to consider retreat, Morgan threw her company against the Marauders,
- desperately hoping for a breakthrough. Though they fought savagely, Morgan's
- Wolverines were clearly outmatched. As the pursuing heavy 'Mechs moved in and
- Morgan herself was being battered to pieces by the ruthless Karlevski, all
- seemed lost. Then fate intervened on Morgan's side.
- Her 'Mech toppled, with one arm and one leg crippled, Morgan watched as
- Karlevski prepared to deliver the coup de grace. In a last act of defiance,
- Morgan hit her SRM fire switch, discharging the last spread of missiles at
- point-blank range. All six missiles struck the BattleMaster in the head,
- blasting its cockpit to scrap and instantly killing Karlevski. With their
- command communications disrupted, the remaining Marauders fell back in
- confusion. Meanwhile Morgan and her surviving Wolverines gathered up the
- damaged BattleMaster and escaped.
- Karlevski's BattleMaster, the Czar Peter, was repaired and awarded to Captain
- Morgan, and still serves in the 'Mech forces of House Steiner.
- Though the Wolverine has expanded its duties considerably beyond its original
- scouting role, most of its engagements are less colorful, routine scouting
- missions, raids, or battles with other recon units. The Wolverine also packs
- enough firepower for use in support of heavier 'Mechs or even to attack
- positions held by infantry or lighter 'Mechs.
- Variants:
- Besides the standard Wolverine-A, House Kurita employs a variant whose
- troublesome jump jets have been replaced by additional armor. The Whirlwind
- cannon has also been replaced with one heavy, one medium, and one light laser.
- Less radical is House Marik's Wolverine-M. It retains the jump jets, replaces
- the autocannon with a heavy laser, and adds a medium laser.
- Most Successor Lords, however, seem content with the basic Wolverine design,
- and few other variants have been tested.
- Notable 'Mechs & MechWarriors:
- MechWarrior Lib Argust
- Pilot of a Wolverine in Norman's Recon Lance, Dinsdale's Battalion, 4th Tau
- Ceti Rangers of House Liao. Argust is a likable individual, whose Wolverine
- bears numerous battle honors. She is also an excellent athlete especially
- skilled at rudder-bat and basketball. Her competitive nature is well-suited to
- 'Mech combat, making her a first-rate recon pilot, with a never-say-die
- attitude.
- Additional:
- Text from TRO 3025, entered by Josh Helton, aka Maverick
- Distribution from RS 3025/3026, entered by Thom Breakiron
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Standard 91 points 5.50
- Engine: XL Fusion Engine 275 8.00
- Walking MP: 5
- Running MP: 8
- Jumping MP: 5 Standard
- Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
- Heat Sinks: Double Heat Sink 13(26) 3.00
- Heat Sink Locations: 1 RT, 1 RA
- Gyro: Standard 3.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
- Armor: Ferro-Fibrous AV - 179 10.00
- Armor Locations: 1 CT, 3 LT, 2 RT, 6 LA, 2 RA
- CASE Locations: 1 LT 0.50
- Internal Armor
- Structure Factor
- Head 3 9
- Center Torso 18 27
- Center Torso (rear) 7
- L/R Torso 13 19
- L/R Torso (rear) 7
- L/R Arm 9 18
- L/R Leg 13 24
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- ER PPC RA 15 3 7.00
- 2 Medium Lasers LA 6 2 2.00
- Beagle Active Probe RT 0 2 1.50
- Guardian ECM Suite RT 0 2 1.50
- SRM-6 LT 4 2 3.00
- Improved C3 Computer LT 0 2 2.50
- Medium Laser HD 3 1 1.00
- @SRM-6 (15) LT - 1 1.00
- Free Critical Slots: 0
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
- 5j 3 3 1 0 2 1 Structure: 3
- Special Abilities: C3I, PRB, RCN, ECM, CASE, MHQ2, SRCH, ES, SEAL, SOA
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