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  1. Using configuration source: "C:\Spiele\spring-94.1\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6361MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-94.1\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. Error: Error opening C:\Users\dell\Documents\My Games\Spring\maps\9089_Red_Triangle-V01.sd7: Unexpected end of file (truncated?)
  28. Unable to open archive: C:\Users\dell\Documents\My Games\Spring\maps\9089_Red_Triangle-V01.sd7
  29. [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/smothdist.tdf
  30. [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/streetlamp_1.tdf
  31. Scanning: C:\Users\dell\Documents\My Games\Spring\games
  32. Error: Error opening C:\Users\dell\Documents\My Games\Spring\games\evolution_rts_--v6.42.sdz
  33. Unable to open archive: C:\Users\dell\Documents\My Games\Spring\games\evolution_rts_--v6.42.sdz
  34. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  35. Scanning: C:\Spiele\spring-94.1\maps
  36. Scanning: C:\Spiele\spring-94.1\base
  37. Scanning: C:\Spiele\spring-94.1\games
  38. Scanning: C:\Spiele\springcontent\maps
  39. [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/smothdist.tdf
  40. [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/streetlamp_1.tdf
  41. Scanning: C:\Spiele\springcontent\base
  42. Scanning: C:\Spiele\springcontent\games
  43. Scanning: C:\Spiele\springcontent\mods
  44. Scanning: C:\Spiele\springcontent\packages
  45. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  46. Video mode set to 1280x1024/32bit (windowed)
  47. [f=0000000] SDL version: 1.2.10
  48. [f=0000000] GL version: 2.1.8545 Release
  49. [f=0000000] GL vendor: ATI Technologies Inc.
  50. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  51. [f=0000000] GLSL version: 1.20
  52. [f=0000000] GLEW version: 1.5.8
  53. [f=0000000] Video RAM: total 210MB, available 210MB
  54. [f=0000000] GL info:
  55. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  56. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  57. maximum texture size: 4096, compress MIP-map textures: 0
  58. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  59. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  60. number of UniformBufferBindings: 0 (0kB)
  61. [f=0000000] VSync disabled
  62. [f=0000000] Joysticks found: 0
  63. [f=0000000] Warning: Joystick 0 not found
  64. [f=0000000] CPU Cores: 2
  65. [f=0000000] [Sound] OpenAL info:
  66. [f=0000000] [Sound] Available Devices:
  67. [f=0000000] [Sound] DirectSound Software
  68. [f=0000000] [Sound] Device: DirectSound Software
  69. [f=0000000] [Sound] Vendor: OpenAL Community
  70. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  71. [f=0000000] [Sound] Renderer: OpenAL Soft
  72. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  73. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  74. [f=0000000] [Sound] EFX Enabled: no
  75. [f=0000000] [Sound] Max Sounds: 128
  76. [f=0000000] Connecting to local server
  77. [f=0000000] PreGame::StartServer: 17 ms
  78. [f=0000000] Using map: AlienDesert
  79. [f=0000000] Using game: Balanced Annihilation V7.76
  80. [f=0000000] Using game archive: ba-v7.76.sdz
  81. [f=0000000] recording demo: demos/20130608_151110_AlienDesert_94.sdf
  82. [f=0000000] PreGame::GameDataReceived: 175 ms
  83. [f=0000000] User number 0 (team 0, allyteam 0)
  84. [f=0000000] Using vanilla groundmovetype
  85. [f=0000000] Disallowing pushing enemy units
  86. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  87. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  88. [f=0000000] Loading Radar Icons
  89. [f=0000000] Loading GameData Definitions
  90. [f=0000000] Loading all definitions: 0.203000
  91. [f=0000000] Game::LoadDefs (GameData): 339 ms
  92. [f=0000000] Loading Sound Definitions
  93. [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
  94. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  95. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  96. [f=0000000] Game::LoadDefs (Sound): 3 ms
  97. [f=0000000] Parsing Map Information
  98. [f=0000000] Loading SMF
  99. [f=0000000] Loading Map (38 MB)
  100. [f=0000000] Creating Smooth Height Mesh
  101. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 69 ms
  102. [f=0000000] Creating QuadField & CEGs
  103. [f=0000000] Number of damage types: 11
  104. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  105. [f=0000000] Creating Unit Textures
  106. [f=0000000] Creating Sky
  107. [f=0000000] Loading Weapon Definitions
  108. [f=0000000] Loading Unit Definitions
  109. [f=0000000] Loading Feature Definitions
  110. [f=0000000] Reading Estimate PathCosts [8]
  111. [f=0000000] Reading Estimate PathCosts [32]
  112. [f=0000000] [CPathManager] pathing data checksum: cdac9109
  113. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  114. [f=0000000] Initializing Map Features
  115. [f=0000000] Creating ShadowHandler & DecalHandler
  116. [f=0000000] Creating GroundDrawer
  117. [f=0000000] Loading Tile Files
  118. [f=0000000] Reading Tile Map
  119. [f=0000000] Loading Square Textures
  120. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  121. [f=0000000] Switching to ROAM Mesh Rendering
  122. [f=0000000] Creating TreeDrawer
  123. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  124. [f=0000000] Creating Projectile Textures
  125. [f=0000000] Creating Water
  126. [f=0000000] Game::LoadInterface (Camera&Mouse): 148 ms
  127. [f=0000000] Game::LoadInterface (Console): 3 ms
  128. [f=0000000] Loading LuaRules
  129. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  130. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  131. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  132. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  133. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  134. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  135. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  136. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  137. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  138. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  139. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  140. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  141. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  142. [f=0000000] Loaded gadget: Game End <game_end.lua>
  143. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  144. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  145. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  146. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  147. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  148. [f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
  149. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  150. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  151. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  152. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  153. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  154. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  155. [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  156. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  157. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  158. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  159. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  160. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  161. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  162. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  163. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  164. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  165. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  166. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  167. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  168. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  169. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  170. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  171. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  172. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  173. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  174. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  175. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  176. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  177. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  178. [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
  179. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  180. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  181. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  182. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  183. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  184. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  185. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  186. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  187. [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  188. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  189. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  190. [f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
  191. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  192. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  193. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  194. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  195. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  196. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  197. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  198. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  199. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  200. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  201. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  202. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  203. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  204. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  205. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  206. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  207. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  208. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  209. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  210. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  211. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  212. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  213. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  214. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  215. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  216. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  217. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  218. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  219. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  220. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  221. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  222. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  223. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  224. [f=0000000] Loading LuaGaia
  225. [f=0000000] Loading LuaUI
  226. [f=0000000] LuaSocketEnabled: yes
  227. [f=0000000] This game has locked LuaUI access
  228. [f=0000000] This game has locked LuaUI access
  229. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  230. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  231. [f=0000000] LuaUI: bound F11 to the widget selector
  232. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  233. [f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/bawidgets.lua, [string "LuaUI/bawidgets.lua"]:242: attempt to index a nil value
  234. [f=0000000] Initializing PathCache
  235. [f=0000000] Finalizing
  236. [f=0000000] Loaded DecalsDrawer: Legacy
  237. [f=0000000] Connection attempt from UnnamedPlayer
  238. [f=0000000] -> Version: 94.1 (OMP)
  239. [f=0000000] -> Connection established (given id 0)
  240. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  241. [f=0000000] GameID: 782db351b29d03cdfd68896f1cdf4421
  242. [f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
  243. [f=0000199] [CCollisionHandler] dis-/continuous tests: 0/2970
  244. [f=0000199] Path cache hits 0 0%
  245. [f=0000199] Path cache hits 0 0%
  246. [f=0000199] Statistics for RectangleOptimizer: 0%
  247. [f=0000199] Statistics for RectangleOptimizer: 0%
  248. [f=0000199] Statistics for local connection:
  249. Received: 854 bytes
  250. Sent: 2163 bytes
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