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Oct 10th, 2015
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  1. Changes:
  2.  
  3. - General/All maps:
  4. • Added Nile Delta to the set
  5. • Adjusted most food sources to their original pre-1.01 ES maps sizes (huntable, berries, etc.)
  6. • Further optimization of code
  7. • Greatly fixed/improved warning messages for bugged seeds (concerning gold, fish and town centers) - if you still find a bugged seed (one or more resources not spawning for one or more players) please let me know
  8.  
  9. - Alfheim:
  10. • Moved medium gold (closest large gold mine) further away from player spawn
  11. • Moved deers further away from player spawn
  12. • Moved far gold further away from player spawn
  13.  
  14. - Anatolia:
  15. • Fixed an old issue that generated the south-western ocean less random than the north-eastern
  16. • Optimized fish code
  17.  
  18. - Blue Lagoon:
  19. • Now supports large map option
  20. • Reduced the amount of starting giraffes from 4 to 3
  21. • Reduced the amount of medium-distance zebras from random 4-5 to 4
  22. • Reduced the amount of elephants from 2 to 1 per spawn
  23. • Added a constraint so predators can no longer spawn close to players bases in teamgames
  24.  
  25. - Ghostlake:
  26. • Minor changes in placement order
  27.  
  28. - Marsh:
  29. • Moved both groups of close hunt further away from player spawn (similar to the regular marsh)
  30.  
  31. - Mediterranean:
  32. • No important changes (besides restoring the original food amounts)
  33. • Restored the original fish types
  34.  
  35. - Midgard:
  36. • Slightly reduced continent sizes
  37. • Moved one group of walrus further away from player spawn
  38. • Moved fish further away from shore
  39. • Reduced the amount of fish:
  40. - 1v1: 2*6+2*4=20 per player/ 40 in total
  41. - 2v2: 4*7+4*5=12 per player/48 in total
  42. - 3v3: 4*5+12*4=~11 per player/68 in total
  43. - 4v4: 4*7+12*5=11 per player/88 in total
  44.  
  45. - Oasis:
  46. • Moved medium goats further away from player spawn
  47. • Moved far gold further away from player spawn
  48. • Moved far goats further away from player spawn
  49. • Moved bonus gold further away from player spawn
  50. • Moved bonus huntable (giraffes/gazelles) further away from player spawn
  51. • Moved monkeys slightly closer to player spawns to prevent one player from getting both herds
  52.  
  53. - Savannah:
  54. • Moved close hunt a lot further away from player spawn
  55. - Note: Moving the hunt closer was a result of a mistake I made in 1.02
  56. • Moved medium hunt further away from player spawn
  57. • Moved bonus hunt further away from player spawn
  58.  
  59. - Tundra:
  60. • Added relics (...)
  61. • Moved close hunt further away from player spawn
  62. • Moved far gold further away from player spawn
  63.  
  64. - Watering Hole:
  65. • Moved close hippos a bit further away from player spawn
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