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- Changes:
- - General/All maps:
- • Added Nile Delta to the set
- • Adjusted most food sources to their original pre-1.01 ES maps sizes (huntable, berries, etc.)
- • Further optimization of code
- • Greatly fixed/improved warning messages for bugged seeds (concerning gold, fish and town centers) - if you still find a bugged seed (one or more resources not spawning for one or more players) please let me know
- - Alfheim:
- • Moved medium gold (closest large gold mine) further away from player spawn
- • Moved deers further away from player spawn
- • Moved far gold further away from player spawn
- - Anatolia:
- • Fixed an old issue that generated the south-western ocean less random than the north-eastern
- • Optimized fish code
- - Blue Lagoon:
- • Now supports large map option
- • Reduced the amount of starting giraffes from 4 to 3
- • Reduced the amount of medium-distance zebras from random 4-5 to 4
- • Reduced the amount of elephants from 2 to 1 per spawn
- • Added a constraint so predators can no longer spawn close to players bases in teamgames
- - Ghostlake:
- • Minor changes in placement order
- - Marsh:
- • Moved both groups of close hunt further away from player spawn (similar to the regular marsh)
- - Mediterranean:
- • No important changes (besides restoring the original food amounts)
- • Restored the original fish types
- - Midgard:
- • Slightly reduced continent sizes
- • Moved one group of walrus further away from player spawn
- • Moved fish further away from shore
- • Reduced the amount of fish:
- - 1v1: 2*6+2*4=20 per player/ 40 in total
- - 2v2: 4*7+4*5=12 per player/48 in total
- - 3v3: 4*5+12*4=~11 per player/68 in total
- - 4v4: 4*7+12*5=11 per player/88 in total
- - Oasis:
- • Moved medium goats further away from player spawn
- • Moved far gold further away from player spawn
- • Moved far goats further away from player spawn
- • Moved bonus gold further away from player spawn
- • Moved bonus huntable (giraffes/gazelles) further away from player spawn
- • Moved monkeys slightly closer to player spawns to prevent one player from getting both herds
- - Savannah:
- • Moved close hunt a lot further away from player spawn
- - Note: Moving the hunt closer was a result of a mistake I made in 1.02
- • Moved medium hunt further away from player spawn
- • Moved bonus hunt further away from player spawn
- - Tundra:
- • Added relics (...)
- • Moved close hunt further away from player spawn
- • Moved far gold further away from player spawn
- - Watering Hole:
- • Moved close hippos a bit further away from player spawn
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