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May 27th, 2015
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  1. <#****** / ^^^^^^ / ||||||> opstat 9029
  2. Object 9029:
  3. [1]: Commands [set] Keys [passcode] Type [held]
  4. [2]: Commands [enter] Keys [passcode] Type [held]
  5. [3]: Commands [] Keys [] Type [all]
  6.  
  7. <#****** / ^^^^^^ / ||||||> opstat 9029 1
  8. Object 9029 Program Number 1:
  9.  
  10. opcmd 9029 1 set
  11. opkey 9029 1 passcode
  12. info passcode room -1 char -1 inv 9029 oval3
  13. info lockstatus room -1 char -1 inv 9029 oval1
  14. if (&(lockstatus)=5)
  15. if (&(1)>0)
  16. force -1 -1 emote taps a few numbers into *lockb's keypad.
  17. setval room -1 char -1 inv 9029 oval3 &(1)
  18. vstr This lockbox's code has been set to &(1).
  19. else do
  20. vstr The access code needs to be a numeric string.
  21. fi done
  22. else do
  23. vstr This lockbox needs to be closed and unlocked to have a code set.
  24. fi done
  25.  
  26. <#****** / ^^^^^^ / ||||||> opstat 9029 2
  27. Object 9029 Program Number 2:
  28.  
  29. info passcode room -1 char -1 inv 9029 oval3
  30. info lockstatus room -1 char -1 inv 9029 oval1
  31. if (&(1)=&(passcode))
  32. if (&(lockstatus)=5)
  33. force -1 -1 emote taps a few buttons on *lockb and the thing seals shut.
  34. setval room -1 char -1 inv 9029 oval1 4
  35. else do
  36. if (&(lockstatus)=4)
  37. force -1 -1 emote taps a few buttons on *lockb and the thing unlocks.
  38. setval room -1 char -1 inv 9029 oval1 5
  39. else do
  40. vstr The lockbox needs to either be closed and unlocked, or locked.
  41. fi done
  42. else do
  43. fi done
  44. else do
  45. vstr Your code is wrong.
  46. fi done
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