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Feb 21st, 2016
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  1. class Sounds
  2. {
  3. class EngineLowOut
  4. {
  5. sound[] = {"usaf_f22\snd\new_ext\f22idle.ogg", 20, 1.0, 1000};
  6. frequency = "1.0 min (rpm + 0.5)";
  7. volume = "engineOn*camPos*(thrust factor[1.0, 1.0])*(thrust factor[1.0, 0.3])";
  8. cone[] = {3.0, 3.92, 1.9, 0.5};
  9. };
  10.  
  11. class EngineHighOut {
  12. sound[] = {"usaf_f22\snd\new_ext\ext_low_var1.ogg", 50, 1.0, 2700};
  13. frequency = "1";
  14. volume = "engineOn*camPos*(speed factor [50,100])";
  15. cone[] = {3.14, 3.92, 2.0, 0.5};
  16. };
  17.  
  18. class ForsageOut {
  19. sound[] = {"usaf_f22\snd\new_ext\f22forsagev2.ogg", 40, 0.99, 2700};
  20. frequency = "1";
  21. volume = "engineOn*camPos*(thrust factor[0.6, 1.0])";
  22. cone[] = {3.14, 3.92, 2.0, 0.5};
  23. };
  24.  
  25. class AfterBurner2 {
  26. sound[] = {"usaf_f22\snd\new_ext\forsage_AB.ogg", 50, 1.0, 2000};
  27. frequency = "1";
  28. volume = "engineOn*camPos*(thrust factor[0.6, 1.0])";
  29. cone[] = {3.14, 3.92, 2.0, 0.5};
  30. }
  31.  
  32. class HowlForsageOut {
  33. sound[] = {"usaf_f22\snd\new_ext\thrustUp_howl.ogg", 50, 0.99, 500};
  34. frequency = "1";
  35. volume = "engineOn*camPos*(thrust factor[0.6, 1.0])";
  36. cone[] = {3.14, 3.92, 2.0, 0.5};
  37. };
  38.  
  39. class DistantPlaneOut {
  40. sound[] = {"usaf_f22\snd\new_ext\f22distant.ogg", 60, 1.0, 7000};
  41. frequency = "1";
  42. volume = "engineOn*camPos*(thrust factor[0.6, 1.0])";
  43. cone[] = {3.14, 3.92, 2.0, 0.5};
  44. };
  45.  
  46.  
  47. class WindNoiseOut {
  48. sound[] = {"usaf_f22\snd\ext\f_windnoise_ext.ogg", 0.562341, 1.0, 150};
  49. frequency = "(0.1+(1.2*(speed factor[1, 150])))";
  50. volume = "camPos*(speed factor[1, 150])";
  51. };
  52.  
  53.  
  54. class EngineLowIn {
  55. sound[] = {"usaf_f22\snd\int\f_engine_int.ogg", db2, 1.0};
  56. frequency = "1.0 min (rpm + 0.5)";
  57. volume = "(1-camPos)*(rpm factor[0.85, 1.0])";
  58. };
  59.  
  60. class EngineHighIn {
  61. sound[] = {"usaf_f22\snd\int\f_forsage_int.ogg", db2, 1.2};
  62. frequency = "1";
  63. volume = "(1-camPos)*(rpm factor[0.85, 1.0])";
  64. };
  65.  
  66. class ForsageIn {
  67. sound[] = {"usaf_f22\snd\int\f_forsage_int.ogg", db3, 1.0};
  68. frequency = "1";
  69. volume = "(1-camPos)*(engineOn*(thrust factor[0.6, 1.0]))";
  70. };
  71.  
  72. class WindNoiseIn {
  73. sound[] = {"usaf_f22\snd\int\f_windnoise_int.ogg", db-1, 1.0};
  74. frequency = "(0.1+(1.2*(speed factor[1, 150])))";
  75. volume = "(1-camPos)*(speed factor[1, 150])";
  76. };
  77. class RainExt {
  78. sound[] = {"A3\Sounds_F\vehicles\noises\rain1_ext", db5, 1.0, 100};
  79. frequency = 1;
  80. volume = "camPos * rain * (speed factor[50, 0])";
  81. };
  82.  
  83. class RainInt {
  84. sound[] = {"A3\Sounds_F\vehicles\noises\rain1_int", db0, 1.0, 100};
  85. frequency = 1;
  86. volume = "(1-camPos) * rain * (speed factor[50, 0])";
  87. };
  88. };
  89. };
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