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- Application path: d:\games\doom2\doomsday\Bin\Doomsday.exe
- Created a new 32.0 MB memory volume.
- Folder > DirectoryFeed::prune: Pruning "C:\Users\entryway\Documents\Doomsday Frontend\
- runtime\persist.pack": status has changed
- Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35
- Command line options:
- 0: ..\Bin\Doomsday.exe
- 1: -basedir
- 2: d:\games\doom2\doomsday/
- 3: -sfxchan
- 4: 16
- 5: -notexcomp
- 6: -game
- 7: doom2
- 8: -iwad
- 9: D:\games\Doom2\DOOM2.WAD
- 10: -userdir
- 11: C:\Users\entryway\Documents\Doomsday Frontend\runtime/
- RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
- shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
- from archive in read-only "(basedir)\data\doomsday.pk3"
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