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Sep 13th, 2014
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  1. Application path: d:\games\doom2\doomsday\Bin\Doomsday.exe
  2. Created a new 32.0 MB memory volume.
  3. Folder > DirectoryFeed::prune: Pruning "C:\Users\entryway\Documents\Doomsday Frontend\
  4. runtime\persist.pack": status has changed
  5. Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35
  6. Command line options:
  7. 0: ..\Bin\Doomsday.exe
  8. 1: -basedir
  9. 2: d:\games\doom2\doomsday/
  10. 3: -sfxchan
  11. 4: 16
  12. 5: -notexcomp
  13. 6: -game
  14. 7: doom2
  15. 8: -iwad
  16. 9: D:\games\Doom2\DOOM2.WAD
  17. 10: -userdir
  18. 11: C:\Users\entryway\Documents\Doomsday Frontend\runtime/
  19. RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
  20. shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
  21. from archive in read-only "(basedir)\data\doomsday.pk3"
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