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- // https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
- forceRotorLibSimulation = 2;
- // https://community.bistudio.com/wiki/Description.ext#disableChannels
- disableChannels[] = {0, 2};
- author = "AltF4 Team";
- loadScreen = "addons\loading.paa";
- onLoadMission= "| altf4gaming.com | ts3.altf4gaming.com |";
- OnLoadIntro = "";
- OnLoadIntroTime = false;
- OnLoadMissionTime = false;
- onLoadName = "Exile Mod";
- class Header
- {
- gameType = Sandbox;
- minPlayers = 1;
- maxPlayers = 100;
- };
- // DO NOT CHANGE THIS! +
- showHUD[] =
- {
- true, // Scripted HUD (same as showHUD command)
- true, // Vehicle + soldier info
- true, // Vehicle radar
- true, // Vehicle compass
- true, // Tank direction indicator
- true, // Commanding menu
- false, // Group Bar
- true // HUD Weapon Cursors
- };
- respawn = "BASE";
- respawnDelay = 120;
- respawnDialog = 0;
- respawnOnStart = 0;
- respawnButton = 1;
- respawnTemplates[] = {"Exile"};
- // These are broken as fuck, do not use them!
- corpseManagerMode = 0;
- corpseLimit = 20;
- corpseRemovalMinTime = 1800;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 0;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- // DO NOT CHANGE THIS! -
- // When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
- scriptedPlayer = 1;
- // Automatically take a free slot in lobby
- joinUnassigned = 0;
- // Removes all playable units which do not have a human player.
- disabledAI = true;
- // Disable dropping items while swimming
- enableItemsDropping = 0;
- // Briefing will still be displayed until all clients are connected and done loading :(
- briefing = 0;
- // Defines if the debriefing is shown or not at the end of the mission.
- debriefing = 0;
- // Allow RPT loging
- allowFunctionsLog = 1;
- // Allows access to the Debug Console outside of the editor during normal gameplay.
- // 0 = Default behavior, available only in editor
- // 1 = Available in SP and for hosts / logged in admins
- // 2 = Available for everyone
- enableDebugConsole = 0; // 2 = dangerous in MP
- // NO NO NO
- allowFunctionsRecompile = 0;
- #include "config.cpp"
- class CfgFunctions
- {
- class VEMF_Reloaded
- {
- tag = "VEMFr";
- class clientFunctions
- {
- file = "VEMFr_client\functions";
- class handleMessage {};
- class clientInit { postInit = 1; };
- };
- };
- };
- class RscTitles
- {
- #include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp"
- #include "addons\statusBar\statusBar.hpp"
- };
- #include "infiSTAR_Exile_AdminMenu.hpp"
- #include "CfgRemoteExec.hpp"
- #include "R3F_LOG\desc_include.h"
- #include"xm8Apps\defines.hpp"
- #include"xm8Apps\Resources\Xm8ViewRules.hpp"
- #include"xm8Apps\Resources\Xm8ViewDistance.hpp"
- //Slot Machine
- #include"xm8Apps\Custom_Apps\slotmachine\slots.hpp"
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