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Feb 12th, 2016
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  1. {Spirit walk}
  2.  
  3. Battlefield/Area modifiers:
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  5. -Elders eye: When you activate spirit walking, depending on your location strange things could begin to happen.
  6. [-EXAMPLE: If you activate spirit walking in ancient ruins they will apear to be as if they were just built.
  7. [--This could potentially open new passage ways or give you extra cover when fighting.
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  9. -Unbound agility: ALL units in the spirit realm will gain +2 to all acrobatics checks.
  10. [-EXAMPLE: If you wanted to roll a dodge check you would add +2 to the final roll.
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  12. -Intangible comprehension: When you are spirit walking you will be able to attack incorporeal enemies.
  13. --Additionally when an artifact is equipped, active or not, incorporeal enemies will do half damage to you.
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  15. Failure conditions:
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  17. -Soul rip: Should you be killed in the spirit realm, you wont actually die in the corporeal realm however, instead you will lose sanity equal to your modifier and be set to half health.
  18. [-EXAMPLE: If your sanity modifier is 4, you will lose 4 sanity and be made corporeal again.
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