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- Rhennea: Trophy Pelt, Slowing Sigil
- Carlos: Special Attack Booster x3, Mirrored Lens
- Murphy: Flexible Sole x2, Blood Fang VHM
- Lecia: Energy Cell x2, Portable Snag Machine
- Palm: Leftovers x60, Child Plate (Traded to Mayuri for Snarl HM)
- Mitsuko: Charizardite X, Fierce Fang x2
- NAGA-BITE - Two Handed
- - Base: Boltgun NAGA
- - Universal: Fierce Fang
- - Sadly that's all I got room for. But I haven't given up on making OROCHI yet! It'll just have to be after this arc.
- DULLAHAN - Two Handed
- - Base: KnoX Buster
- - Active: Energy Cell (Shenanigans)
- - Move: Charge Beam
- - Move: Snarl
- - Passive: Parry Peridot (+1 Evasion)
- - Universal:
- Helm of the Eclipse
- Base: Custom Helmet
- Fixed: Inquisitor's Gaze (All enemy Dark, Psychic, or Ghost moves used within 3m of you suffer -2 Accuracy)
- Passive: Mindlock
- Jacket of the Eclipse - Body
- - Base: Reflex Armor (Heavy)
- - Slot: Bulletproof
- - Slot: +1 Speed CS
- - Universal: Trophy Pelt (It's literally like, a leather jacket worn over the reflex armor)
- Boots of the Eclipse
- - Base: Combat Boots (Immunity to Spikes)
- - Slot: Flexible Sole (+Guile to Init, stacks with Dynamism)
- - Slot: Super Luck
- - Slot: Righteous Ruby?
- Hand of the Eclipse
- Base: Snag Machine
- Fixed: Whenever you toss a Snag Ball, treat it as if it has the Effect of a Luxury Ball. Additionally, once you've hit with your Snag Ball, but before you roll your capture check, you may apply damage as if you hit the target with the move Fairy Wind.
- Passive: Special Attack Booster
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