Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2016-05-22 12:24:36.172 - Thread: 1 -> No definition found for planet generator P-954D Veatrice.
- 2016-05-22 12:24:36.217 - Thread: 1 -> Exception occured: System.Exception: No definition found for planet generator P-954D Veatrice.
- at Sandbox.Game.Entities.MyPlanet.Init(MyObjectBuilder_EntityBase builder, IMyStorage storage)
- at Sandbox.Game.Replication.MyVoxelReplicable.OnLoad(BitStream stream, Action`1 loadingDoneHandler)
- at Sandbox.Game.Replication.MyStreamingEntityStateGroup`1.CreateReplicable(Int32 uncompressedSize)
- at Sandbox.Game.Replication.MyStreamingEntityStateGroup`1.ProcessRead(BitStream& stream)
- at Sandbox.Game.Replication.MyStreamingEntityStateGroup`1.Serialize(BitStream stream, EndpointId forClient, UInt32 timestamp, Byte packetId, Int32 maxBitPosition)
- at VRage.Network.MyReplicationClient.ProcessStateSync(MyPacket packet)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp)
- at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay)
- at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay)
- at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
Advertisement
Add Comment
Please, Sign In to add comment