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Dec 17th, 2012
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  1. new Objects;
  2. stock COO_CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance=0.0)
  3. {
  4. Objects++;
  5. return CreateObject(modelid, X, Y, Z, rX, rY, rZ, DrawDistance);
  6. }
  7. #define CountOriginalObjects() Objects
  8. #define CreateObject COO_CreateObject
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