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- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- #include <SFML/Network.hpp>
- #include <iostream>
- using namespace std;
- using namespace sf;
- int main(){
- float packetNumber = 0;
- Packet packet;
- RenderWindow window(VideoMode(800,600,32), "MarcuzPwnz");
- TcpSocket theServer;
- if(theServer.connect("localhost", 1338)){
- cout << "Failed to connect." << endl;
- }else{
- cout << "Connected to server" << endl;
- }
- while(window.isOpen()){
- cout << "Send packet number: ";
- cin >> packetNumber;
- packet << packetNumber;
- theServer.send(packet);
- Event event;
- while(window.pollEvent(event)){
- }
- }
- return 0;
- }
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