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SFML Client.cpp

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Mar 9th, 2013
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  1. #include <SFML/Graphics.hpp>
  2. #include <SFML/Audio.hpp>
  3. #include <SFML/Network.hpp>
  4. #include <iostream>
  5.  
  6. using namespace std;
  7. using namespace sf;
  8.  
  9. int main(){
  10.     float packetNumber = 0;
  11.     Packet packet;
  12.     RenderWindow window(VideoMode(800,600,32), "MarcuzPwnz");
  13.    
  14.     TcpSocket theServer;
  15.     if(theServer.connect("localhost", 1338)){
  16.         cout << "Failed to connect." << endl;
  17.     }else{
  18.         cout << "Connected to server" << endl;
  19.     }
  20.    
  21.     while(window.isOpen()){
  22.         cout << "Send packet number: ";
  23.         cin >> packetNumber;
  24.        
  25.         packet << packetNumber;
  26.        
  27.         theServer.send(packet);
  28.        
  29.         Event event;
  30.         while(window.pollEvent(event)){
  31.            
  32.         }
  33.     }
  34.     return 0;
  35. }
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